407 lines
No EOL
14 KiB
Lua
407 lines
No EOL
14 KiB
Lua
XFubenCoupleCombatConfig = XFubenCoupleCombatConfig or {}
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local TABLE_COUPLE_ACTIVITY = "Share/Fuben/CoupleCombat/CoupleCombatActivity.tab"
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local TABLE_COUPLE_BUFF = "Share/Fuben/CoupleCombat/CoupleCombatFeature.tab"
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local TABLE_COUPLE_CHAPTER = "Share/Fuben/CoupleCombat/CoupleCombatChapter.tab"
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local TABLE_COUPLE_STAGE = "Share/Fuben/CoupleCombat/CoupleCombatStage.tab"
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local TABLE_COUPLE_CHARACTER_CAREER_SKILL = "Share/Fuben/CoupleCombat/CoupleCombatCharacterCareerSkill.tab"
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local TABLE_COUPLE_CHARACTER = "Share/Fuben/CoupleCombat/CoupleCombatCharacter.tab"
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local TABLE_COUPLE_CHARACTER_CAREER_SKILL_GROUP = "Client/Fuben/CoupleCombat/CoupleCombatCharacterCareerSkillGroup.tab"
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local CoupleCombatActivity = {}
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local CoupleCombatFeature = {}
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local CoupleCombatChapter = {}
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local CoupleCombatStage = {}
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local CoupleCombatCharacterCareerSkill = {}
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local CoupleCombatCharacter = {}
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local CoupleCombatCharacterCareerSkillGroup = {}
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local ChapterIdList = {}
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local StageIdList = {}
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local StageIdToChapterIdMap = {}
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local SkillGroupTypeToSkillIdsMap = {}
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XFubenCoupleCombatConfig.ChapterType = {
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Normal = 1, --普通难度
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Hard = 2, --困难难度
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}
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local InitChapterIdList = function()
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for id in pairs(CoupleCombatChapter) do
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table.insert(ChapterIdList, id)
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end
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table.sort(ChapterIdList, function(a, b)
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return a < b
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end)
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end
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local InitStageIdList = function()
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for id in pairs(CoupleCombatStage) do
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table.insert(StageIdList, id)
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end
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table.sort(StageIdList, function(a, b)
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return a < b
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end)
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end
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local InitStageIdToChapterIdMap = function()
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for chapterId, v in pairs(CoupleCombatChapter) do
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for _, stageId in ipairs(v.StageIds) do
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StageIdToChapterIdMap[stageId] = chapterId
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end
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end
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end
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local InitSkillGroupTypeToSkillIdsMap = function()
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for k, v in pairs(CoupleCombatCharacterCareerSkill) do
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if not SkillGroupTypeToSkillIdsMap[v.Type] then
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SkillGroupTypeToSkillIdsMap[v.Type] = {}
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end
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table.insert(SkillGroupTypeToSkillIdsMap[v.Type], v.Id)
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end
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end
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function XFubenCoupleCombatConfig.Init()
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CoupleCombatActivity = XTableManager.ReadByIntKey(TABLE_COUPLE_ACTIVITY, XTable.XTableCoupleCombatActivity, "Id")
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CoupleCombatFeature = XTableManager.ReadByIntKey(TABLE_COUPLE_BUFF, XTable.XTableCoupleCombatFeature, "Id")
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CoupleCombatChapter = XTableManager.ReadAllByIntKey(TABLE_COUPLE_CHAPTER, XTable.XTableCoupleCombatChapter, "Id")
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CoupleCombatStage = XTableManager.ReadAllByIntKey(TABLE_COUPLE_STAGE, XTable.XTableCoupleCombatStage, "Id")
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CoupleCombatCharacterCareerSkill = XTableManager.ReadByIntKey(TABLE_COUPLE_CHARACTER_CAREER_SKILL, XTable.XTableCoupleCombatCharacterCareerSkill, "Id")
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CoupleCombatCharacter = XTableManager.ReadByIntKey(TABLE_COUPLE_CHARACTER, XTable.XTableCoupleCombatCharacter, "CharacterId")
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CoupleCombatCharacterCareerSkillGroup = XTableManager.ReadByIntKey(TABLE_COUPLE_CHARACTER_CAREER_SKILL_GROUP, XTable.XTableCoupleCombatCharacterCareerSkillGroup, "Type")
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InitChapterIdList()
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InitStageIdList()
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InitStageIdToChapterIdMap()
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InitSkillGroupTypeToSkillIdsMap()
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end
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-----------------CoupleCombatStage begin-----------------------
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function XFubenCoupleCombatConfig.GetStageInfo(id)
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local template = CoupleCombatStage[id]
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if not template then
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XLog.ErrorTableDataNotFound("XFubenCoupleCombatConfig.GetStageInfo", "CoupleCombatStage", TABLE_COUPLE_STAGE, "id", tostring(id))
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return
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end
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return template
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end
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function XFubenCoupleCombatConfig.GetStageIdList()
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return StageIdList
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end
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function XFubenCoupleCombatConfig.GetStages()
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return CoupleCombatStage
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end
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function XFubenCoupleCombatConfig.GetStageFeatureList(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.Feature
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end
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function XFubenCoupleCombatConfig.GetStageShowFightEventIds(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.ShowFightEventIds
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end
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function XFubenCoupleCombatConfig.GetStageOpenDay(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.OpenDay
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end
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function XFubenCoupleCombatConfig.GetStageGridBg(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.GridBg
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end
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function XFubenCoupleCombatConfig.GetStageIndexText(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.IndexText
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end
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function XFubenCoupleCombatConfig.GetStageIsLastOne(id)
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local config = XFubenCoupleCombatConfig.GetStageInfo(id)
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return config.IsLastOne
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end
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-----------------CoupleCombatStage end------------------------
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-----------------CoupleCombatChapter begin-----------------------
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local GetCoupleCombatChapterConfig = function(id)
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local config = CoupleCombatChapter[id]
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if not config then
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XLog.ErrorTableDataNotFound("XPassportConfigs.GetCoupleCombatChapterConfig", "CoupleCombatChapterConfigs", TABLE_COUPLE_CHAPTER, "Id", id)
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return
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end
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return config
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end
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function XFubenCoupleCombatConfig.GetChapterName(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.Name
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end
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function XFubenCoupleCombatConfig.GetChapterIcon(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.Icon
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end
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function XFubenCoupleCombatConfig.GetChapterTimeId(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.TimeId
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end
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function XFubenCoupleCombatConfig.GetChapterStageIds(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.StageIds
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end
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function XFubenCoupleCombatConfig.GetChapterRobotIds(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.RobotIds
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end
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function XFubenCoupleCombatConfig.GetChapterShowFightEventIds(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.ShowFightEventIds
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end
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function XFubenCoupleCombatConfig.GetChapterPrefabName(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.PrefabName
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end
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function XFubenCoupleCombatConfig.GetChapterUnlockChapterId(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.UnlockChapterId
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end
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function XFubenCoupleCombatConfig.GetChapterUnlockOccupyStageCount(id)
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local config = GetCoupleCombatChapterConfig(id)
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return config.UnlockOccupyStageCount
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end
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function XFubenCoupleCombatConfig.GetChapterLockDesc(id)
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local unlockChapterId = XFubenCoupleCombatConfig.GetChapterUnlockChapterId(id)
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local unlockOccupyStageCount = XFubenCoupleCombatConfig.GetChapterUnlockOccupyStageCount(id)
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local chapterName = XTool.IsNumberValid(unlockChapterId) and XFubenCoupleCombatConfig.GetChapterName(unlockChapterId) or ""
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return XUiHelper.ReadTextWithNewLine("CoupleCombatChapterLockDesc", chapterName, unlockOccupyStageCount)
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end
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-- 获取章节难度:1、普通 2、困难
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function XFubenCoupleCombatConfig.GetChapterType(id)
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local config = GetCoupleCombatChapterConfig(id)
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return XTool.IsNumberValid(config.ChapterType) and config.ChapterType or XFubenCoupleCombatConfig.ChapterType.Normal
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end
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--检查试玩角色是否可用
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function XFubenCoupleCombatConfig.CheckRobotIsUse(stageId, charId)
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if not XRobotManager.CheckIsRobotId(charId) then
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return true
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end
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local chapterId = XFubenCoupleCombatConfig.GetChapterIdByStageId(stageId)
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local robotIds = XFubenCoupleCombatConfig.GetChapterRobotIds(chapterId)
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for _, robotId in ipairs(robotIds) do
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if robotId == charId then
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return true
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end
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end
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return false
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end
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function XFubenCoupleCombatConfig.GetChapterIdByStageId(stageId)
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return StageIdToChapterIdMap[stageId]
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end
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function XFubenCoupleCombatConfig.GetChapterIdList()
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return ChapterIdList
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end
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function XFubenCoupleCombatConfig.GetChapterTemplates()
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return CoupleCombatChapter
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end
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function XFubenCoupleCombatConfig.GetChapterTemplate(id)
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return CoupleCombatChapter[id]
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end
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-----------------CoupleCombatChapter end-----------------------
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-----------------CoupleCombatCharacterCareerSkill begin-----------------
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local GetCoupleCombatCharacterCareerSkillConfig = function(id)
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local config = CoupleCombatCharacterCareerSkill[id]
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if not config then
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XLog.ErrorTableDataNotFound("XPassportConfigs.GetCoupleCombatCharacterCareerSkillConfig", "CoupleCombatCharacterCareerSkill", TABLE_COUPLE_CHARACTER_CAREER_SKILL, "Id", id)
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return
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end
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return config
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillType(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.Type
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillName(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.Name
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillEnName(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.EnName
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillIcon(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.Icon
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end
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--主动技能描述
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillDescription(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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local desc = config.Description or ""
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return string.gsub(desc, "\\n", "\n")
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillFightEventId(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.FightEventId
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillCondition(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.Condition
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillIconLv(id)
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local config = GetCoupleCombatCharacterCareerSkillConfig(id)
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return config.IconLv
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end
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-----------------CoupleCombatCharacterCareerSkill end-------------------
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-----------------CoupleCombatCharacterCareerSkillGroup begin----------------
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local GetCoupleCombatCharacterCareerSkillGroupConfig = function(type)
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local config = CoupleCombatCharacterCareerSkillGroup[type]
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if not config then
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XLog.ErrorTableDataNotFound("XPassportConfigs.GetCoupleCombatCharacterCareerSkillGroupConfig", "CoupleCombatCharacterCareerSkillGroup", TABLE_COUPLE_CHARACTER_CAREER_SKILL_GROUP, "Type", type)
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return
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end
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return config
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupName(type)
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local config = GetCoupleCombatCharacterCareerSkillGroupConfig(type)
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return config.Name
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupEnName(type)
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local config = GetCoupleCombatCharacterCareerSkillGroupConfig(type)
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return config.EnName
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupIcon(type)
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local config = GetCoupleCombatCharacterCareerSkillGroupConfig(type)
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return config.Icon
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end
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--被动技能描述
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupDescription(type)
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local config = GetCoupleCombatCharacterCareerSkillGroupConfig(type)
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local desc = config.Description or ""
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return string.gsub(desc, "\\n", "\n")
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end
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function XFubenCoupleCombatConfig.GetCharacterCareerSkillIds(type)
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return SkillGroupTypeToSkillIdsMap[type] or {}
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end
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function XFubenCoupleCombatConfig.GetSkillGroupTypeToSkillIdsMap()
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return SkillGroupTypeToSkillIdsMap
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end
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-----------------CoupleCombatCharacterCareerSkillGroup end------------------
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-----------------CoupleCombatCharacter begin-----------------
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local GetCoupleCombatCharacterConfig = function(id)
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local config = CoupleCombatCharacter[id]
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if not config then
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XLog.ErrorTableDataNotFound("XPassportConfigs.GetCoupleCombatCharacterConfig", "CoupleCombatCharacter", TABLE_COUPLE_CHARACTER, "Id", id)
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return
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end
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return config
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end
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function XFubenCoupleCombatConfig.GetCharacterFeature(id)
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local characterId = XRobotManager.GetCharacterId(id)
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local config = XTool.IsNumberValid(characterId) and GetCoupleCombatCharacterConfig(characterId)
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return config and config.Feature or {}
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end
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function XFubenCoupleCombatConfig.GetCharacterName(id, index)
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local config = GetCoupleCombatCharacterConfig(id)
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return config.Name[index] or ""
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end
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function XFubenCoupleCombatConfig.GetCharacterIcon(id, index)
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local config = GetCoupleCombatCharacterConfig(id)
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return config.Icon[index]
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end
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function XFubenCoupleCombatConfig.GetCharacterDescription(id, index)
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local config = GetCoupleCombatCharacterConfig(id)
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return config.Description[index] or ""
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end
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-----------------CoupleCombatCharacter end-------------------
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function XFubenCoupleCombatConfig.GetActTemplates()
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return CoupleCombatActivity
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end
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function XFubenCoupleCombatConfig.GetActivityTemplateById(id)
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return CoupleCombatActivity[id]
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end
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--返回角色特效与环境特效重合数量
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function XFubenCoupleCombatConfig.GetFeatureMatchCount(stageId, robotId)
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local characterId = XRobotManager.GetCharacterId(robotId)
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local characterFeatureList = XFubenCoupleCombatConfig.GetCharacterFeature(characterId)
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local stageFeatureList = XFubenCoupleCombatConfig.GetStageFeatureList(stageId)
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local stageFeatureDic = {}
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for _, featureId in ipairs(stageFeatureList) do
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stageFeatureDic[featureId] = true
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end
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local matchCount = 0
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for _, featureId in ipairs(characterFeatureList) do
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if stageFeatureDic[featureId] then
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matchCount = matchCount + 1
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end
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end
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return matchCount
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end
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-----------------CoupleCombatFeature begin-----------------
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local GetCoupleCombatFeatureConfig = function(id)
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local config = CoupleCombatFeature[id]
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if not config then
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XLog.ErrorTableDataNotFound("XPassportConfigs.GetCoupleCombatFeatureConfig", "CoupleCombatFeature", TABLE_COUPLE_BUFF, "Id", id)
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return
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end
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return config
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end
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function XFubenCoupleCombatConfig.GetFeatureName(id)
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local config = GetCoupleCombatFeatureConfig(id)
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return config.Name or ""
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end
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function XFubenCoupleCombatConfig.GetFeatureIcon(id)
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local config = GetCoupleCombatFeatureConfig(id)
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return config.Icon
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end
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function XFubenCoupleCombatConfig.GetFeatureDescription(id)
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local config = GetCoupleCombatFeatureConfig(id)
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return config.Description or ""
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end
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-----------------CoupleCombatFeature end------------------- |