233 lines
No EOL
9.2 KiB
Lua
233 lines
No EOL
9.2 KiB
Lua
local tableInsert = table.insert
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local UICamera = CS.XUiManager.Instance.UiCamera
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local XUiCoupletRollPanel = XClass(nil, "XUiCoupletRollPanel")
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-- local XUiGridWordImage = require("XUi/XUiCoupletGame/XUiGridWordImage")
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local XUiGridWordItem = require("XUi/XUiCoupletGame/XUiGridWordItem")
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function XUiCoupletRollPanel:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiCoupletRollPanel:Init()
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self.WordMoveLimitX = (self.PanelRightRoll.rect.width - self.DragWordItem.transform.rect.width)/2
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self.WordMoveLimitY = (self.PanelRightRoll.rect.height - self.DragWordItem.transform.rect.height)/2
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self.CoupletWords = {}
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self.TopWordImagePool = {}
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self.DownWordImagePool = {}
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self.TopWordItemPool = {}
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self.DownWordItemPool = {}
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self.DragItem = nil
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self.CurDragWordIndex = 0
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end
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function XUiCoupletRollPanel:Refresh(coupletId, isSelfChanged)
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self.CurCoupletId = coupletId
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self:RefreshUpWords(coupletId)
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self:RefreshDownWords(coupletId, isSelfChanged)
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end
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function XUiCoupletRollPanel:RefreshUpWords(coupletId)
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-- local upWords = XCoupletGameConfigs.GetCoupletUpWordsId(coupletId)
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-- local halfCount = #upWords / 2
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-- local _, remainder = math.modf(halfCount)
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-- if remainder > 0 then
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-- halfCount = math.ceil(halfCount)
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-- end
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-- local topDatas = {}
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-- local downDatas = {}
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-- for index, wordId in ipairs(upWords) do
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-- if index <= halfCount then
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-- tableInsert(topDatas, wordId)
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-- else
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-- tableInsert(downDatas, wordId)
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-- end
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-- end
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-- local onCreate = function(item, data)
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-- item:SetActiveEx(true)
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-- item:SetData(data)
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-- end
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-- XUiHelper.CreateTemplates(self, self.TopWordImagePool, topDatas, XUiGridWordImage.New, self.WordImageItem.gameObject, self.PanelLeftRollTop, onCreate)
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-- XUiHelper.CreateTemplates(self, self.DownWordImagePool, downDatas, XUiGridWordImage.New, self.WordImageItem.gameObject, self.PanelLeftRollDown, onCreate)
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self.RImgUp.gameObject:SetActiveEx(true)
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self.RImgUp:SetRawImage(XCoupletGameConfigs.GetCoupletUpImgUrl(coupletId))
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end
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function XUiCoupletRollPanel:RefreshDownWords(coupletId, isSelfChanged, getWordIndex)
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if XDataCenter.CoupletGameManager.GetCoupletGameStatus(coupletId) == XCoupletGameConfigs.CouPletStatus.Complete then -- 已经完成
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self.PanelRightRollTop.gameObject:SetActiveEx(false)
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self.PanelRightRollDown.gameObject:SetActiveEx(false)
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self.RImgDown.gameObject:SetActiveEx(true)
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self.RImgDown:SetRawImage(XCoupletGameConfigs.GetCoupletDownImgUrl(coupletId))
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if isSelfChanged then
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self.RootUi:PlayAnimation("RImgDownEnable")
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end
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else
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self.PanelRightRollTop.gameObject:SetActiveEx(true)
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self.PanelRightRollDown.gameObject:SetActiveEx(true)
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self.RImgDown.gameObject:SetActiveEx(false)
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local downWords = XDataCenter.CoupletGameManager.GetDownWordsDataById(coupletId)
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local halfCount = #downWords / 2
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local _, remainder = math.modf(halfCount)
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if remainder > 0 then
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halfCount = math.ceil(halfCount)
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end
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local topDatas = {}
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local downDatas = {}
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for index, wordId in ipairs(downWords) do
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if index <= halfCount then
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tableInsert(topDatas, {Id = wordId, Index = index})
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else
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tableInsert(downDatas, {Id = wordId, Index = index})
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end
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end
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local onCreate = function(item, data)
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item:SetActiveEx(true)
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item:OnCreate(data)
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item:SetOnDragCallBack(function() self:OnWordDrag(data) end)
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item:SetOnDragUpCallBack(function () self:OnWordUp() end)
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self.CoupletWords[data.Index] = item
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if getWordIndex and getWordIndex == data.Index then
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item:PlayGetWordAnimation()
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end
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end
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XUiHelper.CreateTemplates(self, self.TopWordItemPool, topDatas, XUiGridWordItem.New, self.WordItem.gameObject, self.PanelRightRollTop, onCreate)
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XUiHelper.CreateTemplates(self, self.DownWordItemPool, downDatas, XUiGridWordItem.New, self.WordItem.gameObject, self.PanelRightRollDown, onCreate)
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end
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end
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function XUiCoupletRollPanel:ShowWordEffectError()
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for _, item in pairs(self.CoupletWords) do
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if not XDataCenter.CoupletGameManager.CheckWordIsCorrect(self.CurCoupletId, item.Data.Index, item.Data.Id) then
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item:SetEffectErrorActiveEx(false)
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item:SetEffectErrorActiveEx(true)
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end
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end
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end
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function XUiCoupletRollPanel:OnWordDrag(data)
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if XDataCenter.CoupletGameManager.GetCoupletGameStatus(self.CurCoupletId) == XCoupletGameConfigs.CouPletStatus.Complete
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or not XDataCenter.CoupletGameManager.CheckCoupletIsCheckComplete(self.CurCoupletId) then
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return
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end
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local wordIndex = data.Index
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if self.LastClickIndex and self.LastClickIndex ~= wordIndex then
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self.CoupletWords[self.LastClickIndex].LongClickHandle:Reset()
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self:RefreshDownWords(self.CurCoupletId)
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self.LastClickIndex = nil
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end
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if not data then
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return
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end
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if not self.DragItem then -- 第一次进入拖拽 没有拖拽的文字
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self.CurDragIndex = wordIndex
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self.NearestIndex = nil
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self.CoupletWords[wordIndex]:DontShow(false) -- 隐藏该文字
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self.DragItem = self.DragWordItem
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self.DragItem.gameObject:SetActiveEx(true)
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self.DragItem:SetRawImage(XCoupletGameConfigs.GetCoupletWordImageById(self.CoupletWords[wordIndex].Data.Id))
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self.DragItem.gameObject.transform.localPosition = self:GetPosition()
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self.LastClickIndex = wordIndex
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else -- 持续更新拖拽的碎片位置
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self.DragItem.gameObject.transform.localPosition = self:GetPosition()
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local nearestIndex = 0
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nearestIndex = self:CalculateNearestWordIndex()
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if not self.NearestIndex then
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self.NearestIndex = nearestIndex
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self.CoupletWords[nearestIndex]:SetLight(true)
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else
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if self.NearestIndex ~= nearestIndex then
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self.CoupletWords[self.NearestIndex]:SetLight(false)
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self.NearestIndex = nearestIndex
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self.CoupletWords[nearestIndex]:SetLight(true)
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end
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end
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end
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end
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function XUiCoupletRollPanel:GetPosition()
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local screenPoint
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if CS.UnityEngine.Application.platform == CS.UnityEngine.RuntimePlatform.WindowsEditor or CS.UnityEngine.Application.platform == CS.UnityEngine.RuntimePlatform.WindowsPlayer then
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screenPoint = CS.UnityEngine.Vector2(CS.UnityEngine.Input.mousePosition.x, CS.UnityEngine.Input.mousePosition.y)
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else
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screenPoint = CS.UnityEngine.Input.GetTouch(0).position
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end
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-- 设置拖拽
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local hasValue, v2 = CS.UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(self.PanelRightRoll, screenPoint, UICamera)
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if hasValue then
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local x = v2.x
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local y = v2.y
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if x < -self.WordMoveLimitX then x = -self.WordMoveLimitX elseif x > self.WordMoveLimitX then x = self.WordMoveLimitX end
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if y < -self.WordMoveLimitY then y = -self.WordMoveLimitY elseif y > self.WordMoveLimitY then y = self.WordMoveLimitY end
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return CS.UnityEngine.Vector3(x, y, 0)
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else
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return CS.UnityEngine.Vector3.zero
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end
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end
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function XUiCoupletRollPanel:OnWordUp()
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if XDataCenter.CoupletGameManager.GetCoupletGameStatus(self.CurCoupletId) == XCoupletGameConfigs.CouPletStatus.Complete
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or not XDataCenter.CoupletGameManager.CheckCoupletIsCheckComplete(self.CurCoupletId) then
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return
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end
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if not self.NearestIndex then -- 点击抬起过快可能导致NearestIndex为空
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self:RefreshDownWords(self.CurCoupletId)
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if self.DragItem then
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self.DragItem.gameObject:SetActiveEx(false)
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self.DragItem = nil
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self.LastClickIndex = nil
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end
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return
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end
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if self.DragItem then
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self.DragItem.gameObject:SetActiveEx(false)
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self.DragItem = nil
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self.LastClickIndex = nil
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self.CoupletWords[self.NearestIndex]:SetLight(false)
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XDataCenter.CoupletGameManager.ChangeWord(self.CurDragIndex, self.NearestIndex)
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self.CurDragIndex = nil
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self.NearestIndex = nil
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end
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end
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function XUiCoupletRollPanel:CalculateNearestWordIndex()
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local nearestIndex = 0
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local nearestDistance = 0
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for index, wordItem in ipairs(self.CoupletWords) do
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local x1 = self.DragItem.gameObject.transform.position.x
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local y1 = self.DragItem.gameObject.transform.position.y
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local x2 = wordItem.Transform.position.x
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local y2 = wordItem.Transform.position.y
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local distance = (y2-y1)^2 + (x2-x1)^2
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if nearestDistance == 0 then
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nearestIndex = index
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nearestDistance = distance
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else
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if distance < nearestDistance then
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nearestIndex = index
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nearestDistance = distance
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end
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end
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end
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return nearestIndex
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end
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return XUiCoupletRollPanel |