PGRData/Script/matrix/xui/xuichesspursuit/xscene/XChessPursuitBoss.lua

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1.4 KiB
Lua

local XChessPursuitModel = require("XUi/XUiChessPursuit/XScene/XChessPursuitModel")
local XChessPursuitBoss = XClass(XChessPursuitModel, "XChessPursuitBoss")
function XChessPursuitBoss:Ctor()
end
function XChessPursuitBoss:LoadBoss(id, parent, cb)
if self.GameObject then
return
end
local config = XChessPursuitConfig.GetChessPursuitBossTemplate(id)
self.Resource = CS.XResourceManager.Load(config.Perfab)
if not self.Resource.Asset then
XLog.Error("XChessPursuitBoss LoadBoss error, instantiate error, name: " .. config.Perfab)
return
end
self.GameObject = CS.UnityEngine.Object.Instantiate(self.Resource.Asset, parent)
self.Transform = self.GameObject.transform
self.CSXChessPursuitModel = self.GameObject:AddComponent(typeof(CS.XChessPursuitBoss))
self.CSXChessPursuitModel:SetXChessPursuitCtrl(XChessPursuitCtrl.GetCSXChessPursuitCtrlCom())
self.Collider = self.GameObject:GetComponent(typeof(CS.UnityEngine.Collider))
end
function XChessPursuitBoss:Dispose()
if self.GameObject then
self.CSXChessPursuitModel:Dispose()
CS.UnityEngine.GameObject.Destroy(self.GameObject)
self.GameObject = nil
end
self.Func = nil
end
function XChessPursuitBoss:SetColliderActive(isActive)
if self.Collider then
self.Collider.enabled = isActive
end
end
return XChessPursuitBoss