PGRData/Script/matrix/xui/xuidormbag/XUiGridDraft.lua

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local XUiGridDraft = XClass(nil, "XUiGridDraft")
function XUiGridDraft:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
self:SetSelected(false)
end
function XUiGridDraft:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridDraft:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridDraft:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridDraft:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
function XUiGridDraft:OnBtnClickClick()
XEventManager.DispatchEvent(XEventId.EVENT_CLICKDRAFT_GRID, self.Data.Id, self.Data.Count, self)
end
function XUiGridDraft:SetSelected(status)
if self.ImgSelect then
self.ImgSelect.gameObject:SetActive(status)
end
end
function XUiGridDraft:IsSelected()
return self.ImgSelect and self.ImgSelect.gameObject.activeSelf
end
function XUiGridDraft:Refresh(data, count)
self.Data = data
self:SetSelected(self.RootUi:GetGridSelected(data.Id))
self.RImgIcon:SetRawImage(XDataCenter.ItemManager.GetItemIcon(data.Id), nil, true)
local quality = XDataCenter.ItemManager.GetItemQuality(data.Id)
self.RootUi:SetUiSprite(self.ImgQuality, XArrangeConfigs.GeQualityBgPath(quality))
self.TxtDraftName.text = XDataCenter.ItemManager.GetItemName(data.Id)
if data.Count >= count then
self.TxtDraftCount.text = CS.XTextManager.GetText("DormBuildEnoughCount", data.Count)
else
self.TxtDraftCount.text = CS.XTextManager.GetText("DormBuildNoEnoughCount", data.Count)
end
end
return XUiGridDraft