PGRData/Script/matrix/xui/xuidormperson/XUiDormPerson.lua

149 lines
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4.5 KiB
Lua

local Next = next
local XUiDormPerson = XLuaUiManager.Register(XLuaUi, "UiDormPerson")
local XUiDormPersonListItem = require("XUi/XUiDormPerson/XUiDormPersonListItem")
local XUiDormPersonSelect = require("XUi/XUiDormPerson/XUiDormPersonSelect")
function XUiDormPerson:OnAwake()
XTool.InitUiObject(self)
self:InitTabs()
self:InitUI()
self:InitList()
end
function XUiDormPerson:InitList()
self.DynamicPersonTable = XDynamicTableNormal.New(self.PersonList)
self.DynamicPersonTable:SetProxy(XUiDormPersonListItem)
self.DynamicPersonTable:SetDelegate(self)
end
-- 设置人员list
local personlistsortfun = function(a, b)
return a.DormitoryId < b.DormitoryId
end
function XUiDormPerson:SetPersonList()
local data = {}
local dormdatas = XDataCenter.DormManager.GetDormitoryData(nil, self.CurDormId)
if Next(dormdatas) == nil then
data[1] = {
DormitoryId = -1,
DormitoryName = "",
CharacterIdList = {
[1] = -1,
},
}
else
for _, v in pairs(dormdatas) do
if v:WhetherRoomUnlock() then
local singledorm = v
local ids = {}
local list = singledorm:GetCharacter()
for _, var in ipairs(list) do
table.insert(ids, var.CharacterId)
end
table.insert(data, {
DormitoryId = singledorm:GetRoomId(),
DormitoryName = singledorm:GetRoomName(),
CharacterIdList = ids,
})
end
end
end
table.sort(data, personlistsortfun)
self.ListData = data
end
function XUiDormPerson:UpdatePersonList()
self:SetPersonList()
if self.ListData and Next(self.ListData) then
for index, itemData in pairs(self.ListData) do
local item = self.DynamicPersonTable:GetGridByIndex(index)
if item then
item:OnRefresh(itemData, self.CurDormId)
end
end
end
end
function XUiDormPerson:InitPersonList()
self:SetPersonList()
if self.PanelEmpty then self.PanelEmpty.gameObject:SetActiveEx(not self.ListData or not next(self.ListData) or (self.ListData[1] and self.ListData[1].DormitoryId == -1)) end
self.DynamicPersonTable:SetDataSource(self.ListData)
self.DynamicPersonTable:ReloadDataASync(1)
end
function XUiDormPerson:SetSelectList(dormId)
self.SelePanel:SetList(dormId)
self.SelePanel.GameObject:SetActive(true)
self:PlayAnimation("SelectEnable")
end
-- [监听动态列表事件]
function XUiDormPerson:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data, self.CurDormId)
end
end
function XUiDormPerson:OnStart(curdormId)
self:ChangeBaseTab(curdormId)
self:InitPersonList()
end
function XUiDormPerson:OnEnable()
self:PlayAnimation("AnimStartEnable", function()
self.AnimGo.extrapolationMode = 2
end)
end
function XUiDormPerson:InitUI()
self.SelePanel = XUiDormPersonSelect.New(self.PanelSelect, self)
self.SelePanel.GameObject:SetActive(false)
self:AddListener()
end
function XUiDormPerson:InitTabs()
self.TabGroup = {}
local index = 1
while true do
if self["BtnBase" .. index] then
self.TabGroup[index] = self["BtnBase" .. index]
local num = index
self["BtnBase" .. index].CallBack = function() self:ChangeBaseTab(num) end
else
break
end
index = index + 1
end
end
function XUiDormPerson:ChangeBaseTab(index)
if not index then index = XDormConfig.SenceType.One end
self.CurDormId = index
self:SelectOneBtnTab(self.CurDormId)
self:InitPersonList()
end
--==================
--选中一个左侧页签(XX号基地)
--@param index:页签序号
--==================
function XUiDormPerson:SelectOneBtnTab(index)
if not index then index = self.CurDormId end
if not index then index = XDormConfig.SenceType.One end
for i, btn in pairs(self.TabGroup) do
local isSelect = i == index
btn:SetButtonState(isSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
end
end
function XUiDormPerson:AddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClick)
end
function XUiDormPerson:OnBtnReturnClick()
self:Close()
end