129 lines
No EOL
4.7 KiB
Lua
129 lines
No EOL
4.7 KiB
Lua
local XUiDrawNew = XLuaUiManager.Register(XLuaUi,"UiDrawNew")
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local MAX_DRAW_COUNT = 10
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local COMPlETE_CUE_ID = CS.XGame.ClientConfig:GetInt("DrawCompleteCueId")
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local DRAW_MUSIC_VOLUME_PERCENT = CS.XGame.ClientConfig:GetInt("DrawMusicVolumePercent")
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function XUiDrawNew:OnStart(drawInfo,rewardList)
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self.DrawInfo = drawInfo
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self.RewardList = rewardList
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self:InitSceneObject()
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self:RegisterButton()
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self:RefreshItem()
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self.OriginMusicVolume = XSoundManager.GetVolumeByType(XSoundManager.SoundType.BGM)
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end
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function XUiDrawNew:OnEnable()
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XSoundManager.SetVolumeByType(self.OriginMusicVolume * (DRAW_MUSIC_VOLUME_PERCENT / 100), XSoundManager.SoundType.BGM)
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end
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function XUiDrawNew:OnDisable()
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XSoundManager.SetVolumeByType(self.OriginMusicVolume, XSoundManager.SoundType.BGM)
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end
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function XUiDrawNew:RegisterButton()
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self.BtnSkip.CallBack = function()
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self.IsSkip = true
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XLuaUiManager.Remove("UiDrawNew")
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XLuaUiManager.Open("UiDrawResult",self.DrawInfo,self.RewardList,function()
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end)
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end
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end
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function XUiDrawNew:InitSceneObject()
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---@type UnityEngine.Transform
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local root = self.UiModelGo.transform
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---@type UnityEngine.Playables.PlayableDirector
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self.DrawEnableAnimationSingle = root:FindTransform("DrawEnable2"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
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---@type UnityEngine.Playables.PlayableDirector
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self.DrawEnableAnimationMulti = root:FindTransform("DrawEnable"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
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self.SliderTips = root:FindTransform("SlideTips")
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---@type XTimelineSlider
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self.TimelineSlider = root:FindTransform("Slider"):GetComponent(typeof(CS.XTimelineSlider))
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self.TimelineSlider.CompleteAction = function(slider)
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if COMPlETE_CUE_ID and COMPlETE_CUE_ID ~= 0 then
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XSoundManager.PlaySoundByType(COMPlETE_CUE_ID,XSoundManager.SoundType.Sound)
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end
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if #self.RewardList > 1 then
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self.DrawEnableAnimationMulti.gameObject:PlayTimelineAnimation(function()
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self:OnDrawEnd()
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end)
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else
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self.DrawEnableAnimationSingle.gameObject:PlayTimelineAnimation(function()
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self:OnDrawEnd()
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end)
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end
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end
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self.TimelineSlider.PointerUpAction = function()
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if self.SliderTips then
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self.SliderTips.gameObject:SetActiveEx(true)
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end
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end
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self.TimelineSlider.PointerDownAction = function()
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if self.SliderTips then
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self.SliderTips.gameObject:SetActiveEx(false)
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end
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end
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self.ItemParent = {}
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for i = 1, MAX_DRAW_COUNT do
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local obj = self.UiModelGo.transform:FindTransform("item" .. i)
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if obj then
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table.insert(self.ItemParent,obj)
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end
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end
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self.JiGuangRoot = self.UiModelGo.transform:FindTransform("Jiguang")
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end
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function XUiDrawNew:OnDrawEnd()
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if self.IsSkip then
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return
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end
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XLuaUiManager.Remove("UiDrawNew")
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XLuaUiManager.Open("UiDrawShow",self.DrawInfo,self.RewardList,function()
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XLuaUiManager.Open("UiDrawResult",self.DrawInfo,self.RewardList,function()
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end)
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end,nil)
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end
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function XUiDrawNew:RefreshItem()
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local maxQuality = -1
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for i = 1,#self.RewardList do
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local item = self.RewardList[i]
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---@type UnityEngine.Transform
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local parent = self.ItemParent[i]
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local quality = self:GetQuality(i)
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local effectPath = CS.XGame.ClientConfig:GetString("DrawRingQualityEffect"..quality)
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if maxQuality < quality then
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maxQuality = quality
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end
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parent:LoadPrefab(effectPath)
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end
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if maxQuality >= 0 and self.JiGuangRoot then
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local effectPath = CS.XGame.ClientConfig:GetString("DrawQualityEffect"..maxQuality)
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self.JiGuangRoot:LoadPrefab(effectPath)
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end
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end
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function XUiDrawNew:GetQuality(showIndex)
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local reward = self.RewardList[showIndex]
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local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
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if reward.ConvertFrom > 0 then
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id = reward.ConvertFrom
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end
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local quality
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local templateIdData = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(id)
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local Type = XTypeManager.GetTypeById(id)
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if Type == XArrangeConfigs.Types.Wafer then
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quality = templateIdData.Star
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elseif Type == XArrangeConfigs.Types.Weapon then
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quality = templateIdData.Star
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elseif Type == XArrangeConfigs.Types.Character then
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quality = XCharacterConfigs.GetCharMinQuality(id)
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else
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quality = XTypeManager.GetQualityById(id)
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end
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local showTable = XDataCenter.DrawManager.GetDrawShow(Type)
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return showTable.DrawEffectGroupId[quality]
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end
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return XUiDrawNew |