PGRData/Script/matrix/xui/xuibag/XUiBagItem.lua

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local mathMin = math.min
local mathMax = math.max
local mathFloor = math.floor
XUiBagItem = XClass(nil, "XUiBagItem")
-- 初始化
function XUiBagItem:Ctor(rootUi, ui, openCloseCb, clickCb)
self.RootUi = rootUi
self.CallBack = openCloseCb
self.ClickCallback = clickCb
self.IsShowBtnMinusWhenMinSelectCount = false
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitUi()
self:AddListener()
if self.WgtBtn then
self.WidgetBtnLongClick = XUiButtonLongClick.New(self.WgtBtn, 100, self, nil, self.BtnLongClickCallback, nil, true)
end
if self.WgtBtnMinusSelect then
self.WidgetBtnMinusLongClick = XUiButtonLongClick.New(self.WgtBtnMinusSelect, 100, self, nil, self.BtnMinusSelectLongClickCallback, nil, true)
end
if self.WgtBtnAddSelect then
self.WidgetBtnMinusLongClick = XUiButtonLongClick.New(self.WgtBtnAddSelect, 100, self, nil, self.BtnAddSelectLongClickCallback, nil, true)
end
self.DefaultMinSelectCount = 0
self.SelectCount = 0
end
function XUiBagItem:InitUi()
-- 基础信息 -----------------------------------------------------------------------------
-- 图标
self.RImgIcon = XUiHelper.TryGetComponent(self.Transform, "RImgIcon", "RawImage")
-- 图标背景图
self.ImgIconBg = XUiHelper.TryGetComponent(self.Transform, "ImgIconBg", "Image")
-- 图标品质底图
self.ImgIconQuality = XUiHelper.TryGetComponent(self.Transform, "ImgIconQuality", "Image")
-- 物品数量
self.TxtCount = XUiHelper.TryGetComponent(self.Transform, "TxtCount", "Text")
-- 物品名字
self.TxtName = XUiHelper.TryGetComponent(self.Transform, "TxtName", "Text")
-- 物品描述
self.TxtDescription = XUiHelper.TryGetComponent(self.Transform, "TxtDescription", "Text")
-- 物品经验是否加倍
self.TxtEx = XUiHelper.TryGetComponent(self.Transform, "TxtEx", "Text")
-- 世界观描述
self.TxtWorldDesc = XUiHelper.TryGetComponent(self.Transform, "TxtWorldDesc", "Text")
-- 自定义回调 -----------------------------------------------------------------------------
-- 自定义回调Button
self.Btn = XUiHelper.TryGetComponent(self.Transform, "Btn", "Button")
-- 自定义回调Button2
self.Btn2 = XUiHelper.TryGetComponent(self.Transform, "Btn2", "Button")
-- 自定义Widget
self.WgtBtn = XUiHelper.TryGetComponent(self.Transform, "Btn", "XUiPointer")
-- 选择相关 -----------------------------------------------------------------------------
-- 选中Image
self.ImgSelect = XUiHelper.TryGetComponent(self.Transform, "ImgSelect", "Image")
-- 选中Image背景
self.ImgSelectBg = XUiHelper.TryGetComponent(self.Transform, "ImgSelectBg", "Image")
-- 选择数量
self.TxtSelect = XUiHelper.TryGetComponent(self.Transform, "TxtSelect", "Text")
-- 选择数量 为0自动隐藏
self.TxtSelectHide = XUiHelper.TryGetComponent(self.Transform, "TxtSelectHide", "Text")
-- 需要数量 例如升级部件 16/100其中100为需要数量
self.TxtNeedCount = XUiHelper.TryGetComponent(self.Transform, "TxtNeedCount", "Text")
-- 现有数量 例如升级部件 16/100其中16为需现有数量
self.TxtHaveCount = XUiHelper.TryGetComponent(self.Transform, "TxtHaveCount", "Text")
-- 减少选择按钮
self.BtnMinusSelect = XUiHelper.TryGetComponent(self.Transform, "BtnMinusSelect", "Button")
-- 减少选择长按组件
self.WgtBtnMinusSelect = XUiHelper.TryGetComponent(self.Transform, "BtnMinusSelect", "XUiPointer")
-- 增加选择按钮
self.BtnAddSelect = XUiHelper.TryGetComponent(self.Transform, "BtnAddSelect", "Button")
-- 增加选择长按组件
self.WgtBtnAddSelect = XUiHelper.TryGetComponent(self.Transform, "BtnAddSelect", "XUiPointer")
-- 全选按钮
self.BtnMax = XUiHelper.TryGetComponent(self.Transform, "BtnMax", "Button")
-- 操作按钮 -----------------------------------------------------------------------------
-- 确定按钮 隐藏Item
self.BtnOk = XUiHelper.TryGetComponent(self.Transform, "BtnOk", "Button")
-- 使用按钮
self.BtnUse = XUiHelper.TryGetComponent(self.Transform, "BtnUse", "Button")
-- 出售按钮
self.BtnSell = XUiHelper.TryGetComponent(self.Transform, "BtnSell", "Button")
-- 关闭按钮
self.BtnClose = XUiHelper.TryGetComponent(self.Transform, "BtnClose", "Button")
-- 获取按钮
self.BtnGet = XUiHelper.TryGetComponent(self.Transform, "BtnGet", "Button")
-- 阻挡按钮 防穿透
self.BtnBlock = XUiHelper.TryGetComponent(self.Transform, "BtnBlock", "Button")
-- Tips 显示
self.BtnItemTip = XUiHelper.TryGetComponent(self.Transform, "BtnItemTip", "Button")
-- 状态相关 -----------------------------------------------------------------------------
-- 状态图片
self.ImgState = XUiHelper.TryGetComponent(self.Transform, "ImgState", "Image")
self.TxtState = XUiHelper.TryGetComponent(self.Transform, "ImgState/TxtState", "Text")
-- 可使用
self.ImgCanUse = XUiHelper.TryGetComponent(self.Transform, "ImgCanUse", "Image")
-- 物品使用等级
self.TxtUseLevel = XUiHelper.TryGetComponent(self.Transform, "TxtUseLevel", "Text")
-- 当前格子数量根据Refresh时传入的GridIndex算
self.TxtGridCount = XUiHelper.TryGetComponent(self.Transform, "TxtGridCount", "Text")
end
function XUiBagItem:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiBagItem:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelBagItemCommon:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function()
func(self)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiBagItem:AddListener()
self.AutoCreateListeners = {}
if self.Btn then
XUiHelper.RegisterClickEvent(self, self.Btn, self.OnBtnClick)
end
if self.Btn2 then
XUiHelper.RegisterClickEvent(self, self.Btn2, self.OnBtn2Click)
end
if self.BtnOk then
XUiHelper.RegisterClickEvent(self, self.BtnOk, self.Hide)
end
if self.BtnSell then
XUiHelper.RegisterClickEvent(self, self.BtnSell, self.OnBtnSellClick)
end
if self.BtnClose then
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Hide)
end
if self.BtnGet then
XUiHelper.RegisterClickEvent(self, self.BtnGet, self.OnBtnGetClick)
end
if self.BtnBlock then
XUiHelper.RegisterClickEvent(self, self.BtnBlock, self.Hide)
end
if self.BtnMinusSelect then
XUiHelper.RegisterClickEvent(self, self.BtnMinusSelect, self.MinusSelectCount)
end
if self.BtnAddSelect then
XUiHelper.RegisterClickEvent(self, self.BtnAddSelect, self.AddSelectCount)
end
if self.BtnMax then
XUiHelper.RegisterClickEvent(self, self.BtnMax, self.SelectAll)
end
if self.BtnUse then
XUiHelper.RegisterClickEvent(self, self.BtnUse, self.OnBtnUseClick)
end
if self.BtnItemTip then
XUiHelper.RegisterClickEvent(self, self.BtnItemTip, self.OnBtnItemTipClick)
end
end
-- 操作回调
function XUiBagItem:OnBtnItemTipClick()
if self.BtnItemTip then
XLuaUiManager.Open("UiTip", { TemplateId = self.TemplateId, Count = self.Data.Count })
end
end
function XUiBagItem:OnBtnClick()
if self.ClickCallback then
self.ClickCallback({ Data = self.Data, GridIndex = self.GridIndex, RecycleBatch = self.RecycleBatch }, self)
end
--CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiBag_Chip_Click)
end
function XUiBagItem:OnBtnUseClick()
if self.SelectCount <= 0 then
return
end
local closeCallback = function()
self:RefreshSelf()
end
local callback = function(rewardGoodsList)
if self.UseRefreshCallback then
self.UseRefreshCallback()
end
XUiManager.OpenUiObtain(rewardGoodsList, nil, closeCallback, nil)
end
XDataCenter.ItemManager.Use(self.Data.Id, self.RecycleBatch and self.RecycleBatch.RecycleTime, self.SelectCount, callback)
if self.CallBack then
self.CallBack(false)
end
self.GameObject:SetActive(false)
end
function XUiBagItem:OnBtn2Click()
if self.ClickCallback2 then
self.ClickCallback2()
end
end
function XUiBagItem:Hide()
if self.CallBack then
self.CallBack(false)
end
self.GameObject:SetActive(false)
end
function XUiBagItem:OnBtnSellClick()
print("XUiBagItem:OnBtnSellClick")
end
function XUiBagItem:OnBtnGetClick()
XLuaUiManager.Open("UiSkip", self.Template.Id)
end
function XUiBagItem:BtnLongClickCallback(time)
local maxCount = self:GetGridCount()
if maxCount and self.SelectCount >= maxCount then
return
end
local delta = mathMax(0, mathFloor(time / 300))
local count = self.SelectCount + delta
if maxCount and count >= maxCount then
count = maxCount
end
self:UpdateSelectCount(count)
end
function XUiBagItem:BtnMinusSelectLongClickCallback(time)
if self.SelectCount == 0 then
return
end
local delta = mathMax(0, mathFloor(time / 150))
local count = self.SelectCount - delta
if count <= 0 then
count = 0
end
self:UpdateSelectCount(count)
end
function XUiBagItem:BtnAddSelectLongClickCallback(time)
local maxCount = self:GetGridCount()
if maxCount and self.SelectCount >= maxCount then
return
end local delta = mathMax(0, mathFloor(time / 150))
local count = self.SelectCount + delta
if maxCount and count >= maxCount then
count = maxCount
end
self:UpdateSelectCount(count)
end
-- 选择操作接口
function XUiBagItem:UpdateSelectCount(count)
local newCount = mathMax(count, self.DefaultMinSelectCount)
newCount = mathMin(newCount, self.Data.GridCount or self.Data.Count)
if self.SelectCountChangeCondition and not self.SelectCountChangeCondition(newCount) then
return
end
if newCount == self.SelectCount then
return
end
self:SetSelectCount(newCount)
end
function XUiBagItem:SetSelectCount(newCount)
local oldCount = self.SelectCount
self.SelectCount = mathMax(newCount, self.DefaultMinSelectCount)
if self.BtnUse then
self.BtnUse.interactable = newCount > 0
end
if self.OnSelectCountChanged then
self.OnSelectCountChanged(newCount - oldCount)
end
self:SetSelectState(newCount > self.DefaultMinSelectCount, true)
end
function XUiBagItem:MinusSelectCount()
if self.SelectCount <= 0 then
return
end
self:UpdateSelectCount(self.SelectCount - 1)
end
function XUiBagItem:AddSelectCount()
local maxCount = self:GetGridCount()
if maxCount and self.SelectCount >= maxCount then
return
end
if self.SelectCount < self.Data.Count then
self:UpdateSelectCount(self.SelectCount + 1)
end
end
function XUiBagItem:SelectAll()
self:UpdateSelectCount(self.Template.MaxCount)
end
function XUiBagItem:ClearSelectState()
self:UpdateSelectCount(0)
end
function XUiBagItem:GetSelectCount()
return self.SelectCount
end
function XUiBagItem:SetSelectState(isSelected, forceRefresh)
if isSelected ~= self.SelectState then
self.SelectState = isSelected
if self.OnSelectStateChanged then
self.OnSelectStateChanged(self.SelectState)
end
self:RefreshSelectState()
else
if forceRefresh then
self:RefreshSelectState()
end
end
end
function XUiBagItem:IsSelected()
return self.SelectState
end
-- 其他接口
function XUiBagItem:GetGridCount()
if self.RecycleBatch then
return self.RecycleBatch.RecycleCount
end
local gridCount = self.Template.GridCount
if gridCount <= 0 then
return self.Data.Count
else
if self.TxtGridCount and self.GridIndex then
local minCount = mathMin(self.Data.Count - (self.GridIndex - 1) * gridCount, gridCount)
return minCount
end
end
end
function XUiBagItem:SetNeedCount(needCount)
if needCount then
self.NeedCount = needCount
self.TxtNeedCount.text = needCount
end
end
function XUiBagItem:IsEnable()
return self and self.GameObject and self.GameObject.activeSelf
end
function XUiBagItem:Refresh(data, NeedDefulatQulity, isSmallIcon, notCommonBg)
local showSmallIcon = false
if isSmallIcon then
showSmallIcon = isSmallIcon
end
if self.CallBack then
self.CallBack(data)
end
self.GameObject:SetActive(data ~= nil)
if data == nil then
return
end
self.SelectCount = self.DefaultMinSelectCount
self.SelectState = false
if data.Data and data.GridIndex then
self.Data = data.Data
self.GridIndex = data.GridIndex
self.RecycleBatch = data.RecycleBatch
else
self.Data = data
end
self.TemplateId = self.Data.TemplateId and self.Data.TemplateId or self.Data.Id
if not self.TemplateId then
XLog.Error("XUiBagItem:Refresh 函数错误: 参数data的TemplateId字段和Id字段不能全部为空.. 参数:" .. tostring(data))
return
end
self.Template = self.Data.Template or XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.TemplateId)
self:RefreshSelf(NeedDefulatQulity, showSmallIcon, notCommonBg)
self:RefreshSelectState()
end
function XUiBagItem:RefreshSelectState()
local isNotMaxCount = self.SelectCount ~= self.Data.Count
if self.BtnMinusSelect then
self.BtnMinusSelect.interactable = self.SelectState
if self.SelectCount <= self.DefaultMinSelectCount then
if (not self.IsShowBtnMinusWhenMinSelectCount) then
self.BtnMinusSelect.gameObject:SetActive(false)
end
else
self.BtnMinusSelect.gameObject:SetActive(true)
end
end
if self.BtnAddSelect then
self.BtnAddSelect.interactable = isNotMaxCount
end
if self.TxtSelect then
self.TxtSelect.text = self.SelectCount
if self.SelectCount == 0 then
self.TxtSelect.text = ""
end
end
if self.TxtSelectHide then
self.TxtSelectHide.gameObject:SetActive(self.SelectState)
if self.SelectState then
self.TxtSelectHide.text = "x" .. self.SelectCount
end
end
if self.ImgSelect then
self.ImgSelect.gameObject:SetActive(self.SelectState)
end
if self.ImgSelectBg then
self.ImgSelectBg.gameObject:SetActive(self.SelectState)
end
if self.TxtNeedCount and self.NeedCount then
if self.Data.Count >= self.NeedCount then
self.TxtNeedCount.text = self.Data.Count .. "/" .. self.NeedCount
if self.TxtHaveCount then
self.TxtHaveCount.gameObject:SetActive(false)
end
else
self.TxtNeedCount.text = "/" .. self.NeedCount
if self.TxtHaveCount then
self.TxtHaveCount.text = self.Data.Count
self.TxtHaveCount.gameObject:SetActive(true)
end
end
end
end
function XUiBagItem:SetDefaultMinSelectCount(minSelectCount)
self.DefaultMinSelectCount = minSelectCount
self.SelectCount = self.DefaultMinSelectCount
end
function XUiBagItem:ShowBtnMinusWhenMinSelectCount(show)
self.IsShowBtnMinusWhenMinSelectCount = show
end
function XUiBagItem:RefreshSelf(NeedDefulatQulity, isSmallIcon, notCommonBg)
if self.BtnUse then
local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
self.BtnUse.gameObject:SetActive(isUseable)
self.BtnUse.interactable = self.SelectCount > 0
end
if self.ImgCanUse then
local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
self.ImgCanUse.gameObject:SetActive(isUseable)
end
if self.BtnOk then
local isUseable = XDataCenter.ItemManager.IsUseable(self.TemplateId)
self.BtnOk.gameObject:SetActive(not isUseable)
end
self:RefreshSelfCount()
local template = self.Template
if self.TxtName then
self.TxtName.text = template.Name
end
if self.TxtDescription then
self.TxtDescription.text = template.Description
end
if self.TxtWorldDesc then
self.TxtWorldDesc.text = template.WorldDesc
end
if self.TxtUseLevel then
self.TxtUseLevel.text = CS.XTextManager.GetText("CharacterUpgradeSkillConsumeTitle") .. "Lv." .. template.UseLevel
end
if self.TxtCount and self.Data.Count ~= nil then
self.TxtCount.text = self.Data.Count
end
if self.RImgIcon and isSmallIcon then
self.RImgIcon:SetRawImage(template.Icon)
elseif self.RImgIcon and not isSmallIcon then
self.RImgIcon:SetRawImage(template.BigIcon)
end
local quality = template.Quality
-- 角色品质背景特殊处理
if template.RewardType == XRewardManager.XRewardType.Character then
quality = quality < 3 and 5 or 6
end
-- 宠物品质背景特殊处理
if template.RewardType == XRewardManager.XRewardType.Partner then
quality = quality < 3 and 5 or 6
end
if self.ImgIconBg then
if self.BtnGet or notCommonBg then
XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconBg, quality)
else
self.RootUi:SetUiSprite(self.ImgIconBg, XArrangeConfigs.GeQualityBgPath(quality))
end
end
if self.ImgIconQuality then
XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconQuality, quality)
end
if NeedDefulatQulity and self.ImgIconBg then
XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconBg, quality)
end
if self.ImgState then
local sprite = nil
local text = ""
if XDataCenter.ItemManager.IsCanConvert(self.TemplateId) then
sprite = XUiHelper.TagBgPath.Blue
text = CS.XTextManager.GetText("ItemCanConvert")
elseif XDataCenter.ItemManager.IsTimeLimit(self.TemplateId) then
local leftTime = self.RecycleBatch and self.RecycleBatch.RecycleTime - XTime.GetServerNowTimestamp()
or XDataCenter.ItemManager.GetRecycleLeftTime(self.Data.Id)
local tmpTime = XUiHelper.GetBagTimeStrAndBg(leftTime)
sprite = XUiHelper.TagBgPath.Red
text = tmpTime
end
if sprite then
self.RootUi:SetUiSprite(self.ImgState, sprite)
self.ImgState.gameObject:SetActive(true)
else
self.ImgState.gameObject:SetActive(false)
end
if text then
self.TxtState.text = text
self.TxtState.gameObject:SetActive(true)
else
self.TxtState.gameObject:SetActive(false)
end
end
if self.RefreshCallback then
self.RefreshCallback()
end
end
function XUiBagItem:RefreshSelfCount(useSelectCout)
if self.TxtGridCount then
local gridCount = self:GetGridCount()
if useSelectCout and useSelectCout > 0 then
gridCount = gridCount - useSelectCout
end
if gridCount <= 0 then
if self.CallBack then
self.CallBack(false)
end
self.GameObject:SetActive(false)
else
self.TxtGridCount.text = gridCount
end
end
end
function XUiBagItem:SetEnable(active)
if self.Btn then
self.Btn.interactable = active
end
if self.Btn2 then
self.Btn2.interactable = active
end
if self.BtnAddSelect then
self.BtnAddSelect.interactable = active
end
if self.WgtBtnAddSelect then
self.WgtBtnAddSelect.enabled = active
end
if self.BtnMinusSelect then
self.BtnMinusSelect.interactable = active
end
if self.WgtBtnMinusSelect then
self.WgtBtnMinusSelect.enabled = active
end
if self.BtnGet then
self.BtnGet.interactable = active
end
if self.BtnClose then
self.BtnClose.interactable = active
end
if self.BtnOk then
self.BtnOk.interactable = active
end
if self.BtnUse then
self.BtnUse.interactable = active
end
if self.WgtBtn then
self.WgtBtn.enabled = active
end
end
-- 回调修改
-- 参数: 无
function XUiBagItem:SetClickCallback(callback)
self.ClickCallback = callback
end
-- 参数: 无
function XUiBagItem:SetClickCallback2(callback)
self.ClickCallback2 = callback
end
-- 参数: 无
function XUiBagItem:SetRefreshCallback(callback)
self.RefreshCallback = callback
end
-- 参数: 使用数量
function XUiBagItem:SetUseRefreshCallback(callback)
self.UseRefreshCallback = callback
end
-- 参数: 变化量
function XUiBagItem:SetSelectCountChangedCallback(callback)
self.OnSelectCountChanged = callback
end
-- 参数: 新的选择状态
function XUiBagItem:SetSelectStateChangedCallback(callback)
self.OnSelectStateChanged = callback
end
-- 参数: newCount
function XUiBagItem:SetChangeSelectCountCondition(condition)
self.SelectCountChangeCondition = condition
end