271 lines
No EOL
8.7 KiB
Lua
271 lines
No EOL
8.7 KiB
Lua
--
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-- Author: wujie
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-- Note: 重复打开单选礼包界面中的子项,与XUiGridSelectGift区分,显示选择数量、长按将数量设置为0
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XUiGridSelectReplicatedGift = XClass(XUiBagItem, "XUiGridSelectReplicatedGift")
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--说明,以下修改为了适用于外部控制统一控制最大选择数量的情况
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-- 初始化
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function XUiGridSelectReplicatedGift:Ctor()
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self:ExtraInit()
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end
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function XUiGridSelectReplicatedGift:ExtraInit()
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self.TxtOwned = XUiHelper.TryGetComponent(self.Transform, "TxtOwned", "Text")
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-- 选择Transform
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self.ImgSelect = XUiHelper.TryGetComponent(self.Transform, "ImgSelect", nil)
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if self.BtnMinusSelect then
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self.XUiBtnMinusSelect = self.BtnMinusSelect.transform:GetComponent("XUiButton")
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end
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end
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function XUiGridSelectReplicatedGift:AddSelectCount()
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self:UpdateSelectCount(self.SelectCount + 1)
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end
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-- 选择操作接口,剔除由自身控制最大数量的判断,仅靠外部统一判断当前数量是否达到最大值
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function XUiGridSelectReplicatedGift:UpdateSelectCount(count)
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local newCount = math.max(count, self.DefaultMinSelectCount)
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-- 此处来在外部进行最大数量的控制判断
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if self.SelectCountChangeCondition and not self.SelectCountChangeCondition(newCount) then
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return
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end
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if newCount == self.SelectCount then
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return
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end
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self:SetSelectCount(newCount)
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end
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-- 变更SetSelectState与OnSelectCountChanged调用顺序,便于外部控制一些状态
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function XUiGridSelectReplicatedGift:SetSelectCount(newCount)
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local oldCount = self.SelectCount
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self.SelectCount = math.max(newCount, self.DefaultMinSelectCount)
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if self.BtnUse then
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self.BtnUse.interactable = newCount > 0
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end
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self:SetSelectState(newCount > self.DefaultMinSelectCount, true)
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if self.OnSelectCountChanged then
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self.OnSelectCountChanged(newCount - oldCount)
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end
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end
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-- 移除数量达到自身最大时禁止BtnAddSelect交互相关代码,由外部调用SetIsMaxCount控制是否达到最大值
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function XUiGridSelectReplicatedGift:RefreshSelectState()
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if self.BtnMinusSelect then
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self.BtnMinusSelect.interactable = self.SelectState
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if self.SelectCount <= self.DefaultMinSelectCount then
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if (not self.IsShowBtnMinusWhenMinSelectCount) then
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self.BtnMinusSelect.gameObject:SetActive(false)
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-- 处理bug,长按减少按钮按钮隐藏时,按钮为按下状态,需要更改为普通状态
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if self.XUiBtnMinusSelect then
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self.XUiBtnMinusSelect:SetButtonState(XUiButtonState.Normal)
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end
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end
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else
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self.BtnMinusSelect.gameObject:SetActive(true)
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end
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end
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if self.TxtSelect then
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self.TxtSelect.text = self.SelectCount
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if self.SelectCount == 0 then
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self.TxtSelect.text = ""
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end
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end
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if self.TxtSelectHide then
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self.TxtSelectHide.gameObject:SetActive(self.SelectState)
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if self.SelectState then
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self.TxtSelectHide.text = self.SelectCount
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end
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end
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if self.ImgSelect then
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self.ImgSelect.gameObject:SetActive(self.SelectState)
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end
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if self.ImgSelectBg then
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self.ImgSelectBg.gameObject:SetActive(self.SelectState)
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end
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if self.TxtNeedCount and self.NeedCount then
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if self.Data.Count >= self.NeedCount then
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self.TxtNeedCount.text = self.Data.Count .. "/" .. self.NeedCount
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if self.TxtHaveCount then
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self.TxtHaveCount.gameObject:SetActive(false)
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end
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else
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self.TxtNeedCount.text = "/" .. self.NeedCount
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if self.TxtHaveCount then
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self.TxtHaveCount.text = self.Data.Count
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self.TxtHaveCount.gameObject:SetActive(true)
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end
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end
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end
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end
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-- 主要是修改物品名字,当物品名字为角色时显示为全名
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function XUiGridSelectReplicatedGift:RefreshSelf(NeedDefulatQulity, isSmallIcon, notCommonBg)
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if self.BtnUse then
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local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
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self.BtnUse.gameObject:SetActive(isUseable)
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self.BtnUse.interactable = self.SelectCount > 0
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end
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if self.ImgCanUse then
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local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
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self.ImgCanUse.gameObject:SetActive(isUseable)
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end
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if self.BtnOk then
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local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
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self.BtnOk.gameObject:SetActive(not isUseable)
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end
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self:RefreshSelfCount()
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local template = self.Template
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if self.TxtName then
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--对人物显示全名
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if self.Template.RewardType == XRewardManager.XRewardType.Character then
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self.TxtName.text = XCharacterConfigs.GetCharacterFullNameStr(self.TemplateId)
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else
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self.TxtName.text = template.Name
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end
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end
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if self.TxtDescription then
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self.TxtDescription.text = template.Description
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end
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if self.TxtWorldDesc then
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self.TxtWorldDesc.text = template.WorldDesc
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end
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if self.TxtUseLevel then
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self.TxtUseLevel.text = CS.XTextManager.GetText("CharacterUpgradeSkillConsumeTitle") .. "Lv." .. template.UseLevel
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end
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if self.TxtCount and self.Data.Count ~= nil then
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self.TxtCount.text = self.Data.Count
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end
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if self.RImgIcon and isSmallIcon then
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self.RImgIcon:SetRawImage(template.Icon)
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elseif self.RImgIcon and not isSmallIcon then
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self.RImgIcon:SetRawImage(template.BigIcon)
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end
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local quality = template.Quality
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if template.RewardType == XRewardManager.XRewardType.Character then
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quality = quality < 3 and 5 or 6
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end
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-- 宠物品质背景特殊处理
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if template.RewardType == XRewardManager.XRewardType.Partner then
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quality = quality < 3 and 5 or 6
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end
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if self.ImgIconBg then
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if self.BtnGet or notCommonBg then
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XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconBg, quality)
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else
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self.RootUi:SetUiSprite(self.ImgIconBg, XArrangeConfigs.GeQualityBgPath(quality))
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end
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end
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if self.ImgIconQuality then
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XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconQuality, quality)
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end
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if NeedDefulatQulity and self.ImgIconBg then
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XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconBg, quality)
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end
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if self.ImgState then
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local sprite = nil
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local text = ""
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if XDataCenter.ItemManager.IsCanConvert(self.TemplateId) then
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sprite = XUiHelper.TagBgPath.Blue
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text = CS.XTextManager.GetText("ItemCanConvert")
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elseif XDataCenter.ItemManager.IsTimeLimit(self.TemplateId) then
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local leftTime = self.RecycleBatch and self.RecycleBatch.RecycleTime - XTime.GetServerNowTimestamp()
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or XDataCenter.ItemManager.GetRecycleLeftTime(self.Data.Id)
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text, sprite = XUiHelper.GetBagTimeLimitTimeStrAndBg(leftTime)
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end
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if sprite then
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self.RootUi:SetUiSprite(self.ImgState, sprite)
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self.ImgState.gameObject:SetActive(true)
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else
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self.ImgState.gameObject:SetActive(false)
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end
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if text then
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self.TxtState.text = text
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self.TxtState.gameObject:SetActive(true)
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else
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self.TxtState.gameObject:SetActive(false)
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end
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end
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if self.RefreshCallback then
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self.RefreshCallback()
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end
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end
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-- 策划新需求,长按一会儿将数量设置为0
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function XUiGridSelectReplicatedGift:BtnMinusSelectLongClickCallback(time)
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if self.SelectCount == 0 then
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return
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end
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local count = self.SelectCount
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local longClickClearSelelctionTime = CS.XGame.ClientConfig:GetInt("SelectReplicatedGiftMinusBtnLongClickTime")
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if time > longClickClearSelelctionTime then
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count = 0
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else
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count = count - 1
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if count <= 0 then
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count = 0
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end
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end
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self:UpdateSelectCount(count)
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end
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function XUiGridSelectReplicatedGift:SetSelectLongClickCallBack(callback)
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self.SelectLongClickCallBack = callback
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end
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function XUiGridSelectReplicatedGift:BtnAddSelectLongClickCallback(time)
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local count = 0
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if self.SelectLongClickCallBack then
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count = self.SelectLongClickCallBack(time)
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end
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if not XTool.IsNumberValid(count) then
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return
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end
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self:UpdateSelectCount(count)
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end
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-- 由外部统一判断是否达到总数量上限
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function XUiGridSelectReplicatedGift:SetIsMaxCount(status)
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if self.BtnAddSelect then
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self.BtnAddSelect.interactable = not status
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end
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end
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function XUiGridSelectReplicatedGift:SetOwnedStatus(status)
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if self.TxtOwned then
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self.TxtOwned.gameObject:SetActiveEx(status)
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end
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end |