67 lines
No EOL
2.4 KiB
Lua
67 lines
No EOL
2.4 KiB
Lua
local XChessPursuitModel = require("XUi/XUiChessPursuit/XScene/XChessPursuitModel")
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local XChessPursuitTeam = XClass(XChessPursuitModel, "XChessPursuitTeam")
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local XChessPursuitSceneManager = require("XUi/XUiChessPursuit/XScene/XChessPursuitSceneManager")
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function XChessPursuitTeam:Ctor(cubeIndex, teamGridIndex, mapId)
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self.TeamGridIndex = teamGridIndex
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self.CubeIndex = cubeIndex
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self.MapId = mapId
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end
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function XChessPursuitTeam:LoadCaptainCharacter(captainCharacterId)
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if captainCharacterId == self.CaptainCharacterId then
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return
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end
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self:Dispose()
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self.CaptainCharacterId = captainCharacterId
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if self.CaptainCharacterId then
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local chessPursuitScene = XChessPursuitSceneManager.GetCurrentScene()
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local sceneGameObject = chessPursuitScene:GetSceneGameObject()
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local config = XDormConfig.GetCharacterStyleConfigById(self.CaptainCharacterId)
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local parent = sceneGameObject.transform:Find("Playmaker/Character")
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self.Resource = CS.XResourceManager.Load(config.Model)
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if not self.Resource.Asset then
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XLog.Error("XChessPursuitTeam LoadBoss error, instantiate error, name: " .. config.Model)
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return
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end
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self.GameObject = CS.UnityEngine.Object.Instantiate(self.Resource.Asset, parent)
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self.CSXChessPursuitModel = self.GameObject:AddComponent(typeof(CS.XChessPursuitTeam))
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self.Transform = self.GameObject.transform
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self.Transform.localScale = CS.UnityEngine.Vector3(1.3, 1.3, 1.3)
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local chessPursuitCubes = XChessPursuitCtrl.GetChessPursuitCubes()
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local cubeGo = chessPursuitCubes[self.CubeIndex].GameObject
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self.CSXChessPursuitModel:Init()
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self.CSXChessPursuitModel:SetPosition(cubeGo)
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self.CSXChessPursuitModel:SetXChessPursuitCtrl(XChessPursuitCtrl.GetCSXChessPursuitCtrlCom())
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end
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end
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function XChessPursuitTeam:Dispose()
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if self.GameObject then
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self.CSXChessPursuitModel:Dispose()
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CS.UnityEngine.GameObject.Destroy(self.GameObject)
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end
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self.Func = nil
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self.GameObject = nil
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self.Transform = nil
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self.CSXChessPursuitModel = nil
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self.CaptainCharacterId = nil
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end
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function XChessPursuitTeam:GetCubeIndex()
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return self.CubeIndex
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end
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function XChessPursuitTeam:SetActive(active)
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if self.GameObject then
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self.GameObject:SetActiveEx(active)
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end
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end
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return XChessPursuitTeam |