PGRData/Script/matrix/xui/xuicomeacross/XUiGridElement.lua

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local XUiGridElement = XClass(nil, "XUiGridElement")
function XUiGridElement:Ctor(ui,parent,rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.RootUi = rootUi
self.IsClick = false
self:InitAutoScript()
end
function XUiGridElement:SetSmallGridContent(gridType)
local tab = XComeAcrossConfig.GetComeAcrossGridConfigById(gridType)
self.ImgGray.gameObject:SetActive(false)
self.ImgNormal.gameObject:SetActive(true)
self.ImgError.gameObject:SetActive(false)
self.RootUi:SetUiSprite(self.ImgNormal,tab.SmallIcon)
self.RootUi:SetUiSprite(self.ImgGray,tab.SmallIcon)
self.RootUi:SetUiSprite(self.ImgError,tab.SmallIcon)
self.BtnElement.gameObject:SetActive(false)
self.GridType = gridType
end
function XUiGridElement:SetBigGridContent(answer)
local tab = XComeAcrossConfig.GetComeAcrossGridConfigById(answer.Type)
if not tab then
return
end
self.ImgGray.gameObject:SetActive(false)
self.ImgNormal.gameObject:SetActive(true)
self.ImgError.gameObject:SetActive(false)
self.RootUi:SetUiSprite(self.ImgNormal,tab.BigIcon)
self.RootUi:SetUiSprite(self.ImgGray,tab.BigIcon)
self.RootUi:SetUiSprite(self.ImgError,tab.BigIcon)
self.ImgNormal.gameObject:SetActive(true)
self.GridType = answer.Type
self.Index = answer.Index
end
function XUiGridElement:SetGray()
self.ImgGray.gameObject:SetActive(true)
self.ImgNormal.gameObject:SetActive(false)
self.ImgError.gameObject:SetActive(false)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridElement:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiGridElement:AutoInitUi()
self.ImgNormal = XUiHelper.TryGetComponent(self.Transform, "ImgNormal", "Image")
self.ImgGray = XUiHelper.TryGetComponent(self.Transform, "ImgGray", "Image")
self.ImgError = XUiHelper.TryGetComponent(self.Transform, "ImgError", "Image")
self.BtnElement = XUiHelper.TryGetComponent(self.Transform, "BtnElement", "Button")
self.PanelEffect = XUiHelper.TryGetComponent(self.Transform, "PanelEffect", nil)
end
function XUiGridElement:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridElement:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridElement:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridElement:AutoAddListener()
self:RegisterClickEvent(self.BtnElement, self.OnBtnElementClick)
end
-- auto
function XUiGridElement:OnBtnElementClick()
self.Parent.GamePlayer:OnClick(self.Index)
end
function XUiGridElement:OnEliminate(callback)
if self.IsClick then
return
end
self.PanelEffect.gameObject:SetActive(true)
self.IsClick = true
self.Timer = XScheduleManager.ScheduleOnce(function()
self.PanelEffect.gameObject:SetActive(false)
if callback then
callback()
end
end, 300)
end
return XUiGridElement