PGRData/Script/matrix/xui/xuiarena/XUiPanelPrepare.lua

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local XUiPanelPrepare = XClass(nil, "XUiPanelPrepare")
function XUiPanelPrepare:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
self.IsShow = false
self.GameObject:SetActiveEx(false)
self.RedPointApplyId = XRedPointManager.AddRedPointEvent(self.ImgRed, nil, self, { XRedPointConditions.Types.CONDITION_ARENA_APPLY })
end
function XUiPanelPrepare:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelPrepare:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelPrepare:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelPrepare:AutoAddListener()
self:RegisterClickEvent(self.BtnCreateTeam, self.OnBtnCreateTeamClick)
self:RegisterClickEvent(self.BtnLevelReward, self.OnBtnLevelRewardClick)
self:RegisterClickEvent(self.BtnShop, self.OnBtnShopClick)
self.BtnTranscript.CallBack = function()
self:OnBtnTranscriptClick()
end
end
function XUiPanelPrepare:OnBtnCreateTeamClick()
if not XDataCenter.ArenaManager.CheckInTeamState() then
XUiManager.TipText("ArenaActivityTeamStatusWrong")
return
end
XDataCenter.ArenaManager.RequestMyTeamInfo(function()
XLuaUiManager.Open("UiArenaTeam")
end)
XDataCenter.ArenaManager.RequestApplyData()
end
function XUiPanelPrepare:OnBtnLevelRewardClick()
XLuaUiManager.Open("UiArenaLevelDetail")
end
function XUiPanelPrepare:OnBtnShopClick()
XLuaUiManager.Open("UiShop", XShopManager.ShopType.Arena)
end
function XUiPanelPrepare:Show()
if self.IsShow then
return
end
self.IsShow = true
self.GameObject:SetActiveEx(true)
self:Refresh()
end
function XUiPanelPrepare:Hide()
if not self.IsShow then
return
end
self.IsShow = false
self.GameObject:SetActiveEx(false)
end
function XUiPanelPrepare:OnCheckApplyData(count)
self.ImgRed.gameObject:SetActiveEx(count > 0)
end
function XUiPanelPrepare:Refresh()
local arenaLevel = XDataCenter.ArenaManager.GetCurArenaLevel()
local arenaLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(arenaLevel)
if arenaLevelCfg then
self.RImgLevel:SetRawImage(arenaLevelCfg.Icon)
end
local challengeCfg = XDataCenter.ArenaManager.GetCurChallengeCfg()
if challengeCfg then
self.TxtLevel.text = CS.XTextManager.GetText("ArenaPlayerLevelRange", challengeCfg.MinLv, challengeCfg.MaxLv)
end
local isEnd = XDataCenter.ArenaManager.GetArenaActivityStatus() == XArenaActivityStatus.Over
self.PanelNorResult.gameObject:SetActiveEx(not isEnd)
self.PanelSelectResult.gameObject:SetActiveEx(isEnd)
self.PanelNorTeam.gameObject:SetActiveEx(isEnd)
self.PanelSelectTeam.gameObject:SetActiveEx(not isEnd)
self.TxtSelectResultTime.gameObject:SetActiveEx(isEnd)
self.TxtNorResultTime.gameObject:SetActiveEx(isEnd)
local resultTime = XDataCenter.ArenaManager.GetResultStartTime()
self.TxtNorResultTime.text = resultTime
self.TxtSelectResultTime.text = resultTime
local fightTime = XDataCenter.ArenaManager.GetFightStartTime()
self.TxtNorFightTime.text = fightTime
local teamTime = XDataCenter.ArenaManager.GetTeamStartTime()
self.TxtNorTeamTime.text = teamTime
self.TxtSelectTeamTime.text = teamTime
end
--成绩单按钮点击
function XUiPanelPrepare:OnBtnTranscriptClick()
XDataCenter.ArenaManager.ScoreQueryReq(function()
XLuaUiManager.Open("UiArenaRank")
end)
end
return XUiPanelPrepare