35 lines
No EOL
1,023 B
Lua
35 lines
No EOL
1,023 B
Lua
local XUiGridCG = XClass(nil, "XUiGridCG")
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local Rect = CS.UnityEngine.Rect(1, 1, 1, 1)
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function XUiGridCG:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridCG:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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function XUiGridCG:UpdateCg(chapter)
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if self.Chapter == chapter then return end
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self.Chapter = chapter
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self.CGImg.gameObject:SetActiveEx(chapter)
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self.PanelRemove.gameObject:SetActiveEx(chapter)
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self.PanelNone.gameObject:SetActiveEx(not chapter)
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if not chapter then return end
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if chapter:GetBg() and #chapter:GetBg() > 0 then
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self.CGImg:SetRawImage(chapter:GetBg())
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end
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Rect.x = chapter:GetBgOffSetX() / 100
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Rect.y = chapter:GetBgOffSetY() / 100
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self.CGImg.uvRect = Rect
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local width = chapter:GetBgWidth() ~= 0 and chapter:GetBgWidth() or 1
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local high = chapter:GetBgHigh() ~= 0 and chapter:GetBgHigh() or 1
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self.CGImgAspect.aspectRatio = width / high
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end
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return XUiGridCG |