128 lines
No EOL
4.6 KiB
Lua
128 lines
No EOL
4.6 KiB
Lua
XUiPanelWorldChatMyMsgEmoji = XClass(nil, "XUiPanelWorldChatMyMsgEmoji")
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local XUiPanelNameplate = require("XUi/XUiNameplate/XUiPanelNameplate")
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function XUiPanelWorldChatMyMsgEmoji:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:InitAutoScript()
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local prefab = self.PanelMsg:Find("PanelName"):LoadPrefab(XMedalConfigs.XNameplatePanelPath)
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self.UiPanelNameplate = XUiPanelNameplate.New(prefab, self)
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-- self.UiPanelNameplate = XUiPanelNameplate.New(self.PanelNameplate, self)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelWorldChatMyMsgEmoji:InitAutoScript()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPanelWorldChatMyMsgEmoji:GetAutoKey(uiNode, eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPanelWorldChatMyMsgEmoji:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPanelWorldChatMyMsgEmoji:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPanelWorldChatMyMsgEmoji:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnView, self.OnBtnViewClick)
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end
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-- auto
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function XUiPanelWorldChatMyMsgEmoji:OnBtnViewClick()
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if XDataCenter.RoomManager.RoomData and self.playerId == XPlayer.Id then
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--在房间中不能在聊天打开自己详情面板
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return
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end
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XDataCenter.PersonalInfoManager.ReqShowInfoPanel(self.playerId)
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end
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function XUiPanelWorldChatMyMsgEmoji:RefreshBabelTowerLevel(chatData)
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local babelTowerIcon = XDataCenter.MedalManager.GetScoreTitleIconById(chatData.BabelTowerTitleId)
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local babelTowerLevel = chatData.BabelTowerLevel
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if babelTowerIcon then
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self.ImgBabelTowerLv:SetRawImage(babelTowerIcon)
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self.TxtBabelTowerLv.text = babelTowerLevel
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self.ImgBabelTowerLv.gameObject:SetActiveEx(true)
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else
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self.ImgBabelTowerLv.gameObject:SetActiveEx(false)
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end
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end
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function XUiPanelWorldChatMyMsgEmoji:RefreshGuildRankLevel(chatData)
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local rankLevel = chatData.GuildRankLevel
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local isJoin = XDataCenter.GuildManager.IsJoinGuild()
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if isJoin and chatData.ChannelType == ChatChannelType.Guild and rankLevel > 0 then
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self.TxtGuildPosition.text = XDataCenter.GuildManager.GetRankNameByLevel(rankLevel)
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self.RImgGuildPosition.gameObject:SetActiveEx(true)
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-- self.RImgGuildPosition:SetRawImage(XGuildConfig.GUildRankIcon[rankLevel])
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else
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self.RImgGuildPosition.gameObject:SetActiveEx(false)
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end
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local guildName = chatData.GuildName
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if chatData.ChannelType ~= ChatChannelType.Guild and guildName and guildName ~= "" then
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self.TxtNameGuild.gameObject:SetActiveEx(true)
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self.TxtNameGuild.text = string.format("[%s]", guildName)
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else
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self.TxtNameGuild.gameObject:SetActiveEx(false)
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end
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end
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function XUiPanelWorldChatMyMsgEmoji:Refresh(chatData)
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self.playerId = chatData.SenderId
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self.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(chatData.SenderId, chatData.NickName)
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XUiPLayerHead.InitPortrait(chatData.Icon, chatData.HeadFrameId, self.Head)
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self:RefreshBabelTowerLevel(chatData)
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self:RefreshGuildRankLevel(chatData)
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local icon = XDataCenter.ChatManager.GetEmojiIcon(chatData.Content)
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local medalConfig = XMedalConfigs.GetMeadalConfigById(chatData.CurrMedalId)
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local medalIcon = nil
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if medalConfig then
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medalIcon = medalConfig.MedalIcon
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end
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if icon ~= nil then
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self.RImgEmoji:SetRawImage(icon)
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end
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if medalIcon ~= nil then
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self.ImgMedalIcon:SetRawImage(medalIcon)
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self.ImgMedalIcon.gameObject:SetActiveEx(true)
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else
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self.ImgMedalIcon.gameObject:SetActiveEx(false)
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end
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if XTool.IsNumberValid(chatData.NameplateId) then
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self.UiPanelNameplate:UpdateDataById(chatData.NameplateId)
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self.UiPanelNameplate.GameObject:SetActiveEx(true)
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else
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self.UiPanelNameplate.GameObject:SetActiveEx(false)
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end
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end |