149 lines
No EOL
4.5 KiB
Lua
149 lines
No EOL
4.5 KiB
Lua
local Next = next
|
|
local XUiDormPerson = XLuaUiManager.Register(XLuaUi, "UiDormPerson")
|
|
local XUiDormPersonListItem = require("XUi/XUiDormPerson/XUiDormPersonListItem")
|
|
local XUiDormPersonSelect = require("XUi/XUiDormPerson/XUiDormPersonSelect")
|
|
|
|
function XUiDormPerson:OnAwake()
|
|
XTool.InitUiObject(self)
|
|
self:InitTabs()
|
|
self:InitUI()
|
|
self:InitList()
|
|
end
|
|
|
|
function XUiDormPerson:InitList()
|
|
self.DynamicPersonTable = XDynamicTableNormal.New(self.PersonList)
|
|
self.DynamicPersonTable:SetProxy(XUiDormPersonListItem)
|
|
self.DynamicPersonTable:SetDelegate(self)
|
|
end
|
|
|
|
-- 设置人员list
|
|
local personlistsortfun = function(a, b)
|
|
return a.DormitoryId < b.DormitoryId
|
|
end
|
|
|
|
function XUiDormPerson:SetPersonList()
|
|
local data = {}
|
|
local dormdatas = XDataCenter.DormManager.GetDormitoryData(nil, self.CurDormId)
|
|
if Next(dormdatas) == nil then
|
|
data[1] = {
|
|
DormitoryId = -1,
|
|
DormitoryName = "",
|
|
CharacterIdList = {
|
|
[1] = -1,
|
|
},
|
|
}
|
|
else
|
|
for _, v in pairs(dormdatas) do
|
|
if v:WhetherRoomUnlock() then
|
|
local singledorm = v
|
|
local ids = {}
|
|
local list = singledorm:GetCharacter()
|
|
for _, var in ipairs(list) do
|
|
table.insert(ids, var.CharacterId)
|
|
end
|
|
table.insert(data, {
|
|
DormitoryId = singledorm:GetRoomId(),
|
|
DormitoryName = singledorm:GetRoomName(),
|
|
CharacterIdList = ids,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
table.sort(data, personlistsortfun)
|
|
self.ListData = data
|
|
end
|
|
|
|
function XUiDormPerson:UpdatePersonList()
|
|
self:SetPersonList()
|
|
if self.ListData and Next(self.ListData) then
|
|
for index, itemData in pairs(self.ListData) do
|
|
local item = self.DynamicPersonTable:GetGridByIndex(index)
|
|
if item then
|
|
item:OnRefresh(itemData, self.CurDormId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiDormPerson:InitPersonList()
|
|
self:SetPersonList()
|
|
if self.PanelEmpty then self.PanelEmpty.gameObject:SetActiveEx(not self.ListData or not next(self.ListData) or (self.ListData[1] and self.ListData[1].DormitoryId == -1)) end
|
|
self.DynamicPersonTable:SetDataSource(self.ListData)
|
|
self.DynamicPersonTable:ReloadDataASync(1)
|
|
end
|
|
|
|
function XUiDormPerson:SetSelectList(dormId)
|
|
self.SelePanel:SetList(dormId)
|
|
self.SelePanel.GameObject:SetActive(true)
|
|
self:PlayAnimation("SelectEnable")
|
|
end
|
|
|
|
-- [监听动态列表事件]
|
|
function XUiDormPerson:OnDynamicTableEvent(event, index, grid)
|
|
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
|
|
grid:Init(self)
|
|
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
|
local data = self.ListData[index]
|
|
grid:OnRefresh(data, self.CurDormId)
|
|
end
|
|
end
|
|
|
|
function XUiDormPerson:OnStart(curdormId)
|
|
self:ChangeBaseTab(curdormId)
|
|
self:InitPersonList()
|
|
end
|
|
|
|
function XUiDormPerson:OnEnable()
|
|
self:PlayAnimation("AnimStartEnable", function()
|
|
self.AnimGo.extrapolationMode = 2
|
|
end)
|
|
end
|
|
|
|
function XUiDormPerson:InitUI()
|
|
self.SelePanel = XUiDormPersonSelect.New(self.PanelSelect, self)
|
|
self.SelePanel.GameObject:SetActive(false)
|
|
self:AddListener()
|
|
end
|
|
|
|
function XUiDormPerson:InitTabs()
|
|
self.TabGroup = {}
|
|
local index = 1
|
|
while true do
|
|
if self["BtnBase" .. index] then
|
|
self.TabGroup[index] = self["BtnBase" .. index]
|
|
local num = index
|
|
self["BtnBase" .. index].CallBack = function() self:ChangeBaseTab(num) end
|
|
else
|
|
break
|
|
end
|
|
index = index + 1
|
|
end
|
|
end
|
|
|
|
function XUiDormPerson:ChangeBaseTab(index)
|
|
if not index then index = XDormConfig.SenceType.One end
|
|
self.CurDormId = index
|
|
self:SelectOneBtnTab(self.CurDormId)
|
|
self:InitPersonList()
|
|
end
|
|
|
|
--==================
|
|
--选中一个左侧页签(XX号基地)
|
|
--@param index:页签序号
|
|
--==================
|
|
function XUiDormPerson:SelectOneBtnTab(index)
|
|
if not index then index = self.CurDormId end
|
|
if not index then index = XDormConfig.SenceType.One end
|
|
for i, btn in pairs(self.TabGroup) do
|
|
local isSelect = i == index
|
|
btn:SetButtonState(isSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
|
|
end
|
|
end
|
|
|
|
function XUiDormPerson:AddListener()
|
|
self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClick)
|
|
end
|
|
|
|
function XUiDormPerson:OnBtnReturnClick()
|
|
self:Close()
|
|
end |