PGRData/Script/matrix/xui/xuicommon/XUiPanelAsset.lua

204 lines
7.3 KiB
Lua

XUiPanelAsset = XClass(nil, "XUiPanelAssetCommon")
local insert = table.insert
local min = math.min
function XUiPanelAsset:Ctor(rootUi, ui, ...)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ItemIds = { ... }
self.EventListener = {}
self:InitAutoScript()
self:InitBtnSound()
self:InitAssert(self.ItemIds)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelAsset:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelAsset:AutoInitUi()
self.PanelTool3 = XUiHelper.TryGetComponent(self.Transform, "PanelTool3", nil)
self.RImgTool3 = XUiHelper.TryGetComponent(self.Transform, "PanelTool3/RImgTool3", "RawImage")
self.TxtTool3 = XUiHelper.TryGetComponent(self.Transform, "PanelTool3/TxtTool3", "Text")
self.BtnBuyJump3 = XUiHelper.TryGetComponent(self.Transform, "PanelTool3/BtnBuyJump3", "Button")
self.PanelTool2 = XUiHelper.TryGetComponent(self.Transform, "PanelTool2", nil)
self.RImgTool2 = XUiHelper.TryGetComponent(self.Transform, "PanelTool2/RImgTool2", "RawImage")
self.TxtTool2 = XUiHelper.TryGetComponent(self.Transform, "PanelTool2/TxtTool2", "Text")
self.BtnBuyJump2 = XUiHelper.TryGetComponent(self.Transform, "PanelTool2/BtnBuyJump2", "Button")
self.PanelTool1 = XUiHelper.TryGetComponent(self.Transform, "PanelTool1", nil)
self.RImgTool1 = XUiHelper.TryGetComponent(self.Transform, "PanelTool1/RImgTool1", "RawImage")
self.TxtTool1 = XUiHelper.TryGetComponent(self.Transform, "PanelTool1/TxtTool1", "Text")
self.BtnBuyJump1 = XUiHelper.TryGetComponent(self.Transform, "PanelTool1/BtnBuyJump1", "Button")
end
function XUiPanelAsset:RegisterJumpCallList(callList)
self.JumpCallList = callList
end
function XUiPanelAsset:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelAsset:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelAsset:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelAsset:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnBuyJump3, self.OnBtnBuyJump3Click)
XUiHelper.RegisterClickEvent(self, self.BtnBuyJump2, self.OnBtnBuyJump2Click)
XUiHelper.RegisterClickEvent(self, self.BtnBuyJump1, self.OnBtnBuyJump1Click)
end
-- auto
function XUiPanelAsset:InitBtnSound()
if self.BtnBuyJump3 then
self.SpecialSoundMap[self:GetAutoKey(self.BtnBuyJump3, "onClick")] = 1013
end
if self.BtnBuyJump2 then
self.SpecialSoundMap[self:GetAutoKey(self.BtnBuyJump2, "onClick")] = 1013
end
if self.BtnBuyJump1 then
self.SpecialSoundMap[self:GetAutoKey(self.BtnBuyJump1, "onClick")] = 1013
end
end
function XUiPanelAsset:OnBtnBuyJump1Click()
self:BuyJump(1)
end
function XUiPanelAsset:OnBtnBuyJump2Click()
self:BuyJump(2)
end
function XUiPanelAsset:OnBtnBuyJump3Click()
self:BuyJump(3)
end
function XUiPanelAsset:BuyJump(index)
-- 联机中不给跳转,防止跳出联机房间
local unionFightData = XDataCenter.FubenUnionKillRoomManager.GetUnionRoomData()
if unionFightData and unionFightData.Id then
XUiManager.TipMsg(CS.XTextManager.GetText("UnionCantLeaveRoom"))
return
end
if XDataCenter.FubenUnionKillRoomManager.IsMatching() then
XUiManager.TipMsg(CS.XTextManager.GetText("UnionInMatching"))
return
end
if self.JumpCallList and self.JumpCallList[index] and type(self.JumpCallList[index]) == "function" then
self.JumpCallList[index]()
return
end
if self.ItemIds[index] == XDataCenter.ItemManager.ItemId.FreeGem then
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.HK)
elseif self.ItemIds[index] == XDataCenter.ItemManager.ItemId.HongKa then
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Pay)
elseif self.ItemIds[index] == XDataCenter.ItemManager.ItemId.DoubleTower then
--展示物品详情
local item = XDataCenter.ItemManager.GetItem(self.ItemIds[index])
local data = {
Id = self.ItemIds[index],
Count = item ~= nil and tostring(item.Count) or "0"
}
if self.QueryFunc then
data = XTool.Clone(XGoodsCommonManager.GetGoodsShowParamsByTemplateId(itemId))
data.IsTempItemData = true
data.Count = self.QueryFunc(item) or data.Count
data.Description = XGoodsCommonManager.GetGoodsDescription(self.ItemIds[index])
data.WorldDesc = XGoodsCommonManager.GetGoodsWorldDesc(self.ItemIds[index])
end
XLuaUiManager.Open("UiTip", data, self.HideSkipBtn)
elseif self.ItemIds[index] == XDataCenter.PivotCombatManager.GetActivityCoinId() then
local id = self.ItemIds[index]
XLuaUiManager.Open("UiTip", id)
else
XUiManager.OpenBuyAssetPanel(self.ItemIds[index])
end
end
function XUiPanelAsset:InitAssert()
if XTool.UObjIsNil(self.GameObject) then
return
end
local panels = {}
if self.PanelTool1 then
insert(panels, self.PanelTool1)
self.PanelTool1.gameObject:SetActive(false)
end
if self.PanelTool2 then
insert(panels, self.PanelTool2)
self.PanelTool2.gameObject:SetActive(false)
end
if self.PanelTool3 then
insert(panels, self.PanelTool3)
self.PanelTool3.gameObject:SetActive(false)
end
local itemIds = self.ItemIds
if #itemIds > #panels then
XLog.Warning("XUiPanelAsset:InitAssert Warning: use item id morn than panel count, panel count is " .. #panels .. "use item id is ", itemIds)
end
local panelCount = min(#itemIds, #panels)
local func = function(textTool, id)
local itemCount = XDataCenter.ItemManager.GetCount(id)
if id == XDataCenter.ItemManager.ItemId.ActionPoint then
textTool.text = itemCount .. "/" .. XDataCenter.ItemManager.GetMaxActionPoints()
else
textTool.text = itemCount
end
end
for i = 1, panelCount do
local panel = panels[i]
local item = XDataCenter.ItemManager.GetItem(itemIds[i])
local rawImageIcon = self["RImgTool" .. i];
if rawImageIcon ~= nil and rawImageIcon:Exist() then
--self.RootUi:SetUiSprite(self["ImgTool" .. i], item.Template.Icon)
rawImageIcon:SetRawImage(item.Template.Icon, nil, false)
end
local f = function()
func(self["TxtTool" .. i], itemIds[i])
end
XDataCenter.ItemManager.AddCountUpdateListener(itemIds[i], f, self["TxtTool" .. i])
func(self["TxtTool" .. i], itemIds[i])
panel.gameObject:SetActive(true)
end
end