341 lines
No EOL
12 KiB
Lua
341 lines
No EOL
12 KiB
Lua
local XUiPanelActive = XClass(nil, "XUiPanelActive")
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local XUiArenaGrid = require("XUi/XUiArena/XUiArenaGrid")
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local XUiArenaContributeScore = require("XUi/XUiArena/XUiArenaContributeScore")
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function XUiPanelActive:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self:RegisterRedPointEvent()
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self.TeamMemberList = {}
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table.insert(self.TeamMemberList, self.GridMember1)
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table.insert(self.TeamMemberList, self.GridMember2)
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self.GridTitleCache = {}
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table.insert(self.GridTitleCache, self.GridTitle)
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self.GridPlayerCache = {}
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self.GridPlayer.gameObject:SetActive(false)
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self.IsShow = false
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self.GameObject:SetActive(false)
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end
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function XUiPanelActive:CheckRedPoint()
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if self.EventId then
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XRedPointManager.Check(self.EventId)
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end
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end
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function XUiPanelActive:RegisterRedPointEvent()
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self.EventId = XRedPointManager.AddRedPointEvent(self.ImgRedLegion, self.OnCheckTaskNews, self, { XRedPointConditions.Types.CONDITION_ARENA_MAIN_TASK })
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end
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--@region 注册点击事件
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function XUiPanelActive:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelActive:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelActive:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelActive:AutoAddListener()
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self:RegisterClickEvent(self.BtnDetail, self.OnBtnDetailClick)
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self:RegisterClickEvent(self.BtnTeamRank, self.OnBtnTeamRankClick)
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self:RegisterClickEvent(self.BtnSelectWarZone, self.OnBtnSelectWarZoneClick)
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self:RegisterClickEvent(self.BtnArenaTask, self.OnBtnArenaTaskClick)
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self:RegisterClickEvent(self.BtnArenaLevelDetail, self.OnBtnArenaLevelDetailClick)
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self:RegisterClickEvent(self.BtnShop, self.OnBtnShopClick)
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self:RegisterClickEvent(self.BtnDetailsA, self.OnBtnBtnDetailsClick)
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self:RegisterClickEvent(self.BtnDetailsB, self.OnBtnBtnDetailsClick)
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self:RegisterClickEvent(self.BtnTxtNumber, self.OnBtnTxtNumber)
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end
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function XUiPanelActive:OnBtnArenaLevelDetailClick()
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XLuaUiManager.Open("UiArenaLevelDetail")
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end
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function XUiPanelActive:OnBtnDetailClick()
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XUiManager.UiFubenDialogTip("", CS.XTextManager.GetText("ArenaActivityStrategyContent") or "")
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end
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function XUiPanelActive:OnBtnTeamRankClick()
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XDataCenter.ArenaManager.RequestTeamRankData(function()
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XLuaUiManager.Open("UiArenaTeamRank")
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end)
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end
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function XUiPanelActive:OnBtnSelectWarZoneClick()
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XLuaUiManager.Open("UiArenaWarZone")
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end
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function XUiPanelActive:OnBtnArenaTaskClick()
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XLuaUiManager.Open("UiArenaTask")
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end
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function XUiPanelActive:OnBtnShopClick()
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XLuaUiManager.Open("UiShop", XShopManager.ShopType.Arena)
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end
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function XUiPanelActive:OnBtnBtnDetailsClick()
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XLuaUiManager.Open("UiArenaContributeTips", true)
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end
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function XUiPanelActive:OnBtnTxtNumber()
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XLuaUiManager.Open("UiArenaContributeTips", true, 2)
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end
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--@endregion
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function XUiPanelActive:Show()
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if self.IsShow then
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XDataCenter.ArenaManager.RequestGroupMember()
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return
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end
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self.IsShow = true
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self.GameObject:SetActive(true)
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XEventManager.AddEventListener(XEventId.EVENT_ARENA_MAIN_INFO, self.RefreshMainInfo, self)
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XDataCenter.ArenaManager.RequestGroupMember()
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self:Refresh()
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end
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function XUiPanelActive:Hide()
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if not self.IsShow then
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return
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end
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self.IsShow = false
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self.GameObject:SetActive(false)
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XEventManager.RemoveEventListener(XEventId.EVENT_ARENA_MAIN_INFO, self.RefreshMainInfo, self)
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end
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function XUiPanelActive:Refresh()
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local challengeCfg = XDataCenter.ArenaManager.GetCurChallengeCfg()
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if challengeCfg then
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self.TxtLevelRange.text = CS.XTextManager.GetText("ArenaPlayerLevelRange", challengeCfg.MinLv, challengeCfg.MaxLv)
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self.TxtArenaRegion.text = challengeCfg.Name
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end
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local arenaLevel = XDataCenter.ArenaManager.GetCurArenaLevel()
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local arenaLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(arenaLevel)
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if arenaLevelCfg then
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self.RImgArenaLevel:SetRawImage(arenaLevelCfg.Icon)
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end
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XCountDown.BindTimer(self.TxtCountDownTime.gameObject, XArenaConfigs.ArenaTimerName, function(v)
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self.TxtCountDownTime.text = CS.XTextManager.GetText("ArenaActivityEndCountDown", XUiHelper.GetTime(v, XUiHelper.TimeFormatType.CHALLENGE))
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end)
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end
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function XUiPanelActive:UnBindTimer()
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XCountDown.UnBindTimer(self.TxtCountDownTime.gameObject, XArenaConfigs.ArenaTimerName)
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end
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function XUiPanelActive:RefreshMainInfo()
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if not self.GameObject:Exist() then
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return
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end
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self:RefreshSelfInfo()
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self:RefreshTeamInfo()
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self:RefreshArenaPlayerRank()
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end
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-- 自身
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function XUiPanelActive:RefreshSelfInfo()
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local wave = XDataCenter.ArenaManager.GetWaveRate()
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local selfInfo = XDataCenter.ArenaManager.GetPlayerArenaInfo()
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local rank, region = XDataCenter.ArenaManager.GetPlayerArenaRankAndRegion()
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local challengeCfg = XDataCenter.ArenaManager.GetCurChallengeCfg()
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local contributeScore = XDataCenter.ArenaManager.GetContributeScoreByCfg(rank, challengeCfg, selfInfo.Point)
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local sumContributeScore = XDataCenter.ArenaManager.GetContributeScore()
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self.TxtWave.text = CS.XTextManager.GetText("ArenaWaveRate", wave)
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self.TxtSelfNickname.text = selfInfo.Name
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self.TxtPoint.text = selfInfo.Point
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self.TxtRank.text = "No." .. rank
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self.TxtRankRange.text = XArenaConfigs.GetRankRegionText(region)
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XUiPLayerHead.InitPortrait(selfInfo.CurrHeadPortraitId, selfInfo.CurrHeadFrameId, self.Head)
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if sumContributeScore >= CS.XGame.Config:GetInt("ArenaProtectContributeScore") then
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self.PanelContribute.gameObject:SetActiveEx(false)
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self.PanelContributeActivation.gameObject:SetActiveEx(true)
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else
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local max = CS.XGame.Config:GetInt("ArenaMaxContributeScore")
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self.TxtSumNumber.text = sumContributeScore
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self.ImgJd.fillAmount = sumContributeScore / max
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self.TxtMaxNumber.text = "/" .. max
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self.TxtNumberDesc.text = CS.XTextManager.GetText("ContributeScoreNumberDesc", max)
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self.PanelContribute.gameObject:SetActiveEx(true)
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self.PanelContributeActivation.gameObject:SetActiveEx(false)
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end
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XUiArenaContributeScore.Refresh(self.TxtNumber, contributeScore, selfInfo.Point, "000000FF")
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end
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-- 队伍
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function XUiPanelActive:RefreshTeamInfo()
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self.TxtTeamPoint.text = XDataCenter.ArenaManager.GetArenaTeamTotalPoint()
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local teamMemberList = XDataCenter.ArenaManager.GetPlayerArenaTeamMemberInfo()
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for i, grid in ipairs(self.TeamMemberList) do
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local head = XUiHelper.TryGetComponent(grid.transform, "Head")
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local nickname = XUiHelper.TryGetComponent(grid.transform, "TxtNickname", "Text")
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local btnHead = XUiHelper.TryGetComponent(grid.transform, "BtnHead", "Button")
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CsXUiHelper.RegisterClickEvent(btnHead, function()
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local memberInfo = teamMemberList[i]
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if memberInfo then
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XDataCenter.PersonalInfoManager.ReqShowInfoPanel(memberInfo.Id)
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end
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end, true)
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local member = teamMemberList[i]
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if member then
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nickname.text = XDataCenter.SocialManager.GetPlayerRemark(member.Id, member.Name)
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XUiPLayerHead.InitPortrait(member.CurrHeadPortraitId, member.CurrHeadFrameId, head)
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else
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nickname.text = ""
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XUiPLayerHead.Hide(head)
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end
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end
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end
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function XUiPanelActive:RefreshArenaPlayerRank()
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local challengeCfg = XDataCenter.ArenaManager.GetCurChallengeCfg()
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local rankData = XDataCenter.ArenaManager.GetPlayerArenaRankList()
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for _, v in ipairs(self.GridTitleCache) do
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v.gameObject:SetActiveEx(false)
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end
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for _, v in ipairs(self.GridPlayerCache) do
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v.GameObject:SetActiveEx(false)
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end
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if not challengeCfg then
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return
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end
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self.SiblingIndex = 1
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local titleIndex = 1
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local playerIndex = 1
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-- 晋级区
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if challengeCfg.DanUpRank > 0 then
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self:AddTitle(titleIndex, challengeCfg.UpRewardId)
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for i, info in ipairs(rankData.UpList) do
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self:AddPlayer(playerIndex, info, i)
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playerIndex = playerIndex + 1
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end
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end
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-- 保级区
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titleIndex = titleIndex + 1
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self:AddTitle(titleIndex, challengeCfg.KeepRewardId)
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for i, info in ipairs(rankData.KeepList) do
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self:AddPlayer(playerIndex, info, i)
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playerIndex = playerIndex + 1
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end
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-- 降级区
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if challengeCfg.DanDownRank > 0 then
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titleIndex = titleIndex + 1
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self:AddTitle(titleIndex, challengeCfg.DownRewardId)
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for i, info in ipairs(rankData.DownList) do
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self:AddPlayer(playerIndex, info, i)
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playerIndex = playerIndex + 1
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end
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end
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end
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function XUiPanelActive:AddTitle(rankRegion, rewardId)
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local grid = self.GridTitleCache[rankRegion]
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if not grid then
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local go = CS.UnityEngine.GameObject.Instantiate(self.GridTitle.gameObject)
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grid = go.transform
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grid:SetParent(self.PanelContent, false)
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table.insert(self.GridTitleCache, grid)
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end
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grid.gameObject:SetActive(true)
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grid:SetSiblingIndex(self.SiblingIndex - 1)
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self.SiblingIndex = self.SiblingIndex + 1
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-- 界面显示
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local rankRange = XUiHelper.TryGetComponent(grid.transform, "TxtRankRange", "Text")
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local rewardIcon = XUiHelper.TryGetComponent(grid.transform, "ImgReward", "Image")
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local rewardCount = XUiHelper.TryGetComponent(grid.transform, "ImgRewardCount", "Text")
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local btnTitle = XUiHelper.TryGetComponent(grid.transform, "BtnTitle", "Button")
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local btnReward = XUiHelper.TryGetComponent(grid.transform, "ImgReward/BtnReward", "Button")
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CsXUiHelper.RegisterClickEvent(btnTitle, function()
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XLuaUiManager.Open("UiArenaLevelDetail")
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end, true)
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CsXUiHelper.RegisterClickEvent(btnReward, function()
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local list = XRewardManager.GetRewardList(rewardId)
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if not list or #list <= 0 then
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return
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end
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local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(list[1].TemplateId)
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if goodsShowParams.RewardType == XRewardManager.XRewardType.Character then
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--从Tips的ui跳转需要关闭Tips的UI
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XLuaUiManager.Open("UiCharacterDetail", list[1].TemplateId)
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elseif goodsShowParams.RewardType == XRewardManager.XRewardType.Equip then
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XLuaUiManager.Open("UiEquipDetail", list[1].TemplateId, true)
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--从Tips的ui跳转需要关闭Tips的UI
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else
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XLuaUiManager.Open("UiTip", list[1] and list[1] or list[1].TemplateId)
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end
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end, true)
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rankRange.text = XArenaConfigs.GetRankRegionText(rankRegion)
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local rewards = XRewardManager.GetRewardList(rewardId)
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if not rewards or #rewards <= 0 then
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return
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end
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local iconPath = XGoodsCommonManager.GetGoodsIcon(rewards[1].TemplateId)
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self.RootUi:SetUiSprite(rewardIcon, iconPath)
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rewardCount.text = rewards[1].Count
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end
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function XUiPanelActive:AddPlayer(index, playerInfo, regionIndex)
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local xUiArenaGrid = self.GridPlayerCache[index]
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if not xUiArenaGrid then
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local grid = CS.UnityEngine.GameObject.Instantiate(self.GridPlayer.gameObject)
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grid.transform:SetParent(self.PanelContent, false)
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xUiArenaGrid = XUiArenaGrid.New(grid)
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table.insert(self.GridPlayerCache, xUiArenaGrid)
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end
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xUiArenaGrid:Refresh(index, playerInfo, regionIndex)
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xUiArenaGrid:SetSiblingIndex(self.SiblingIndex - 1)
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self.SiblingIndex = self.SiblingIndex + 1
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end
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-- 红点
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function XUiPanelActive:OnCheckTaskNews(count)
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if self.ImgRedLegion then
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self.ImgRedLegion.gameObject:SetActive(count >= 0)
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end
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end
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return XUiPanelActive |