372 lines
No EOL
11 KiB
Lua
372 lines
No EOL
11 KiB
Lua
local MAX_PARTNER_MEMBER = 3 --最大携带的辅助机数量
|
|
|
|
--辅助机主动技能类型
|
|
local MAIN_SKILL_TYPE = XPartnerConfigs.SkillType.MainSkill
|
|
--辅助机被动技能类型
|
|
local PASSIVE_SKILL_TYPE = XPartnerConfigs.SkillType.PassiveSkill
|
|
|
|
--==============================
|
|
---@desc 辅助机预设类
|
|
--==============================
|
|
local XPartnerPrefab = XClass(nil, "XPartnerPrefab")
|
|
|
|
function XPartnerPrefab:Ctor(teamId, data)
|
|
self.TeamId = teamId
|
|
self.TeamPartnerData = data and data or {}
|
|
end
|
|
|
|
--==============================
|
|
---@desc 初始化技能数据
|
|
--==============================
|
|
function XPartnerPrefab:InitSkillCache(teamData)
|
|
self.TeamData = teamData
|
|
if XTool.IsTableEmpty(self.TeamPartnerData) then
|
|
for pos = 1, MAX_PARTNER_MEMBER do
|
|
self.TeamPartnerData[pos] = {}
|
|
end
|
|
return
|
|
end
|
|
local partnerData = self.TeamPartnerData
|
|
for _, data in pairs(partnerData or {}) do
|
|
self:__RefreshSkillData(data)
|
|
end
|
|
end
|
|
|
|
--==============================
|
|
---@desc 根据站位获取辅助机id
|
|
---@pos 站位
|
|
---@return number
|
|
--==============================
|
|
function XPartnerPrefab:GetPartnerIdByPos(pos)
|
|
local partnerId = 0
|
|
if not pos or pos <= 0 then return partnerId end
|
|
|
|
if XTool.IsTableEmpty(self.TeamPartnerData) then return partnerId end
|
|
|
|
local data = self.TeamPartnerData[pos]
|
|
return data and data.PartnerId or partnerId
|
|
end
|
|
|
|
--==============================
|
|
---@desc 根据id获取携带者的下标
|
|
---@param nil
|
|
---@return nil{type}
|
|
--==============================
|
|
function XPartnerPrefab:GetPosByPartnerId(partnerId)
|
|
local pos = 0
|
|
for idx, data in pairs(self.TeamPartnerData or {}) do
|
|
local pId = data.PartnerId
|
|
if pId == partnerId then
|
|
pos = idx
|
|
end
|
|
end
|
|
return pos
|
|
end
|
|
|
|
--==============================
|
|
---@desc 获取id与站位的对应关系
|
|
---@return table
|
|
--==============================
|
|
function XPartnerPrefab:GetCarriedDict()
|
|
|
|
local carriedDict = {}
|
|
for pos, data in pairs(self.TeamPartnerData or {}) do
|
|
local partnerId = data.PartnerId
|
|
if XTool.IsNumberValid(partnerId) then
|
|
carriedDict[partnerId] = pos
|
|
end
|
|
end
|
|
return carriedDict
|
|
end
|
|
|
|
--==============================
|
|
---@desc 获取携带者的角色Id
|
|
---@partnerId 辅助机Id
|
|
---@return number
|
|
--==============================
|
|
function XPartnerPrefab:GetCharacterId(partnerId)
|
|
|
|
if not XTool.IsNumberValid(partnerId) then return 0 end
|
|
|
|
local teamData = self.TeamData
|
|
if XTool.IsTableEmpty(teamData) then return 0 end
|
|
|
|
local carriedDict = self:GetCarriedDict()
|
|
local pos = carriedDict[partnerId]
|
|
return teamData.TeamData[pos]
|
|
end
|
|
|
|
--==============================
|
|
---@desc 当前辅助机是否被携带
|
|
---@partnerId 辅助机Id
|
|
---@return boolean
|
|
--==============================
|
|
function XPartnerPrefab:GetIsCarry(partnerId)
|
|
local isCarried = false
|
|
|
|
if not XTool.IsNumberValid(partnerId) then return isCarried end
|
|
|
|
local characterId = self:GetCharacterId(partnerId)
|
|
isCarried = XTool.IsNumberValid(characterId) and true or false
|
|
|
|
return isCarried
|
|
end
|
|
|
|
--==============================
|
|
---@desc 当前队伍携带的辅助机数量
|
|
---@return number
|
|
--==============================
|
|
function XPartnerPrefab:GetCarriedCount()
|
|
local count = 0
|
|
for _, data in pairs(self.TeamPartnerData or {}) do
|
|
local partnerId = data.PartnerId
|
|
if XTool.IsNumberValid(partnerId) then
|
|
count = count + 1
|
|
end
|
|
end
|
|
return count > MAX_PARTNER_MEMBER and MAX_PARTNER_MEMBER or count
|
|
end
|
|
|
|
--==============================
|
|
---@desc 装备辅助机
|
|
---@pos 站位
|
|
--==============================
|
|
function XPartnerPrefab:Equip(pos, newPartnerId)
|
|
if not XTool.IsNumberValid(newPartnerId) then return end
|
|
if not self.TeamPartnerData[pos] then
|
|
self.TeamPartnerData[pos] = {}
|
|
end
|
|
self.TeamPartnerData[pos].PartnerId = newPartnerId
|
|
self:UpdateSkillData(pos, newPartnerId)
|
|
end
|
|
|
|
--==============================
|
|
---@desc 卸下辅助机
|
|
---@pos 站位
|
|
--==============================
|
|
function XPartnerPrefab:Unload(pos, isKeepCache)
|
|
local partnerId = self:GetPartnerIdByPos(pos)
|
|
if not XTool.IsNumberValid(partnerId) then
|
|
return
|
|
end
|
|
if not isKeepCache then
|
|
XDataCenter.PartnerManager.ClearPresetSkillCache(partnerId)
|
|
end
|
|
|
|
self.TeamPartnerData[pos] = {
|
|
PartnerId = 0,
|
|
SkillData = {}
|
|
}
|
|
end
|
|
|
|
--==============================
|
|
---@desc 队伍覆盖
|
|
---@roleList 角色列表
|
|
--==============================
|
|
function XPartnerPrefab:CoverByTeam(roleList)
|
|
for pos, chrId in ipairs(roleList or {}) do
|
|
local partnerId = XDataCenter.PartnerManager.GetCarryPartnerIdByCarrierId(chrId)
|
|
if XTool.IsNumberValid(chrId) and XTool.IsNumberValid(partnerId) then
|
|
self:Equip(pos, partnerId)
|
|
else
|
|
self:Unload(pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
--==============================
|
|
---@desc 更新技能数据
|
|
---@partnerId 辅助机Id
|
|
---@return table
|
|
--==============================
|
|
function XPartnerPrefab:GetSkillData(partnerId)
|
|
if not XTool.IsNumberValid(partnerId) then return {} end
|
|
|
|
for _, data in pairs(self.TeamPartnerData) do
|
|
local pId = data.PartnerId
|
|
if pId == partnerId then
|
|
local skillData = data.SkillData
|
|
XMessagePack.MarkAsTable(skillData)
|
|
return skillData
|
|
end
|
|
end
|
|
return {}
|
|
end
|
|
|
|
--==============================
|
|
---@desc 更新技能数据到队伍缓存中
|
|
---@partnerId 辅助机Id
|
|
--==============================
|
|
function XPartnerPrefab:UpdateSkillData(pos, partnerId)
|
|
if not XTool.IsNumberValid(partnerId) then return end
|
|
|
|
local mainSkillGroups = XDataCenter.PartnerManager.GetPresetSkillList(partnerId, MAIN_SKILL_TYPE)
|
|
local passiveSkillGroups = XDataCenter.PartnerManager.GetPresetSkillList(partnerId, PASSIVE_SKILL_TYPE)
|
|
|
|
--更新回调
|
|
local updateFunc = function(groups)
|
|
local skills = {}
|
|
for _, group in ipairs(groups) do
|
|
if XTool.IsTableEmpty(group) then
|
|
goto Continue
|
|
end
|
|
local skillId = group:GetDefaultActiveSkillId()
|
|
if XTool.IsNumberValid(skillId) then
|
|
table.insert(skills, skillId)
|
|
end
|
|
::Continue::
|
|
end
|
|
return skills
|
|
end
|
|
|
|
local skill = {
|
|
[MAIN_SKILL_TYPE] = updateFunc(mainSkillGroups),
|
|
[PASSIVE_SKILL_TYPE] = updateFunc(passiveSkillGroups)
|
|
}
|
|
XMessagePack.MarkAsTable(skill)
|
|
self.TeamPartnerData[pos].SkillData = skill
|
|
--刷新到缓存中
|
|
self:__RefreshSkillData(self.TeamPartnerData[pos])
|
|
return skill
|
|
end
|
|
|
|
--==============================
|
|
---@desc 获取辅助机数据
|
|
---@return table
|
|
--==============================
|
|
function XPartnerPrefab:GetPartnerData()
|
|
local partnerData = {}
|
|
for pos = 1, MAX_PARTNER_MEMBER do
|
|
local pId = self:GetPartnerIdByPos(pos)
|
|
if XTool.IsNumberValid(pId) then
|
|
partnerData[pos] = {
|
|
PartnerId = pId,
|
|
SkillData = self:GetSkillData(pId)
|
|
}
|
|
else
|
|
partnerData[pos] = {}
|
|
end
|
|
end
|
|
return partnerData
|
|
end
|
|
|
|
--==============================
|
|
---@desc 判断辅助机的预设技能与真实技能是否更改
|
|
---@partnerId 辅助机Id
|
|
---@return boolean
|
|
--==============================
|
|
function XPartnerPrefab:IsSkillChangeWithPrefab2Group(partnerId)
|
|
if not XTool.IsNumberValid(partnerId) then
|
|
return false
|
|
end
|
|
|
|
local partner = XDataCenter.PartnerManager.GetPartnerEntityById(partnerId)
|
|
local skillData = self:GetSkillData(partnerId)
|
|
local isCarried = self:GetIsCarry(partnerId)
|
|
|
|
local prefabMainSkillList, prefabPassiveSkillList
|
|
|
|
--辅助机预设的技能
|
|
if isCarried then
|
|
prefabMainSkillList = skillData[MAIN_SKILL_TYPE]
|
|
prefabPassiveSkillList = skillData[PASSIVE_SKILL_TYPE]
|
|
else
|
|
prefabMainSkillList = XDataCenter.PartnerManager.GetPresetDefaultSkillIdList(partnerId, MAIN_SKILL_TYPE)
|
|
prefabPassiveSkillList = XDataCenter.PartnerManager.GetPresetDefaultSkillIdList(partnerId, PASSIVE_SKILL_TYPE)
|
|
end
|
|
--辅助机真实携带的技能
|
|
local groupMainSkillList = partner:GetCarryMainSkillDefaultIdList()
|
|
local groupPassiveSkillList = partner:GetCarryPassiveSkillDefaultIdList()
|
|
|
|
--比较主动技能
|
|
if self:__Compare(prefabMainSkillList, groupMainSkillList) then
|
|
return true
|
|
end
|
|
|
|
--比较被动技能
|
|
if self:__Compare(prefabPassiveSkillList, groupPassiveSkillList) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--==============================
|
|
---@desc 判断辅助机的预设技能与缓存技能是否更改
|
|
---@partnerId 辅助机Id
|
|
---@return boolean
|
|
--==============================
|
|
function XPartnerPrefab:IsSkillChangeWithPrefab2Cache(partnerId)
|
|
if not XTool.IsNumberValid(partnerId) then
|
|
return false
|
|
end
|
|
|
|
local skillData = self:GetSkillData(partnerId)
|
|
local prefabMainSkillList = skillData[MAIN_SKILL_TYPE]
|
|
local prefabPassiveSkillList = skillData[PASSIVE_SKILL_TYPE]
|
|
|
|
local cacheMainSkillList = XDataCenter.PartnerManager.GetPresetDefaultSkillIdList(partnerId, MAIN_SKILL_TYPE, true)
|
|
local cachePassiveSkillList = XDataCenter.PartnerManager.GetPresetDefaultSkillIdList(partnerId, PASSIVE_SKILL_TYPE, true)
|
|
|
|
--比较主动技能
|
|
if self:__Compare(prefabMainSkillList, cacheMainSkillList) then
|
|
return true
|
|
end
|
|
|
|
--比较被动技能
|
|
if self:__Compare(prefabPassiveSkillList, cachePassiveSkillList) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
--region 私有方法
|
|
--判断函数
|
|
function XPartnerPrefab:__Compare(prefabSkillList, groupSkillList)
|
|
prefabSkillList = prefabSkillList or {}
|
|
groupSkillList = groupSkillList or {}
|
|
|
|
--技能数不一致
|
|
if #prefabSkillList ~= #groupSkillList then
|
|
return true
|
|
end
|
|
|
|
for i, id in ipairs(prefabSkillList) do
|
|
if id ~= groupSkillList[i] then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--==============================
|
|
---@desc 刷新技能数据到缓中
|
|
---@data nil
|
|
--==============================
|
|
function XPartnerPrefab:__RefreshSkillData(data)
|
|
if not data then return end
|
|
|
|
local skillData = data.SkillData or {}
|
|
local partnerId = data.PartnerId
|
|
local mainSkills = skillData[MAIN_SKILL_TYPE]
|
|
local passiveSkills = skillData[PASSIVE_SKILL_TYPE]
|
|
local mainSkillDict = {}
|
|
local passiveSkillDict = {}
|
|
for _, skillId in ipairs(mainSkills or {}) do
|
|
mainSkillDict[skillId] = true
|
|
end
|
|
|
|
for _, skillId in ipairs(passiveSkills or {}) do
|
|
passiveSkillDict[skillId] = true
|
|
end
|
|
|
|
XDataCenter.PartnerManager.RefreshPresetSkillCache(partnerId, mainSkillDict, MAIN_SKILL_TYPE)
|
|
XDataCenter.PartnerManager.RefreshPresetSkillCache(partnerId, passiveSkillDict, PASSIVE_SKILL_TYPE)
|
|
end
|
|
|
|
--endregion
|
|
|
|
|
|
return XPartnerPrefab |