168 lines
No EOL
4.7 KiB
Lua
168 lines
No EOL
4.7 KiB
Lua
|
|
local XGridSkill = XClass(nil, "XGridSkill")
|
|
local SHOW_SKILL_LEVEL = 1 --展示的等级
|
|
|
|
function XGridSkill:Ctor(ui)
|
|
XTool.InitUiObjectByUi(self, ui)
|
|
XUiHelper.RegisterClickEvent(self, self.BtnSubSkillIconBg, self.OnBtnSubSkillIconBgClick)
|
|
end
|
|
|
|
function XGridSkill:Refresh(skillGroupId)
|
|
|
|
if not skillGroupId then
|
|
self.GameObject:SetActiveEx(false)
|
|
return
|
|
end
|
|
|
|
local skillId = XCharacterConfigs.GetGroupDefaultSkillId(skillGroupId)
|
|
local cfg = XCharacterConfigs.GetSkillGradeDesConfig(skillId, SHOW_SKILL_LEVEL)
|
|
if not cfg then return end
|
|
self.SkillData = cfg or self.SkillData
|
|
self.RImgSubSkillIconNormal:SetRawImage(cfg.Icon)
|
|
|
|
if self.RImgSubSkillIconSelected then
|
|
self.RImgSubSkillIconSelected:SetRawImage(cfg.Icon)
|
|
end
|
|
|
|
--兼容两个控件
|
|
local txtLevel = self.TxtLevel or self.TxtSubSkillLevel
|
|
txtLevel.text = SHOW_SKILL_LEVEL
|
|
|
|
self.PanelSkillLock.gameObject:SetActiveEx(false)
|
|
|
|
self.GameObject:SetActiveEx(true)
|
|
end
|
|
|
|
function XGridSkill:OnBtnSubSkillIconBgClick()
|
|
if not self.SkillData then return end
|
|
XLuaUiManager.Open("UiCharacterBuffDetails", self.SkillData)
|
|
end
|
|
|
|
|
|
--===========================================================================
|
|
---@desc 技能预览界面
|
|
--===========================================================================
|
|
|
|
local XUiCharacterPanelRoleSkill = XClass(nil, "XUiCharacterPanelRoleSkill")
|
|
|
|
local SIGNAL_BAL_MEMBER = 3 --信号球技能(红黄蓝)
|
|
local ACTIVE_SKILL_INDEX = 4 --主动技能下标
|
|
local PASSIVE_SKILL_INDEX = 5 --被动技能下标
|
|
|
|
function XUiCharacterPanelRoleSkill:Ctor(ui, onBackCb)
|
|
|
|
XTool.InitUiObjectByUi(self, ui)
|
|
self.OnBackCb = onBackCb
|
|
|
|
self.BallSkillGrids = {}
|
|
self.ActiveSkillGrids = {}
|
|
self.PassiveSkillGrids = {}
|
|
|
|
self:InitUI()
|
|
self:InitCB()
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:InitCB()
|
|
self.BtnGoBack.CallBack = function()
|
|
if self.OnBackCb then
|
|
self.IsOpen = false
|
|
self.OnBackCb("Back", false)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:InitUI()
|
|
|
|
self.GridSkillBall.gameObject:SetActiveEx(false)
|
|
self.GridActiveSkill.gameObject:SetActiveEx(false)
|
|
self.GridSubSkill.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:Refresh(characterId)
|
|
if not characterId then return end
|
|
|
|
if XRobotManager.CheckIsRobotId(characterId) then
|
|
characterId = XRobotManager.GetCharacterId(characterId)
|
|
end
|
|
|
|
self.SkillList = XCharacterConfigs.GetChracterSkillPosToGroupIdDic(characterId)
|
|
|
|
self:Open(self.IsOpen)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:Open(isOpen)
|
|
if not isOpen then return end
|
|
|
|
self.IsOpen = true
|
|
|
|
if not self.SkillList or XTool.IsTableEmpty(self.SkillList) then
|
|
return
|
|
end
|
|
|
|
local ballSkills = {}
|
|
for i = 1, SIGNAL_BAL_MEMBER do
|
|
for j = 1, #self.SkillList[i] do
|
|
local skillId = self.SkillList[i][j]
|
|
if XTool.IsNumberValid(skillId) then
|
|
table.insert(ballSkills, skillId)
|
|
end
|
|
end
|
|
end
|
|
|
|
local activeSkills = self.SkillList[ACTIVE_SKILL_INDEX]
|
|
local passiveSkills = self.SkillList[PASSIVE_SKILL_INDEX]
|
|
|
|
self:RefreshBallSkill(ballSkills)
|
|
self:RefreshActiveSkill(activeSkills)
|
|
self:RefreshPassiveSkill(passiveSkills)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:RefreshBallSkill(skills)
|
|
if not skills then
|
|
self:DisableSkillGrid(self.BallSkillGrids)
|
|
return
|
|
end
|
|
|
|
self:RefreshGrid(SIGNAL_BAL_MEMBER, skills, self.BallSkillGrids, self.GridSkillBall, self.PanelSkilBall)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:RefreshActiveSkill(skills)
|
|
if not skills then
|
|
self:DisableSkillGrid(self.ActiveSkillGrids)
|
|
return
|
|
end
|
|
|
|
self:RefreshGrid(#skills, skills, self.ActiveSkillGrids, self.GridActiveSkill, self.PanelActiveSkill)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:RefreshPassiveSkill(skills)
|
|
|
|
if not skills then
|
|
self:DisableSkillGrid(self.PassiveSkillGrids)
|
|
return
|
|
end
|
|
|
|
self:RefreshGrid(#skills, skills, self.PassiveSkillGrids, self.GridSubSkill, self.PanelPassiveSkill)
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:DisableSkillGrid(skillGirdList)
|
|
for _, grid in ipairs(skillGirdList) do
|
|
grid.GameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
function XUiCharacterPanelRoleSkill:RefreshGrid(length, skills, grids, grid, parent)
|
|
for idx = 1, length do
|
|
local item = grids[idx]
|
|
if not item then
|
|
local ui = XUiHelper.Instantiate(grid, parent);
|
|
item = XGridSkill.New(ui)
|
|
item.GameObject:SetActiveEx(true)
|
|
grids[idx] = item
|
|
end
|
|
item:Refresh(skills[idx])
|
|
end
|
|
end
|
|
|
|
|
|
return XUiCharacterPanelRoleSkill |