145 lines
No EOL
5.1 KiB
Lua
145 lines
No EOL
5.1 KiB
Lua
XUiPanelDormTaskDaily = XClass(nil, "XUiPanelDormTaskDaily")
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local DailyTimeSchedule = nil
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function XUiPanelDormTaskDaily:Ctor(ui, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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XTool.InitUiObject(self)
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self.BtnWeekActive.CallBack = function() self:OnBtnBackClick() end
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self:InitPanelActiveGrid()
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self.ItemObjList = {}
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-- 自适应调整
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self.OriginPosition = self.PanelActiveGrids[1].Transform.localPosition
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self.ActiveProgressRect = self.ImgDaylyActiveProgress:GetComponent("RectTransform")
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self.ActiveProgressPosition = self.ImgDaylyActiveProgress.transform.localPosition
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self.OffsetPanelPosition = self.PanelContent.localPosition
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self.PanelDailyListRect = self.PanelTaskDailyList
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self:UpdateActiveness()
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self:ShowDailyPanel()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskDailyList.gameObject)
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self.DynamicTable:SetProxy(XDynamicDailyTask)
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self.DynamicTable:SetDelegate(self)
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XRedPointManager.AddRedPointEvent(self.ImgWeek, self.CheckWeeKActiveRedDot, self, { XRedPointConditions.Types.CONDITION_TASK_WEEK_ACTIVE })
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XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.DailyActiveness, function()
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self:UpdateActiveness()
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self.Parent:CheckDailyTask()
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end, self.TxtDailyActive)
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end
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--动态列表事件
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function XUiPanelDormTaskDaily:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.DailyTasks[index]
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if data == nil then return end
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grid.RootUi = self.Parent
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grid:ResetData(data)
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end
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end
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--
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function XUiPanelDormTaskDaily:CheckWeeKActiveRedDot(count)
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self.ImgWeek.gameObject:SetActive(count >= 0)
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end
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function XUiPanelDormTaskDaily:InitPanelActiveGrid()
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self.PanelActiveGrids = {}
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self.PanelActiveGridRects = {}
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for i = 1, 5, 1 do
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local grid = self.PanelActiveGrids[i]
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if not grid then
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if i == 1 then
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grid = XUiPanelActive.New(self.PanelActive, self.Parent, i, self)
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else
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local activeGO = CS.UnityEngine.Object.Instantiate(self.PanelActive)
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activeGO.transform:SetParent(self.PanelContent, false)
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grid = XUiPanelActive.New(activeGO, self.Parent, i, self)
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end
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self.PanelActiveGrids[i] = grid
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self.PanelActiveGridRects[i] = grid.Transform:GetComponent("RectTransform")
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end
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end
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end
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function XUiPanelDormTaskDaily:UpdateActiveness()
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local dActiveness = XDataCenter.ItemManager.GetDailyActiveness().Count
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local dailyActiveness = XTaskConfig.GetDailyActiveness()
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self.ImgDaylyActiveProgress.fillAmount = dActiveness / XTaskConfig.GetDailyActivenessTotal()
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self.TxtDailyActive.text = dActiveness
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for i = 1, 5 do
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self.PanelActiveGrids[i]:UpdateActiveness(dailyActiveness[i], dActiveness)
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end
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-- 自适应
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local activeProgressRectSize = self.ActiveProgressRect.rect.size
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local offsetWidth = self.OffsetPanelPosition.x - self.ActiveProgressPosition.x
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local itemOffset = activeProgressRectSize.x / #self.PanelActiveGrids
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for i = 1, #self.PanelActiveGrids do
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local itemWidth = self.PanelActiveGridRects[i].sizeDelta.x / 2
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local x = self.ActiveProgressPosition.x + i * itemOffset - offsetWidth - itemWidth
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local adjustPosition = CS.UnityEngine.Vector3(x, self.OriginPosition.y, self.OriginPosition.z)
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self.PanelActiveGridRects[i].anchoredPosition3D = adjustPosition
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end
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end
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function XUiPanelDormTaskDaily:OnBtnBackClick()
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self:ShowDailyPanel()
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end
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function XUiPanelDormTaskDaily:ShowDailyPanel()
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self.PanelDaily.gameObject:SetActive(true)
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end
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function XUiPanelDormTaskDaily:ShowPanel()
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self:StartSchedule()
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self:UpdateActiveness()
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self.GameObject:SetActive(true)
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local tasks = XDataCenter.TaskManager.GetDormTaskDailyListData()
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self.DailyTasks = tasks
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self.PanelNoneDailyTask.gameObject:SetActive(#self.DailyTasks <= 0)
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self.DynamicTable:SetDataSource(tasks)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiPanelDormTaskDaily:HidePanel()
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self:StopSchedule()
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self.GameObject:SetActive(false)
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end
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function XUiPanelDormTaskDaily:Refresh()
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self:UpdateActiveness()
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local tasks = XDataCenter.TaskManager.GetDormTaskDailyListData()
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self.DailyTasks = tasks
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self.PanelNoneDailyTask.gameObject:SetActive(#self.DailyTasks <= 0)
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self.DynamicTable:SetDataSource(tasks)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiPanelDormTaskDaily:StartSchedule()
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self:StopSchedule()
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DailyTimeSchedule = XScheduleManager.ScheduleForever(function()
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if self.DynamicTable then
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for i = 1, #self.DailyTasks do
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local grid = self.DynamicTable:GetGridByIndex(i)
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if grid then
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grid:UpdateTimes()
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end
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end
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end
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end, 1000 * 60)
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end
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function XUiPanelDormTaskDaily:StopSchedule()
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if DailyTimeSchedule then
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XScheduleManager.UnSchedule(DailyTimeSchedule)
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DailyTimeSchedule = nil
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end
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end |