128 lines
3.4 KiB
Lua
128 lines
3.4 KiB
Lua
local ShopItemTextColor = {
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CanBuyColor = "34AFF8FF",
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CanNotBuyColor = "C64141FF"
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}
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local XUiAreaWarShop = XLuaUiManager.Register(XLuaUi, "UiAreaWarShop")
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function XUiAreaWarShop:OnAwake()
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self.GridShop.gameObject:SetActiveEx(false)
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self.TxtTime.gameObject:SetActiveEx(false)
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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XDataCenter.ItemManager.AddCountUpdateListener(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin
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},
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handler(self, self.UpdateAssets),
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self.AssetActivityPanel
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)
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self:AutoAddListener()
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self:InitShopButton()
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self:InitDynamicTable()
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end
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function XUiAreaWarShop:OnStart()
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self.CurIndex = 1
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self.ShopIdList = XDataCenter.AreaWarManager.GetActivityShopIds()
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end
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function XUiAreaWarShop:OnEnable()
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self:UpdateAssets()
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self:UpdateClearBlocks()
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self.PanelTabBtn:SelectIndex(self.CurIndex)
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end
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function XUiAreaWarShop:AutoAddListener()
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self.BtnBack.CallBack = function()
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self:Close()
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if self.CloseCb then
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self.CloseCb()
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end
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end
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end
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function XUiAreaWarShop:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList)
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self.DynamicTable:SetProxy(XUiGridShop)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiAreaWarShop:InitShopButton()
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local shopBtns = {
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self.BtnCommon,
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self.BtnSpecial
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}
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self.PanelTabBtn:Init(
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shopBtns,
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function(index)
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self:SelectShop(index)
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end
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)
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end
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function XUiAreaWarShop:UpdateAssets()
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self.AssetActivityPanel:Refresh(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin
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}
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)
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end
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function XUiAreaWarShop:UpdateClearBlocks()
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local clearCount = XDataCenter.AreaWarManager.GetBlockProgress()
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self.TxtBlockCount.text = clearCount
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end
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function XUiAreaWarShop:SelectShop(index)
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self.CurIndex = index
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self:PlayAnimation("QieHuan")
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self:UpdateShop()
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end
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function XUiAreaWarShop:UpdateShop()
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local shopId = self:GetCurShopId()
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local leftTime = XShopManager.GetShopTimeInfo(shopId).ClosedLeftTime
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if leftTime and leftTime > 0 then
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local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTime.text = CSXTextManagerGetText("AreaWarActivityShopLeftTime", timeStr)
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self.TxtTime.gameObject:SetActiveEx(true)
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else
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self.TxtTime.gameObject:SetActiveEx(false)
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end
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local shopGoods = XShopManager.GetShopGoodsList(shopId)
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local isEmpty = not next(shopGoods)
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self.ImgEmpty.gameObject:SetActiveEx(isEmpty)
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self.ShopGoods = shopGoods
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self.DynamicTable:SetDataSource(shopGoods)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiAreaWarShop:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ShopGoods[index]
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grid:UpdateData(data, ShopItemTextColor)
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grid:RefreshShowLock()
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
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grid:OnRecycle()
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end
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end
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function XUiAreaWarShop:UpdateBuy(data, cb)
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XLuaUiManager.Open("UiShopItem", self, data, cb, "000000ff")
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end
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function XUiAreaWarShop:GetCurShopId()
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return self.ShopIdList[self.CurIndex]
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end
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function XUiAreaWarShop:RefreshBuy()
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self:UpdateShop()
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end
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