227 lines
No EOL
7.5 KiB
Lua
227 lines
No EOL
7.5 KiB
Lua
XUiGridFurniture = XClass(nil, "XUiGridFurniture")
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function XUiGridFurniture:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.GridAttributePool = {}
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self.GridAttribute.gameObject:SetActiveEx(false)
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end
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function XUiGridFurniture:Init(rootUi, parent, roomFurniureCount)
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self.RootUi = rootUi
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self.Parent = parent
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self.RoomFurnitureCount = roomFurniureCount
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--初始化家具属性
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self.PointerDownPosition = nil
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self.UiFurnitureScore = XUiFurnitureScore.New(self.RootUi, self.PanelFurnitureScore)
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self.BtnItemWidget = self.BtnItem:GetComponent("XUiWidget")
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self.BtnItemWidget:AddPointerDownListener(function(data) self:OnBtnItemPointerDown(data) end)
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self.BtnItemWidget:AddDragListener(function(data) self:OnBtnItemOnDrag(data) end)
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self.BtnItemWidget:AddPointerClickListener(function(data) self:OnBtnItemClick(data) end)
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self.BtnItemWidget:AddBeginDragListener(function(data) self:OnBtnItemOnBeginDrag(data) end)
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self.BtnItemWidget:AddEndDragListener(function(data) self:OnBtnItemOnEndDrag(data) end)
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end
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-- 按下家具item
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function XUiGridFurniture:OnBtnItemPointerDown(data)
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self.PointerDownPosition = data.position.y
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XHomeDormManager.AttachSurfaceToRoom(self.RootUi.RoomId)
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if not self.Data then
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return
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end
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local cfg = XFurnitureConfigs.GetFurnitureTemplateById(self.Data.ConfigId)
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if not cfg then
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return
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end
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local type = XFurnitureConfigs.LocateTypeToXHomePlatType(cfg.LocateType)
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XHomeDormManager.ShowSurface(type)
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end
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function XUiGridFurniture:OnBtnItemOnBeginDrag(data)
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self.IsDraging = true
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self.Parent:OnBeginDrag(data)
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end
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function XUiGridFurniture:OnBtnItemOnEndDrag(data)
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self.IsDraging = false
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self.Parent:OnEndDrag(data)
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end
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-- 拖动家具item
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function XUiGridFurniture:OnBtnItemOnDrag(data)
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if not self.Data then
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return
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end
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local cfg = XFurnitureConfigs.GetFurnitureTemplateById(self.Data.ConfigId)
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if not cfg then
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return
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end
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if XHomeDormManager.CheckFurnitureCountReachLimitByPutNumType(self.RootUi.RoomId, cfg.PutNumType) and cfg.LocateType ~= XFurnitureConfigs.HomeLocateType.Replace then
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XUiManager.TipError(CS.XTextManager.GetText("FurnitureOutOfLimit"))
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return
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end
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local room = XHomeDormManager.GetRoom(self.RootUi.RoomId)
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local furnitures = room:GetAllFurnitureConfig()
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if #furnitures >= XFurnitureConfigs.MaxPutFurnitureCount then
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if cfg.LocateType ~= XFurnitureConfigs.HomeLocateType.Replace then
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XUiManager.TipText("DormMaxPutFurnitureCountHit", XUiManager.UiTipType.Tip)
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return
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end
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end
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if not self.PointerDownPosition then
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return
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end
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self.Parent:OnDrag(data)
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if data.position.y - self.PointerDownPosition < self.Parent.ControlLimit then
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return
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end
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if cfg.LocateType ~= XFurnitureConfigs.HomeLocateType.Replace then
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-- 家具
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local camera = XHomeSceneManager.GetSceneCamera()
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if not XTool.UObjIsNil(camera) then
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local ray = camera:ScreenPointToRay(CS.UnityEngine.Vector3(data.position.x, data.position.y, 0))
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local layerMask = CS.UnityEngine.LayerMask.GetMask("HomeSurface")
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if (layerMask) then
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local ret, hit = ray:RayCast(layerMask)
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if ret then
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self.PointerDownPosition = nil
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local gridPos, rotate = XHomeDormManager.GetGridPosByWorldPos(hit.point, hit.transform, cfg.Width, cfg.Height)
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self.Furniture = XHomeDormManager.CreateFurniture(self.RootUi.RoomId, self.Data, gridPos, rotate)
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if not self.Furniture then
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return
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end
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self.RootUi:ShowFurnitureMenu(self.Furniture, true, true)
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end
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end
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end
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-- else
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-- 改造
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end
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end
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function XUiGridFurniture:GetWallWidthAndHeightByRotate(rotateAngle)
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local mapWidth, mapHeight
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local rot = rotateAngle % 2
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if rot == 0 then
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mapWidth = XHomeDormManager.GetMapWidth()
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mapHeight = XHomeDormManager.GetMapTall()
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else
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mapWidth = XHomeDormManager.GetMapHeight()
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mapHeight = XHomeDormManager.GetMapTall()
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end
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return mapWidth, mapHeight
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end
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-- 点击家具item
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function XUiGridFurniture:OnBtnItemClick(data)
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if self.IsDraging then
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return
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end
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if not data then
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return
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end
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local cfg = XFurnitureConfigs.GetFurnitureTemplateById(self.Data.ConfigId)
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if not cfg then
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return
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end
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if XHomeDormManager.CheckFurnitureCountReachLimitByPutNumType(self.RootUi.RoomId, cfg.PutNumType) and cfg.LocateType ~= XFurnitureConfigs.HomeLocateType.Replace then
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XUiManager.TipError(CS.XTextManager.GetText("FurnitureOutOfLimit"))
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return
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end
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local room = XHomeDormManager.GetRoom(self.RootUi.RoomId)
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local furnitures = room:GetAllFurnitureConfig()
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if #furnitures >= XFurnitureConfigs.MaxPutFurnitureCount then
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if cfg.LocateType ~= XFurnitureConfigs.HomeLocateType.Replace then
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XUiManager.TipText("DormMaxPutFurnitureCountHit", XUiManager.UiTipType.Tip)
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return
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end
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end
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-- 墙上的,初始化墙上位置数据
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local pos = {}
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pos.x = 15
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pos.y = 15
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local rotate = 0
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if cfg.LocateType == XFurnitureConfigs.HomeLocateType.LocateWall then
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rotate = XHomeDormManager.DormistoryGetFarestWall(self.RootUi.RoomId) - 1
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local wallWidth, wallHeight = self:GetWallWidthAndHeightByRotate(rotate)
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pos.x = math.floor(wallWidth / 2 - cfg.Width / 2)
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pos.y = math.floor(wallHeight / 2 - cfg.Height / 2)
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end
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self.Furniture = XHomeDormManager.CreateFurniture(self.RootUi.RoomId, self.Data, pos, rotate)
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if not self.Furniture then
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return
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end
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self.Furniture:SetInteractInfoGo()
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if cfg.LocateType == XFurnitureConfigs.HomeLocateType.Replace then
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-- 改造
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XHomeDormManager.ReplaceSurface(self.RootUi.RoomId, self.Furniture)
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else
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-- 家具
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self.RootUi:ShowFurnitureMenu(self.Furniture, false, true)
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self.Furniture:ShowSelectGrid()
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end
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end
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--更新表现
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function XUiGridFurniture:UpdateData(data, roomType)
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if not data then
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return
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end
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local isMyRoom = roomType == XDormConfig.DormDataType.Self
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local baseData = XFurnitureConfigs.GetFurnitureBaseTemplatesById(data.ConfigId)
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self.TxtName.text = baseData.Name
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if isMyRoom then
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self.ImgIcon:SetRawImage(XDataCenter.FurnitureManager.GetFurnitureIconById(data.Id, XDormConfig.DormDataType.Self))
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else
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local cfg = XFurnitureConfigs.GetFurnitureBaseTemplatesById(data.ConfigId)
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local icon = cfg and cfg.Icon or ""
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self.ImgIcon:SetRawImage(icon)
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end
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self.Data = data
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self.PanelFurnitureScore.gameObject:SetActiveEx(isMyRoom)
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if isMyRoom then
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self:UpdateAttributeItems()
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end
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end
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function XUiGridFurniture:UpdateAttributeItems()
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local attributes = {}
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for k, v in pairs(self.Data.AttrList) do
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attributes[k] = {
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Id = k,
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Val = v,
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FurnitureId = self.Data.Id
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}
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end
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XUiHelper.CreateTemplates(self.RootUi, self.GridAttributePool, attributes, XUiGridAttribute.New, self.GridAttribute, self.PanelFurnitureScore, XUiGridAttribute.Init)
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for i = 1, #attributes do
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self.GridAttributePool[i].GameObject:SetActiveEx(true)
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end
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end
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return XUiGridFurniture |