68 lines
No EOL
2.2 KiB
Lua
68 lines
No EOL
2.2 KiB
Lua
local XUiGridCG = XClass(nil, "XUiGridCG")
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local Rect = CS.UnityEngine.Rect(1, 1, 1, 1)
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local LockNameText = CS.XTextManager.GetText("ArchiveLockNameText")
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local LockCGIconAspectRatio = CS.XGame.ClientConfig:GetFloat("LockStoryIconAspectRatio")
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function XUiGridCG:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.PanelSelected.gameObject:SetActiveEx(false)
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end
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function XUiGridCG:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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function XUiGridCG:CheckSelectable()
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if self.Chapter:GetIsLock() then
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XUiManager.TipError(self.Chapter:GetLockDesc())
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return false
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end
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return true
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end
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function XUiGridCG:SetSelect(isSelect)
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self.PanelSelected.gameObject:SetActiveEx(isSelect)
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end
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function XUiGridCG:UpdateCg(chapter)
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if self.Chapter == chapter then return end
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self.Chapter = chapter
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self.GridCG.gameObject:SetActiveEx(chapter)
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if self.PanelAdd then
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self.PanelAdd.gameObject:SetActiveEx(not chapter)
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end
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if not chapter then return end
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if chapter:GetIsLock() then
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if chapter:GetLockBg() and #chapter:GetLockBg() > 0 then
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self.CGImg:SetRawImage(chapter:GetLockBg())
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end
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self.CGTitle.text = LockNameText
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Rect.x = 0
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Rect.y = 0
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self.CGImg.uvRect = Rect
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self.CGImgAspect.aspectRatio = LockCGIconAspectRatio
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self.PanelLabelDynamic.gameObject:SetActiveEx(false)
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else
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local spineBg = chapter:GetSpineBg()
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if XLoadingConfig.GetCustomUseSpine() and not string.IsNilOrEmpty(spineBg) then
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self.PanelLabelDynamic.gameObject:SetActiveEx(true)
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else
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self.PanelLabelDynamic.gameObject:SetActiveEx(false)
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end
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if chapter:GetBg() and #chapter:GetBg() > 0 then
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self.CGImg:SetRawImage(chapter:GetBg())
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end
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self.CGTitle.text = chapter:GetName()
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Rect.x = chapter:GetBgOffSetX() / 100
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Rect.y = chapter:GetBgOffSetY() / 100
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self.CGImg.uvRect = Rect
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local width = chapter:GetBgWidth() ~= 0 and chapter:GetBgWidth() or 1
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local high = chapter:GetBgHigh() ~= 0 and chapter:GetBgHigh() or 1
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self.CGImgAspect.aspectRatio = width / high
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end
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end
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return XUiGridCG |