46 lines
No EOL
1.6 KiB
Lua
46 lines
No EOL
1.6 KiB
Lua
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local XUiAchvCollectionDTable = XClass(nil, "XUiAchvCollectionDTable")
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function XUiAchvCollectionDTable:Ctor(uiPrefab)
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XTool.InitUiObjectByUi(self, uiPrefab)
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self.GridCollection.gameObject:SetActiveEx(false)
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self:InitDynamicTable()
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self:InitBtnEnterCollectionWall()
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end
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function XUiAchvCollectionDTable:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
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--local gridProxy = require("XUi/XUiSuperSmashBros/Character/Grids/XUiSSBCharacterGrid")
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self.DynamicTable:SetProxy(XUiGridCollection)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiAchvCollectionDTable:InitBtnEnterCollectionWall()
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self.BtnEnterCollectionWall.CallBack = function()
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self:OnBtnEnterCollectionWallClick()
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end
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end
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function XUiAchvCollectionDTable:OnBtnEnterCollectionWallClick()
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XLuaUiManager.Open("UiCollectionWall")
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end
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--================
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--动态列表事件
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--================
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function XUiAchvCollectionDTable:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateGrid(self.DataList[index], self, XDataCenter.MedalManager.InType.Normal)
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end
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end
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--================
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--刷新动态列表
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--================
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function XUiAchvCollectionDTable:Refresh(screenType)
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self.DataList = XDataCenter.MedalManager.GetScoreTitleByScreenType(screenType)
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self.DynamicTable:SetDataSource(self.DataList)
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self.DynamicTable:ReloadDataASync(1)
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self.PanelNone.gameObject:SetActiveEx(not next(self.DataList))
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self.EmptyText.text = CS.XTextManager.GetText("NotHaveCollection")
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end
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return XUiAchvCollectionDTable |