PGRData/Script/matrix/xui/xuicharacter/XUiGridCharacter.lua

366 lines
No EOL
13 KiB
Lua

XUiGridCharacter = XClass(nil, "XUiGridCharacter")
function XUiGridCharacter:Ctor(ui, rootUi, character, clickCallback)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Character = character
self.ClickCallback = clickCallback
self.RectTransform = ui:GetComponent("RectTransform")
self:InitAutoScript()
XTool.InitUiObject(self)
if self.PanelStaminaBar then
self.PanelStaminaBar.gameObject:SetActiveEx(false)
end
if self.PanelTeamBuff then
self.PanelTeamBuff.gameObject:SetActiveEx(false)
end
self:SetSelect(false)
self:SetInTeam(false)
self:UpdateGrid()
end
function XUiGridCharacter:Init(rootUi)
self.RootUi = rootUi
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridCharacter:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridCharacter:AutoInitUi()
self.BtnCharacter = XUiHelper.TryGetComponent(self.Transform, "BtnCharacter", "Button")
self.PanelSelected = XUiHelper.TryGetComponent(self.Transform, "PanelSelected", nil)
self.ImgSelected = XUiHelper.TryGetComponent(self.Transform, "PanelSelected/ImgSelected", "Image")
self.PanelLevel = XUiHelper.TryGetComponent(self.Transform, "PanelLevel", nil)
self.TxtLevel = XUiHelper.TryGetComponent(self.Transform, "PanelLevel/TxtLevel", "Text")
self.TxtGradeLevel = XUiHelper.TryGetComponent(self.Transform, "TxtGradeLevel", "Text")
self.PanelGrade = XUiHelper.TryGetComponent(self.Transform, "PanelGrade", nil)
self.RImgGrade = XUiHelper.TryGetComponent(self.Transform, "PanelGrade/RImgGrade", "RawImage")
self.RImgQuality = XUiHelper.TryGetComponent(self.Transform, "RImgQuality", "RawImage")
self.ImgLock = XUiHelper.TryGetComponent(self.Transform, "ImgLock", "Image")
self.ImgLimited = XUiHelper.TryGetComponent(self.Transform, "ImgLimited", "Image")
self.PanelHead = XUiHelper.TryGetComponent(self.Transform, "PanelHead", nil)
self.RImgHeadIcon = XUiHelper.TryGetComponent(self.Transform, "PanelHead/RImgHeadIcon", "RawImage")
self.ImgHeadIconBg = XUiHelper.TryGetComponent(self.Transform, "PanelHead/ImgHeadIconBg", "Image")
self.PanelFragment = XUiHelper.TryGetComponent(self.Transform, "PanelFragment", nil)
self.TxtCurCount = XUiHelper.TryGetComponent(self.Transform, "PanelFragment/TxtCurCount", "Text")
self.TxtNeedCount = XUiHelper.TryGetComponent(self.Transform, "PanelFragment/TxtNeedCount", "Text")
self.ImgInTeam = XUiHelper.TryGetComponent(self.Transform, "ImgInTeam", "Image")
self.TxtInTeam = XUiHelper.TryGetComponent(self.Transform, "ImgInTeam/TxtInTeam", "Text")
self.ImgRedPoint = XUiHelper.TryGetComponent(self.Transform, "ImgRedPoint", "Image")
self.ImgStaminaExpFill = XUiHelper.TryGetComponent(self.Transform, "PanelStaminaBar/ImgStaminaExpFill", "Image")
self.PanelStaminaBar = XUiHelper.TryGetComponent(self.Transform, "PanelStaminaBar", nil)
self.PanelFight = XUiHelper.TryGetComponent(self.Transform, "PanelFight", nil)
self.TxtFight = XUiHelper.TryGetComponent(self.Transform, "PanelFight/TxtFight", "Text")
self.RogueLikeUp = XUiHelper.TryGetComponent(self.Transform, "PanelRogueLikeTheme", nil)
end
function XUiGridCharacter:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnCharacter, self.OnBtnCharacterClick)
end
-- auto
function XUiGridCharacter:OnBtnCharacterClick()
if self.ClickCallback then
local characterId = 0
if self.Character.IsRobot then
local robotTemplate = XRobotManager.GetRobotTemplate(self.Character.Id)
characterId = robotTemplate.CharacterId
else
characterId = self.Character.Id
end
if XCharacterConfigs.IsCharacterForeShow(characterId) then
self.ClickCallback(self.Character)
else
XUiManager.TipMsg(CS.XTextManager.GetText("ComingSoon"), XUiManager.UiTipType.Tip)
end
end
end
function XUiGridCharacter:UpdateStamina(curStamina, maxStamina)
if self.PanelStaminaBar then
self.PanelStaminaBar.gameObject:SetActiveEx(true)
end
self.ImgStaminaExpFill.fillAmount = curStamina / maxStamina
end
function XUiGridCharacter:UpdateStaminaByPercent(percent)
if self.PanelStaminaBar then
self.PanelStaminaBar.gameObject:SetActiveEx(true)
end
self.ImgStaminaExpFill.fillAmount = percent * 0.01
end
function XUiGridCharacter:UpdateGrid(character, selectCharacterId)
if character then
self.Character = character
end
if not self.Character then return end
self:SetSelect(selectCharacterId == self.Character.Id)
if self.Character.IsRobot then
self:UpdateRobotGrid()
else
self:UpdateNormalGrid()
end
end
function XUiGridCharacter:UpdateRobotGrid()
local robotId = self.Character.Id
local robotTemplate = XRobotManager.GetRobotTemplate(robotId)
local level = robotTemplate.CharacterLevel
local quality = XCharacterConfigs.GetCharacterQualityIcon(robotTemplate.CharacterQuality)
local head = XDataCenter.CharacterManager.GetCharSmallHeadIcon(robotTemplate.CharacterId, true)
local grade = XCharacterConfigs.GetCharGradeIcon(robotTemplate.CharacterId, robotTemplate.CharacterGrade)
local ability = self.Character.Ability or XRobotManager.GetRobotAbility(robotId)
if self.PanelLevel then
self.PanelLevel.gameObject:SetActiveEx(true)
self.TxtLevel.text = level
end
if self.PanelGrade then
self.PanelGrade.gameObject:SetActiveEx(true)
self.RImgGrade:SetRawImage(grade)
end
if self.RImgQuality then
self.RImgQuality.gameObject:SetActiveEx(true)
self.RImgQuality:SetRawImage(quality)
end
if self.PanelHead then
self.PanelHead.gameObject:SetActiveEx(true)
self.RImgHeadIcon:SetRawImage(head)
end
if self.PanelFight then
self.PanelFight.gameObject:SetActiveEx(true)
self.TxtFight.text = math.floor(ability)
end
local detailConfig = XCharacterConfigs.GetCharDetailTemplate(robotTemplate.CharacterId)
local elementList = detailConfig.ObtainElementList
for i = 1, 3 do
local rImg = self["RImgCharElement" .. i]
if elementList[i] then
rImg.gameObject:SetActiveEx(true)
local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
rImg:SetRawImage(elementConfig.Icon)
else
rImg.gameObject:SetActiveEx(false)
end
end
if self.PanelTry then
self.PanelTry.gameObject:SetActiveEx(not self.Character.HideTryTag)
end
if self.PanelCurrentLocation then
self.PanelCurrentLocation.gameObject:SetActiveEx(false)
end
self:CheckSameRoleTag()
end
function XUiGridCharacter:UpdateNormalGrid()
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(self.Character.Id)
XRedPointManager.CheckOnce(self.OnCheckCharacterRedPoint, self, { XRedPointConditions.Types.CONDITION_CHARACTER }, self.Character.Id)
if self.PanelLevel then
self.PanelLevel.gameObject:SetActiveEx(isOwn)
end
if self.PanelGrade then
self.PanelGrade.gameObject:SetActiveEx(isOwn)
end
if self.RImgQuality then
self.RImgQuality.gameObject:SetActiveEx(isOwn)
end
if self.ImgLock then
self.ImgLock.gameObject:SetActiveEx(not isOwn)
end
if self.PanelFragment then
self.PanelFragment.gameObject:SetActiveEx(not isOwn)
end
if self.PanelFight then
self.TxtFight.text = math.floor(self.Character.Ability)
end
if self.PanelCharElement then
local detailConfig = XCharacterConfigs.GetCharDetailTemplate(self.Character.Id)
local elementList = detailConfig.ObtainElementList
for i = 1, 3 do
local rImg = self["RImgCharElement" .. i]
if elementList[i] then
rImg.gameObject:SetActiveEx(true)
local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
rImg:SetRawImage(elementConfig.Icon)
else
rImg.gameObject:SetActiveEx(false)
end
end
end
if isOwn then
self:UpdateOwnInfo()
else
self:UpdateUnOwnInfo()
end
if self.PanelTry then
self.PanelTry.gameObject:SetActiveEx(false)
end
if self.PanelCurrentLocation then
self.PanelCurrentLocation.gameObject:SetActiveEx(false)
end
self:CheckSameRoleTag()
end
function XUiGridCharacter:UpdateUnOwnInfo()
local characterId = self.Character.Id
if self.TxtCurCount then
self.TxtCurCount.text = XDataCenter.CharacterManager.GetCharUnlockFragment(characterId)
end
local bornQuality = XCharacterConfigs.GetCharMinQuality(characterId)
if self.TxtNeedCount then
local characterType = XCharacterConfigs.GetCharacterType(characterId)
self.TxtNeedCount.text = XCharacterConfigs.GetComposeCount(characterType, bornQuality)
end
if self.RImgHeadIcon then
self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId))
end
end
function XUiGridCharacter:UpdateOwnInfo()
if self.TxtLevel then
self.TxtLevel.text = self.Character.Level
end
if self.TxtGradeLevel then
self.TxtGradeLevel.text = XCharacterConfigs.GetCharGradeName(self.Character.Id, self.Character.Grade)
end
if self.RImgGrade then
self.RImgGrade:SetRawImage(XCharacterConfigs.GetCharGradeIcon(self.Character.Id, self.Character.Grade))
end
if self.RImgQuality then
self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(self.Character.Quality))
end
if self.RImgHeadIcon then
self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.Character.Id))
end
if self.TxtTradeName then
self.TxtTradeName.text = XCharacterConfigs.GetCharacterTradeName(self.Character.Id)
end
end
function XUiGridCharacter:SetTeamBuff(isShow)
if not self.PanelTeamBuff then
return
end
self.PanelTeamBuff.gameObject:SetActiveEx(isShow)
end
function XUiGridCharacter:OnCheckCharacterRedPoint(count)
if self.ImgRedPoint then
self.ImgRedPoint.gameObject:SetActiveEx(count >= 0)
end
end
function XUiGridCharacter:SetSelect(isSelect)
if self.ImgSelected then
self.ImgSelected.gameObject:SetActiveEx(isSelect)
end
end
function XUiGridCharacter:SetInTeam(isInTeam, inTeamText, pos)
if self.ImgInTeam then
if isInTeam then
if inTeamText and self.TxtInTeam then
self.TxtInTeam.text = inTeamText
end
self.ImgInTeam.gameObject:SetActiveEx(true)
if self.PanelCurrentLocation then
if XLuaUiManager.IsUiLoad("UiRoomTeamPrefab") and pos then
self.Image1.color = XDataCenter.TeamManager.GetTeamMemberColor(pos)
self.Image2.color = XDataCenter.TeamManager.GetTeamMemberColor(pos)
self.PanelCurrentLocation.gameObject:SetActiveEx(true)
end
end
else
self.ImgInTeam.gameObject:SetActiveEx(false)
end
end
end
function XUiGridCharacter:SetIsLock(isLock)
if self.ImgLock then
self.ImgLock.gameObject:SetActiveEx(isLock)
end
end
function XUiGridCharacter:SetLimited(isLimited)
if self.ImgLimited then
self.ImgLimited.gameObject:SetActiveEx(isLimited)
end
end
function XUiGridCharacter:SetArrowUp(isUp)
if self.RogueLikeUp then
self.RogueLikeUp.gameObject:SetActiveEx(isUp)
end
end
function XUiGridCharacter:Reset()
self.GameObject:SetActiveEx(false)
self:SetSelect(false)
self:SetInTeam(false)
end
function XUiGridCharacter:SetPosition(x, y)
self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y)
end
function XUiGridCharacter:SetSameRoleTag(isShow, showText)
if self.PanelSameRole then
self.PanelSameRole.gameObject:SetActiveEx(isShow)
end
if self.TextSameRole and isShow then
local characterId = self.Character.Id
local characterType = XCharacterConfigs.GetCharacterType(characterId)
local characterTypeName = characterType == XCharacterConfigs.CharacterType.Isomer and CS.XTextManager.GetText("TypeIsomer") or CS.XTextManager.GetText("TypeCharacter")
self.TextSameRole.text = showText or CS.XTextManager.GetText("TeamGridSameRole", characterTypeName)
end
end
function XUiGridCharacter:CheckSameRoleTag()
-- 样式与“编队中有相同构造体”提示相同,居中横幅
if self.Character.ShowText then
self.PanelSameRole.gameObject:SetActiveEx(true)
self.TextSameRole.text = self.Character.ShowText
else
self:SetSameRoleTag(false)
end
end