PGRData/Script/matrix/xconfig/XPayConfigs.lua

103 lines
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3.6 KiB
Lua

XPayConfigs = XPayConfigs or {}
local TABLE_PAY_PATH = "Share/Pay/Pay.tab"
local TABLE_FIRST_PAY_PATH = "Share/Pay/FirstPayReward.tab"
local TABLE_PAYKEY_PLATFORMPREFIX = "Share/Pay/PayKeyPlatformPrefix.tab"
local Application = CS.UnityEngine.Application
local Platform = Application.platform
local RuntimePlatform = CS.UnityEngine.RuntimePlatform
local PayTemplates = {}
local FirstPayTemplates = {}
local PayPlatformTemplates = {}
local PayListDataConfig = nil
-- -- 充值目标模块(该类型决定服务端去走哪一部分的业务逻辑)
-- XPayConfigs.PayTargetModuleTypes = {
-- None = 0,
-- Purchase = 1, -- 采购系统
-- Shop = 2, -- 商店系统
-- Passport = 3,-- 通行证系统
-- }
XPayConfigs.PayTemplateType = {
PC = 0,
Android = 1,
IOS = 2,
}
function XPayConfigs.Init()
PayTemplates = XTableManager.ReadByStringKey(TABLE_PAY_PATH, XTable.XTablePay, "Key")
FirstPayTemplates = XTableManager.ReadByIntKey(TABLE_FIRST_PAY_PATH, XTable.XTableFirstPayReward, "NeedPayMoney")
PayPlatformTemplates = XTableManager.ReadByIntKey(TABLE_PAYKEY_PLATFORMPREFIX, XTable.XTablePayKeyPlatformPrefix, "Platform")
end
function XPayConfigs.GetPayTemplate(key)
local template = PayTemplates[key]
if not template then
XLog.ErrorTableDataNotFound("XPayConfigs.GetPayTemplate", "template", TABLE_PAY_PATH, "key", tostring(key))
return
end
return template
end
function XPayConfigs.GetPayConfig()
if not PayListDataConfig then
PayListDataConfig = {}
for _,v in pairs(PayTemplates)do
if v.ShowUIType == 1 then
if v.Platform == XPayConfigs.PayTemplateType.Android and Platform == RuntimePlatform.Android then
table.insert(PayListDataConfig,v)
elseif v.Platform == XPayConfigs.PayTemplateType.IOS and Platform == RuntimePlatform.IPhonePlayer then
table.insert(PayListDataConfig,v)
elseif v.Platform == XPayConfigs.PayTemplateType.PC and (Platform == RuntimePlatform.WindowsPlayer
or Platform == RuntimePlatform.WindowsEditor) then
table.insert(PayListDataConfig,v)
-- else
-- if v.Platform == 1 and Platform ~= RuntimePlatform.Android and Platform ~= RuntimePlatform.IPhonePlayer then
-- table.insert(PayListDataConfig,v)
-- end
end
end
end
end
return PayListDataConfig
end
function XPayConfigs.CheckFirstPay(totalPayMoney)
for _, v in pairs(FirstPayTemplates) do
return totalPayMoney >= v.NeedPayMoney
end
end
function XPayConfigs.GetSmallRewards()
for _, v in pairs(FirstPayTemplates) do
return v.SmallRewardId
end
end
function XPayConfigs.GetBigRewards()
for _, v in pairs(FirstPayTemplates) do
return v.BigRewardId
end
end
--获取对应平台的字符串,用来请求的时候拼接
function XPayConfigs.GetPlatformConfig(id)
return PayPlatformTemplates[id].KeyPrefix
end
--获取对应平台的商品Key
function XPayConfigs.GetProductKey(payKeySuffix)
local key = string.format("%s%s", XPayConfigs.GetPlatformConfig(XPayConfigs.PayTemplateType.IOS), payKeySuffix)
if Platform == RuntimePlatform.Android then
key = string.format("%s%s", XPayConfigs.GetPlatformConfig(XPayConfigs.PayTemplateType.Android), payKeySuffix)
end
if Platform == Platform == RuntimePlatform.WindowsPlayer
or Platform == RuntimePlatform.WindowsEditor then
key = string.format("%s%s", XPayConfigs.GetPlatformConfig(XPayConfigs.PayTemplateType.PC), payKeySuffix)
end
return key
end