1007 lines
No EOL
36 KiB
Lua
1007 lines
No EOL
36 KiB
Lua
local Object = CS.UnityEngine.Object
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local Vector3 = CS.UnityEngine.Vector3
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local V3O = Vector3.one
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local XUiDormSecond = XLuaUiManager.Register(XLuaUi, "UiDormSecond")
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local XUiDormNameGridItem = require("XUi/XUiDormSecond/XUiDormNameGridItem")
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local XUiDormSecondHead = require("XUi/XUiDormSecond/XUiDormSecondHead")
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local XUiDormReName = require("XUi/XUiDormSecond/XUiDormReName")
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local XUiDormCaress = require("XUi/XUiDormSecond/XUiDormCaress")
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local XUiPanelEventShow = require("XUi/XUiDormSecond/XUiPanelEventShow")
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local XUiDormBgm = require("XUi/XUiDormSecond/XUiDormBgm")
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local TextManager = CS.XTextManager
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local SelfPreDormId = -1 --在访问其他人时,记录当前自己的宿舍Id。在访问返回时使用
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local CurrentSchedule = nil
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local V3OP
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local DisplaySetType
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local DormSecondEnter
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local AttrType
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local White = "#ffffff"
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local Blue = "#34AFF8"
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function XUiDormSecond:OnAwake()
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DisplaySetType = XDormConfig.VisitDisplaySetType
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DormSecondEnter = XDormConfig.DormSecondEnter
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AttrType = XFurnitureConfigs.AttrType
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V3OP = Vector3(-1, 1, 1)
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self.EnterBtns = {}
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XTool.InitUiObject(self)
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self:InitFun()
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self:InitUI()
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self:InitEnterCfg()
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self.PanelCaress.gameObject:SetActiveEx(false)
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self.LastMusicId = CS.XAudioManager.CurrentMusicId
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self.BgmShowState = false
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self.IsChangeOverView = true
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self.DormBgm = XUiDormBgm.New(self, self.MusicPlayer)
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end
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function XUiDormSecond:InitFun()
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self.OnBtnTaskTipsClickCb = function() self:OnBtnTaskTipsClick() end
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self.BtnClickTips.CallBack = function() self:ComfortTips() end
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self.BtnExpand.CallBack = function() self:OnBtnExpand() end
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self.BtnRename.CallBack = function() self:OpenRenameUI() end
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self:BindHelpBtn(self.BtnHelp, "Dorm")
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self.BtnDormTemplate.CallBack = function() self:OnBtnDormTemplateClick() end
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self.BtnNext.CallBack = function() self:OnBtnNextClick() end
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self.BtnCollect.CallBack = function() self:OnBtnCollectClick() end
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self.BtnDormShare.CallBack = function() self:OnBtnDormShareClick() end
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end
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function XUiDormSecond:OnBtnDormTemplateClick()
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local roomData = XDataCenter.DormManager.GetRoomDataByRoomId(self.CurDormId)
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local connectId = roomData:GetConnectDormId()
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local indexId = XDormConfig.GetDormTemplateSelecIndex(connectId)
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XLuaUiManager.Open("UiDormTemplate", indexId, function()
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if XLuaUiManager.IsUiLoad("UiDormSecond") then
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self.IsChangeOverView = false
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self:Remove()
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end
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end, self.CurDormId)
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end
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function XUiDormSecond:OnBtnCollectClick()
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XLuaUiManager.Open("UiDormTemplateScene", self.CurDormId, XDormConfig.DormDataType.Target, self.CurDisplayState)
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end
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function XUiDormSecond:OnBtnDormShareClick()
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local dormDataType = XDormConfig.DormDataType.Self
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if self.CurDisplayState ~= DisplaySetType.MySelf then
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dormDataType = XDormConfig.DormDataType.Target
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end
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local roomData = XDataCenter.DormManager.GetRoomDataByRoomId(self.CurDormId, dormDataType)
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local furnitureDatas = roomData:GetFurnitureDic()
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local furnitureList = {}
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for _, v in pairs(furnitureDatas) do
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local data = {
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ConfigId = v.ConfigId,
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X = v.GridX,
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Y = v.GridY,
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Angle = v.RotateAngle,
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}
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table.insert(furnitureList, data)
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end
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XDataCenter.DormManager.RequestDormSnapshotLayout(furnitureList, function(shareId)
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roomData:SetShareId(shareId)
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XHomeSceneManager.EnterShare(roomData)
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end)
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end
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function XUiDormSecond:OnDestroy()
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XDataCenter.DormManager.SetCurrentDormId(-1)
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if self.EventShow then
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self.EventShow:OnEventShowDestroy()
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end
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if XLuaUiManager.IsUiLoad("UiDormMain") and self.IsChangeOverView then
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XHomeSceneManager.ChangeBackToOverView()
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end
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if self.LastMusicId and self.LastMusicId > 0 then
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CS.XAudioManager.PlayMusic(self.LastMusicId)
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end
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DisplaySetType = nil
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DormSecondEnter = nil
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end
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function XUiDormSecond:InitUI()
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self.CurScoreState = false
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self.CurInfoState = true
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self.TxtPerson.text = TextManager.GetText("DormPersonTxt")
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self.TxtRemould.text = TextManager.GetText("DormRemouldTxt")
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self.TxtMenu.text = TextManager.GetText("DormMenTxt")
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self.TxtScoreDes.text = TextManager.GetText("DormTotalScore")
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self.TxtTool.text = TextManager.GetText("DormComfortLevelTips")
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self.BtnRemould:SetName(TextManager.GetText("DormRemouldTxt"))
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self.BtnVisitor:ShowReddot(false)
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local a, b, c = XDataCenter.DormManager.GetDormitoryScoreNames()
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self.TxtBeautiful.text = a
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self.TxtComfort.text = b
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self.TxtPractical.text = c
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self:AddListener()
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self:InitList()
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local indexA = AttrType.AttrA
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local indexB = AttrType.AttrB
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local indexC = AttrType.AttrC
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local iconA = XFurnitureConfigs.GetDormFurnitureTypeIcon(indexA)
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local iconB = XFurnitureConfigs.GetDormFurnitureTypeIcon(indexB)
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local iconC = XFurnitureConfigs.GetDormFurnitureTypeIcon(indexC)
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self:SetUiSprite(self.ImgTool1, iconA)
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self:SetUiSprite(self.ImgTool2, iconB)
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self:SetUiSprite(self.ImgTool3, iconC)
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end
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function XUiDormSecond:InitList()
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self.DynamicTable = XDynamicTableNormal.New(self.ViewNameList.gameObject)
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self.DynamicTable:SetProxy(XUiDormNameGridItem)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiDormSecond:InitEnterCfg()
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self.EnterCfg = {}
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self.EnterCfg[DormSecondEnter.Des] = {["Name"] = TextManager.GetText("DormDes"),
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["Skip"] = function() self:OpenDesUI() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS20")
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}
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self.EnterCfg[DormSecondEnter.WareHouse] = {["Name"] = TextManager.GetText("DormWareHouse"),
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["Skip"] = function() self:OpenWarehouse() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS5")
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}
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self.EnterCfg[DormSecondEnter.Person] = {["Name"] = TextManager.GetText("DormPersonText"),
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["Skip"] = function() self:OnBtnPersonClick() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS11")
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}
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self.EnterCfg[DormSecondEnter.FieldGuilde] = {["Name"] = TextManager.GetText("DormFieldGuilde"),
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["Skip"] = function() self:OpenFieldGuid() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS22")
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}
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self.EnterCfg[DormSecondEnter.Build] = {["Name"] = TextManager.GetText("DormBuild"),
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["Skip"] = function() self:OpenBuildUI() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS6")
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}
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self.EnterCfg[DormSecondEnter.Shop] = {["Name"] = TextManager.GetText("DormShopText"),
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["Skip"] = function() self:OpenShopUI() end,
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["IconPath"] = CS.XGame.ClientConfig:GetString("FurnitureImgS8")
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}
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end
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-- 跳到商店
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function XUiDormSecond:OpenShopUI()
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XLuaUiManager.Open("UiShop", XShopManager.ShopType.Dorm)
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self.IsStatic = true
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end
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-- [监听动态列表事件]
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function XUiDormSecond:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.HostelNameDataList[index]
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grid:OnRefresh(data)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self.CurIndex = index
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local d = self.HostelNameDataList[index]
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if self.CurDormId == d[2] then
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self.CurHostelNamesState = false
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self:SetDormListNameV(false)
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return
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end
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self.CurDormId = d[2]
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self:SetHostelNameClick()
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self:OnBtnHostelNamesClick()
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self:UpdateData(self.CurDisplayState, self.CurDormId)
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XHomeDormManager.CharacterExit(self.CurDormId)
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XHomeDormManager.SetSelectedRoom(self.CurDormId, true)
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end
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end
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-- 可以访问宿舍lsit
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function XUiDormSecond:SetCurHostelList()
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local len = 0
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local data = {}
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local dormdatas
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if DisplaySetType.MySelf == self.CurDisplayState then
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dormdatas = XDataCenter.DormManager.GetDormitoryData() or {}
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else
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dormdatas = XDataCenter.DormManager.GetDormitoryData(XDormConfig.DormDataType.Target) or {}
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end
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for _, v in pairs(dormdatas) do
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if v:WhetherRoomUnlock() then
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len = len + 1
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table.insert(data, { v:GetRoomName(), v:GetRoomId() })
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end
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end
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table.sort(data, function(a, b)
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local cfg1 = XDormConfig.GetDormitoryCfgById(a[2])
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local cfg2 = XDormConfig.GetDormitoryCfgById(b[2])
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return cfg1.InitNumber < cfg2.InitNumber
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end)
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self.HostelNameDataList = data
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self.DynamicTable:Clear()
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self.DynamicTable:SetDataSource(data)
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self.DynamicTable:ReloadDataASync(1)
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self.ImgDownUp.gameObject:SetActiveEx(len > 1)
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self.ImgArrowDown.gameObject:SetActiveEx(len > 1)
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self.ImgArrowUp.gameObject:SetActiveEx(len < 1)
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end
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-- 设置模板宿舍
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function XUiDormSecond:SetTemplateInfo()
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local dormDataType = XDormConfig.DormDataType.Self
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if self.CurDisplayState ~= DisplaySetType.MySelf then
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dormDataType = XDormConfig.DormDataType.Target
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end
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local roomData = XDataCenter.DormManager.GetRoomDataByRoomId(self.CurDormId, dormDataType)
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local connectId = roomData:GetConnectDormId()
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local isConect = connectId > 0
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self.BtnDormTemplate.gameObject:SetActiveEx(self.CurDisplayState == DisplaySetType.MySelf)
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--self.BtnDormShare.gameObject:SetActiveEx(true)
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self.BtnDormShare.gameObject:SetActiveEx(false)--海外特供屏蔽宿舍分享按钮
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if not isConect then
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self.SliderTemplate.fillAmount = 0
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return
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end
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local prrcent = XDataCenter.DormManager.GetDormTemplatePercent(connectId, self.CurDormId)
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self.SliderTemplate.fillAmount = prrcent / 100
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end
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-- 设置当前宿舍名(ClickOrInit)
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function XUiDormSecond:SetHostelNameClick()
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local dormdatas
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if DisplaySetType.MySelf == self.CurDisplayState then
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dormdatas = XDataCenter.DormManager.GetDormitoryData() or {}
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else
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dormdatas = XDataCenter.DormManager.GetDormitoryData(XDormConfig.DormDataType.Target) or {}
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end
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local d = dormdatas[self.CurDormId]
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if not d then
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return
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end
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local name = d:GetRoomName() or ""
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self.TxtTitle.text = name
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end
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-- 设置当前宿舍名(改名成功)
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function XUiDormSecond:SetHostelName(name)
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self.TxtTitle.text = name or ""
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self:SetCurHostelList()
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end
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-- 设置宿舍list显示与隐藏
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function XUiDormSecond:SetDormListNameV(state)
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self.ListContent.gameObject:SetActiveEx(state)
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self.ImgArrowUp.gameObject:SetActiveEx(state)
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self.ImgArrowDown.gameObject:SetActiveEx(not state)
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end
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function XUiDormSecond:SetSelectState(state)
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if not self.PanelSelect then
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return
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end
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self.PanelSelect.gameObject:SetActiveEx(state)
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end
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-- 人员
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function XUiDormSecond:OnBtnPersonClick()
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local cfg = XDormConfig.GetDormitoryCfgById(self.CurDormId)
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local sceneId = cfg and cfg.SceneId
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XLuaUiManager.Open("UiDormPerson", sceneId) --要传入宿舍场景ID
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end
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function XUiDormSecond:CreateDormMainItems()
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end
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-- 任务
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function XUiDormSecond:OpenTaskUI()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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XLuaUiManager.Open("UiDormTask")
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end
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-- 建造
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function XUiDormSecond:OpenBuildUI()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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XLuaUiManager.Open("UiFurnitureBuild")
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end
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-- 说明
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function XUiDormSecond:OpenDesUI()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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XUiManager.UiFubenDialogTip("", CS.XTextManager.GetText("DormDesSecond") or "")
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end
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-- 仓库
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function XUiDormSecond:OpenWarehouse()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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XLuaUiManager.Open("UiDormBag", nil, nil, nil, nil, nil, nil, true)
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end
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-- 改名
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function XUiDormSecond:OpenRenameUI()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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if not self.RenameInit then
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self.RenameInit = true
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self.PanelRenameUI = XUiDormReName.New(self.PanelRename, self)
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end
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self.PanelRename.gameObject:SetActiveEx(true)
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self:PlayAnimation("PanelRenameEnable")
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self.PanelRenameUI:OnRefresh(self.CurDormId)
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end
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function XUiDormSecond:InitEventShow()
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if not self.EventShow then
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self.EventShow = XUiPanelEventShow.New(self, self.PanelEventShow)
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end
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end
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function XUiDormSecond:InitHead()
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if not self.XUiDormSecondHead then
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self.XUiDormSecondHead = XUiDormSecondHead.New(self, self.PanelHead)
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self.XUiDormSecondHead:Init()
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end
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end
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-- 访问
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function XUiDormSecond:OnBtnVistorClick()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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self.GameObject:SetActiveEx(false)
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XLuaUiManager.Open("UiDormVisit", self)
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end
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-- 图鉴
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function XUiDormSecond:OpenFieldGuid()
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self.CurMenState = false
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self:SetEnterState(self.CurMenState)
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XLuaUiManager.Open("UiDormFieldGuide")
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end
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-- 设置评分
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function XUiDormSecond:SetScore()
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local scoreA, scoreB, scoreC
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if DisplaySetType.MySelf == self.CurDisplayState then
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scoreA, scoreB, scoreC = XDataCenter.DormManager.GetDormitoryScore(self.CurDormId)
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else
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scoreA, scoreB, scoreC = XDataCenter.DormManager.GetDormitoryScore(self.CurDormId, XDormConfig.DormDataType.Target)
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end
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local indexA = AttrType.AttrA
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local indexB = AttrType.AttrB
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local indexC = AttrType.AttrC
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local a = XFurnitureConfigs.GetFurnitureAttrLevelNewDescription(1, indexA, scoreA)
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local b = XFurnitureConfigs.GetFurnitureAttrLevelNewDescription(1, indexB, scoreB)
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local c = XFurnitureConfigs.GetFurnitureAttrLevelNewDescription(1, indexC, scoreC)
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local totalScore = 0
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if DisplaySetType.MySelf == self.CurDisplayState then
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local newFurnitureAttrs = XHomeDormManager.GetFurnitureScoresByRoomId(self.CurDormId)
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totalScore = newFurnitureAttrs.TotalScore
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else
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local newFurnitureAttrs = XDataCenter.DormManager.GetDormitoryTargetScore(self.CurDormId)
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if newFurnitureAttrs then
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totalScore = newFurnitureAttrs.TotalScore
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end
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end
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self.TxtScore.text = XFurnitureConfigs.GetFurnitureTotalAttrLevelNewColorDescription(1, totalScore)
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self.TxtBeautifulNum.text = a
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self.TxtComfortNum.text = b
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self.TxtPracticalNum.text = c
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end
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function XUiDormSecond:SetVisitState()
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if DisplaySetType.MySelf == self.CurDisplayState then
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self.PanelHomeSelf.gameObject:SetActiveEx(true)
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self.PanelHomeOthers.gameObject:SetActiveEx(false)
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self.BtnMenu.gameObject:SetActiveEx(true)
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self.BtnVisitor.gameObject:SetActiveEx(true)
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self.BtnAdd.gameObject:SetActiveEx(false)
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self.BtnRemould.gameObject:SetActiveEx(true)
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self.DormRename.gameObject:SetActiveEx(true)
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return
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end
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self.PanelHomeSelf.gameObject:SetActiveEx(false)
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self.PanelHomeOthers.gameObject:SetActiveEx(true)
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self.BtnRemould.gameObject:SetActiveEx(false)
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self.BtnVisitor.gameObject:SetActiveEx(false)
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self.BtnMenu.gameObject:SetActiveEx(false)
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self.DormRename.gameObject:SetActiveEx(false)
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if DisplaySetType.MyFriend == self.CurDisplayState then
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self.BtnAdd.gameObject:SetActiveEx(false)
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else
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self.BtnAdd.gameObject:SetActiveEx(true)
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end
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end
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function XUiDormSecond:OnStart(displaytype, dormId, playerId)
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self:InitHead()
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self:UpdateData(displaytype, dormId)
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self:InitEventShow()
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self.IsStatic = false
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self.CurPlayerId = playerId
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self.PanelBtn.gameObject:SetActiveEx(false)
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end
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function XUiDormSecond:GetCurIndex(dormId)
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if self.HostelNameDataList then
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for index, v in pairs(self.HostelNameDataList) do
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if v[2] == dormId then
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return index
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end
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end
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end
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return 1
|
||
end
|
||
|
||
function XUiDormSecond:UpdateData(displaytype, dormId, playerId)
|
||
self.CurDisplayState = displaytype
|
||
self.CurDormId = dormId
|
||
XDataCenter.DormManager.SetCurrentDormId(self.CurDormId)
|
||
self.CurPlayerId = playerId
|
||
self:SetScore()
|
||
self:SetVisitState()
|
||
self:SetHostelNameClick()
|
||
self:SetCurHostelList()
|
||
self:SetTemplateInfo()
|
||
|
||
self.XUiDormSecondHead:Refresh(self.CurDormId)
|
||
self:ShowPanelHead(true)
|
||
|
||
self.CurIndex = self:GetCurIndex(dormId)
|
||
|
||
if DisplaySetType.MySelf ~= self.CurDisplayState then
|
||
self.BgmShowState = false
|
||
self.MusicPlayer.gameObject:SetActiveEx(self.BgmShowState)
|
||
end
|
||
|
||
self.DormBgm:UpdateBgmList(dormId, self.CurDisplayState == DisplaySetType.MySelf)
|
||
end
|
||
|
||
function XUiDormSecond:SkipDormUpdateData(dormId)
|
||
self:UpdateData(DisplaySetType.MySelf, dormId)
|
||
end
|
||
|
||
function XUiDormSecond:OnRecordSelfDormId()
|
||
SelfPreDormId = self.CurDormId
|
||
end
|
||
|
||
function XUiDormSecond:OnEnable()
|
||
self.BtnPanelTask.CallBack = self.OnBtnTaskTipsClickCb
|
||
self:SetScore()
|
||
XDataCenter.DormManager.GetNextShowEvent()
|
||
self:OnPlayAnimation()
|
||
XDataCenter.DormManager.StartDormRedTimer()
|
||
|
||
local types = XRedPointConditions.Types
|
||
XRedPointManager.AddRedPointEvent(self.BtnTask.ReddotObj, self.RefreshTaskTabRedDot, self, { types.CONDITION_DORM_MAIN_TASK_RED })
|
||
XRedPointManager.AddRedPointEvent(self.BtnMenu.ReddotObj, self.OnCheckBuildFurniture, self, { types.CONDITION_FURNITURE_CREATE })
|
||
|
||
self:RefreshTaskInfo()
|
||
self.SkipFun = self.SkipDormUpdateData
|
||
XEventManager.AddEventListener(XEventId.EVENT_DORM_SKIP, self.SkipFun, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_CARESS_SHOW, self.OnCaressShow, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_DORM_TOUCH_HIDE, self.OnCaressHide, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_DORM_TOUCH_ENTER, self.OnOpenedCaress, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_DORM_SHOW_EVENT_CHANGE, self.OnOpenEventShow, self)
|
||
self.DormBgm:ResetBgmList(self.CurDormId, DisplaySetType.MySelf == self.CurDisplayState)
|
||
self:SetTemplateInfo()
|
||
self:PlayAnimation("MusicPlayerQieHuan")
|
||
end
|
||
|
||
function XUiDormSecond:OnCaressHide()
|
||
if self.CurInfoState then
|
||
self:BtnHideCb()
|
||
else
|
||
self:BtnScreenShotCb()
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:RefreshTaskTabRedDot(count)
|
||
self.BtnTask:ShowReddot(count >= 0)
|
||
self:RefreshTaskInfo()
|
||
end
|
||
|
||
function XUiDormSecond:RefreshTaskInfo()
|
||
local data, tasktype, state = XDataCenter.TaskManager.GetDormTaskTips()
|
||
if data and tasktype and state then
|
||
self.CurTaskData = data
|
||
self.TaskType = tasktype
|
||
local config = XDataCenter.TaskManager.GetTaskTemplate(data.Id)
|
||
self.CurTaskTagState = state == XDataCenter.TaskManager.TaskState.Achieved
|
||
if self.CurTaskTagState then
|
||
self.BtnPanelTask:SetName(string.format("<color=%s>%s</color>", Blue, config.Desc))
|
||
else
|
||
self.BtnPanelTask:SetName(string.format("<color=%s>%s</color>", White, config.Desc))
|
||
end
|
||
self.BtnPanelTask:ShowTag(not self.CurTaskTagState)
|
||
self.BtnPanelTask:ShowReddot(self.CurTaskTagState)
|
||
else
|
||
self.CurTaskData = nil
|
||
self.PanelTask.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:PlayBgmMusic(show, bgmConfig)
|
||
self.BgmShowState = show
|
||
|
||
if DisplaySetType.MySelf ~= self.CurDisplayState then
|
||
self.BgmShowState = false
|
||
else
|
||
CS.UnityEngine.PlayerPrefs.SetInt(tostring(self.CurDormId), bgmConfig.BgmId)
|
||
end
|
||
|
||
self:PlayAnimation("MusicPlayerQieHuan")
|
||
self.MusicPlayer.gameObject:SetActiveEx(self.BgmShowState)
|
||
CS.XAudioManager.PlayMusic(bgmConfig.BgmId)
|
||
|
||
XHomeDormManager.DormBgm[self.CurDormId] = bgmConfig
|
||
end
|
||
|
||
|
||
function XUiDormSecond:OnCheckBuildFurniture(count)
|
||
local red = count >= 0
|
||
self.BtnMenu:ShowReddot(red)
|
||
if self.EnterBtns[DormSecondEnter.Build] then
|
||
self.EnterBtns[DormSecondEnter.Build]:ShowReddot(red)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:OnDisable()
|
||
self.BtnPanelTask.CallBack = nil
|
||
XDataCenter.DormManager.StopDormRedTimer()
|
||
self.CurHostelNamesState = false
|
||
self:SetDormListNameV(self.CurHostelNamesState)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_SKIP, self.SkipFun, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_CARESS_SHOW, self.OnCaressShow, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_TOUCH_HIDE, self.OnCaressHide, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_TOUCH_ENTER, self.OnOpenedCaress, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_SHOW_EVENT_CHANGE, self.OnOpenEventShow, self)
|
||
self.DormBgm:OnDisable()
|
||
|
||
end
|
||
|
||
function XUiDormSecond:OnCaressShow()
|
||
self.BtnScreenShot.gameObject:SetActiveEx(true)
|
||
self.BtnHide.gameObject:SetActiveEx(false)
|
||
end
|
||
|
||
-- 爱抚(打开)
|
||
function XUiDormSecond:OnOpenedCaress(characterId)
|
||
self.PanelHostelName.gameObject:SetActiveEx(false)
|
||
self.PanelCaress.gameObject:SetActiveEx(true)
|
||
self.BtnRemould.gameObject:SetActiveEx(false)
|
||
self.BtnVisitor.gameObject:SetActiveEx(false)
|
||
self.PanelMenu.gameObject:SetActiveEx(false)
|
||
self.BtnTask.gameObject:SetActiveEx(false)
|
||
self.BtnRename.gameObject:SetActiveEx(false)
|
||
self.BtnBack.gameObject:SetActiveEx(false)
|
||
self.DormBgm.GameObject:SetActiveEx(false)
|
||
self.BtnHelp.gameObject:SetActiveEx(false)
|
||
self.TopInfos.gameObject:SetActiveEx(false)
|
||
self.BtnCollect.gameObject:SetActiveEx(false)
|
||
self.BtnDormShare.gameObject:SetActiveEx(false)
|
||
self.BtnDormTemplate.gameObject:SetActiveEx(false)
|
||
|
||
if not self.InitCaress then
|
||
self.InitCaress = true
|
||
self.PanelCaressUI = XUiDormCaress.New(self, self.PanelCaress)
|
||
end
|
||
self:PlayAnimation("PanelCaressEnable")
|
||
self.PanelCaressUI:Show(characterId, self.CurDormId)
|
||
end
|
||
|
||
-- 爱抚(关闭)
|
||
function XUiDormSecond:OnCloseedCaress()
|
||
self:PlayAnimation("PanelCaressDisable", function()
|
||
self.PanelCaressDisable.extrapolationMode = 2
|
||
end)
|
||
self.PanelHostelName.gameObject:SetActiveEx(true)
|
||
self.PanelCaress.gameObject:SetActiveEx(false)
|
||
self.BtnRemould.gameObject:SetActiveEx(true)
|
||
self.BtnVisitor.gameObject:SetActiveEx(true)
|
||
self.PanelMenu.gameObject:SetActiveEx(true)
|
||
self.BtnTask.gameObject:SetActiveEx(true)
|
||
self.BtnRename.gameObject:SetActiveEx(true)
|
||
self.BtnBack.gameObject:SetActiveEx(true)
|
||
self.DormBgm.GameObject:SetActiveEx(true)
|
||
self.BtnHelp.gameObject:SetActiveEx(true)
|
||
self.TopInfos.gameObject:SetActiveEx(true)
|
||
self.BtnCollect.gameObject:SetActiveEx(true)
|
||
self.BtnDormShare.gameObject:SetActiveEx(false)--海外特供屏蔽宿舍分享按钮
|
||
self.BtnDormTemplate.gameObject:SetActiveEx(true)
|
||
self.PanelCaressUI:OnClose(self.CurDormId)
|
||
end
|
||
|
||
function XUiDormSecond:OnOpenEventShow(data)
|
||
self.EventShow:Show(data)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnTaskTipsClick()
|
||
if self.CurTaskData and not self.CurTaskTagState then
|
||
self:OnTaskSkip()
|
||
return
|
||
end
|
||
|
||
local tab
|
||
if self.CurTaskTagState then
|
||
if self.TaskType == XDataCenter.TaskManager.TaskType.DormNormal then
|
||
tab = XTaskConfig.PANELINDEX.Story
|
||
else
|
||
tab = XTaskConfig.PANELINDEX.Daily
|
||
end
|
||
end
|
||
self:OnOpenTask(tab)
|
||
end
|
||
|
||
function XUiDormSecond:OnOpenTask(tab)
|
||
XLuaUiManager.Open("UiDormTask", tab)
|
||
self.IsStatic = true
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnTaskClick()
|
||
self:OnOpenTask()
|
||
end
|
||
|
||
function XUiDormSecond:OnTaskSkip()
|
||
if XDataCenter.RoomManager.RoomData ~= nil then
|
||
local title = CS.XTextManager.GetText("TipTitle")
|
||
local cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom")
|
||
XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
|
||
XLuaUiManager.RunMain()
|
||
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.CurTaskData.Id).SkipId
|
||
XFunctionManager.SkipInterface(skipId)
|
||
end)
|
||
else
|
||
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.CurTaskData.Id).SkipId
|
||
XFunctionManager.SkipInterface(skipId)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:AddListener()
|
||
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUIClick)
|
||
self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClick)
|
||
self:RegisterClickEvent(self.BtnMenu, self.OnBtnMenuClick)
|
||
self:RegisterClickEvent(self.BtnVisitor, self.OnBtnVistorClick)
|
||
self:RegisterClickEvent(self.BtnClick, self.OnBtnHostelNamesClick)
|
||
self:RegisterClickEvent(self.BtnSkipClick, self.OnBtnMenuHide)
|
||
self:RegisterClickEvent(self.BtnRemould, self.OnBtnRemouldClick)
|
||
self:RegisterClickEvent(self.BtnAdd, self.OnBtnAddClick)
|
||
self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick)
|
||
self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick)
|
||
self:RegisterClickEvent(self.BtnTask, self.OnBtnTaskClick)
|
||
self.BtnScreenShot.CallBack = function() self:BtnScreenShotCb() end
|
||
self.BtnHide.CallBack = function() self:BtnHideCb() end
|
||
self.BtnExpandNormalTran = self.BtnExpand.NormalObj.transform
|
||
end
|
||
|
||
function XUiDormSecond:BtnHideCb()
|
||
self.BtnHide.gameObject:SetActiveEx(false)
|
||
self.BtnScreenShot.gameObject:SetActiveEx(true)
|
||
self.MusicPlayer.gameObject:SetActiveEx(self.BgmShowState)
|
||
if self.PanelCaress.gameObject.activeSelf then
|
||
self.PanelCaressUI.BtnBack.gameObject:SetActiveEx(true)
|
||
self:PlayAnimation("CaressBtnEnable", function()
|
||
if DisplaySetType.MySelf == self.CurDisplayState then
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(true)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(false)
|
||
else
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(false)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(true)
|
||
end
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_EXP_SHOW)
|
||
end)
|
||
else
|
||
self:PlayAnimation("BtnEnable", function()
|
||
if DisplaySetType.MySelf == self.CurDisplayState then
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(true)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(false)
|
||
self.BtnRename.gameObject:SetActiveEx(true)
|
||
else
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(false)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(true)
|
||
self.BtnRename.gameObject:SetActiveEx(false)
|
||
end
|
||
self.CurInfoState = true
|
||
self.BtnHelp.gameObject:SetActiveEx(true)
|
||
self.BtnBack.gameObject:SetActiveEx(true)
|
||
self.TopInfos.gameObject:SetActiveEx(true)
|
||
self.PanelHostelName.gameObject:SetActiveEx(true)
|
||
self:ShowPanelHead(true)
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_SECOND_STATE, true)
|
||
end)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:BtnScreenShotCb()
|
||
self.BtnHide.gameObject:SetActiveEx(true)
|
||
self.BtnScreenShot.gameObject:SetActiveEx(false)
|
||
if self.PanelCaress.gameObject.activeSelf then
|
||
self.PanelCaressUI.BtnBack.gameObject:SetActiveEx(false)
|
||
self:PlayAnimation("CaressBtnDisable", function()
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(false)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(false)
|
||
self.BtnBack.gameObject:SetActiveEx(false)
|
||
self.BtnHelp.gameObject:SetActiveEx(false)
|
||
self.BtnRename.gameObject:SetActiveEx(false)
|
||
self.PanelHostelName.gameObject:SetActiveEx(false)
|
||
self.TopInfos.gameObject:SetActiveEx(false)
|
||
self.MusicPlayer.gameObject:SetActiveEx(false)
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_EXP_HIDE)
|
||
end)
|
||
else
|
||
self:PlayAnimation("BtnDisable", function()
|
||
self.PanelHomeSelf.gameObject:SetActiveEx(false)
|
||
self.PanelHomeOthers.gameObject:SetActiveEx(false)
|
||
self.BtnBack.gameObject:SetActiveEx(false)
|
||
self.BtnHelp.gameObject:SetActiveEx(false)
|
||
self.BtnRename.gameObject:SetActiveEx(false)
|
||
self.PanelHostelName.gameObject:SetActiveEx(false)
|
||
self.TopInfos.gameObject:SetActiveEx(false)
|
||
self.MusicPlayer.gameObject:SetActiveEx(false)
|
||
self.CurInfoState = false
|
||
|
||
self:ShowPanelHead(false)
|
||
end)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_SECOND_STATE, false)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnExpand()
|
||
self.CurScoreState = not self.CurScoreState
|
||
self.PanelScore.gameObject:SetActiveEx(self.CurScoreState)
|
||
self.PanelTool1.gameObject:SetActiveEx(not self.CurScoreState)
|
||
self.PanelTool2.gameObject:SetActiveEx(not self.CurScoreState)
|
||
self.PanelTool3.gameObject:SetActiveEx(not self.CurScoreState)
|
||
if self.CurScoreState then
|
||
self.BtnExpandNormalTran.localScale = V3OP
|
||
self.BtnClickTips.gameObject:SetActiveEx(false)
|
||
else
|
||
self.BtnExpandNormalTran.localScale = V3O
|
||
self.BtnClickTips.gameObject:SetActiveEx(true)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:ComfortTips()
|
||
if not CurrentSchedule then
|
||
self.TopTips.gameObject:SetActiveEx(true)
|
||
CurrentSchedule = XScheduleManager.ScheduleForever(function() self:ComfortTipsTimerCb() end, XDormConfig.DormComfortTime)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:ComfortTipsTimerCb()
|
||
self.TopTips.gameObject:SetActiveEx(false)
|
||
XScheduleManager.UnSchedule(CurrentSchedule)
|
||
CurrentSchedule = nil
|
||
end
|
||
|
||
function XUiDormSecond:RemoveTimer()--退出时关闭定时器,防止访问不存在的物体
|
||
if CurrentSchedule then
|
||
CS.XScheduleManager.UnSchedule(CurrentSchedule)
|
||
CurrentSchedule = nil
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnMenuHide()
|
||
if self.HostSecondSkipGo and self.CurMenState == true then
|
||
self.CurMenState = false
|
||
self:SetEnterState(self.CurMenState)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnRightClick()
|
||
if self.HostelNameDataList and #self.HostelNameDataList <= 1 then
|
||
XUiManager.TipText("DormNoRoomsTips")
|
||
return
|
||
end
|
||
|
||
local d = self.HostelNameDataList[self.CurIndex + 1]
|
||
if not d then
|
||
--到末了,从头开始
|
||
self.CurIndex = 1
|
||
d = self.HostelNameDataList[self.CurIndex]
|
||
self:UpdateData(self.CurDisplayState, d[2])
|
||
XHomeDormManager.CharacterExit(self.CurDormId)
|
||
XHomeDormManager.SetSelectedRoom(self.CurDormId, true)
|
||
return
|
||
end
|
||
|
||
if self.CurDormId == d[2] then
|
||
return
|
||
end
|
||
|
||
self.CurIndex = self.CurIndex + 1
|
||
self:UpdateData(self.CurDisplayState, d[2])
|
||
XHomeDormManager.CharacterExit(self.CurDormId)
|
||
XHomeDormManager.SetSelectedRoom(self.CurDormId, true)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnLeftClick()
|
||
if self.HostelNameDataList and #self.HostelNameDataList <= 1 then
|
||
XUiManager.TipText("DormNoRoomsTips")
|
||
return
|
||
end
|
||
|
||
local d = self.HostelNameDataList[self.CurIndex - 1]
|
||
if not d then
|
||
--到末了,从头开始
|
||
self.CurIndex = #self.HostelNameDataList
|
||
d = self.HostelNameDataList[self.CurIndex]
|
||
self:UpdateData(self.CurDisplayState, d[2])
|
||
XHomeDormManager.CharacterExit(self.CurDormId)
|
||
XHomeDormManager.SetSelectedRoom(self.CurDormId, true)
|
||
return
|
||
end
|
||
|
||
if self.CurDormId == d[2] then
|
||
return
|
||
end
|
||
|
||
self.CurIndex = self.CurIndex - 1
|
||
self:UpdateData(self.CurDisplayState, d[2])
|
||
XHomeDormManager.CharacterExit(self.CurDormId)
|
||
XHomeDormManager.SetSelectedRoom(self.CurDormId, true)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnNextClick()
|
||
if self.CurNextState then
|
||
local nextDormId, flag = XDataCenter.DormManager.GetDormitoryRecommendDataForNext(self.CurDormId)
|
||
self.CurNextState = not flag
|
||
self:UpdateData(DisplaySetType.Stranger, nextDormId)
|
||
return
|
||
end
|
||
|
||
local preDormId, flag = XDataCenter.DormManager.GetDormitoryRecommendDataForPre(self.CurDormId)
|
||
self.CurNextState = flag
|
||
self:UpdateData(DisplaySetType.Stranger, preDormId)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnAddClick()
|
||
local data = XDataCenter.DormManager.GetDormitoryData(XDormConfig.DormDataType.Target)
|
||
|
||
if not data then
|
||
return
|
||
end
|
||
|
||
local dormdata = data[self.CurDormId]
|
||
local title = CS.XTextManager.GetText("TipTitle")
|
||
local des = CS.XTextManager.GetText("DormVisitorFirend", dormdata.PlayerName)
|
||
XUiManager.DialogTip(title, des, XUiManager.DialogType.Normal, nil, function()
|
||
XDataCenter.SocialManager.ApplyFriend(dormdata.PlayerId)
|
||
end)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnHostelNamesClick()
|
||
if self.HostelNameDataList and #self.HostelNameDataList <= 1 then
|
||
return
|
||
end
|
||
|
||
self.CurHostelNamesState = not self.CurHostelNamesState
|
||
self:SetDormListNameV(self.CurHostelNamesState)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnRemouldClick()
|
||
XLuaUiManager.Open("UiFurnitureReform", self.CurDormId, XDormConfig.DormDataType.Self)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnMainUIClick()
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_CLOSE_COMPONET)
|
||
self:RemoveTimer()
|
||
XLuaUiManager.RunMain()
|
||
XHomeSceneManager.LeaveScene()
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnReturnClick()
|
||
self:RemoveTimer()
|
||
if not XLuaUiManager.IsUiLoad("UiDormMain") then
|
||
XHomeSceneManager.LeaveScene()
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_CLOSE_COMPONET)
|
||
self:Close()
|
||
return
|
||
end
|
||
|
||
if self.CurDisplayState == DisplaySetType.MySelf then
|
||
XHomeDormManager.SetSelectedRoom(self.CurDormId, false)
|
||
self:Close()
|
||
else
|
||
--从其他人宿舍返回自己宿舍,把自己的数据切回来。
|
||
if SelfPreDormId == -1 then
|
||
local data = XDataCenter.DormManager.GetDormitoryData(XDormConfig.DormDataType.Self)
|
||
if data then
|
||
for _, v in pairs(data) do
|
||
if v and v.Id then
|
||
SelfPreDormId = v.Id
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
XDataCenter.DormManager.VisitDormitory(DisplaySetType.MySelf, SelfPreDormId)
|
||
self:UpdateData(DisplaySetType.MySelf, SelfPreDormId)
|
||
self.CurHostelNamesState = false
|
||
self:SetDormListNameV(self.CurHostelNamesState)
|
||
end
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_DORM_HIDE_COMPONET)
|
||
end
|
||
|
||
function XUiDormSecond:OnBtnMenuClick()
|
||
if self.HostSecondSkipGo then
|
||
self.CurMenState = not self.CurMenState
|
||
self:SetEnterState(self.CurMenState)
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:SetEnterState(state)
|
||
if self.HostSecondSkipGo then
|
||
self.HostSecondSkipGo.gameObject:SetActiveEx(state)
|
||
if state then
|
||
self:PlayAnimation("CaiDanEnable")
|
||
else
|
||
self:PlayAnimation("CaiDanDisable")
|
||
end
|
||
if not state or self.InitEnter then
|
||
return
|
||
end
|
||
self.InitEnter = true
|
||
for k, _ in pairs(self.EnterCfg) do
|
||
local obj = Object.Instantiate(self.HostSecondSkipItem.gameObject)
|
||
obj.transform:SetParent(self.HostSecondSkipList, false)
|
||
obj.transform.localScale = V3O
|
||
obj.gameObject:SetActiveEx(true)
|
||
obj.gameObject.name = self.EnterCfg[k].Name
|
||
local btn = obj:GetComponent("XUiButton")
|
||
btn:SetName(self.EnterCfg[k].Name)
|
||
btn:SetSprite(self.EnterCfg[k].IconPath)
|
||
self:RegisterClickEvent(obj, self.EnterCfg[k].Skip)
|
||
self.EnterBtns[k] = btn
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:OnPlayAnimation()
|
||
local delay = 0
|
||
if not self.IsStatic then
|
||
self.IsStatic = true
|
||
delay = XDormConfig.DormSecondAnimationDelayTime
|
||
end
|
||
|
||
if delay > 0 then
|
||
self.DormWorkTimer = XScheduleManager.ScheduleOnce(function()
|
||
if self.PanelBtn then
|
||
self.PanelBtn.gameObject:SetActiveEx(true)
|
||
end
|
||
if XLuaUiManager.IsUiShow("UiDormSecond") then
|
||
self:PlayAnimation("AnimStartEnable")
|
||
end
|
||
XScheduleManager.UnSchedule(self.DormWorkTimer)
|
||
end, delay)
|
||
else
|
||
self:PlayAnimation("AnimStartEnable")
|
||
end
|
||
end
|
||
|
||
function XUiDormSecond:ShowPanelHead(isShow)
|
||
--如果不是进入自己的宿舍不显示
|
||
if DisplaySetType.MySelf ~= self.CurDisplayState then
|
||
self.PanelHead.gameObject:SetActiveEx(false)
|
||
else
|
||
self.PanelHead.gameObject:SetActiveEx(isShow)
|
||
end
|
||
end |