PGRData/Script/matrix/xui/xuidormbag/XUiGridDormCharacter.lua

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local XUiGridDormCharacter = XClass(nil, "XUiGridDormCharacter")
function XUiGridDormCharacter:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridDormCharacter:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridDormCharacter:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridDormCharacter:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridDormCharacter:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
function XUiGridDormCharacter:OnBtnClickClick()
self.ImgNew.gameObject:SetActiveEx(false)
XLuaUiManager.Open("UiDormCharacterDetail", self.CharacterId, self.RootUi.FromDorm)
end
function XUiGridDormCharacter:Refresh(characterId)
self.CharacterId = characterId
local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(characterId)
if not charStyleConfig then
return
end
self.RImgIcon:SetRawImage(charStyleConfig.HeadIcon, nil, true)
self.TxtCharacterName.text = charStyleConfig.Name
local loveTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LoveType)
local likeTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LikeType)
self.RootUi:SetUiSprite(self.ImgLove, loveTypeConfig.TypeIcon)
self.RootUi:SetUiSprite(self.ImgLike, likeTypeConfig.TypeIcon)
local showNew = XDataCenter.FurnitureManager.CheckNewHint(characterId)
self.ImgNew.gameObject:SetActiveEx(showNew)
if showNew then
local ids = {}
table.insert(ids, characterId)
XDataCenter.FurnitureManager.AddNewHint(ids)
end
self.TxtLove.text = CS.XTextManager.GetText("DormHightDescription")
self.TxtLike.text = CS.XTextManager.GetText("DormMiddleDescription")
local inRoomNumber = XDataCenter.DormManager.GetCharacterRoomNumber(characterId)
self.PanelInRoom.gameObject:SetActiveEx(inRoomNumber > 0)
if inRoomNumber > 0 then
self.TxtRoomNum.text = XDataCenter.DormManager.GetDormName(inRoomNumber)
end
end
return XUiGridDormCharacter