PGRData/Script/matrix/xui/xuicharacter/XUiPanelCharSkill.lua

147 lines
No EOL
5.2 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiPanelSkillLevelDetail = require("XUi/XUiCharacter/XUiPanelSkillLevelDetail")
XUiPanelCharSkill = XClass(nil, "XUiPanelCharSkill")
local MAX_SKILL_COUNT = 5
XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE = false -- 角色详情界面的教学按钮显示状态
function XUiPanelCharSkill:Ctor(ui, parent)
self.Parent = parent
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
self.SkillInfoPanel = XUiPanelSkillInfo.New(self.PanelSkillInfo, self, self.Parent)
self.SkillInfoPanel.GameObject:SetActive(false)
self.LevelDetailPanel = XUiPanelSkillLevelDetail.New(self.PanelSkillDetails)
self.LevelDetailPanel.GameObject:SetActive(false)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelCharSkill:InitAutoScript()
self:AutoInitUi()
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiPanelCharSkill:AutoInitUi()
self.PanelSkillItems = self.Transform:Find("PanelSkillItems")
self.GridSkillItem5 = self.Transform:Find("PanelSkillItems/GridSkillItem5")
self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4")
self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3")
self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2")
self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1")
self.BtnSkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach/BtnSkillTeach"):GetComponent("Button")
self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo")
end
function XUiPanelCharSkill:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelCharSkill:AutoAddListener()
self:RegisterClickEvent(self.BtnSkillTeach, self.OnBtnSkillTeachClick)
end
-- auto
function XUiPanelCharSkill:OnBtnSkillTeachClick()
XLuaUiManager.Open("UiPanelSkillTeach", self.Parent.CharacterId)
end
function XUiPanelCharSkill:ShowPanel(characterId)
self.CharacterId = characterId or self.CharacterId
self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE)
self.SkillInfoPanel:HidePanel()
self.IsShow = true
self.GameObject:SetActive(true)
self:ShowSkillItemPanel()
self:UpdateSkill()
end
function XUiPanelCharSkill:UpdateSkill()
local characterId = self.CharacterId
-- local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local skills = XCharacterConfigs.GetCharacterSkills(characterId)
if (self.SkillGrids and #self.SkillGrids > 0) then
for i = 1, MAX_SKILL_COUNT do
self.SkillGrids[i]:SetClickCallback(
function()
self:HideSkillItemPanel()
self.BtnSkillTeach.gameObject:SetActive(false)
self.SkillInfoPanel:ShowPanel(characterId, skills, i)
end)
self.SkillGrids[i]:UpdateInfo(characterId, skills[i])
end
else
self.SkillGrids = {}
for i = 1, MAX_SKILL_COUNT do
self.SkillGrids[i] = XUiGridSkillItem.New(self.Parent, self["GridSkillItem" .. i], skills[i], characterId,
function()
self:HideSkillItemPanel()
self.BtnSkillTeach.gameObject:SetActive(false)
self.SkillInfoPanel:ShowPanel(characterId, skills, i)
end
)
end
end
end
--人物属性界面统一刷新接口
function XUiPanelCharSkill:Refresh()
-- 刷新技能信息界面
if self.PanelSkillInfo.gameObject.activeSelf then
self.SkillInfoPanel:RefreshPanel()
end
end
function XUiPanelCharSkill:OnSelectSkill(i)
local characterId = self.CharacterId
local skills = XCharacterConfigs.GetCharacterSkills(characterId)
self:HideSkillItemPanel()
self.BtnSkillTeach.gameObject:SetActive(false)
self.SkillInfoPanel:ShowPanel(characterId, skills, i)
end
function XUiPanelCharSkill:HidePanel()
self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE)
self.SkillInfoPanel:HidePanel()
self.IsShow = false
self.GameObject:SetActive(false)
self:HideSkillItemPanel()
end
function XUiPanelCharSkill:HideSkillItemPanel()
self.PanelSkillItems.gameObject:SetActive(false)
end
function XUiPanelCharSkill:ShowSkillItemPanel()
self.PanelSkillItems.gameObject:SetActive(true)
self.PanelSkillInfo.gameObject:SetActive(false)
self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE)
self.SkillItemsQiehuan:PlayTimelineAnimation()
end
function XUiPanelCharSkill:ShowLevelDetail(skillId)
local characterId = self.CharacterId
self.LevelDetailPanel:Refresh(characterId, skillId)
self.LevelDetailPanel.GameObject:SetActiveEx(true)
end
function XUiPanelCharSkill:HideLevelDetail()
self.LevelDetailPanel.GameObject:SetActiveEx(false)
end