PGRData/Script/matrix/xui/xuiescape/battleroom/XUiEscapeBattleRoomExpand.lua

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1 KiB
Lua

local XUiEscapeBattleRoomExpand = XClass(nil, "XUiEscapeBattleRoomExpand")
function XUiEscapeBattleRoomExpand:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.ExplainTexts = {}
self.EscapeData = XDataCenter.EscapeManager.GetEscapeData()
end
-- team : XTeam
function XUiEscapeBattleRoomExpand:SetData(team, stageId)
local chapterId = XDataCenter.EscapeManager.GetCurSelectChapterId()
local descs = XEscapeConfigs.GetChapterEnvironmentDesc(chapterId)
for i, desc in ipairs(descs) do
local explainText = self.ExplainTexts[i]
if not explainText then
explainText = i == 1 and self.TxtExplain or XUiHelper.Instantiate(self.TxtExplain, self.Content)
self.ExplainTexts[i] = explainText
end
explainText.text = desc
explainText.gameObject:SetActiveEx(true)
end
for i = #descs + 1, #self.ExplainTexts do
self.ExplainTexts[i].gameObject:SetActiveEx(false)
end
end
return XUiEscapeBattleRoomExpand