PGRData/Script/matrix/xui/xuidraw/XUiDrawLog.lua

305 lines
No EOL
11 KiB
Lua

local XUiDrawLog = XLuaUiManager.Register(XLuaUi, "UiDrawLog")
local BtnMaxCount = 4
local IndexEventRule = 4
local TypeText = {}
local IsInit = {}
local AnimeNames = {}
local InitFunctionList = {}
local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString
local DrawLogLimit = CS.XGame.ClientConfig:GetInt("DrawLogLimit")
function XUiDrawLog:OnStart(drawInfo, selectIndex, cb)
self.DrawId = drawInfo.Id
self.DrawInfo = drawInfo
self.SelectIndex = selectIndex
if not self.SelectIndex then
self.SelectIndex = 1
end
self.Cb = cb
self.BtnTanchuangClose.CallBack = function()
self:OnBtnTanchuangClose()
end
self.BtnClose.CallBack = function()
self:OnBtnTanchuangClose()
end
self.BtnSwitchOff.CallBack = function()
self:OnBtnSwitchOff()
end
self.BtnSwitchOn.CallBack = function()
self:OnBtnSwitchOn()
end
InitFunctionList = {
function()
self:InitBaseRulePanel()
end,
function()
self:InitDrawPreview()
end,
function()
self:InitDrawLogListPanel()
end,
function()
self:InitEventRulePanel()
end,
}
IsInit = {false, false, false, false }
AnimeNames = { "QieHuanOne", "QieHuanTwo", "QieHuanThree", "QieHuanFour" }
self:SetTypeText()
self:InitBtnTab()
end
function XUiDrawLog:SetTypeText()
TypeText[XArrangeConfigs.Types.Item] = CS.XTextManager.GetText("TypeItem")
TypeText[XArrangeConfigs.Types.Character] = function(templateId)
local characterType = XCharacterConfigs.GetCharacterType(templateId)
if characterType == XCharacterConfigs.CharacterType.Normal then
return CS.XTextManager.GetText("TypeCharacter")
elseif characterType == XCharacterConfigs.CharacterType.Isomer then
return CS.XTextManager.GetText("TypeIsomer")
end
end
TypeText[XArrangeConfigs.Types.Weapon] = CS.XTextManager.GetText("TypeWeapon")
TypeText[XArrangeConfigs.Types.Wafer] = CS.XTextManager.GetText("TypeWafer")
TypeText[XArrangeConfigs.Types.Fashion] = CS.XTextManager.GetText("TypeFashion")
TypeText[XArrangeConfigs.Types.Furniture] = CS.XTextManager.GetText("TypeFurniture")
TypeText[XArrangeConfigs.Types.HeadPortrait] = CS.XTextManager.GetText("TypeHeadPortrait")
TypeText[XArrangeConfigs.Types.ChatEmoji] = CS.XTextManager.GetText("TypeChatEmoji")
TypeText[XArrangeConfigs.Types.Partner] = CS.XTextManager.GetText("TypePartner")
end
function XUiDrawLog:InitDrawLogListPanel()
local groupId = XDataCenter.DrawManager.GetDrawInfo(self.DrawId).GroupId
local Rules = XDataCenter.DrawManager.GetDrawGroupRule(groupId)
local name
local quality
local fromName
local time
local type
local PanelObj = {}
PanelObj.Transform = self.Panel3.transform
XTool.InitUiObject(PanelObj)
PanelObj.GridLogHigh.gameObject:SetActiveEx(false)
PanelObj.GridLogMid.gameObject:SetActiveEx(false)
PanelObj.GridLogLow.gameObject:SetActiveEx(false)
PanelObj.TxtLogCount.text = CS.XTextManager.GetText("DrawLogCpunt", DrawLogLimit)
if Rules.SpecialBottomMin > 0 and Rules.SpecialBottomMax > 0 then
PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/(" .. Rules.SpecialBottomMin .. "~" .. Rules.SpecialBottomMax .. ")"
else
PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/" .. self.DrawInfo.MaxBottomTimes
end
for _, v in pairs(self.DrawInfo.HistoryRewardList) do
if v.RewardGoods.ConvertFrom ~= 0 then
local fromGoods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.ConvertFrom)
local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId)
quality = fromGoods.Quality
quality = quality or 1
fromName = fromGoods.Name
if fromGoods.TradeName then
fromName = fromName .. "." .. fromGoods.TradeName
end
name = Goods.Name
time = TimestampToGameDateTimeString(v.DrawTime)
self:SetLogData(PanelObj, fromName, v.RewardGoods.ConvertFrom, name, time, quality)
else
local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId)
quality = Goods.Quality
quality = quality or 1
name = Goods.Name
if Goods.TradeName then
name = name .. "." .. Goods.TradeName
end
time = TimestampToGameDateTimeString(v.DrawTime)
self:SetLogData(PanelObj, name, v.RewardGoods.TemplateId, nil, time, quality)
end
end
end
function XUiDrawLog:SetLogData(obj, name, templateId, from, time, quality)
local itemType = XArrangeConfigs.GetType(templateId)
local go
if itemType == XArrangeConfigs.Types.Character or itemType == XArrangeConfigs.Types.Partner then
if quality >= XItemConfigs.Quality.Three then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent)
else
go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent)
end
else
if quality == XItemConfigs.Quality.Six then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent)
elseif quality == XItemConfigs.Quality.Five then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent)
else
go = CS.UnityEngine.Object.Instantiate(obj.GridLogLow, obj.PanelContent)
end
end
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.TxtName.text = name
if type(TypeText[itemType]) == "function" then
tmpObj.TxtType.text = TypeText[itemType](templateId)
else
tmpObj.TxtType.text = TypeText[itemType]
end
if not from then
tmpObj.TxtTo.gameObject:SetActiveEx(false)
else
tmpObj.TxtTo.text = CS.XTextManager.GetText("ToOtherThing", from)
end
tmpObj.TxtTime.text = time
tmpObj.GameObject:SetActiveEx(true)
end
function XUiDrawLog:InitBaseRulePanel()
local groupId = XDataCenter.DrawManager.GetDrawInfo(self.DrawId).GroupId
local baseRules = XDataCenter.DrawManager.GetDrawGroupRule(groupId).BaseRules
local baseRuleTitles = XDataCenter.DrawManager.GetDrawGroupRule(groupId).BaseRuleTitles
self:SetRuleData(baseRules, baseRuleTitles, self.Panel1)
end
function XUiDrawLog:InitEventRulePanel()
local groupId = XDataCenter.DrawManager.GetDrawInfo(self.DrawId).GroupId
local eventRules = XDataCenter.DrawManager.GetDrawGroupRule(groupId).EventRules
local eventRuleTitles = XDataCenter.DrawManager.GetDrawGroupRule(groupId).EventRuleTitles
self:SetRuleData(eventRules, eventRuleTitles, self.Panel4)
end
function XUiDrawLog:SetRuleData(rules, ruleTitles, panel)
local PanelObj = {}
PanelObj.Transform = panel.transform
XTool.InitUiObject(PanelObj)
PanelObj.PanelTxt.gameObject:SetActiveEx(false)
for k, _ in pairs(rules) do
local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelTxt, PanelObj.PanelContent)
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.TxtRuleTittle.text = ruleTitles[k]
tmpObj.TxtRule.supportRichText = true -- 解决需要配置空,二进制不兼容导致的问题(text支持富文本并且配置个富文本标签)
tmpObj.TxtRule.text = rules[k]
tmpObj.GameObject:SetActiveEx(true)
end
end
function XUiDrawLog:InitDrawPreview()
local PanelObj = {}
PanelObj.Transform = self.Panel2.transform
XTool.InitUiObject(PanelObj)
PanelObj.PanelProCard.gameObject:SetActiveEx(false)
PanelObj.PanelStdCard.gameObject:SetActiveEx(false)
PanelObj.TxtUp.gameObject:SetActiveEx(false)
PanelObj.TxtNor.gameObject:SetActiveEx(false)
local previewList = XDataCenter.DrawManager.GetDrawPreview(self.DrawId)
if not previewList then
return
end
local upGoods = previewList.UpGoods
local goods = previewList.Goods
for i = 1, #upGoods do
local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelProCard, PanelObj.PanelCardParent)
local item = XUiGridCommon.New(self, go)
item:Refresh(upGoods[i])
end
for i = 1, #goods do
local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelStdCard, PanelObj.PanelCardParent)
local item = XUiGridCommon.New(self, go)
item:Refresh(goods[i])
end
local list = XDataCenter.DrawManager.GetDrawProb(self.DrawId)
if not list then
return
end
for i = 1, #list do
local go
if list[i].IsUp then
go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtUp, PanelObj.PanelTxtParent)
else
go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtNor, PanelObj.PanelTxtParent)
end
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
--日服定制化需求,概率可以跳转到网站查看更详细的概率
tmpObj.TxtName.HrefListener = function(link, content)
self:ClickLink(link)
end
tmpObj.GameObject:SetActiveEx(true)
local str = list[i].Name
tmpObj.TxtName.text = str
--tmpObj.TxtName.text = list[i].Name
tmpObj.TxtProbability.text = list[i].ProbShow
end
XScheduleManager.ScheduleOnce(function()
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(PanelObj.PanelCardParent);
end, 0)
end
function XUiDrawLog:InitBtnTab()
local groupId = XDataCenter.DrawManager.GetDrawInfo(self.DrawId).GroupId
local eventRules = XDataCenter.DrawManager.GetDrawGroupRule(groupId).EventRules
self.TabGroup = self.TabGroup or {}
for i = 1, BtnMaxCount do
if not self.TabGroup[i] then
self.TabGroup[i] = self["BtnTab" .. i]
end
end
self.PanelTabTc:Init(self.TabGroup, function(tabIndex) self:OnSelectedTog(tabIndex) end)
if #eventRules > 0 then
self.TabGroup[IndexEventRule].gameObject:SetActiveEx(true)
else
self.TabGroup[IndexEventRule].gameObject:SetActiveEx(false)
end
self.PanelTabTc:SelectIndex(self.SelectIndex)
end
function XUiDrawLog:OnBtnTanchuangClose()
self:Close()
end
function XUiDrawLog:OnBtnSwitchOff()
self.BtnSwitchOff.gameObject:SetActiveEx(false)
self.BtnSwitchOn.gameObject:SetActiveEx(true)
self.PanelTextView.gameObject:SetActiveEx(true)
self.PanelDetailView.gameObject:SetActiveEx(false)
self:PlayAnimation("TextViewQieHuan")
end
function XUiDrawLog:OnBtnSwitchOn()
self.BtnSwitchOff.gameObject:SetActiveEx(true)
self.BtnSwitchOn.gameObject:SetActiveEx(false)
self.PanelTextView.gameObject:SetActiveEx(false)
self.PanelDetailView.gameObject:SetActiveEx(true)
self:PlayAnimation("DetailViewQieHuan")
end
function XUiDrawLog:OnSelectedTog(index)
for i = 1, BtnMaxCount do
self["Panel" .. i].gameObject:SetActiveEx(false)
end
self["Panel" .. index].gameObject:SetActiveEx(true)
if not IsInit[index] then
InitFunctionList[index]()
IsInit[index] = true
end
self:PlayAnimation(AnimeNames[index])
end
function XUiDrawLog:ClickLink(url)
CS.UnityEngine.Application.OpenURL(url)
end