PGRData/Script/matrix/xui/xuibaseequip/XUiPanelBaseEquipInfo.lua

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local XUiPanelBaseEquipInfo = XClass(nil, "XUiPanelBaseEquipInfo")
function XUiPanelBaseEquipInfo:Ctor(ui, rootUI)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUI
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelBaseEquipInfo:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelBaseEquipInfo:AutoInitUi()
self.BtnOk = self.Transform:Find("BtnOk"):GetComponent("Button")
self.BtnGet = self.Transform:Find("BtnGet"):GetComponent("Button")
self.ImgQuality = self.Transform:Find("ImgQuality"):GetComponent("Image")
self.RImgIcon = self.Transform:Find("RImgIcon"):GetComponent("RawImage")
self.TxtName = self.Transform:Find("TxtName"):GetComponent("Text")
self.PanelShowAttr1 = self.Transform:Find("PanelShowAttr1")
self.TxtAttrTitle1 = self.Transform:Find("PanelShowAttr1/TxtAttrTitle1"):GetComponent("Text")
self.TxtAttr1 = self.Transform:Find("PanelShowAttr1/TxtAttr1"):GetComponent("Text")
self.PanelShowAttr2 = self.Transform:Find("PanelShowAttr2")
self.TxtAttrTitle2 = self.Transform:Find("PanelShowAttr2/TxtAttrTitle2"):GetComponent("Text")
self.TxtAttr2 = self.Transform:Find("PanelShowAttr2/TxtAttr2"):GetComponent("Text")
self.TxtStar = self.Transform:Find("TxtStar"):GetComponent("Text")
self.TxtLevelLimit = self.Transform:Find("TxtLevelLimit"):GetComponent("Text")
self.TxtPartB = self.Transform:Find("TxtPart"):GetComponent("Text")
self.TxtDescB = self.Transform:Find("TxtDesc"):GetComponent("Text")
self.TxtType = self.Transform:Find("TxtType"):GetComponent("Text")
end
function XUiPanelBaseEquipInfo:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelBaseEquipInfo:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelBaseEquipInfo:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelBaseEquipInfo:AutoAddListener()
self:RegisterClickEvent(self.BtnOk, self.OnBtnOkClick)
self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
end
-- auto
function XUiPanelBaseEquipInfo:ShowPanel(equip)
self.CurEquip = equip
local template = XDataCenter.BaseEquipManager.GetBaseEquipTemplate(equip.TemplateId)
local showInfo = XDataCenter.BaseEquipManager.GetEvaluatedAttribShowInfo(equip.Id)
if showInfo then
local attriDescList = showInfo.AttriDescList
if attriDescList then
local index = 1
for _, descInfo in pairs(attriDescList) do
if not self["TxtAttrTitle" .. index] then
break
end
self["TxtAttrTitle" .. index].text = descInfo.Name
self["TxtAttr" .. index].text = descInfo.Value
index = index + 1
end
end
end
if self.RImgIcon and template.Icon then
self.RImgIcon:SetRawImage(template.Icon)
end
if self.ImgQuality and template.Quality then
self.RootUi:SetUiSprite(self.ImgQuality, XArrangeConfigs.GeQualityBgPath(template.Quality))
end
if self.TxtStar and template.Star then
self.TxtStar.text = template.Star
end
if self.TxtName and template.Name then
self.TxtName.text = template.Name
end
if self.TxtLevelLimit and template.Level then
self.TxtLevelLimit.text = template.Level
end
if self.TxtDescB and template.Description then
self.TxtDescB.text = template.Description
end
if self.TxtPartB and self.TxtType then
self.TxtPartB.text = template.Part
local curType = math.ceil(template.Part /2)
self.TxtType.text = CS.XTextManager.GetText("BaseEquipType" .. curType)
end
self.GameObject:SetActive(true)
end
function XUiPanelBaseEquipInfo:HidePanel()
self.GameObject:SetActive(false)
end
function XUiPanelBaseEquipInfo:OnBtnOkClick()
self:HidePanel()
end
function XUiPanelBaseEquipInfo:OnBtnGetClick()
XLuaUiManager.Open("UiSkip", self.CurEquip.TemplateId)
end
return XUiPanelBaseEquipInfo