517 lines
16 KiB
Lua
517 lines
16 KiB
Lua
local XUiPanelAreaWarMainBlockList3D = require("XUi/XUiAreaWar/XUiPanelAreaWarMainBlockList3D")
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local XUiPanelAreaWarMainRank3D = require("XUi/XUiAreaWar/XUiPanelAreaWarMainRank3D")
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local pairs = pairs
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local CsXTextManagerGetText = CsXTextManagerGetText
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local AUTO_REQ_ACTIVITY_DATA_INTERVAL = 2 * 60 * 1000 --界面打开后自动请求最新活动数据时间间隔(ms)
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local XUiAreaWarMain = XLuaUiManager.Register(XLuaUi, "UiAreaWarMain")
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function XUiAreaWarMain:OnAwake()
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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XDataCenter.ItemManager.AddCountUpdateListener(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin,
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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},
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handler(self, self.UpdateAssets),
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self.AssetActivityPanel
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)
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self:AutoAddListener()
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self:InitSceneRoot()
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end
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function XUiAreaWarMain:OnStart()
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self:InitView()
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self:InitReqActivityDataTimer()
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end
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function XUiAreaWarMain:OnEnable()
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if self.IsEnd then
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return
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end
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if XDataCenter.AreaWarManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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self:UpdateAssets()
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self:UpdateLeftTime()
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self:UpdateProgress()
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self:UpdateHangUp()
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self:UpdateTask()
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self:UpdateShop()
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self:UpdatePurificationLevel()
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self:UpdateSpecialRole()
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self:UpdateBlocks()
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self:CheckPopups()
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end
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function XUiAreaWarMain:OnDisable()
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XCountDown.UnBindTimer(self, XCountDown.GTimerName.AreaWar)
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end
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function XUiAreaWarMain:OnDestroy()
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self:DisposeReqActivityDataTimer()
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self.BlockList3DPanel:OnDispose()
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end
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function XUiAreaWarMain:OnGetEvents()
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return {
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XEventId.EVENT_AREA_WAR_HANG_UP_REWARD_REMIND_CHANGE,
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XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE,
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XEventId.EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE,
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XEventId.EVENT_AREA_WAR_ACTIVITY_END,
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XEventId.EVENT_AREA_WAR_PURIFICATION_LEVEL_CHANGE
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}
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end
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function XUiAreaWarMain:OnNotify(evt, ...)
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if self.IsEnd then
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return
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end
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local args = {...}
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if evt == XEventId.EVENT_AREA_WAR_HANG_UP_REWARD_REMIND_CHANGE then
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self:UpdateHangUp()
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elseif evt == XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE then
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self:UpdateSpecialRole()
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self:UpdateProgress()
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self:UpdateBlocks()
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self:CheckPopups()
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elseif evt == XEventId.EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE then
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self:UpdateBlocks()
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elseif evt == XEventId.EVENT_AREA_WAR_PURIFICATION_LEVEL_CHANGE then
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self:UpdatePurificationLevel()
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self:CheckPopups()
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elseif evt == XEventId.EVENT_AREA_WAR_ACTIVITY_END then
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if XDataCenter.AreaWarManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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end
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end
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function XUiAreaWarMain:AutoAddListener()
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self:BindHelpBtn(self.BtnHelp, "AreaWarMain")
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self.BtnBack.CallBack = function()
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self:Close()
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end
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self.BtnMainUi.CallBack = function()
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XLuaUiManager.RunMain()
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end
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self.BtnProgress.CallBack = function()
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self:OnClickBtnProgress()
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end
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self.BtnProfit.CallBack = function()
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self:OnClickBtnProfit()
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end
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self.BtnTask.CallBack = function()
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self:OnClickBtnTask()
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end
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self.BtnShop.CallBack = function()
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self:OnClickBtnShop()
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end
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self.BtnBuff.CallBack = function()
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self:OnClickBtnBuff()
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end
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self.BtnRole.CallBack = function()
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self:OnClickBtnRole()
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end
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self.BtnLocation.CallBack = function()
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self:OnClickBtnLocation()
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end
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end
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function XUiAreaWarMain:InitView()
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self.TxtTitle.text = XDataCenter.AreaWarManager.GetActivityName()
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end
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function XUiAreaWarMain:UpdateAssets()
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self.AssetActivityPanel:Refresh(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin,
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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},
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{
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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}
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)
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end
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function XUiAreaWarMain:UpdateLeftTime()
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XCountDown.UnBindTimer(self, XCountDown.GTimerName.AreaWar)
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XCountDown.BindTimer(
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self,
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XCountDown.GTimerName.AreaWar,
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function(time)
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time = time > 0 and time or 0
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local timeText = XUiHelper.GetTime(time, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTime.text = timeText
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end
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)
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end
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--全服进度
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function XUiAreaWarMain:UpdateProgress()
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local clearCount, totalCount = XDataCenter.AreaWarManager.GetBlockProgress()
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self.TxtJd.text = clearCount
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self.TxtJdTotal.text = "/" .. totalCount
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self.ImgJdFillAmount.fillAmount = totalCount ~= 0 and clearCount / totalCount or 1
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end
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function XUiAreaWarMain:OnClickBtnProgress()
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XLuaUiManager.Open("UiAreaWarInformation")
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end
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--挂机收益
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function XUiAreaWarMain:UpdateHangUp()
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if not XDataCenter.AreaWarManager.IsHangUpUnlock() then
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self.BtnProfit:SetDisable(true)
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return
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end
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self.BtnProfit:SetDisable(false)
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XRedPointManager.AddRedPointEvent(
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self.BtnProfit,
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function(_, count)
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self.BtnProfit:ShowReddot(count >= 0)
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end,
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self,
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{XRedPointConditions.Types.XRedPointConditionAreaWarHangUpReward}
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)
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end
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function XUiAreaWarMain:OnClickBtnProfit()
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XDataCenter.AreaWarManager.OpenUiHangUp()
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end
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--任务目标
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function XUiAreaWarMain:UpdateTask()
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local tipStr = XDataCenter.AreaWarManager.GetNextTaskProgressTip()
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if not string.IsNilOrEmpty(tipStr) then
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self.BtnTask:SetNameByGroup(0, tipStr)
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self.BtnTask:SetDisable(false)
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else
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self.BtnTask:SetDisable(true)
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end
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XRedPointManager.AddRedPointEvent(
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self.BtnTask,
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function(_, count)
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self.BtnTask:ShowReddot(count >= 0)
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end,
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self,
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{XRedPointConditions.Types.XRedPointConditionAreaWarTask}
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)
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end
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function XUiAreaWarMain:OnClickBtnTask()
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XLuaUiManager.Open("UiAreaWarTask")
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end
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--商店
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function XUiAreaWarMain:UpdateShop()
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XRedPointManager.AddRedPointEvent(
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self.BtnShop,
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function(_, count)
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self.BtnShop:ShowReddot(count >= 0)
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end,
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self,
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{XRedPointConditions.Types.XRedPointConditionAreaWarCanBuy}
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)
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end
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function XUiAreaWarMain:OnClickBtnShop()
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XDataCenter.AreaWarManager.OpenUiShop()
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end
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--净化加成
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function XUiAreaWarMain:UpdatePurificationLevel()
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local usingCount, unlockCount = XDataCenter.AreaWarManager.GetPluginProgress()
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self.BtnBuff:SetNameByGroup(0, usingCount)
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self.BtnBuff:SetNameByGroup(1, "/" .. unlockCount)
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if not XDataCenter.AreaWarManager.IsPurificationLevelUnlock() then
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self.BtnBuff:SetDisable(true)
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return
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end
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self.BtnBuff:SetDisable(false)
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XRedPointManager.AddRedPointEvent(
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self.BtnBuff,
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function(_, count)
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self.BtnBuff:ShowReddot(count >= 0)
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end,
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self,
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{XRedPointConditions.Types.XRedPointConditionAreaWarPluginToUnlock}
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)
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end
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function XUiAreaWarMain:OnClickBtnBuff()
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XDataCenter.AreaWarManager.OpenUiPurificationLevel()
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end
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--特攻角色
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function XUiAreaWarMain:UpdateSpecialRole()
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local unlockCount = XDataCenter.AreaWarManager.GetUnlockSpecialRoleCount()
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self.BtnRole:SetNameByGroup(0, unlockCount)
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if not XDataCenter.AreaWarManager.IsAnySpecialRoleUnlock() then
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self.BtnRole:SetDisable(true)
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return
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end
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self.BtnRole:SetDisable(false)
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XRedPointManager.AddRedPointEvent(
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self.BtnRole,
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function(_, count)
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self.BtnRole:ShowReddot(count >= 0)
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end,
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self,
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{XRedPointConditions.Types.XRedPointConditionAreaWarSpecialRoleReward}
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)
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end
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function XUiAreaWarMain:OnClickBtnRole()
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XDataCenter.AreaWarManager.OpenUiSpecialRole()
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end
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function XUiAreaWarMain:OnClickBtnLocation()
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self.NextFightingBlockId = XDataCenter.AreaWarManager.GetNextFightingBlockId(self.NextFightingBlockId)
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if not XTool.IsNumberValid(self.NextFightingBlockId) then
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XUiManager.TipText("AreaWarNoBlockFighting")
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return
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end
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self.BlockList3DPanel:SetNormalCameraFollowBlock(self.NextFightingBlockId)
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end
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--活动数据刷新定时器
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function XUiAreaWarMain:InitReqActivityDataTimer()
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self.ActivityDataTimer =
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self.ActivityDataTimer or
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XScheduleManager.ScheduleForever(
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function()
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XDataCenter.AreaWarManager.AreaWarGetActivityDataRequest()
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end,
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AUTO_REQ_ACTIVITY_DATA_INTERVAL
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)
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end
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function XUiAreaWarMain:DisposeReqActivityDataTimer()
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if self.ActivityDataTimer then
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XScheduleManager.UnSchedule(self.ActivityDataTimer)
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self.ActivityDataTimer = nil
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end
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end
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------------------3D场景相关----------------------------
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function XUiAreaWarMain:InitSceneRoot()
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local root = self.UiModelGo.transform
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self.VitrulCameraDic = {
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--普通状态下相机
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Normal = {
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root:FindTransform("UiCamFarMain1"):GetComponent("CinemachineVirtualCamera"),
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root:FindTransform("UiCamNearMain1"):GetComponent("CinemachineVirtualCamera")
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},
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--关卡详情下相机
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StageDetail = {
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root:FindTransform("UiCamFarMain2"):GetComponent("CinemachineVirtualCamera"),
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root:FindTransform("UiCamNearMain2"):GetComponent("CinemachineVirtualCamera")
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}
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}
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--区块地图
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local go = root:FindTransform("PanelStageList")
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local go1 = self.UiSceneInfo.Transform:FindTransform("Uimqfjz_02Bai")
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local grids3d = XTool.InitUiObjectByUi({}, go1) --场景中区块对应的3D格子
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local clickBlockCb = handler(self, self.OnClickBlock)
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self.BlockList3DPanel = XUiPanelAreaWarMainBlockList3D.New(go, grids3d, self.VitrulCameraDic, clickBlockCb)
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--区块排行榜
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local go = root:FindTransform("PanelRank")
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self.RankPanel = XUiPanelAreaWarMainRank3D.New(go)
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self.RankPanel.GameObject:SetActiveEx(false)
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self:UpdateVirtualCameras(self.VitrulCameraDic.Normal)
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end
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function XUiAreaWarMain:UpdateVirtualCameras(showCameras)
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for _, group in pairs(self.VitrulCameraDic) do
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for _, camera in pairs(group) do
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camera.gameObject:SetActiveEx(false)
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end
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end
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for _, camera in pairs(showCameras) do
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camera.gameObject:SetActiveEx(true)
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end
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end
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--区块展示
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function XUiAreaWarMain:UpdateBlocks()
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local canvas = self.Transform:GetComponent("Canvas")
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local canvasUi3D = self.UiModelGo.transform:FindTransform("3DUiCanvas"):GetComponent("Canvas")
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canvasUi3D.sortingOrder = canvas.sortingOrder + 1
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self.RankPanel:Refresh()
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self.BlockList3DPanel:Refresh()
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--更新区块详情
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if self.StageDetailBlockId then
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self:OnOpenStageDetail(self.StageDetailBlockId)
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end
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end
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--区块被点击
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function XUiAreaWarMain:OnClickBlock(blockId)
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if XAreaWarConfigs.CheckBlockShowType(blockId, XAreaWarConfigs.BlockShowType.WorldBoss) then
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--世界Boss类型区块有独立的主UI
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local asynOpenUi = asynTask(XDataCenter.AreaWarManager.OpenUiWorldBoss)
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local asynPlayAnimation = asynTask(self.PlayAnimationWithMask, self)
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RunAsyn(
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function()
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self:DisposeReqActivityDataTimer()
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self:OnOpenStageDetail(blockId, true)
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asynPlayAnimation("DarkEnable")
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asynOpenUi(blockId)
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asynWaitSecond(0) --等待UI完全重新打开之后再播放动画
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self:OnCloseStageDetail(blockId)
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asynPlayAnimation("DarkDisable")
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self:InitReqActivityDataTimer()
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end
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)
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elseif XAreaWarConfigs.CheckBlockShowType(blockId, XAreaWarConfigs.BlockShowType.Mystery) then
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--神秘类型区块只播放剧情
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local movieId = XAreaWarConfigs.GetBlockMovieId(blockId)
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XDataCenter.MovieManager.PlayMovie(movieId)
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else
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--打开区块详情界面
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local closeCb = handler(self, self.OnCloseStageDetail)
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XLuaUiManager.Open("UiAreaWarStageDetail", blockId, closeCb)
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self:OnOpenStageDetail(blockId)
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end
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end
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--打开区块详情
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function XUiAreaWarMain:OnOpenStageDetail(blockId, hideRankPanel)
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if XTool.UObjIsNil(self.Transform) then
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return
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end
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self.StageDetailBlockId = blockId
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--相机推进
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self:UpdateVirtualCameras(self.VitrulCameraDic.StageDetail)
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--锁定区块
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self.BlockList3DPanel:SetDetailCameraFollowBlock(blockId)
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--隐藏主界面2D的UI
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self.SafeAreaContentPane.gameObject:SetActiveEx(false)
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if not hideRankPanel then
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--更新区块排行榜, 并挂载到对应区块父节点上,然后打开
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self.RankPanel:Refresh(blockId)
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self.BlockList3DPanel:SetAsBlockChild(self.RankPanel.Transform, blockId)
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self.RankPanel.GameObject:SetActiveEx(true)
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end
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self:PlayAnimationWithMask("UiDisable")
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end
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--关闭区块详情
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function XUiAreaWarMain:OnCloseStageDetail(blockId)
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if XTool.UObjIsNil(self.Transform) then
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return
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end
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self.StageDetailBlockId = nil
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--显示主界面2D的UI
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self.SafeAreaContentPane.gameObject:SetActiveEx(true)
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--关闭区块排行榜
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self.RankPanel.GameObject:SetActiveEx(false)
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--更新相机
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self:UpdateVirtualCameras(self.VitrulCameraDic.Normal)
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--还原相机跟随目标
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self.BlockList3DPanel:SetNormalCameraFollowBlock(blockId)
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--播放格子的远景动画
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self.BlockList3DPanel:PlayGridFarAnim(blockId)
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self:PlayAnimationWithMask("UiEnable")
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end
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--[[检查是否有弹窗弹出,优先级:
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1.区块净化进度
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2.净化等级变更
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3.特攻角色解锁
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4.挂机收益功能解锁
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]]
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function XUiAreaWarMain:CheckPopups()
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if self.IsPoping then
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return
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end
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self.IsPoping = true
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local asynPopUp = asynTask(XLuaUiManager.Open)
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local asynPlayAnimation = asynTask(self.PlayAnimationWithMask, self)
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local asynLetsLift = asynTask(self.BlockList3DPanel.LetsLift, self.BlockList3DPanel)
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local asynReqUpdate = asynTask(XDataCenter.AreaWarManager.AreaWarGetActivityDataRequest)
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RunAsyn(
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function()
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local poped = false
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--区块净化进度弹窗
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if XDataCenter.AreaWarManager.CheckHasNewClearBlockId() then
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asynPopUp("UiAreaWarSszbTips")
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poped = true
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end
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--净化等级变更弹窗
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if XDataCenter.AreaWarManager.CheckHasRecordPfLevel() then
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asynPopUp("UiAreaWarJingHuaTips")
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poped = true
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end
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--特攻角色解锁弹窗
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if XDataCenter.AreaWarManager.CheckHasRecordSpecialRole() then
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asynPopUp("UiAreaWarTegongjsTips")
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poped = true
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end
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--挂机收益功能解锁弹窗
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if XDataCenter.AreaWarManager.CheckHangUpUnlockPopUp() then
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asynPopUp("UiAreaWarHangUpJs")
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XDataCenter.AreaWarManager.SetHangUpUnlockPopUpCookie()
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poped = true
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end
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--弹窗展示过了
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if poped then
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--请求服务端最新数据
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asynReqUpdate()
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--通知服务端更新历史记录
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XDataCenter.AreaWarManager.AreaWarPopupRequest()
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end
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XLuaUiManager.SetMask(true)
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--播放3D场景格子升起动画
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asynLetsLift()
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--更新新解锁区块的状态
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self.BlockList3DPanel:RefreshNewUnlockBlocks()
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--清除已经弹窗展示过的最新记录
|
|
XDataCenter.AreaWarManager.ClearNewRecord()
|
|
|
|
XLuaUiManager.SetMask(false)
|
|
|
|
self.IsPoping = nil
|
|
end
|
|
)
|
|
end
|