PGRData/Script/matrix/xui/xuibfrt/XUiPanelBfrtRoomRoleDetail.lua

55 lines
No EOL
2.5 KiB
Lua

local XUiPanelBfrtRoomRoleDetail = XClass(nil, "XUiPanelBfrtRoomRoleDetail")
local CONDITION_HEX_COLOR = {
[true] = "000000FF",
[false] = "BC0F23FF",
}
function XUiPanelBfrtRoomRoleDetail:Ctor(ui)
XUiHelper.InitUiClass(self, ui)
self.ViewData = nil
self.Team = nil
XUiHelper.RegisterClickEvent(self, self.BtnTeamPrefab, self.OnBtnTeamPrefabClicked)
end
function XUiPanelBfrtRoomRoleDetail:SetData(viewData, currentEntityId, team)
self.ViewData = viewData
self.Team = team
self.TxtRequireAbility.text = viewData.RequireAbility
self.TxtEchelonName.text = XDataCenter.BfrtManager.GetEchelonNameTxt(viewData.EchelonType, viewData.EchelonIndex)
end
function XUiPanelBfrtRoomRoleDetail:Refresh(currentEntityId)
local curCharacter = XDataCenter.CharacterManager.GetCharacter(currentEntityId)
local passed = curCharacter and curCharacter.Ability >= self.ViewData.RequireAbility or false
self.TxtRequireAbility.color = XUiHelper.Hexcolor2Color(CONDITION_HEX_COLOR[passed])
end
function XUiPanelBfrtRoomRoleDetail:OnBtnTeamPrefabClicked()
RunAsyn(function()
local stageId = self.ViewData.StageId
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
local stageInfos = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageType = stageInfos and stageInfos.Type
XLuaUiManager.Open("UiRoomTeamPrefab", nil, nil, characterLimitType, limitBuffId, stageType, nil, nil, stageId)
local signalCode, teamData = XLuaUiManager.AwaitSignal("UiRoomTeamPrefab", "RefreshTeamData", self)
if signalCode ~= XSignalCode.SUCCESS then return end
for i, entityId in ipairs(teamData.TeamData) do
if i > self.ViewData.EchelonRequireCharacterNum then
break
end
self.ViewData.CharacterSwapEchelonCb(entityId, self.Team:GetEntityIdByTeamPos(i))
self.Team:UpdateEntityTeamPos(entityId, i, true)
end
XDataCenter.BfrtManager.SetTeamCaptainPos(self.ViewData.EchelonId, teamData.CaptainPos)
XDataCenter.BfrtManager.SetTeamFirstFightPos(self.ViewData.EchelonId, teamData.FirstFightPos)
-- 提示与关闭
XUiManager.TipText("SCRoleSkillUploadSuccess")
self.ViewData.TeamResultCb(self.Team:GetEntityIds())
XLuaUiManager.Remove("UiBattleRoomRoleDetail")
end)
end
return XUiPanelBfrtRoomRoleDetail