64 lines
No EOL
2.4 KiB
Lua
64 lines
No EOL
2.4 KiB
Lua
local DefaultLifePercent = 100
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local DefaultEnergyPercent = 0
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local XUiTeamMember = XClass(nil, "XUiTeamMember")
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function XUiTeamMember:Ctor(ui, pos, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XUiHelper.InitUiClass(self, ui)
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self.Pos = pos
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self.EscapeData = XDataCenter.EscapeManager.GetEscapeData()
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self.Team = XDataCenter.EscapeManager.GetTeam()
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XUiHelper.RegisterClickEvent(self, self.BtnSelectRole, clickCb)
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self:Init()
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end
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function XUiTeamMember:Init()
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self.ImgJia = XUiHelper.TryGetComponent(self.Transform, "ImgJia")
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self.PanelDeath = XUiHelper.TryGetComponent(self.Transform, "PanelDeath")
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end
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function XUiTeamMember:Refresh()
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local pos = self.Pos
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local team = self.Team
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local captainPos = team:GetCaptainPos()
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self.ImgLeader.gameObject:SetActiveEx(captainPos == pos)
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local isInChallenge = XTool.IsNumberValid(self.EscapeData:GetChapterId())
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self.ImgLock.gameObject:SetActiveEx(isInChallenge)
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local entityId = team:GetEntityIdByTeamPos(pos)
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if not XTool.IsNumberValid(entityId) then
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self:SetObjActive(false)
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return
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end
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local characterId = XEntityHelper.GetCharacterIdByEntityId(entityId)
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self.TxtMemberName.text = XCharacterConfigs.GetCharacterFullNameStr(characterId)
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local characterState = self.EscapeData:GetCharacterState(entityId)
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local lifePermyriadPercent = characterState and characterState:GetLifePermyriadPercent()
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local isDeath = (lifePermyriadPercent and lifePermyriadPercent <= 0) and true or false
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self.ImgProgressHp.fillAmount = lifePermyriadPercent or DefaultLifePercent
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self.ImgProgressEnergy.fillAmount = characterState and characterState:GetEnergyPermyriadPercent() or DefaultEnergyPercent
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if self.PanelDeath then
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self.PanelDeath.gameObject:SetActiveEx(isDeath)
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end
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self.RImgRole:SetRawImage(XDataCenter.CharacterManager.GetCharHalfBodyImage(XEntityHelper.GetCharacterIdByEntityId(entityId)))
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self:SetObjActive(true)
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end
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function XUiTeamMember:SetObjActive(isActive)
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self.ImgMemberName.gameObject:SetActiveEx(isActive)
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self.ProgressEnergy.gameObject:SetActiveEx(isActive)
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self.ProgressHP.gameObject:SetActiveEx(isActive)
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self.RImgRole.gameObject:SetActiveEx(isActive)
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if self.ImgJia then
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self.ImgJia.gameObject:SetActiveEx(not isActive)
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end
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end
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return XUiTeamMember |