52 lines
No EOL
1.4 KiB
Lua
52 lines
No EOL
1.4 KiB
Lua
-- local Object = CS.UnityEngine.Object
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-- local Model
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-- local node
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-- local anim
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-- local beginAnim = "WeaponShowBegan"
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-- local resultAnim = "WeaponShowLoop"
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-- local SetNode = function(weaponNode, animNode)
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-- node = weaponNode
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-- anim = animNode:GetComponent("Animation")
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-- end
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-- -- local Load = function(equipId, refName)
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-- -- local modelConfig = XDataCenter.EquipManager.GetWeaponModelCfgByEquipId(equipId, refName)
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-- -- if modelConfig then
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-- -- XModelManager.LoadWeaponModel(modelConfig.ModelId, node, modelConfig.TransformConfig, self.Name, function(model)
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-- -- Model = model
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-- -- end, { noRotation = true })
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-- -- end
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-- -- end
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-- local PlayAnim = function()
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-- if not anim then
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-- XLog.Warning("XUiDrawWeapon: Missing animation.")
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-- return
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-- end
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-- anim:Play(beginAnim)
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-- end
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-- local PlayResultAnim = function()
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-- if not anim then
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-- XLog.Warning("XUiDrawWeapon: Missing animation.")
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-- return
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-- end
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-- anim:Play(resultAnim)
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-- end
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-- local Destroy = function()
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-- if Model then
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-- Object.Destroy(Model.gameObject)
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-- Model = nil
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-- end
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-- end
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-- local XUiDrawWeapon = {}
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-- XUiDrawWeapon.SetNode = SetNode
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-- -- XUiDrawWeapon.Load = Load
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-- XUiDrawWeapon.Destroy = Destroy
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-- XUiDrawWeapon.PlayAnim = PlayAnim
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-- XUiDrawWeapon.PlayResultAnim = PlayResultAnim
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-- return XUiDrawWeapon |