PGRData/Script/matrix/xui/xuibfrt/XUiGridEchelon.lua

249 lines
No EOL
10 KiB
Lua

local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.black,
[false] = CS.UnityEngine.Color.red,
}
local MAX_ECHELON_MEMBER_COUNT = 3 --梯队最大成员数量
local XUiGridEchelonMember = require("XUi/XUiBfrt/XUiGridEchelonMember")
local XUiGridEchelonStageBuff = require("XUi/XUiBfrt/XUiGridEchelonStageBuff")
local XUiGridEchelon = XClass(nil, "XUiGridEchelon")
function XUiGridEchelon:Ctor(rootUi, ui, data)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitAutoScript()
self:ResetEchelonInfo()
self:UpdateEchelonInfo(data)
end
function XUiGridEchelon:ResetEchelonInfo()
self.EchelonType = nil
self.EchelonId = nil
self.EchelonIndex = nil
self.BaseStage = nil
self.EchelonRequireCharacterNum = nil
self.GirdEchelonMemberList = {}
self.TeamList = {}
self.CharacterIdListWrap = {}
self.GridBuffList = {} --关卡词缀对象列表
self.GridEchelonMember.gameObject:SetActiveEx(false)
self.TxtDoNotNeedFight.gameObject:SetActiveEx(false)
self.PanelTitleBgFight.gameObject:SetActiveEx(false)
self.PanelTitleBgLogistic.gameObject:SetActiveEx(false)
self.PanelLogisticSkill.gameObject:SetActiveEx(false)
self.PanelLeaderSkill.gameObject:SetActiveEx(false)
self.TxtLeaderSkill.gameObject:SetActiveEx(false)
end
function XUiGridEchelon:UpdateEchelonInfo(data)
self.GroupId = data.BfrtGroupId
self.EchelonType = data.EchelonType
self.EchelonId = data.EchelonId
self.EchelonIndex = data.EchelonIndex
self.BaseStage = data.BaseStage
self.EchelonRequireCharacterNum = XDataCenter.BfrtManager.GetEchelonNeedCharacterNum(self.EchelonId)
self.ConditionId = XDataCenter.BfrtManager.GetEchelonConditionId(self.EchelonId)
self.TeamList = data.TeamList
self.CharacterIdListWrap = data.CharacterIdListWrap
self:UpdateTitle()
self:UpdateTxtExtraCondition()
self:UpdateTxtLeaderSkill()
self:UpdatePanelEchelonMembers()
self:UpdateEchelonConditionState()
self:UpdateShowFightEventIds()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridEchelon:InitAutoScript()
self:AutoInitUi()
end
function XUiGridEchelon:AutoInitUi()
self.PanelLeaderSkill = self.Transform:Find("PanelLeaderSkill")
self.TxtLeaderSkill = self.Transform:Find("PanelLeaderSkill/TxtLeaderSkill"):GetComponent("Text")
self.PanelRequire = self.Transform:Find("PanelRequire")
self.TxtExtraCondition = self.Transform:Find("PanelRequire/TxtExtraCondition"):GetComponent("Text")
self.PanelTitleBgLogistic = self.Transform:Find("PanelTitleBgLogistic")
self.TxtTitleA = self.Transform:Find("PanelTitleBgLogistic/TxtTitle"):GetComponent("Text")
self.PanelTitleBgFight = self.Transform:Find("PanelTitleBgFight")
self.TxtTitle = self.Transform:Find("PanelTitleBgFight/TxtTitle"):GetComponent("Text")
self.PanelEchelonMembers = self.Transform:Find("PanelEchelonMembers")
self.GridEchelonMember = self.Transform:Find("PanelEchelonMembers/GridEchelonMember")
self.TxtDoNotNeedFight = self.Transform:Find("TxtDoNotNeedFight"):GetComponent("Text")
self.PanelLogisticSkill = self.Transform:Find("PanelLogisticSkill")
self.TxtLogisticSkill = self.Transform:Find("PanelLogisticSkill/TxtLogisticSkill"):GetComponent("Text")
self.ImgNotPassCondition = self.Transform:Find("ImgNotPassCondition"):GetComponent("Image")
self.BtnLeader.CallBack = function() self:OnBtnLeaderClick() end
end
function XUiGridEchelon:OnBtnLeaderClick()
local team = {}
local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(self.EchelonId, self.GroupId, self.EchelonIndex)
team = self.TeamList[self.EchelonIndex]
XLuaUiManager.Open("UiNewRoomSingleTip", self, team, captainPos, function(index)
XDataCenter.BfrtManager.SetTeamCaptainPos(self.EchelonId, index)
self:UpdateTxtLeaderSkill()
self:UpdatePanelEchelonMembers()
end)
end
function XUiGridEchelon:UpdateShowFightEventIds()
local echelonId = self.EchelonId
local showFightEventIds = XDataCenter.BfrtManager.GetEchelonInfoShowFightEventIds(echelonId)
if XTool.IsTableEmpty(showFightEventIds) then
self.PanelCore.gameObject:SetActiveEx(false)
return
end
local gridBuff
for i, eventId in ipairs(showFightEventIds) do
gridBuff = self.GridBuffList[i]
if not gridBuff then
local grid = i == 1 and self.GridPlugin or CS.UnityEngine.Object.Instantiate(self.GridPlugin.gameObject, self.PanelCoreContent)
gridBuff = XUiGridEchelonStageBuff.New(self, grid)
self.GridBuffList[i] = gridBuff
end
gridBuff:Refresh(eventId, echelonId)
gridBuff.GameObject:SetActiveEx(true)
end
local showFightEventIdsCount = #showFightEventIds
for i = showFightEventIdsCount + 1, #self.GridBuffList do
self.GridBuffList[i].GameObject:SetActiveEx(false)
end
self.PanelCore.gameObject:SetActiveEx(true)
end
function XUiGridEchelon:UpdateTitle()
if self.EchelonType == XDataCenter.BfrtManager.EchelonType.Fight then
self.PanelTitleBgFight.gameObject:SetActive(true)
self.TxtTitle.text = CS.XTextManager.GetText("BfrtFightEchelonTitle", self.EchelonIndex)
elseif self.EchelonType == XDataCenter.BfrtManager.EchelonType.Logistics then
self.PanelTitleBgLogistic.gameObject:SetActive(true)
self.TxtDoNotNeedFight.gameObject:SetActive(true)
self.TxtTitleA.text = CS.XTextManager.GetText("BfrtLogisticEchelonTitle", self.EchelonIndex)
end
end
function XUiGridEchelon:UpdateTxtExtraCondition()
local hasCondition = self.ConditionId > 0
self.TxtExtraCondition.gameObject:SetActive(hasCondition)
if hasCondition then
local template = XConditionManager.GetConditionTemplate(self.ConditionId)
if template then
self.TxtExtraCondition.text = template.Desc
end
end
end
function XUiGridEchelon:UpdateTxtLeaderSkill()
if self.EchelonType == XDataCenter.BfrtManager.EchelonType.Fight then
local team = self.TeamList[self.EchelonIndex]
if team then
local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(self.EchelonId, self.GroupId, self.EchelonIndex)
local captainId = team[captainPos]
if captainId and captainId > 0 then
local captianSkillInfo = XDataCenter.CharacterManager.GetCaptainSkillInfo(captainId)
self.TxtLeaderSkill.text = captianSkillInfo.Level > 0 and captianSkillInfo.Intro or string.format("%s%s", captianSkillInfo.Intro, CS.XTextManager.GetText("CaptainSkillLock"))
self.TxtLeaderSkill.gameObject:SetActive(true)
else
self.TxtLeaderSkill.gameObject:SetActive(false)
end
else
self.TxtLeaderSkill.gameObject:SetActive(false)
end
self.PanelLeaderSkill.gameObject:SetActive(true)
else
local logisticSkillDes = XDataCenter.BfrtManager.GetLogisticSkillDes(self.EchelonId)
self.TxtLogisticSkill.text = logisticSkillDes
self.PanelLogisticSkill.gameObject:SetActive(true)
end
end
function XUiGridEchelon:UpdatePanelEchelonMembers()
local stageIds = XDataCenter.BfrtManager.GetStageIdList(self.GroupId)
local data = {
BfrtGroupId = self.GroupId,
MemberIndex = nil,
RequireAbility = nil,
StageId = stageIds[self.EchelonIndex],
EchelonRequireCharacterNum = self.EchelonRequireCharacterNum,
EchelonIndex = self.EchelonIndex,
EchelonId = self.EchelonId,
EchelonType = self.EchelonType,
TeamList = self.TeamList,
CharacterIdListWrap = self.CharacterIdListWrap,
TeamHasLeader = self.EchelonType == XDataCenter.BfrtManager.EchelonType.Fight,
TeamHasFirstFight = self.EchelonType == XDataCenter.BfrtManager.EchelonType.Fight,
}
for i = 1, MAX_ECHELON_MEMBER_COUNT do
data.MemberIndex = XDataCenter.BfrtManager.TeamPosConvert(i)
data.RequireAbility = XDataCenter.BfrtManager.GetEchelonRequireAbility(self.EchelonId)
if not self.GirdEchelonMemberList[i] then
local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonMember)
local grid = XUiGridEchelonMember.New(self, ui, data)
grid.Transform:SetParent(self.PanelEchelonMembers, false)
grid.GameObject:SetActiveEx(true)
grid.GameObject.name = "GridEchelonMember" .. i
self.GirdEchelonMemberList[i] = grid
else
self.GirdEchelonMemberList[i]:UpdateMemberInfo(data)
end
end
end
function XUiGridEchelon:UpdateEchelonConditionState()
local requireAbility = XDataCenter.BfrtManager.GetEchelonRequireAbility(self.EchelonId)
self.TxtRequireAbility.text = requireAbility
local characterCount = 0
local allOverAbility = true
local team = self.TeamList[self.EchelonIndex]
for _, characterId in pairs(team) do
if characterId > 0 then
characterCount = characterCount + 1
local char = XDataCenter.CharacterManager.GetCharacter(characterId)
local nowAbility = char and char.Ability or 0
if nowAbility < requireAbility then
allOverAbility = false
break
end
end
end
local retRequireNum = characterCount >= self.EchelonRequireCharacterNum
local retCondition = self.ConditionId <= 0 or XConditionManager.CheckCondition(self.ConditionId, team)
self.TxtExtraCondition.color = CONDITION_COLOR[retCondition]
local pass = allOverAbility and retCondition and retRequireNum
-- self.ImgNotPassCondition.gameObject:SetActive(not pass)
self.ImgNotPassCondition.gameObject:SetActiveEx(false)
self.ConditionPassed = pass
end
function XUiGridEchelon:UpdateTeamInfo(team)
self.TeamList[self.EchelonIndex] = team
self.RootUi:UpdateEchelonList()
end
function XUiGridEchelon:CheckIsInTeamList(characterId)
return self.RootUi:CheckIsInTeamList(characterId)
end
function XUiGridEchelon:CharacterSwapEchelon(oldCharacterId, newCharacterId)
return self.RootUi:CharacterSwapEchelon(oldCharacterId, newCharacterId)
end
return XUiGridEchelon