PGRData/Script/matrix/xui/xuidraw/xuidrawtools/XUiDrawWeapon.lua

52 lines
No EOL
1.4 KiB
Lua

-- local Object = CS.UnityEngine.Object
-- local Model
-- local node
-- local anim
-- local beginAnim = "WeaponShowBegan"
-- local resultAnim = "WeaponShowLoop"
-- local SetNode = function(weaponNode, animNode)
-- node = weaponNode
-- anim = animNode:GetComponent("Animation")
-- end
-- -- local Load = function(equipId, refName)
-- -- local modelConfig = XDataCenter.EquipManager.GetWeaponModelCfgByEquipId(equipId, refName)
-- -- if modelConfig then
-- -- XModelManager.LoadWeaponModel(modelConfig.ModelId, node, modelConfig.TransformConfig, self.Name, function(model)
-- -- Model = model
-- -- end, { noRotation = true })
-- -- end
-- -- end
-- local PlayAnim = function()
-- if not anim then
-- XLog.Warning("XUiDrawWeapon: Missing animation.")
-- return
-- end
-- anim:Play(beginAnim)
-- end
-- local PlayResultAnim = function()
-- if not anim then
-- XLog.Warning("XUiDrawWeapon: Missing animation.")
-- return
-- end
-- anim:Play(resultAnim)
-- end
-- local Destroy = function()
-- if Model then
-- Object.Destroy(Model.gameObject)
-- Model = nil
-- end
-- end
-- local XUiDrawWeapon = {}
-- XUiDrawWeapon.SetNode = SetNode
-- -- XUiDrawWeapon.Load = Load
-- XUiDrawWeapon.Destroy = Destroy
-- XUiDrawWeapon.PlayAnim = PlayAnim
-- XUiDrawWeapon.PlayResultAnim = PlayResultAnim
-- return XUiDrawWeapon