PGRData/Client/Text/Text.json

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[
{
"Key": "HeroSdkLoginFailed",
"Text": "Login failed"
},
{
"Key": "CommonNotOpen",
"Text": "Not yet available"
},
{
"Key": "ServerChecking",
"Text": "Checking..."
},
{
"Key": "ServerFail",
"Text": "Failed"
},
{
"Key": "ServerHigh",
"Text": "Full"
},
{
"Key": "PremissionDesc",
"Text": "Set permission first"
},
{
"Key": "PremissionCameraDesc",
"Text": "The game needs access to your photos. Please go to Settings and enable it"
},
{
"Key": "PremissionWriteDesc",
"Text": "Please proceed to your device's settings to enable Write Storage Permission"
},
{
"Key": "PremissionReadDesc",
"Text": "Please proceed to your device's settings to enable Read Storage Permission"
},
{
"Key": "LoginLimitTip",
"Text": "We detected suspicious activities with your account. You must answer all questions correctly to continue playing."
},
{
"Key": "LoginLimitProgress",
"Text": "Question {0}/{1}, {1} questions in total"
},
{
"Key": "LoginLimitNoSelection",
"Text": "Select an option"
},
{
"Key": "LoginLimitRightAnswer",
"Text": "Correct"
},
{
"Key": "LoginLimitWrongAnswer",
"Text": "Wrong answer. You will be logged off soon"
},
{
"Key": "LoginLimitPass",
"Text": "Question successfully answered"
},
{
"Key": "TeamManagerCheckCaptainNil",
"Text": "Must have a leader"
},
{
"Key": "TeamManagerCheckFirstFightNil",
"Text": "The starter position must not be empty"
},
{
"Key": "TeamDoNotChooseCaptain",
"Text": "Leader not selected"
},
{
"Key": "EquipLevelUpItemEmpty",
"Text": "Select material"
},
{
"Key": "EquipLevelUpMaxLevel",
"Text": "Level limit reached"
},
{
"Key": "EquipLevelUpItemNotEnough",
"Text": "Not enough materials"
},
{
"Key": "EquipFunctionNotOpen",
"Text": "Not yet available"
},
{
"Key": "EquipBreakMax",
"Text": "Max Overclock"
},
{
"Key": "EquipBreakMinLevel",
"Text": "Level too low"
},
{
"Key": "EquipBreakItemNotEnough",
"Text": "Not enough materials"
},
{
"Key": "EquipBreakCoinNotEnough",
"Text": "Not enough Cogs"
},
{
"Key": "EquipResonanceSelectWeapon",
"Text": "Select weapon to consume"
},
{
"Key": "EquipBreakThroughDes2",
"Text": "Overclock 2"
},
{
"Key": "EquipBreakThroughDes3",
"Text": "Overclock 3"
},
{
"Key": "EquipBreakThroughDes4",
"Text": "Overclock 4"
},
{
"Key": "EquipAwarenessReplaceBtnName",
"Text": "{0} - Resonance"
},
{
"Key": "EquipMultiStrengthenTips",
"Text": "The enhancement material you've selected will yield surplus EXP. If you confirm this training, the result level will be higher than your choice of level."
},
{
"Key": "EquipMultiStrengthenNotSelectLevel",
"Text": "Select the target level"
},
{
"Key": "EquipMultiStrengthenItemNotEnough",
"Text": "Insufficient materials"
},
{
"Key": "EquipMultiStrengthenCoinNotEnough",
"Text": "Insufficient Cogs"
},
{
"Key": "CharacterManagerItemNotEnough",
"Text": "Not enough materials"
},
{
"Key": "CharacterManagerCoinNotEnough",
"Text": "Not enough Cogs"
},
{
"Key": "CharacterCheckTeamNil",
"Text": "Team cannot be empty"
},
{
"Key": "CharacterNotOpen",
"Text": "Not yet available"
},
{
"Key": "CharacterMaxLevelLimit",
"Text": "Level limit reached"
},
{
"Key": "CharacterPromotePartNotEnoughCoin",
"Text": "<color=#FF0000FF>Promoting costs {0} Cogs</color>"
},
{
"Key": "CharacterPromotePartEnoughCoin",
"Text": "Cogs Cost: {0}"
},
{
"Key": "CharacterPromotePartEnoughCoin02",
"Text": "<color=#0F70BCFF>Cogs Cost: {0}</color>"
},
{
"Key": "CharacterGradeSufix",
"Text": "Rank {0}"
},
{
"Key": "CharacterGradeSufix02",
"Text": "<color=#FF0000FF>Rank {0}</color>"
},
{
"Key": "CharacterPromotePartLevelLimit",
"Text": "Construct level too low"
},
{
"Key": "CharacterPromotePartItemLimit",
"Text": "Requirements not met"
},
{
"Key": "CharacterPromotePartCoinLimit",
"Text": "Not enough Cogs"
},
{
"Key": "CharacterPromoteGradeConditionTitle",
"Text": "<color=#0F70BCFF>Requires 4 abilities at:</color>"
},
{
"Key": "CharacterPromoteGradeTitle",
"Text": "Promotion Cog Cost"
},
{
"Key": "CharacterGradeMax",
"Text": "Max rank reached"
},
{
"Key": "CharacterUpgradeSkillConditionTitle",
"Text": "Requirement:"
},
{
"Key": "CharacterUpgradeSkillConsumeTitle",
"Text": "Requires:"
},
{
"Key": "CharacterUpgradeSkillConsumeSkillPoint",
"Text": "Skill Point"
},
{
"Key": "CharacterUpgradeSkillConsumeCoin",
"Text": "Cogs"
},
{
"Key": "CostCoin",
"Text": "Cogs Cost:"
},
{
"Key": "CharacterUpgradeSkillConditionLevel",
"Text": "Construct reaches Lv.{0}"
},
{
"Key": "CharacterUpgradeSkillConditionQuality",
"Text": "Construct evolved to {0}"
},
{
"Key": "CharacterUpgradeSkillConditionGrade",
"Text": "Construct promoted to {0}"
},
{
"Key": "CharacterSkillMax",
"Text": "Max level reached"
},
{
"Key": "FightAssistClose",
"Text": "Support signal disabled"
},
{
"Key": "FightAssistOpen",
"Text": "Support request sent to the nearest squad"
},
{
"Key": "CharacterUngradeSkillCoinNotEnough",
"Text": "Not enough Cogs"
},
{
"Key": "CharacterUngradeSkillSkillPointNotEnough",
"Text": "Not enough skill points"
},
{
"Key": "CharacterUngradeSkillLevelLimit",
"Text": "Construct level too low"
},
{
"Key": "CharacterUngradeSkillQualityLimit",
"Text": "Construct class does not meet the requirement"
},
{
"Key": "CharacterUngradeSkillGradeLimit",
"Text": "Refit requirements not met"
},
{
"Key": "CharacterUngradeSkillComplete",
"Text": "Skill improved"
},
{
"Key": "CharacterUnlockSkillComplete",
"Text": "Skill unlocked"
},
{
"Key": "CharacterUnlockNewCharacter",
"Text": "Unlock New Members"
},
{
"Key": "CharacterUpgradeComplete",
"Text": "Promoted"
},
{
"Key": "CharacterLiberateShouldFollowOrder",
"Text": "Awaken the previous level first"
},
{
"Key": "CharacterLiberateSuccess",
"Text": "{0} awaken"
},
{
"Key": "CharacterResonanceSkillDes",
"Text": "Level: {0}+{1}"
},
{
"Key": "CharacterFullName",
"Text": "{0} - {1}"
},
{
"Key": "CharacterUnowenedIntroduce",
"Text": "<size=40>{0}</size>:<size=40>{1}</size><size=24> {2}</size>"
},
{
"Key": "CharacterLackDps",
"Text": "Missing {0} Attackers"
},
{
"Key": "CharacterLackTank",
"Text": "Missing {0} Tanks"
},
{
"Key": "CharacterLackCure",
"Text": "Missing {0} Supports"
},
{
"Key": "TipTitle",
"Text": "Tips"
},
{
"Key": "EquipReplaceTip",
"Text": "This is currently equipped by {0}. Equipping will remove it from that Construct. Proceed?"
},
{
"Key": "EquipAwarenessReplaceTip",
"Text": "This is currently equipped by {0}. Equipping will remove it from that character. Proceed?"
},
{
"Key": "EquipPutOnNotChar",
"Text": "Card does not exist"
},
{
"Key": "EquipPutOnEquipTypeError",
"Text": "Cannot equip enhance material"
},
{
"Key": "EquipPutOnSiteError",
"Text": "Invalid part"
},
{
"Key": "EquipTakeOffNotChar",
"Text": "Gear not equipped"
},
{
"Key": "EquipTakeOffWeapon",
"Text": "Cannot unequip weapon"
},
{
"Key": "EquipWeaponMax",
"Text": "Weapon at max level"
},
{
"Key": "EquipChipMax",
"Text": "Memory at max level"
},
{
"Key": "EquipStrengthenPreciousTipTitle",
"Text": "Notice"
},
{
"Key": "EquipStrengthenPreciousTipContent",
"Text": "Enhance material includes 5\u2605 or higher equipment. Proceed?"
},
{
"Key": "EquipResonancePreciousTipTitle",
"Text": "Notice"
},
{
"Key": "EquipResonancePreciousTipContent",
"Text": "Resonance material includes 5\u2605 or higher equipment. Proceed?"
},
{
"Key": "EquipAwakeTipTitle",
"Text": "Tips"
},
{
"Key": "EquipAwakeTipContent",
"Text": "Carry out Hypertune for <color=#0E70BD>[{0}]</color>?"
},
{
"Key": "EquipResonanceWeaponRepeatTipTitle",
"Text": "Notice"
},
{
"Key": "EquipResonanceWeaponRepeatTipContent",
"Text": "After unlocking Resonance Skill, repeating Resonance can only change the character bound, continue?"
},
{
"Key": "EquipResonancePosText",
"Text": "Grid {0}"
},
{
"Key": "EquipSuitPrefabCount",
"Text": " <color=#ff4e4e>{0}</color>/{1}"
},
{
"Key": "EquipSuitPrefabCountMax",
"Text": "{0}/{1}"
},
{
"Key": "EquipSuitPrefabCurName",
"Text": "Current Set"
},
{
"Key": "EquipSuitPrefabRenameLengthError",
"Text": "Input Set Name"
},
{
"Key": "EquipSuitPrefabSaveNotEquipIds",
"Text": "Set does not contain Memory"
},
{
"Key": "EquipSuitPrefabSaveNotName",
"Text": "Input Set Name"
},
{
"Key": "EquipSuitPrefabSaveOverMaxNum",
"Text": "Set limit exceeded"
},
{
"Key": "EquipSuitPrefabEquipSame",
"Text": "Already equipped same Memory"
},
{
"Key": "EquipSuitPrefabRenameSuc",
"Text": "Set Renamed"
},
{
"Key": "EquipSuitPrefabDeleteSuc",
"Text": "Set Deleted"
},
{
"Key": "EquipSuitPrefabSaveSuc",
"Text": "Set Saved"
},
{
"Key": "EquipSuitPrefabEquipSuc",
"Text": "Set Equipped"
},
{
"Key": "EquipSuitPrefabNum",
"Text": "{0}/{1}"
},
{
"Key": "EquipGridUsingWords",
"Text": "Equipped"
},
{
"Key": "EquipGridInPrefabWords",
"Text": "In Set"
},
{
"Key": "StoryReviewTip",
"Text": "Option"
},
{
"Key": "StoryGetRewardTip",
"Text": "Obtained {0}x{1}"
},
{
"Key": "OnlineInstanceQuitRoom",
"Text": "Are you sure you want to leave the co-op team room?"
},
{
"Key": "OnlineInstanceCancelMatch",
"Text": "Cancel matching?"
},
{
"Key": "OnlineInstanceLeastPlayer",
"Text": "At least {0} members required"
},
{
"Key": "OnlineRoomLeastPlayer",
"Text": "At least %s members required"
},
{
"Key": "OnlineInstanceLimitPlayer",
"Text": "Max {0} members"
},
{
"Key": "OnlineInstanceMatching",
"Text": "Matching..."
},
{
"Key": "SingleModeCanNotSelectDifficulty",
"Text": "You cannot change the stage difficulty in solo mode."
},
{
"Key": "MultiplayerRoomCanNotSelectDifficulty",
"Text": "Only the leader may change the difficulty"
},
{
"Key": "MultiplayerRoomCanNotChangeAutoMatch",
"Text": "Only the leader may change quick matching"
},
{
"Key": "MultiplayerRoomCanNotSetAbilityLimit",
"Text": "Only the leader may set a BP limit"
},
{
"Key": "MultiplayerRoomTeamHasSameCharacter",
"Text": "Duplicate Characters in team"
},
{
"Key": "MultiplayerRoomRecommendAbility",
"Text": "Recommended BP {0}"
},
{
"Key": "MultiplayerRoomAbilityNotLegal",
"Text": "Invalid BP"
},
{
"Key": "DrawUseTicketToDraw",
"Text": "Spend {0}{1} to buy {2} Standard Supply Cards?"
},
{
"Key": "DrawDrawCountIsNotEnough",
"Text": "Not enough attempts"
},
{
"Key": "DrawNoneMallError",
"Text": "No resources available to research"
},
{
"Key": "DrawNotOpen",
"Text": "Not yet available"
},
{
"Key": "DailyActiveRewardTitle",
"Text": "Reward details"
},
{
"Key": "WeekActiveRewardTitle",
"Text": "Weekly activity reward details"
},
{
"Key": "SuitSkillTip",
"Text": "({0}-Piece set)"
},
{
"Key": "SettingCheckSave",
"Text": "Save changes?"
},
{
"Key": "SettingSave",
"Text": "Settings saved"
},
{
"Key": "TeamLevelToOpen",
"Text": "Reach Lv.{0} to unlock"
},
{
"Key": "CopyToOpen",
"Text": "Clear {0} to unlock"
},
{
"Key": "FinishToOpen",
"Text": "Complete {0} to unlock"
},
{
"Key": "FunctionNotDuringOpening",
"Text": "Feature unavailable"
},
{
"Key": "FunctionOpenStage",
"Text": "Stage <color=#ff7e4b>{0}</color> unlocked"
},
{
"Key": "FunctionOpen",
"Text": "Feature <color=#ff7e4b>{0}</color> unlocked"
},
{
"Key": "LevelUnit",
"Text": "Level"
},
{
"Key": "ExtraExperience",
"Text": "{0}% extra EXP"
},
{
"Key": "WeaponSkill",
"Text": "Weapon Skill"
},
{
"Key": "ChipSkill",
"Text": "Memory limit reached"
},
{
"Key": "ReformSkill",
"Text": "Refit Skill"
},
{
"Key": "LoginPhoneEmpty",
"Text": "Enter mobile number"
},
{
"Key": "LoginCodeEmpty",
"Text": "Enter verification number"
},
{
"Key": "ActivateCodeEmpty",
"Text": "Enter activation code"
},
{
"Key": "LoginSignOut",
"Text": "Logout from this account?"
},
{
"Key": "NetworkError",
"Text": "Network error"
},
{
"Key": "GetServerListFail",
"Text": "Unable to retrieve server list.\\nRetry?"
},
{
"Key": "ConnetGameServerFail",
"Text": "Cannot connect to server.\\nRetry?"
},
{
"Key": "MallNotOpen",
"Text": "Not yet available"
},
{
"Key": "WeaponBagFull",
"Text": "Weapon limit reached"
},
{
"Key": "ChipBagFull",
"Text": "Memory limit reached"
},
{
"Key": "CharacterLevelFull",
"Text": "Cannot exceed Commandant level"
},
{
"Key": "CharacterSignTip",
"Text": "Nice to meet you."
},
{
"Key": "EquipCoinLack",
"Text": "Not enough Cogs"
},
{
"Key": "FubenBuyCountTitle",
"Text": "Buy attempts"
},
{
"Key": "FubenBuyCountDesc",
"Text": "Spend {0} BC to buy {1} attempts?"
},
{
"Key": "FubenPreMainLineStage",
"Text": "Please complete prerequisite Main Stage [{0}] first"
},
{
"Key": "FubenPreExtraChapterStage",
"Text": "Please complete prerequisite Ex Stage [{0}] first"
},
{
"Key": "FubenPreShortStoryChapterStage",
"Text": "Complete the prerequisite story stage \"{0}\" first"
},
{
"Key": "FubenPreStage",
"Text": "Please complete prerequisite stage [{0}] first"
},
{
"Key": "FubenPreStageNotPass",
"Text": "Complete the previous stage first"
},
{
"Key": "FubenBossPreStage",
"Text": "Complete the previous stage first"
},
{
"Key": "Liveness",
"Text": "Activity: {0}/{1}"
},
{
"Key": "Finish",
"Text": "Activity: Complete"
},
{
"Key": "DifficultMode",
"Text": "Difficulty:"
},
{
"Key": "Difficult1",
"Text": "Normal"
},
{
"Key": "Difficult2",
"Text": "Hide"
},
{
"Key": "Difficult3",
"Text": "Stronghold"
},
{
"Key": "FubenDifficultyNormal",
"Text": "Normal Story {0}-{1}"
},
{
"Key": "FubenDifficultyHard",
"Text": "Hidden Story {0}-{1}"
},
{
"Key": "FubenDifficultyNightmare",
"Text": "Stronghold {0}-{1}"
},
{
"Key": "FubenNotUnlock",
"Text": "Quest not unlocked"
},
{
"Key": "FubenNeedLevel",
"Text": "Requires Commandant Lv.{0}"
},
{
"Key": "FubenActionPointNotEnough",
"Text": "Not enough Serum"
},
{
"Key": "FubenChallengeCountNotEnough",
"Text": "Insufficient attempts"
},
{
"Key": "FubenChallengeResetTime",
"Text": "Reset Time"
},
{
"Key": "FubenNeedComplatePreChapter",
"Text": "Must complete previous chapter on the same difficulty"
},
{
"Key": "PlayerLevelUp",
"Text": "Increase Commandant level by {0}"
},
{
"Key": "FightExitMsg",
"Text": "Leave battle?"
},
{
"Key": "FightRestartMsg",
"Text": "Restart battle?"
},
{
"Key": "FightOnlineMsgCdText",
"Text": "{0}s"
},
{
"Key": "Award",
"Text": "Reward"
},
{
"Key": "Zero",
"Text": "0"
},
{
"Key": "One",
"Text": "1"
},
{
"Key": "Two",
"Text": "2"
},
{
"Key": "Three",
"Text": "3"
},
{
"Key": "Four",
"Text": "4"
},
{
"Key": "Five",
"Text": "5"
},
{
"Key": "Six",
"Text": "6"
},
{
"Key": "Seven",
"Text": "7"
},
{
"Key": "Eight",
"Text": "8"
},
{
"Key": "Nine",
"Text": "9"
},
{
"Key": "Ten",
"Text": "10"
},
{
"Key": "Hundred",
"Text": "100"
},
{
"Key": "Thousand",
"Text": "1000"
},
{
"Key": "TenThousand",
"Text": "0K"
},
{
"Key": "AHundredMillion",
"Text": "100000000"
},
{
"Key": "Diary",
"Text": "Day"
},
{
"Key": "Mouth",
"Text": " Month(s) "
},
{
"Key": "Monthly",
"Text": "Month"
},
{
"Key": "Week",
"Text": " Week(s) "
},
{
"Key": "Year",
"Text": " Year(s) "
},
{
"Key": "Day",
"Text": " day(s) "
},
{
"Key": "Second",
"Text": " sec "
},
{
"Key": "Minute",
"Text": " min "
},
{
"Key": "Snap",
"Text": "{0}% Off"
},
{
"Key": "QuantifiersA",
"Text": " "
},
{
"Key": "Hour",
"Text": " hour(s) "
},
{
"Key": "Aha",
"Text": "Haha"
},
{
"Key": "IsExpire",
"Text": "Expired"
},
{
"Key": "Diamond",
"Text": "Black Card"
},
{
"Key": "UpperLimit",
"Text": "Limit"
},
{
"Key": "Recycle",
"Text": "Recycle"
},
{
"Key": "Residue",
"Text": "Remaining "
},
{
"Key": "Preheat",
"Text": "Preview"
},
{
"Key": "Buy",
"Text": "Purchase"
},
{
"Key": "Success",
"Text": "Success"
},
{
"Key": "Acquire",
"Text": "Obtained"
},
{
"Key": "AtPresent",
"Text": "Owned"
},
{
"Key": "ComingSoon",
"Text": "Coming Soon"
},
{
"Key": "NotUnlock",
"Text": "Not unlocked"
},
{
"Key": "FubenMainLineSectionName",
"Text": "Chapter {0}"
},
{
"Key": "ComeFrom",
"Text": "From"
},
{
"Key": "CharacterNotMoreLevel",
"Text": "Member level cannot exceed Commandant level"
},
{
"Key": "ErrorInValidationCode",
"Text": "Invalid verification code"
},
{
"Key": "AssetsBuyConsumeNotEnough",
"Text": "Not enough {0}"
},
{
"Key": "LoginPhoneError",
"Text": "Enter a valid mobile number"
},
{
"Key": "LoginCodeError",
"Text": "Enter a valid 4-digit verification code"
},
{
"Key": "LoginActivationCodeError",
"Text": "Enter a valid 8-digit activation code"
},
{
"Key": "MailGetRewardEmpty",
"Text": "No mail available"
},
{
"Key": "ToolMonthBefore",
"Text": " month(s) ago"
},
{
"Key": "ToolDayBrfore",
"Text": " day(s) ago"
},
{
"Key": "ToolHourBefore",
"Text": " hour(s) ago"
},
{
"Key": "ToolMinuteBefore",
"Text": " minute(s) ago"
},
{
"Key": "FriendCount",
"Text": "Friends"
},
{
"Key": "FriendDayCharge",
"Text": "Claimed today"
},
{
"Key": "FriendChargeCoin",
"Text": "Today's Cogs income"
},
{
"Key": "FriendMyId",
"Text": "My ID:"
},
{
"Key": "FriendLatelyLogin",
"Text": "Last online: "
},
{
"Key": "FriendOnLine",
"Text": "Online"
},
{
"Key": "FriendOffLine",
"Text": "Offline"
},
{
"Key": "FriendRemoveTip",
"Text": "Deleting a friend will delete your Bond and any chat messages with them. Confirm?"
},
{
"Key": "FriendSelectRemoveTip",
"Text": "Choose friend to delete"
},
{
"Key": "FriendHaveApply",
"Text": "Request already sent"
},
{
"Key": "ChatSystemMsg",
"Text": "System message"
},
{
"Key": "ChatWorldMsg",
"Text": "World Chat"
},
{
"Key": "ChatGuildMsg",
"Text": "Command Bureau Chat"
},
{
"Key": "ChatPrivateMsg",
"Text": "Private Chat"
},
{
"Key": "ChatWorldNewMsg",
"Text": "[<color=#34aff9>{0}</color>] new message(s)"
},
{
"Key": "ChatManagerGetGiftNotGift",
"Text": "No receivable gift"
},
{
"Key": "CurrentlyHas",
"Text": "Owned: {0}"
},
{
"Key": "DifferentRefreshTimes",
"Text": "Not enough refresh attempts"
},
{
"Key": "RefreshShopItemNotEnough",
"Text": "Not enough materials to reset"
},
{
"Key": "BuyNeedItemInsufficient",
"Text": "Not enough materials to purchase"
},
{
"Key": "CanBuy",
"Text": "In stock: {0}"
},
{
"Key": "DayCanBuy",
"Text": "Daily limit: {0}"
},
{
"Key": "WeekCanBuy",
"Text": "Weekly limit: {0}"
},
{
"Key": "MonthCanBuy",
"Text": "Monthly limit: {0}"
},
{
"Key": "GainCount",
"Text": "Obtained x {0}"
},
{
"Key": "TimeLimit",
"Text": "Time-limited"
},
{
"Key": "RecommendLevelDesc",
"Text": "Recommended Lv.: {0}"
},
{
"Key": "Recommend",
"Text": "Rec"
},
{
"Key": "HotSell",
"Text": "Hot"
},
{
"Key": "TimeSoldOut",
"Text": "Time remaining: {0} "
},
{
"Key": "InputChatMsgTip",
"Text": "Enter chat message..."
},
{
"Key": "SendMessageCooling",
"Text": " <color=red>%d</color> s until next communication..."
},
{
"Key": "RefreshRecommended",
"Text": "Refresh recommendations"
},
{
"Key": "UseSuccess",
"Text": "Change successful"
},
{
"Key": "BuySuccess",
"Text": "Purchase successful"
},
{
"Key": "EmojiText",
"Text": "[Emoticon]"
},
{
"Key": "GiftText",
"Text": "[Gift]"
},
{
"Key": "FashionNoGet",
"Text": "[Coating] not unlocked"
},
{
"Key": "FashionNoWay",
"Text": "Cannot be obtained at this time"
},
{
"Key": "CharacterLock",
"Text": "Construct not unlocked"
},
{
"Key": "ApplyForTip",
"Text": "Cannot send friend request. Wait {0}h, then try again."
},
{
"Key": "ApplyButtonName1",
"Text": "Send request"
},
{
"Key": "ApplyButtonName2",
"Text": "Friends"
},
{
"Key": "ActiveTime",
"Text": "<size=26><color=#626c78>Remaining time: </color></size>{0}"
},
{
"Key": "BuyCount",
"Text": "<size=26><color=#626c78>Available: </color></size>{0}/{1}"
},
{
"Key": "ShopResetTimes",
"Text": "<size=26><color=#626c78>Times: </color></size>{0}/{1}"
},
{
"Key": "AlreadyFriends",
"Text": "Already a friend"
},
{
"Key": "FriendNotAddSelf",
"Text": "Cannot add yourself as friend"
},
{
"Key": "NewPlayerTaskGetAward",
"Text": "[Available rewards]"
},
{
"Key": "NewPlayerTaskLock",
"Text": "[Lock]"
},
{
"Key": "NewPlayerTaskFinish",
"Text": "[Complete]"
},
{
"Key": "NewPlayerTaskLockMsg",
"Text": "[Challenge not available] Cannot view mission details"
},
{
"Key": "NewPlayerTaskGroupLockMsg",
"Text": "Member has not contacted you"
},
{
"Key": "EquipReformItemDisplay",
"Text": "Owned: {0}"
},
{
"Key": "EquipSkillDesc",
"Text": "<size=42><color=#0F70BCFF>{0}</color></size>\\n{1}"
},
{
"Key": "EquipReformSelectItemDisplay",
"Text": "x{0}"
},
{
"Key": "TipsEquipReformNeedSelectItem",
"Text": "Choose item to refit"
},
{
"Key": "EquipReformItemNotEnough",
"Text": "Insufficient items"
},
{
"Key": "GiftMoneySendNotReceive",
"Text": "You gave {0} a box of Cogs, increasing your Bond by {1}"
},
{
"Key": "GiftMoneySendHaveReceive",
"Text": "{0} received a gift of {1} Cogs from you"
},
{
"Key": "GiftMoneySendOverdue",
"Text": "The Cogs that you gave {0} have expired"
},
{
"Key": "GiftMoneyReceiveNotReceive",
"Text": "{0} gave you a box of Cogs, increasing your Bond by {1}"
},
{
"Key": "GiftMoneyReceiveHaveReceive",
"Text": "Received {1} Cogs from {0}"
},
{
"Key": "GiftMoneyReceiveOverdue",
"Text": "The Cogs that {0} gave you have expired"
},
{
"Key": "TowerOpenDesc",
"Text": "/{0} reset"
},
{
"Key": "TowerTimeIsOver",
"Text": "Reset"
},
{
"Key": "TowerDowngrade",
"Text": "Expected demotion"
},
{
"Key": "TowerRelegation",
"Text": "Avoided demotion"
},
{
"Key": "TowerUpgrade",
"Text": "Promotion confirmed"
},
{
"Key": "TowerStage",
"Text": "Row"
},
{
"Key": "TowerTimes",
"Text": "Times"
},
{
"Key": "TowerTImesStart",
"Text": "No."
},
{
"Key": "TowerStageInfo",
"Text": "Row <color=red>{0}</color>"
},
{
"Key": "TowerFriend",
"Text": "Friends"
},
{
"Key": "TowerGuild",
"Text": "Army"
},
{
"Key": "TowerStranger",
"Text": "Bystander"
},
{
"Key": "TowerOpenAssist",
"Text": "Enable Assist"
},
{
"Key": "TowerCloseAssist",
"Text": "Disable Assist"
},
{
"Key": "TowerStrabger",
"Text": "Bystander"
},
{
"Key": "TowerCannotEnter",
"Text": "Max level reached for this grade"
},
{
"Key": "AssistDistanceDesc",
"Text": "Distance {0} km"
},
{
"Key": "AssistPlayerDefaultSign",
"Text": "That's how good I am!"
},
{
"Key": "ShopCannotFindActiveShop",
"Text": "Event is not available yet"
},
{
"Key": "ShopActivityItemCount",
"Text": "{0}"
},
{
"Key": "ShopNoGoodsDesc",
"Text": "No item available"
},
{
"Key": "ShopHaveNotBuyCount",
"Text": "Limit exceeded"
},
{
"Key": "ShopGridCommonCount",
"Text": "x{0}"
},
{
"Key": "NoLimit",
"Text": "Unlimited"
},
{
"Key": "HostelFloorLock",
"Text": "[Area not unlocked]"
},
{
"Key": "HostelSelectChar",
"Text": "[Tap the right side to choose a Construct to move in]"
},
{
"Key": "HostelCharInWork",
"Text": "[Construct on chores cannot leave their floor]"
},
{
"Key": "HostelFullElectric",
"Text": "Full"
},
{
"Key": "HostelFullVitality",
"Text": "Full"
},
{
"Key": "TeamSelectError",
"Text": "Construct in team"
},
{
"Key": "ChallengeFightNumTitleCH",
"Text": "Rank {0}"
},
{
"Key": "ChallengeFightNumTitleEN",
"Text": "STAGE{0}"
},
{
"Key": "ChallengeRewardIsGetted",
"Text": "Reward Claimed"
},
{
"Key": "ChallengeRewardIsTips",
"Text": "Reward available"
},
{
"Key": "HostelMaxElectric",
"Text": "Storage limit"
},
{
"Key": "HostelPerElectric",
"Text": "Production rate"
},
{
"Key": "HostelWorkElectric",
"Text": "Chores production"
},
{
"Key": "HostelWorkSlot",
"Text": "Slots"
},
{
"Key": "HostelDeviceUp",
"Text": "Increase to"
},
{
"Key": "HostelDeviceLevel",
"Text": "Lv"
},
{
"Key": "HostelDeviceNeedEle",
"Text": "Requires {0} {1} as power source"
},
{
"Key": "HostelSelectCharWork",
"Text": "Choose Construct"
},
{
"Key": "CharacterVitality",
"Text": "Focus {0}"
},
{
"Key": "HostelProductElectric",
"Text": "Generate Particle"
},
{
"Key": "HostelSlotProduct",
"Text": "Generate {0}"
},
{
"Key": "HostelWorkTime",
"Text": "Chore time"
},
{
"Key": "TipsNeedSelectCharacterStoryStage",
"Text": "Choose a story mission first"
},
{
"Key": "HostelWorkReward",
"Text": "Complete production to get"
},
{
"Key": "HostelPerSlot",
"Text": "{0}/Members"
},
{
"Key": "HostelWorkSlotLock",
"Text": "Chores slot not unlocked"
},
{
"Key": "BuyChallegeCount",
"Text": "Attempt <color=#FF6B3EFF>{0}</color> time(s)"
},
{
"Key": "CanChallegeCount",
"Text": "Attempts:"
},
{
"Key": "BuyChallegeDesc",
"Text": "Attempt"
},
{
"Key": "BattleWinSelectStage",
"Text": "Return"
},
{
"Key": "BattleWinAgain",
"Text": "Retry"
},
{
"Key": "BattleWinNext",
"Text": "Next stage"
},
{
"Key": "BattleWinMain",
"Text": "Main"
},
{
"Key": "BattleWinArenaOnlineAgain",
"Text": "Stay"
},
{
"Key": "BattleWinArenaOnlineBack",
"Text": "Leave"
},
{
"Key": "BattleWinMainCannotEnter",
"Text": "Cannot enter the next stage"
},
{
"Key": "GraphicDownLevel",
"Text": "Frame rate is low. Reduce graphics level?"
},
{
"Key": "FubenEmexProgress",
"Text": "<color=#0f70bcFF>{0}</color>/{1}"
},
{
"Key": "NewRoomSingleCannotSetRobot",
"Text": "Cannot edit test team"
},
{
"Key": "CharacterShowLevel",
"Text": "{0}<color=#000000FF><size=40>/{1}</size></color>"
},
{
"Key": "World",
"Text": "World"
},
{
"Key": "Team",
"Text": "Squad"
},
{
"Key": "System",
"Text": "System"
},
{
"Key": "Mentor",
"Text": "Guide"
},
{
"Key": null,
"Text": null
},
{
"Key": "Attack",
"Text": "ATK"
},
{
"Key": "Defense",
"Text": "DEF"
},
{
"Key": "Life",
"Text": "HP"
},
{
"Key": "Blast",
"Text": "CRIT"
},
{
"Key": "Score",
"Text": "Rating"
},
{
"Key": "EvaMaxDes",
"Text": "Max"
},
{
"Key": "Evaluation",
"Text": "Rating"
},
{
"Key": "PutOn",
"Text": "Equip"
},
{
"Key": "Obtain",
"Text": "Obtain"
},
{
"Key": "StorySkipDesc",
"Text": "Skip story?"
},
{
"Key": "InputTips",
"Text": "Enter Chat Message"
},
{
"Key": "CountDownTips",
"Text": "Can send again in ({0}S)"
},
{
"Key": "Clipboard",
"Text": "Copied to clipboard"
},
{
"Key": "WrongDate",
"Text": "Date entry error"
},
{
"Key": "Birthday",
"Text": "{0}/{1}"
},
{
"Key": "CopySuccess",
"Text": "Copied"
},
{
"Key": "RecycleTips",
"Text": "High-rating item selected. Continue recycling?"
},
{
"Key": "BossSingleChallengeCount",
"Text": "<size=58><color=#0E70BDFF>{0}</color></size>/{1}"
},
{
"Key": "BossSingleScore",
"Text": "Progress {0}"
},
{
"Key": "BossSingleNoNeedScore",
"Text": "All obtained"
},
{
"Key": "BossSingleScore2",
"Text": "Current Progress: {0}"
},
{
"Key": "BossSingleMinute",
"Text": "<color=#0E70BDFF>{0} mins</color>"
},
{
"Key": "BossSingleMinuteHideBoss",
"Text": "<color=#e53632>{0}m</color>"
},
{
"Key": "BossSingleLevel",
"Text": "<color=#0E70BDFF>{0}</color>"
},
{
"Key": "BossSingleLevelHideBoss",
"Text": "<color=#e53632>{0}</color>"
},
{
"Key": "BossSingleBossScore",
"Text": "<size=50><color=#0E70BDFF>{0}</color></size>/{1}"
},
{
"Key": "BossSingleBossScoreHb",
"Text": "<size=50><color=#e53632>{0}</color></size>/{1}"
},
{
"Key": "BossSingleOpenTip",
"Text": "3rd boss unlocked in Advanced area"
},
{
"Key": "BossSinglePrecentDesc",
"Text": "{0}<size=42>%</size>"
},
{
"Key": "BossSingleRankDesc",
"Text": "Level: {0}-{1}"
},
{
"Key": "BossSingleLeftTime",
"Text": "<size=34><color=#000000FF>Time until reset: </color></size>{0}"
},
{
"Key": "BossSingleLeftTimeIos",
"Text": "(iOS rankings)"
},
{
"Key": "BossSingleLeftTimeWin",
"Text": "(win rankings)"
},
{
"Key": "BossSingleLeftTimeAndroid",
"Text": "(Android Ranking)"
},
{
"Key": "BossSingleLeftTimeAll",
"Text": "(All platform rankings)"
},
{
"Key": "RoomStamina",
"Text": "AP\uff1a{0}/{1}"
},
{
"Key": "RoomNoStamina",
"Text": "{0} Stamina too low"
},
{
"Key": "BossSingleStamina",
"Text": "Stamina: {0}/{1}"
},
{
"Key": "BossSingleNoStamina",
"Text": "{0} Stamina too low"
},
{
"Key": "BossSingleSocreReward",
"Text": "Reward sent by mail"
},
{
"Key": "BossSingleBossNotEnough",
"Text": "Boss not unlocked"
},
{
"Key": "BossSingleBossRankSocre",
"Text": "<size=22>Progress </size>{0}"
},
{
"Key": "BossSingleLeftTimeIcon",
"Text": "Time until reset: {0}"
},
{
"Key": "BossSingleChooseLevelTypeEmpty",
"Text": "Select a difficulty first"
},
{
"Key": "BossSingleProgressChooseable",
"Text": "No difficulty level selected"
},
{
"Key": "BossSingleBossSectionLeftTime",
"Text": "Operation lasts: {0}"
},
{
"Key": "BossSingleProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "BossSignleBufenTip",
"Text": "Required points reached. The Progress of all previous difficulty levels becomes maximum."
},
{
"Key": "NotSelEquiping",
"Text": "Cannot select an equipped part"
},
{
"Key": "PleaseSelMorePart",
"Text": "Choose at least one item"
},
{
"Key": "IsSureRecycle",
"Text": "You have selected an equipment with higher rating than your current equipment. Continue recycling?"
},
{
"Key": "EvaNorSuccess",
"Text": "Identification Success"
},
{
"Key": "EvaBigSuccess",
"Text": "Identified Great Success"
},
{
"Key": "CoureDesc",
"Text": "Complete stage <color=#0E70BDFF>{0}</color> to get reward"
},
{
"Key": "IsSureDelete",
"Text": "Confirm delete?"
},
{
"Key": "DorType1",
"Text": "Memory - Armor"
},
{
"Key": "DorType2",
"Text": "Cooling - Armor"
},
{
"Key": "DorType3",
"Text": "Processor - Armor"
},
{
"Key": "DorType4",
"Text": "Power - Vanguard"
},
{
"Key": "DorType5",
"Text": "Motherboard - Bio"
},
{
"Key": "DorType6",
"Text": "Graphics - Bio"
},
{
"Key": "OnlineInviteFriend",
"Text": "{0} is challenging {1}, we need your support, <color=#0F70BC>{2}</color>."
},
{
"Key": "OnlineInviteLink",
"Text": "<a href={0}>[Go now]</a>"
},
{
"Key": "OnlineKickOut",
"Text": "Kicked from room"
},
{
"Key": "OnlineSendWorldSuccess",
"Text": "Sent"
},
{
"Key": "OnlineQuickStart",
"Text": "Quick Match On"
},
{
"Key": "OnlineQuickOver",
"Text": "Quick Match Off"
},
{
"Key": "OnlineCurCharacterAlreadyFight",
"Text": "This Construct is already being deployed"
},
{
"Key": "OnlineFightSuccess",
"Text": "Deployed"
},
{
"Key": "OnlineInstanceEnterRoom",
"Text": "Added to team"
},
{
"Key": "OnlineCancelReadyBeforeSelectCharacter",
"Text": "Cannot change characters when ready"
},
{
"Key": "OnlineRoomOnDisconnet",
"Text": "MatchPlayerOffline"
},
{
"Key": "OnlineRoomClose",
"Text": "Room closed"
},
{
"Key": "BuyCountIsNotEnough",
"Text": "Not enough purchases"
},
{
"Key": "SocialGiftTips",
"Text": "Claim All <color=#34aff8>({0}/{1})</color>"
},
{
"Key": "DrawTotalCount",
"Text": "<size=30><color=#000000FF> researched: </color></size>{0}"
},
{
"Key": "DrawCount",
"Text": "Research x{0}"
},
{
"Key": "ServerDisconnect",
"Text": "Server terminated connection"
},
{
"Key": "ServerError",
"Text": "Server connection error"
},
{
"Key": "ServerShutdown",
"Text": "Server down"
},
{
"Key": "HeartbeatTimeout",
"Text": "Disconnected from server"
},
{
"Key": "LoginTimeOut",
"Text": "Login timeout. Try again?"
},
{
"Key": "ShieldFunctionTip",
"Text": "This feature is temporarily closed. Please refer to in-game announcement for more details."
},
{
"Key": "FubenNotTime",
"Text": "Quest expired"
},
{
"Key": "FubenDailyIsAlreadyReset",
"Text": "Quest has reset"
},
{
"Key": "FubenDailyRemainCount",
"Text": "Remaining: {0} "
},
{
"Key": "FubenDailyOpenRemark",
"Text": "Open on {0}"
},
{
"Key": "FubenDailyOpenHint",
"Text": "Only open on {0}"
},
{
"Key": "FubenDailyAllDayOpen",
"Text": "Open all day"
},
{
"Key": "DailyActive",
"Text": "Daily Activity"
},
{
"Key": "WeekActive",
"Text": "Weekly Activity"
},
{
"Key": "LevelActionPoint",
"Text": "{0}(+{1})"
},
{
"Key": "OnlineBossTimeOut",
"Text": "Co-op reset"
},
{
"Key": "FlopRewardSelect",
"Text": "Choose reward"
},
{
"Key": "FlopRewardWait",
"Text": "Waiting for confirmation"
},
{
"Key": "FlopRewardWaitClose",
"Text": "Page will close soon"
},
{
"Key": "FlopRewardGetReward",
"Text": "<color=#6EAC45>Selected</color>"
},
{
"Key": "DrawCombination",
"Text": "{0}"
},
{
"Key": "DrawVoucherNotEnough",
"Text": "Not enough {0}"
},
{
"Key": "DrawBuyVoucherQuery",
"Text": "Spend <color=#0f70bc>{0}</color>[{1}] to buy <color=#0f70bc>{2}</color> [{3}]?"
},
{
"Key": "DrawOwnVoucherAmount",
"Text": "<size=34><color=#838383FF>Owned: </color></size>{0}"
},
{
"Key": "DrawResetTime",
"Text": "<size=40><color=#FFFFFFFF>Time until reset: </color></size>{0}"
},
{
"Key": "Fract",
"Text": "{0}<size=30>/{1}</size>"
},
{
"Key": "RoomHrefDisabled",
"Text": "Support message expired"
},
{
"Key": "GetAssistFail",
"Text": "Support failed: No squad encountered"
},
{
"Key": "ChatManagerNotSendCoinToNotFriend",
"Text": "Can only send Cogs to friends"
},
{
"Key": "ChatManagerGiveGiftFailedHaveGiven",
"Text": "ChatManagerGiveGiftFailedHaveGiven"
},
{
"Key": "RoomQuit",
"Text": "Left co-op team"
},
{
"Key": "CharacterExpItemsUse",
"Text": "Successfully used"
},
{
"Key": "CharacterPartUpGrade",
"Text": "Overclock successful"
},
{
"Key": "CharacterActivation",
"Text": "Successfully activated"
},
{
"Key": "ExpAdd",
"Text": "EXP +{0}"
},
{
"Key": "BountyTaskRefreshCountNotEnough",
"Text": "Not enough refresh attempts"
},
{
"Key": "BountyTaskAccetpTaskSuccess",
"Text": "Bounty mission accepted"
},
{
"Key": "BountyTaskRewardTipTitle",
"Text": "Bounty mission reward"
},
{
"Key": "BountyTaskTipTitle",
"Text": "Bounty mission tip"
},
{
"Key": "BountyRankDescContent",
"Text": "Rewards sent by mail every Mon 07:00 AM UTC"
},
{
"Key": "BountyTaskTipContent",
"Text": "Missions and grade are reset at 07:00 UTC every Monday.\\nMissions cannot be deleted for the duration of the cycle.\\nYou can refresh your favorite missions 7 times each day."
},
{
"Key": "UiFubenCoinSkillName",
"Text": "{0} <color=#{1}>{2}</color>"
},
{
"Key": "UiFubenCoinSkillReward",
"Text": "Previous income <size=42><color=#{0}>{1}</color></size>"
},
{
"Key": "UiFubenCoinSkillChallenge",
"Text": "<color=#{0}>{1}</color>"
},
{
"Key": "UiFubenCoinSkillDesc1",
"Text": "Row 1 text"
},
{
"Key": "UiFubenCoinSkillDesc2",
"Text": "Row 2 text"
},
{
"Key": "UiFubenCoinSkillDesc3",
"Text": "Row 3 text"
},
{
"Key": "MissionSendSuccess",
"Text": "Dispatched"
},
{
"Key": "MissionConditionMemberLimit",
"Text": "Not enough members in dispatch team"
},
{
"Key": "MissionConditionNotEnough",
"Text": "Dispatch requirement not met"
},
{
"Key": "MissionGiveupSuccess",
"Text": "Dispatch mission abandoned"
},
{
"Key": "MissionRefreshSuccess",
"Text": "Refreshed"
},
{
"Key": "MissionAutoSelectFail",
"Text": "No members meeting dispatch requirements"
},
{
"Key": "MissionTeamCountTipTile",
"Text": "Tips"
},
{
"Key": "MissionGiveupTaskContent",
"Text": "Abandon this mission?"
},
{
"Key": "MissionRefreshTaskContent",
"Text": "Spend %s%s to refresh mission?"
},
{
"Key": "MissionCurContent",
"Text": "(Current)"
},
{
"Key": "MissionTaskTeamMember",
"Text": "Requires %s Constructs"
},
{
"Key": "MissionTaskCountContent",
"Text": "Max missions increased to %s"
},
{
"Key": "MissionTaskTeamCountContent",
"Text": "Max dispatch teams increased to %s"
},
{
"Key": "UiPanelCreateTxtExplain",
"Text": "The more Coins you spend, the higher the rate for rare Decor."
},
{
"Key": "UiPanelCreateTxtFurnitureCoin",
"Text": "You can spend :"
},
{
"Key": "UiPanelRefitConsume",
"Text": "Decor Coin Cost"
},
{
"Key": "UiPanelRefitSelectDrawing",
"Text": "Select Blueprint"
},
{
"Key": "BfrtFightEchelonTitle",
"Text": "Battle Team [{0}]"
},
{
"Key": "BfrtLogisticEchelonTitle",
"Text": "Support Team [{0}]"
},
{
"Key": "BfrtLogisticEchelonTitleSimple",
"Text": "Support {0}"
},
{
"Key": "BfrtFightEchelonTitleSimple",
"Text": "Battle {0}"
},
{
"Key": "BfrtRequireCharacterNum",
"Text": "Battle members: {0}"
},
{
"Key": "BaseEquipRecycleNotSelected",
"Text": "Choose equipment first"
},
{
"Key": "FightTeamConditionLimit",
"Text": "Battle team does not meet requirements"
},
{
"Key": "LogisticsTeamConditionLimit",
"Text": "Support team does not meet requirements"
},
{
"Key": "BfrtInfoTeamName",
"Text": "Team {0}"
},
{
"Key": "BfrtRequireNum",
"Text": "Battle Team: {0}"
},
{
"Key": "BfrtRequireNum1",
"Text": "Support Team: {0} "
},
{
"Key": "BfrtRequireNum2",
"Text": "Total members: {0}"
},
{
"Key": "BfrtTaskOrder",
"Text": "Mission {0}"
},
{
"Key": "BfrtDeployTipContent",
"Text": "Change {0} from {1} to {2}?"
},
{
"Key": "BfrtDeployTipTitle",
"Text": "Team Tip"
},
{
"Key": "BfrtCharacterAbilityLimit",
"Text": "Member BP does not meet requirements"
},
{
"Key": "BfrtChapterProgress",
"Text": "{0}/{1}"
},
{
"Key": "BfrtAllChapterProgress",
"Text": "Chapters completed: {0}/{1}"
},
{
"Key": "BfrtChpaterLocked",
"Text": "Locked"
},
{
"Key": "BfrtChapterUnlockCondition",
"Text": "Complete the previous chapter to unlock"
},
{
"Key": "BfrtAutoTeamNoMember",
"Text": "No member meeting requirements"
},
{
"Key": "WeaponLevel",
"Text": "{0}(Reso.+{1})"
},
{
"Key": "CharGradeUseItem",
"Text": "Requires {0}: {1}"
},
{
"Key": "CharQuiltyLevelUp",
"Text": "{0} growth"
},
{
"Key": "CharUnlockTips",
"Text": "Members: {0}"
},
{
"Key": "FavorabilityGetReward",
"Text": "Obtained"
},
{
"Key": "FavorabilityGetRewardWithArgs",
"Text": "Gained Reward {0} X {1}"
},
{
"Key": "FavorabilityNoStrangeNewsData",
"Text": "No secret data available"
},
{
"Key": "FavorabilityNoPlotData",
"Text": "No story data available"
},
{
"Key": "FavorabilityNoInfoData",
"Text": "No file data available"
},
{
"Key": "FavorabilityNoAudioData",
"Text": "No voice data available"
},
{
"Key": "FavorabilityNoActionData",
"Text": "No action data available"
},
{
"Key": "FavorabilityUnlockPlotSucc",
"Text": "Story [{0}] unlocked!"
},
{
"Key": "FavorabilityUnlockInfoSucc",
"Text": "Data [{0}] unlocked!"
},
{
"Key": "FavorabilityUnlockStrangeNewsSucc",
"Text": "Secret [{0}] unlocked!"
},
{
"Key": "FavorabilityUnlockAudioSucc",
"Text": "Voice [{0}] unlocked!"
},
{
"Key": "FavorabilityAddExp",
"Text": "[{0}]'s Affection has increased by {1}!"
},
{
"Key": "FavorabilityPlotTitle",
"Text": "EP{0}"
},
{
"Key": "FavorabilityCurrSelected",
"Text": "Current"
},
{
"Key": "FavorabilityCast",
"Text": "CV: "
},
{
"Key": "FavorabilityAudioUnlock",
"Text": "Voice [{0}] has not been unlocked!"
},
{
"Key": "FavorabilityInfoUnlock",
"Text": "Data [{0}] has not been unlocked!"
},
{
"Key": "FavorabilityNotOwnChar",
"Text": "You do not own this Construct!"
},
{
"Key": "FavorabilityStroyUnlcok",
"Text": "Story [{0}] has not been unlocked!"
},
{
"Key": "FavorabilityStrangeNewsUnlcok",
"Text": "Secret [{0}] has not been unlocked!"
},
{
"Key": "FavorabilityChooseAGift",
"Text": "Choose a gift!"
},
{
"Key": "FavorabilityGiftNumberZero",
"Text": "No gift selected!"
},
{
"Key": "FavorabilityRewardCollected",
"Text": "Reward [{0}] has been claimed!"
},
{
"Key": "FavorabilityRewardUnlock",
"Text": "Reward [{0}] has not been unlocked!"
},
{
"Key": "FavorabilitySetAssistSucc",
"Text": "[{0}] has been set as assistant!"
},
{
"Key": "FavorabilitySetAssistAlready",
"Text": "[{0}] is already your assistant!"
},
{
"Key": "EquipStrengthenMaxLevel",
"Text": "Max level reached"
},
{
"Key": "EquipStrengthenCurLevel",
"Text": "{0}/<color=#28CFFFFF>{1}</color>"
},
{
"Key": "EquipLevelText",
"Text": "<color=#0E70BDFF>{0}</color><size=30>/{1}</size>"
},
{
"Key": "EquipMultiStrengthenSuc",
"Text": "Equipment Training Successful"
},
{
"Key": "EquipStrengthenSuc",
"Text": "Enhanced"
},
{
"Key": "EquipPutOnSuc",
"Text": "Gear equipped"
},
{
"Key": "EquipTakeOffSuc",
"Text": "Gear unequipped"
},
{
"Key": "EquipResonanceSelectCharacterTip",
"Text": "Choose a member to sync"
},
{
"Key": "EquipResonanceSelectWeaponTip",
"Text": "Consume a weapon of the same rank"
},
{
"Key": "EquipResonanceSelectAwarenessTip",
"Text": "Consume a Memory of the same rank"
},
{
"Key": "EquipResonanceNoWeaponTip",
"Text": "No weapon available"
},
{
"Key": "EquipResonanceNoAwarenessTip",
"Text": "No Memory available"
},
{
"Key": "CustomUiTip",
"Text": "<color=#ffffff>Tip: Tap a button and drag it to adjust its position.</color>"
},
{
"Key": "CustomUiConflict",
"Text": "<color=#ff0000>Tip: Some buttons are overlapping.</color>"
},
{
"Key": "CustomUiSaved",
"Text": "<color=#0000ff>Tip: Config saved</color>"
},
{
"Key": "CustomUiUnsave",
"Text": "Config not saved. Are you sure you want to exit?"
},
{
"Key": "CustomUiSchemeCustomName",
"Text": "Custom Config"
},
{
"Key": "AwarenessDetailTitle",
"Text": "Memory Stats"
},
{
"Key": "WeaponDetailTitle",
"Text": "Weapon Stats"
},
{
"Key": "WeaponSkillBtn",
"Text": "Weapon Skill"
},
{
"Key": "SuitSkillBtn",
"Text": "Set Skill"
},
{
"Key": "WeaponStrengthenTitle",
"Text": "Select Weapon"
},
{
"Key": "CustomLoadingRemoveTip",
"Text": "Remove this picture from list of random loading pictures?"
},
{
"Key": "CustomLoadingMaxTip",
"Text": "Custom loading screen picture upper limit reached. Please delete unwanted pictures first."
},
{
"Key": "LoadingType1",
"Text": "Default loading screen: Only use default loading picture."
},
{
"Key": "LoadingType2",
"Text": "Custom loading screen: Select pictures to add them to the random list. The loading screen will display the selected pictures randomly."
},
{
"Key": "FocusType1",
"Text": "Auto Lock: Automatically locks on the enemy in your way when you move the joystick."
},
{
"Key": "FocusType2",
"Text": "Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked \"Display Lock Button\", press \"Lock\" to switch lock-on target in battle.</color>"
},
{
"Key": "WeaponTransType1",
"Text": "Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>"
},
{
"Key": "WeaponTransType2",
"Text": "On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>"
},
{
"Key": "RechargeType1",
"Text": "Off: The accumulated recharge screen will not display the current recharge amount"
},
{
"Key": "RechargeType2",
"Text": "On: The accumulated recharge screen will display the current recharge amount. Player can toggle the button to display the detailed value"
},
{
"Key": "AwarenessStrengthenTitle",
"Text": "Select Memory"
},
{
"Key": "EquipIsLock",
"Text": "Equipment is locked"
},
{
"Key": "EquipIsBindCharacter",
"Text": "Exclusive Construct cannot be changed"
},
{
"Key": "EquipResonanceSelectSlot",
"Text": "Resonance Skill slot {0}"
},
{
"Key": "EquipPutOnSpecialCharacterIdNotEqual",
"Text": "This equipment is exclusive to {0}: {1}"
},
{
"Key": "ArenaTeamKickOutMemberConfirm",
"Text": "Remove [{0}] from the team?"
},
{
"Key": "ArenaTeamLeveTeamConfirm",
"Text": "Leave the current team?"
},
{
"Key": "ArenaTeamAlreadyHaveTeam",
"Text": "Cannot apply. You are already in a team."
},
{
"Key": "ArenaTeamCanNotInvite",
"Text": "Cannot invite. You are not in a team."
},
{
"Key": "ArenaTeamIsFull",
"Text": "Cannot invite. Team already has 3 members."
},
{
"Key": "ArenaTeamIsNotCaptain",
"Text": "Only the leader may send an invitation."
},
{
"Key": "ArenaActivityBeginCountDown",
"Text": "In Team: "
},
{
"Key": "ArenaActivityResultCountDown",
"Text": "Tallying: "
},
{
"Key": "ArenaActivityEndCountDown",
"Text": "In progress: {0}"
},
{
"Key": "ArenaOverDescription",
"Text": "Results"
},
{
"Key": "ArenaTeamDescription",
"Text": "Recruitment Phase"
},
{
"Key": "ArenaFightNotJoinDescription",
"Text": "War Zone mission updated"
},
{
"Key": "ArenaFightJoinDescription",
"Text": "Battle Phase"
},
{
"Key": "ArenaWaveRate",
"Text": "Fluctuation level {0}"
},
{
"Key": "ArenaPlayerLevelRange",
"Text": "Level range: {0}-{1}"
},
{
"Key": "ArenaActivityUpRegion",
"Text": "Promotion"
},
{
"Key": "ArenaActivityKeepRegion",
"Text": "Defending"
},
{
"Key": "ArenaActivityDownRegion",
"Text": "Demotion"
},
{
"Key": "ArenaActivityUpRegionColor",
"Text": "<color=#20bb61>Promotion</color>"
},
{
"Key": "ArenaActivityKeepRegionColor",
"Text": "<color=#2086bb>Defending</color>"
},
{
"Key": "ArenaActivityDownRegionColor",
"Text": "<color=#bb204f>Demotion</color>"
},
{
"Key": "ArenaActivityNotUpRegionDesc",
"Text": "Teams in this group will not be promoted"
},
{
"Key": "ArenaActivityNotDownRegionDesc",
"Text": "Teams in this group will not be demoted"
},
{
"Key": "ArenaActivityNotKeepRegionDesc",
"Text": "Teams in this group will not retain their current rank"
},
{
"Key": "ArenaActivityUpRegionDesc",
"Text": "The {0}-{1}-place teams are promoted"
},
{
"Key": "ArenaActivityKeepRegionDesc",
"Text": "The {0}-{1}-place teams retain their current rank"
},
{
"Key": "ArenaActivityDownRegionDesc",
"Text": "The {0}-{1}-place teams are demoted"
},
{
"Key": "ArenaActivityConfirmUnlockArea",
"Text": "Unlock [{0}]?\\nUnlocks remaining today: {1} (resets daily)"
},
{
"Key": "ArenaActivityUnlockCountNotEnough",
"Text": "No unlocks remaining today. Try again tomorrow."
},
{
"Key": "ArenaActivityLordIsEmpty",
"Text": "Empty"
},
{
"Key": "ArenaActivityStage",
"Text": "Area {0}"
},
{
"Key": "ArenaActivityResultUp",
"Text": "You have been promoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone."
},
{
"Key": "ArenaActivityResultDown",
"Text": "You have been demoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone."
},
{
"Key": "ArenaActivityResultKeep",
"Text": "You have retained your rank of <color=#0f70bc><size=60>{0}</size></color> in War Zone."
},
{
"Key": "ArenaActivityProtected",
"Text": "<color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>"
},
{
"Key": "ArenaActivityStrategyContent",
"Text": "Event time:\\nPhase 1: Sun 18:30 - Wed 18:00\\nPhase 2: Wed 18:30 - Sun 18:00\\n\\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\\n\\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\\n\\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\\n\\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score."
},
{
"Key": "ArenaActivityAreaIsNotOpen",
"Text": "This zone is locked during this phase"
},
{
"Key": "ArenaActivityPoint",
"Text": " {0}"
},
{
"Key": "ArenaMaxSingleScore",
"Text": "Max {0} points"
},
{
"Key": "ArenaMaxSingleNoScore",
"Text": "No max score"
},
{
"Key": "ArenaMaxAllScore",
"Text": "{0}<size=40>MAX</size>"
},
{
"Key": "ArenaMaxAllHistoryScore",
"Text": "{0}<size=30>MAX</size>"
},
{
"Key": "ArenaGrouplScore",
"Text": "Wave {0}"
},
{
"Key": "ArenaTeamInvitError",
"Text": "Must be in the same grade to join team"
},
{
"Key": "ArenaTeamInvitTip",
"Text": "There may be delays in refreshing it"
},
{
"Key": "ArenaTeamLevelError",
"Text": "Commandants must be in the same grade to join team"
},
{
"Key": "ArenaTeamChallengeError",
"Text": "Player has not entered the War Zone yet"
},
{
"Key": "ArenaRankPonit",
"Text": "<size=24><color=#575757>Pt</color></size>{0}"
},
{
"Key": "ArenaRankTime",
"Text": "Refresh Time: {0}"
},
{
"Key": "ArenaRankResault",
"Text": "*The ranking fluctuation is based on the changes between the final ranking in this season and the ranking at 12:00 (UTC) on the day it is tallied."
},
{
"Key": "ArenaOnlineLfteTime",
"Text": "to Reset"
},
{
"Key": "ArenaOnlineLeftTimeOver",
"Text": "Mission has reset"
},
{
"Key": "ArenaOnlineJindu",
"Text": "Progress: {0}/{1}"
},
{
"Key": "ArenaOnlineSectionLeftTime",
"Text": "Available Time <color=#0F70BC><size=42>{0}</size></color> "
},
{
"Key": "ArenaOnlineStarDesc",
"Text": "Collection Progress {0}"
},
{
"Key": "ArenaOnlinePassDesc",
"Text": "Progress: {0}/{1}"
},
{
"Key": "ArenaOnlineChapterLevel",
"Text": "(Level range: {0}-{1})"
},
{
"Key": "ArenaOnlineChapterLeftTime",
"Text": "{0}"
},
{
"Key": "ArenaOnlineSectionLeftTime1",
"Text": "{0}"
},
{
"Key": "ArenaOnlineSectionLeftTime2",
"Text": "{0}"
},
{
"Key": "ArenaOnlineStageDetailHintOnline",
"Text": "Stamina Cost"
},
{
"Key": "ArenaOnlineStageDetailHintSingle",
"Text": "Stamina Cost"
},
{
"Key": "ArenaOnlineCreateRoomOnline",
"Text": "Create Room"
},
{
"Key": "ArenaOnlineCreateRoomSingle",
"Text": "Solo Battle"
},
{
"Key": "ArenaOnlineStageDropDesc",
"Text": "Flip {0} more card(s) to get Hypertune Catalyst - Extreme ({1}/{2})"
},
{
"Key": "ArenaOnlineTimeOut",
"Text": "This event has already been refreshed"
},
{
"Key": "ArenaOnlineDayTimeOut",
"Text": "This area has already been refreshed"
},
{
"Key": "ArenaOnlineActiveBuffDesc",
"Text": "Inver-Sync ({0}/{1})"
},
{
"Key": "ArenaOnlineStageChangeTip",
"Text": "Adjust the current stage to: <color=#FEE82A>{0}</color>?"
},
{
"Key": "ArenaOnlineStageInfoTip",
"Text": "Current target stage: <color=#FEE82A>{0} [{1}]</color>"
},
{
"Key": "StageChangeInfo",
"Text": "Stage selected: <color=#FEE82A>{0}</color>"
},
{
"Key": "ArenaOnlineStageChangeInfo",
"Text": "The host has changed the target to: <color=#FEE82A>{0}</color>"
},
{
"Key": "ArenaOnlineCharEnduranceTip",
"Text": "Insufficient Stamina to enter battle"
},
{
"Key": "ArenaOnlineInviteShow",
"Text": "[{0}]"
},
{
"Key": "ArenaOnlineSettleAssist",
"Text": "{0} <size=32><color=#D58216>+1</color></size>"
},
{
"Key": "ArenaOnlineInstanceQuitRoom",
"Text": "Confirm to leave the room?"
},
{
"Key": "ArenaOnlineSectionClose",
"Text": "The current area is locked"
},
{
"Key": "ArenaOnlineRoomConnectTimeOut",
"Text": "Room connection timeout"
},
{
"Key": "ArenaOnlineCanNotSwitchToUnopenedSingleStage",
"Text": "Solo mode is not available in this stage"
},
{
"Key": "ComeAcrossTips",
"Text": "3 max chance encounters per day. Attempts reset at 24:00."
},
{
"Key": "ComeAcrossStart",
"Text": "Begin!"
},
{
"Key": "ComeAcrossRight",
"Text": "<color=#8cfa7a>Correct!</color>"
},
{
"Key": "ComeAcrossWrong",
"Text": "<color=#fd6e6e>Incorrect!</color>"
},
{
"Key": "ComeAcrossEnd",
"Text": "Auto exits in %ss"
},
{
"Key": "ComeAcrossTimeout",
"Text": "<color=#fd6e6e>Time's up!</color>"
},
{
"Key": "NewbieDayTab1",
"Text": "Day 0{0}"
},
{
"Key": "NewbieDayTab2",
"Text": "Day {0}"
},
{
"Key": "NewbieDayUnlock",
"Text": "Target is locked"
},
{
"Key": "ComeAcrossNext",
"Text": "Next question comes in %ss"
},
{
"Key": "ComeAcrossGameEnd",
"Text": "<color=#2abdfc>Finish</color>"
},
{
"Key": "FavorabilityStorySectionName",
"Text": "Chapter {0}"
},
{
"Key": "EquipDecomposionCapacityDes",
"Text": "Scrappable Weapons"
},
{
"Key": "EquipRecycleCapacityDes",
"Text": "Weapon available for recycle"
},
{
"Key": "EquipCapacityDes",
"Text": "Owned"
},
{
"Key": "AwarenessDecomposionCapacityDes",
"Text": "Scrappable Memories"
},
{
"Key": "AwarenessRecycleCapacityDes",
"Text": "Memory available for recycle"
},
{
"Key": "AwarenessCapacityDes",
"Text": "Memory Owned"
},
{
"Key": "SuitCapacityDes",
"Text": "Sets Owned"
},
{
"Key": "MaterialCapacityDes",
"Text": "Items Owned"
},
{
"Key": "FragmentCapacityDes",
"Text": "Shards Owned"
},
{
"Key": "DecomposeTitle",
"Text": "Scrap Preview"
},
{
"Key": "RecycleTitle",
"Text": "Recycle Preview"
},
{
"Key": "ConverseTitle",
"Text": "Convert Preview"
},
{
"Key": "SellTitle",
"Text": "Sell Preview"
},
{
"Key": "DecomposeConfirmTip",
"Text": "You have selected <color=#0E70BD>4\u2605 or above equipment</color>.\\nYou will get approximately 70% of the training materials used from deconstructing. (Resonance materials are not refunded. Non-integer values are rounded down)"
},
{
"Key": "DecomposeConfirmTitle",
"Text": "Re-confirm Equipment Recycle"
},
{
"Key": "EquipRecycleConfirmTip",
"Text": "You have selected <color=#0E70BD>5\u2605 or above equipment</color>. Recycle anyway?"
},
{
"Key": "EquipRecycleConfirmTitle",
"Text": "Recycle Double-check"
},
{
"Key": "SellConfirmTip",
"Text": "The selected items are high rank."
},
{
"Key": "SellConfirmTitle",
"Text": "Re-confirm Sell Items"
},
{
"Key": "ItemDeadLine",
"Text": "(Expires in {0})"
},
{
"Key": "ItemDorpDesc",
"Text": "Obtained by card flipping"
},
{
"Key": "SelectGiftCount",
"Text": " (Select <color=#FF0000FF>{0}</color> Rewards)"
},
{
"Key": "SelectGiftMaxCount",
"Text": "Selectable packs full."
},
{
"Key": "SelectReplicatedGiftCount",
"Text": " (Select <color=#FF0000FF>{0}</color> Rewards)"
},
{
"Key": "PrequelChapterTimes",
"Text": "Attempts: {0}"
},
{
"Key": "TrialIllustration",
"Text": "There are a total of 5 stages, each divided in to 2 phases.\\nStages can be cleared repeatedly, but repeated clears have no rewards.\\nEarn equipment for every 5 stages cleared."
},
{
"Key": "AwarenessTfPos",
"Text": "Grid {0}"
},
{
"Key": "AwarenessTfMaterialMainError",
"Text": "Please select the main material"
},
{
"Key": "AwarenessTfMaterialError",
"Text": "Not enough materials"
},
{
"Key": "AwarenessTfConfirmTitle",
"Text": "Note"
},
{
"Key": "AwarenessTfConfirmContent",
"Text": "Refitting a weapon will keep its current level."
},
{
"Key": "AwarenessTfConfirmContentResonance",
"Text": "Current equipment has a Resonance Skill. Refitting will remove it."
},
{
"Key": "AwarenessTfMaterialSelectError",
"Text": "Selection limit reached"
},
{
"Key": "PrequelChallangeTab",
"Text": "Challenge Mode"
},
{
"Key": "PrequelCompletion",
"Text": "Completion: {0}/{1}"
},
{
"Key": "PrequelFragmentReset",
"Text": "Resets Daily"
},
{
"Key": "PrequelFragmentTimeReset",
"Text": "Reset Time: {0}"
},
{
"Key": "TrialFinish",
"Text": "Completed"
},
{
"Key": "TrialUnLock",
"Text": "Locked"
},
{
"Key": "AbilityInsufficient",
"Text": "Insufficient BP"
},
{
"Key": "AvgInsufficient",
"Text": "The current stage is extremely dangerous, raising {0} of your members' BP to {1} is recommended. Challenge anyway?"
},
{
"Key": "Insufficient",
"Text": "The current stage is extremely dangerous, raising your members' BP to {0} is recommended. Challenge anyway?"
},
{
"Key": "AbilityCurrentTips",
"Text": "{0} (Current BP: {1})"
},
{
"Key": "AvgAbilityTips",
"Text": "{0} (Current BP: {1})"
},
{
"Key": "RenameLengthError",
"Text": "Nickname cannot be empty"
},
{
"Key": "DrawRuleHint",
"Text": "<color=#36cdff>{2}</color> {1}rate in <color=#36cdff>{0}</color>"
},
{
"Key": "DrawBottomTimes",
"Text": "100% in <color=#36cdff>{0}</color> attempts"
},
{
"Key": "AbilityCurrentSufficientTips",
"Text": "<color=#0e70bd>{0} (Current Highest BP: {1})</color>"
},
{
"Key": "AbilityCurrentInSufficientTips",
"Text": "<color=#e84c4c>{0} (Current Highest BP: {1})</color>"
},
{
"Key": "TrialForPro",
"Text": "First Half Progress: {0}/{1}"
},
{
"Key": "TrialBackEndPro",
"Text": "Second Half Progress: {0}/{1}"
},
{
"Key": "TrialName",
"Text": "Memory Rescue"
},
{
"Key": "TrialLevelFinish",
"Text": "Rescued: {0}/{1}"
},
{
"Key": "NoticeTag1",
"Text": "Event"
},
{
"Key": "NoticeTag2",
"Text": "Supply"
},
{
"Key": "NoticeTag3",
"Text": "Important"
},
{
"Key": "NoticeTypeTitle2",
"Text": "News"
},
{
"Key": "ShopAutoRefresh",
"Text": "<size=26><color=#626c78>Refreshes in: </color></size>"
},
{
"Key": "PrequelUnTrigger",
"Text": "Conditions unmet"
},
{
"Key": "DrawResetTimeShort",
"Text": "{0}"
},
{
"Key": "TrialNoFinishTips",
"Text": "Please clear Athmail stage first."
},
{
"Key": "NoActivities",
"Text": "No event news."
},
{
"Key": "NoInGameNotice",
"Text": "No news."
},
{
"Key": "ItemCanConvert",
"Text": "Overflow"
},
{
"Key": "DrawCardResetTime",
"Text": "<size=28><color=#AFAFAFFF>Resets in: </color></size>{0}"
},
{
"Key": "ArenaActivityTeamStatusWrong",
"Text": "Recruitment function currently unavailable. Please do so in recruitment phase."
},
{
"Key": "ArenaActivityStatusWrong",
"Text": "War Zone status changed"
},
{
"Key": "EmailExpireTime",
"Text": "Time left: {0}"
},
{
"Key": "EmailForever",
"Text": "Time left: Permanent"
},
{
"Key": "ArenaActivityStatusChange",
"Text": "Arena status changed"
},
{
"Key": "Rank1Color",
"Text": "<color=#ff3f3f>{0}</color>"
},
{
"Key": "Rank2Color",
"Text": "<color=#0e70bd>{0}</color>"
},
{
"Key": "Rank3Color",
"Text": "<color=#30aa17>{0}</color>"
},
{
"Key": "RankOtherColor",
"Text": "<color=#636363>{0}</color>"
},
{
"Key": "RankOtherColor2",
"Text": "<color=#ffffff>{0}</color>"
},
{
"Key": "FriendApplySuccess",
"Text": "Friend request already sent."
},
{
"Key": "FrienRefreshSuccess",
"Text": "Friends refreshed."
},
{
"Key": "FriendAgree",
"Text": "Friend request accepted."
},
{
"Key": "FriendRefuse",
"Text": "Friend request declined."
},
{
"Key": "FriendThrowSuccess",
"Text": "Mass Delivered"
},
{
"Key": "AutoFightStageMainType",
"Text": "Main Story"
},
{
"Key": "AutoFightStagePrequelType",
"Text": "Interlude Challenge"
},
{
"Key": "DormMaxPutFurnitureCountHit",
"Text": "Decor limit reached"
},
{
"Key": "DormAllDesc",
"Text": "Select All"
},
{
"Key": "DormFurnitureRecycelNull",
"Text": "No Decor selected"
},
{
"Key": "DormDraftRecycelComfirm",
"Text": "Confirm to recycle the selected Decors (or Blueprints)?"
},
{
"Key": "DormDraftRecycelGreaterAComfirm",
"Text": "<color=#0E70BD>A-Rank or above Decors</color> have been selected. Are you sure you want to recycle selected Decors?"
},
{
"Key": "DormRecycleConfirmTitle",
"Text": "Decor Recycle"
},
{
"Key": "DormFurnitureRecycelComfirm",
"Text": "Recycle the selected Decor?"
},
{
"Key": "DormFurnitureRecycelUsingComfirm",
"Text": "Decor in use. Recycle?"
},
{
"Key": "DormFurnitureRecycelUsingTip",
"Text": "Cannot recycle Decor in use."
},
{
"Key": "DormFurnitureNotSuit",
"Text": "No Set Stat"
},
{
"Key": "DormCharacterLevel",
"Text": "Rank {0}"
},
{
"Key": "DormCharacterHpRecover",
"Text": "When Dormitory reaches {0}{1}{2}, Constructs will recover {3} Stamina per hour."
},
{
"Key": "DormCharacterHpLeft",
"Text": "<color=#0E70BD><size=40>{0}</size></color>/{1}"
},
{
"Key": "DormCharacterHpSpeed",
"Text": "Recovers {0} Stamina per hour."
},
{
"Key": "DormCharacterMoodSpeed",
"Text": "Recovers {0} Mood per hour."
},
{
"Key": "DormFurnitureEffectDesc",
"Text": "The Dormitory with this Decor increases Construct's {0} by {1}, {2}does not come into effect."
},
{
"Key": "DormFurnitureEffectDescNull",
"Text": "No special effects"
},
{
"Key": "DormFurnitureSelectNull",
"Text": "Not selected"
},
{
"Key": "DormFurnitureSelectSuitNull",
"Text": "No set selected"
},
{
"Key": "DormFurnitureScoreDesc",
"Text": "<size=24>{0}</size>{1}"
},
{
"Key": "DormFurnitureAllTypeRepeatClickHint",
"Text": "Please select a type"
},
{
"Key": "DormSelectAllCount",
"Text": "Select all <size=38><color=#0E70BD>{0}</color></size>"
},
{
"Key": "DormSelectCount",
"Text": "Filtered <size=38><color=#0E70BD>{0}</color></size>"
},
{
"Key": "DormLock",
"Text": "Unlock"
},
{
"Key": "DormPerson",
"Text": "Members"
},
{
"Key": "DormWork",
"Text": "Chores"
},
{
"Key": "DormLove",
"Text": "Likes"
},
{
"Key": "DormLike",
"Text": "Favors"
},
{
"Key": "DormTotalScore",
"Text": "Overall"
},
{
"Key": "DormTask",
"Text": "Mission"
},
{
"Key": "DormDes",
"Text": "Info"
},
{
"Key": "DormWareHouse",
"Text": "Warehouse"
},
{
"Key": "DormReName",
"Text": "Rename"
},
{
"Key": "DormFieldGuilde",
"Text": "Guide"
},
{
"Key": "DormMyFriend",
"Text": "My Friends"
},
{
"Key": "DormMember",
"Text": "Dorm Members"
},
{
"Key": "DormStranger",
"Text": "Unknown Visitor"
},
{
"Key": "DormWorking",
"Text": "In Chores"
},
{
"Key": "DormWorked",
"Text": "Finished Chores"
},
{
"Key": "DormBase",
"Text": "Basic"
},
{
"Key": "DormJapanese",
"Text": "Daily"
},
{
"Key": "DormPunk",
"Text": "Punk"
},
{
"Key": "DormDesSecond",
"Text": "Dormitory comfort contains Beauty, Comfort and Practicality, and different mates prefer different stats.\\nEnter the warehouse to check the stats that the Constructs/Transcendants/Corrupted/Humans prefer. Comfort can improve the Stamina recovery speed of the Construct (Note:. If the stats your mate prefers is high, Mood can also be restored).\\nOnly one Dormitory is unlocked at the beginning, then you can use Decor tokens to unlock other Dormitories one by one. Each Dormitory can support up to 3 mates.\\n\\nYou can buy Decors from the shop (Note: the stats of any decor in the shop is fixed), or obtain via build/refit.\\nYou can only build \"Basic Decor Set\", and can define its stats by yourself.\\nRefit means you can change the appearance of any decor by spending the corresponding blueprint (may have special effects).\\n\\nMates with high Mood can regularly send gifts to you. So try your best to increase the Mood of your mates."
},
{
"Key": "DormDesWork",
"Text": "Expend Stamina of Constructs to do chores for Dorm Coins.\\nEach Chore done will use almost all of a Construct's Stamina.\\nStamina spent affects the output of Dorm Coins.\\nChore attempts can be increased through unlocking more Dormitories.\\nChore attempts reset at 07:00 AM UTC daily."
},
{
"Key": "DormChinese",
"Text": "Dormitory"
},
{
"Key": "DormReNameSuccess",
"Text": "Renamed"
},
{
"Key": "DormReNameFail",
"Text": "Rename failed"
},
{
"Key": "ExploreChapterName",
"Text": "Chapter {0} Records"
},
{
"Key": "ExploreNotOpenError",
"Text": "Please clear the previous chapter"
},
{
"Key": "DormOnline",
"Text": "Online"
},
{
"Key": "DormOffline",
"Text": "Offline"
},
{
"Key": "DormNoCount",
"Text": "No Dormitory"
},
{
"Key": "DormBagFurnitureCount",
"Text": "<size=26><color=#000000FF>Decor Owned </color></size><size=52><color=#0f70bc>{0}</color></size>"
},
{
"Key": "DormBagEmneyCount",
"Text": "<size=26><color=#000000FF>Corrupted Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormBagCharacterCount",
"Text": "<size=26><color=#000000FF>Owned Omniframes </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormBagHumanrCount",
"Text": "<size=26><color=#000000FF>Humans Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormBagInfestorCount",
"Text": "<size=26><color=#000000FF>Owned Uniframes </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormBagNiErCount",
"Text": "<size=26><color=#000000FF>Owned Collab </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormBagDraftCount",
"Text": "<size=26><color=#000000FF>Blueprints Owned </color></size><size=52><color=#0f70bc>{0}</color></size>"
},
{
"Key": "DormHight",
"Text": "<color=#{0}>{1} (High)</color>"
},
{
"Key": "DormFondleCount",
"Text": "Pat Attempts <color=#34AFF8FF><size=66>{0}</size></color>/{1}"
},
{
"Key": "DormFondleRecovey",
"Text": "{0} Recovering"
},
{
"Key": "DormMiddle",
"Text": "<color=#{0}>{1} (Medium)</color>"
},
{
"Key": "DormHightDescription",
"Text": "<color=#0f70bcff>Likes</color>"
},
{
"Key": "DormMiddleDescription",
"Text": "<color=#0f70bcff>Favors</color>"
},
{
"Key": "DormObtainLevelSRecovery",
"Text": "This recycling will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\\nProceed?"
},
{
"Key": "DormObtainLevelSReset",
"Text": "This refit will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\\nProceed?"
},
{
"Key": "DormObtainLevelSRefit",
"Text": "This selection will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\\nProceed?"
},
{
"Key": "DormObtainRecovery",
"Text": "Will gain Decor Coin"
},
{
"Key": "DormObtainReset",
"Text": "Insufficient Decor Coins"
},
{
"Key": "DormObtainRefit",
"Text": "Decor Coins needed"
},
{
"Key": "DormBuildEnoughDesc",
"Text": "Please invest <color=#0E70BD>3-10</color> Decor Coins"
},
{
"Key": "DormBuildNoEnoughDesc",
"Text": "Please invest <color=#C6403A>3-10</color> Decor Coins"
},
{
"Key": "DormRefitEnoughCount",
"Text": "<color=#000000CC>x{0}</color>"
},
{
"Key": "DormRefitNoEnoughCount",
"Text": "<color=#C6403A>x{0}</color>"
},
{
"Key": "DormBuildEnoughCount",
"Text": "<color=#000000FF>{0}</color>"
},
{
"Key": "DormBuildNoEnoughCount",
"Text": "<color=#C6403A>{0}</color>"
},
{
"Key": "DormBuildMinCount",
"Text": "Minimum reached"
},
{
"Key": "DormBuildNotChangeCount",
"Text": "Requires floors, walls or ceilings to decorate the Dormitory.\\nAre you sure produce them in batch?"
},
{
"Key": "DormBuildNotCount",
"Text": "Please select an amount"
},
{
"Key": "DormBuildCountDesc",
"Text": "Amount"
},
{
"Key": "DormBuildMaxCount",
"Text": "Max {0} Decor crafted in batches each time"
},
{
"Key": "DormTemplateTitle",
"Text": "Decor List"
},
{
"Key": "DormTemplateDesc",
"Text": "Decor List Description"
},
{
"Key": "DormTemplateTitlePrecnt",
"Text": "Completion <color=#0E70BD>{0}%</color>"
},
{
"Key": "DormTemplateTarget",
"Text": "Set Target"
},
{
"Key": "DormTemplateCountEnough",
"Text": "<color=#0E70BD>{0}</color><color=#767676>/{1}</color>"
},
{
"Key": "DormTemplateCountNotEnough",
"Text": "<color=#C6403A>{0}</color><color=#767676>/{1}</color>"
},
{
"Key": "DormRefitCountEnough",
"Text": "<color=#0E70BD>{0}</color><color=#000000>/{1}</color>"
},
{
"Key": "DormRefitCountNotEnough",
"Text": "<color=#C6403A>{0}</color><color=#000000>/{1}</color>"
},
{
"Key": "DormTemplateSelectTip",
"Text": "Dormitory already bound"
},
{
"Key": "DormTemplateSelectHaveTip1",
"Text": "Do you wish to remove the binding for <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory instead?"
},
{
"Key": "DormTemplateSelectHaveTip2",
"Text": "Do you wish to remove the binding for the current Dormitory and <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory?"
},
{
"Key": "DormTemplateSelectCancelTip",
"Text": "Remove the binding?"
},
{
"Key": "DormTemplateSelectSuccess",
"Text": "Binding successful"
},
{
"Key": "DormTemplateUnSelectSuccess",
"Text": "Binding removed"
},
{
"Key": "DormTemplateSelectNoneTip",
"Text": "Select a Dormitory to bind"
},
{
"Key": "DormTemplateSaveSuccess",
"Text": "Saved"
},
{
"Key": "DormTemplateSaveTip",
"Text": "Overwrite the existing record?"
},
{
"Key": "DormTemplateSaveTipName",
"Text": "Enter collection template name"
},
{
"Key": "DormTemplateSaveNoneTip",
"Text": "Select a record to save"
},
{
"Key": "DormTemplateEncondeNoneID",
"Text": "Enter the imported shared ID"
},
{
"Key": "DormTemplateEncondeTip",
"Text": "The imported scene will overwrite the existing one. Continue?"
},
{
"Key": "DormTemplateShareTip",
"Text": "ID copied to clipboard. Daily sharing attempts left: {0}"
},
{
"Key": "DormTemplateShareCuptrue",
"Text": "Saved in your photo gallery"
},
{
"Key": "DormTemplateOneKeyTip",
"Text": "Do you wish to swap all the Decors in <color=#C6403A>{0}</color> for those in the template (only owned Decors will be swapped)"
},
{
"Key": "DormTemplateOneKeySuccesss",
"Text": "Swap successful"
},
{
"Key": "DormTemplateOneKeyNone",
"Text": "No replaceable Decors at the moment"
},
{
"Key": "DormTemplateNoneTip",
"Text": "Save it as a template?"
},
{
"Key": "DormQuickToBuy",
"Text": "Please go to Store/Dormitory Shop to buy blueprints."
},
{
"Key": "DormExceptionItemConvert",
"Text": "Invalid Decor Blueprints have been converted into Decor Coins at a ratio of 1:15."
},
{
"Key": "BaseEquipNeedLevel",
"Text": "Requires Commandant Lv.{0}"
},
{
"Key": "BaseEquipType1",
"Text": "Attacker Only"
},
{
"Key": "BaseEquipType2",
"Text": "DescNotUse"
},
{
"Key": "BaseEquipType3",
"Text": "DescNotUse"
},
{
"Key": "ExploreBuffUnlock",
"Text": "Clear {0} to unlock"
},
{
"Key": "ExploreBuffUnlockSeparate",
"Text": ", "
},
{
"Key": "ExploreRewardError",
"Text": "Reward Claimed"
},
{
"Key": "ExploreRewardTitle",
"Text": "Reward details"
},
{
"Key": "ExploreExplain",
"Text": "Complete all chapter missions to unlock the chapter reward and the next chapter.\\n\\nEvery member has limited Stamina in each chapter\\n\\nAll members' Stamina resets upon entering a new chapter."
},
{
"Key": "FurnitureDefaultDraft",
"Text": "Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureJia.png"
},
{
"Key": "FurniturePreviewIcon",
"Text": "Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureWeizhi.png"
},
{
"Key": "FurnitureChooseFurniture",
"Text": "Select a Decor"
},
{
"Key": "FurnitureChooseDraft",
"Text": "Select a Blueprint"
},
{
"Key": "FurnitureNotMatchDraft",
"Text": "This Blueprint cannot modify the selected Decor"
},
{
"Key": "FurniturePlaceNotCorrect",
"Text": "Please place the Decor first"
},
{
"Key": "FurnitureOutOfLimit",
"Text": "Decor cannot be placed. Decor type limit reached."
},
{
"Key": "FurnitureChooseAType",
"Text": "Please select a Decor type."
},
{
"Key": "ExploreBannerProgress",
"Text": "Newest Chapter: "
},
{
"Key": "ExploreBannerProgressEnd",
"Text": "All Completed"
},
{
"Key": "FurnitureDescription",
"Text": "Comfort level distribution changes depending on the Decor Coins used.\\nUsing more Coins will have a better chance at better Decor."
},
{
"Key": "DormBuild",
"Text": "Build"
},
{
"Key": "DormWorkTips",
"Text": "You can only assign Chores below the max Chore slots"
},
{
"Key": "DormWorkCount",
"Text": "Slots <size=66><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormEmptyTips",
"Text": "No resident in this Dormitory"
},
{
"Key": "DormActiveStateTips",
"Text": "This Dormitory is locked"
},
{
"Key": "DormActiveTips",
"Text": "Activate Dormitory with {1} x{0}? (Bought in Dorm Coin Shop)"
},
{
"Key": "FurnitureInvestment",
"Text": "At least<color={0}> {1} </color>Dorm Coins needed. At most<color={2}> {3} </color> Dorm Coins can be used."
},
{
"Key": "DormActiveSuccessTips",
"Text": "Dormitory Unlocked"
},
{
"Key": "DormEnterTips",
"Text": "Enter Dormitory {0}?"
},
{
"Key": "DormVisitStrangeEmptyTips",
"Text": "No Visitors"
},
{
"Key": "DormVisitFriendEmptyTips",
"Text": "No Friends "
},
{
"Key": "FurnitureSelectAType",
"Text": "Select a Decor type"
},
{
"Key": "DormPersonMoveTips",
"Text": "Move {0} to Dormitory {1}?"
},
{
"Key": "DormRewardText",
"Text": "Reward Claimed"
},
{
"Key": "FurnitureSaveSuccess",
"Text": "Decor Saved"
},
{
"Key": "FunitureCannotCompound",
"Text": "Selected Blueprint cannot craft Decor"
},
{
"Key": "FurnitureTips",
"Text": "Tips"
},
{
"Key": "FurnitureIsSave",
"Text": "Save changes?"
},
{
"Key": "DormWorkNoRewardTips",
"Text": "No claimable rewards"
},
{
"Key": "ExhibitionNotObtainCharacter",
"Text": "Member unobtained"
},
{
"Key": "ExhibitionTaskNotFinish",
"Text": "Conditions unmet"
},
{
"Key": "ExhibitionUnknownCharacter",
"Text": "No info available"
},
{
"Key": "ExhibitionExplain",
"Text": "Portraits of collected members will light up.\\nIncrease BP and level of members to unlock their exclusive reward."
},
{
"Key": "DormFullPersonTips",
"Text": "Dormitory limit reached."
},
{
"Key": "DormVisitorFirend",
"Text": "Add {0} as friend?"
},
{
"Key": "FavorabilityGetWay",
"Text": "You can obtain gifts from Chance Encounter."
},
{
"Key": "BossOnlineProcess",
"Text": "Scavengers left: {0}"
},
{
"Key": "BossOnlineKillCount",
"Text": "Constructs defeated: {0}"
},
{
"Key": "BossOnlineConsumeTips",
"Text": "Scavengers are all exhausted. During tallying, selection of [Scavenger Rewards] will become unavailable. Continue?"
},
{
"Key": "BossOnlineNotUnlock",
"Text": "Please complete the previous difficulty stage."
},
{
"Key": "BossOnlineConsumeFinish",
"Text": "Scavengers exhausted."
},
{
"Key": "BossOnlineInvade1",
"Text": "Luna's Orders"
},
{
"Key": "BossOnlineInvade2",
"Text": "Gabriel"
},
{
"Key": "BossOnlineInvade3",
"Text": "I've been waiting here for ages!"
},
{
"Key": "BossOnlineInvade4",
"Text": "Sorry."
},
{
"Key": "BossOnlineInvade5",
"Text": "You must first stop here"
},
{
"Key": "ActivityBranchNormalProcess",
"Text": "Progress: {0}/{1} (Normal)"
},
{
"Key": "ActivityBranchLeftTime",
"Text": "Event Time Left: {0}"
},
{
"Key": "ActivityBranchDifficultProcess",
"Text": "Progress {0}/{1} (Challenge)"
},
{
"Key": "ActivityBranchCurLevelDes",
"Text": "Lv.{0} - {1}"
},
{
"Key": "ActivityBranchLevelDes",
"Text": "Lv.{0} - {1}"
},
{
"Key": "ActivityBranchFightLeftTime",
"Text": "Mission Time Left: "
},
{
"Key": "ActivityBranchShopLeftTime",
"Text": "Exchange Time Left: "
},
{
"Key": "ActivityBranchChallengeBeginTime",
"Text": "Challenge available in: {0}"
},
{
"Key": "PayAcceptTips",
"Text": "Recharging... Please wait patiently."
},
{
"Key": "PaySuccess",
"Text": "Recharged"
},
{
"Key": "PayFail",
"Text": "Recharge failed"
},
{
"Key": "ActivityMainLineEnd",
"Text": "Event is over"
},
{
"Key": "ActivityBranchFightEnd",
"Text": "Battle time is over"
},
{
"Key": "DormCaressTips",
"Text": "Placing Constructs on Beds can recover their Mood faster"
},
{
"Key": "FurnitureCleanRoom",
"Text": "Retrieve all?"
},
{
"Key": "FurnitureRevertRoom",
"Text": "Reset changes?"
},
{
"Key": "DormReNameTips",
"Text": "Name cannot contain blank spaces"
},
{
"Key": "ActivityAlreadyOver",
"Text": "Event is over"
},
{
"Key": "ActivityAlreadyClose",
"Text": "Event is unavailable"
},
{
"Key": "DormPersonTxt",
"Text": "Members"
},
{
"Key": "DormRemouldTxt",
"Text": "Decorate"
},
{
"Key": "DormMenTxt",
"Text": "Menu"
},
{
"Key": "ActivityBossSingleProcess",
"Text": "Progress: {0}/{1}"
},
{
"Key": "ActivityRepeateChallengeProcess",
"Text": "{0} Progress: {1}/{2}"
},
{
"Key": "ActivityBossSinglePreStage",
"Text": "Complete prerequisite stage {0}"
},
{
"Key": "ActivityBossSingleFightEnd",
"Text": "Battle time is over"
},
{
"Key": "DormVisitNameStyle",
"Text": "{0}<size=28>\uff08{1}\uff09</size>"
},
{
"Key": "DormFieldGuildeCountText",
"Text": "<size=52><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "DormWorkRefreshTime",
"Text": "Refreshes at <size=66><color=#0f70bc>{0}</color></size> daily"
},
{
"Key": "DormWorkVitNotEn",
"Text": "Insufficient Stamina for chores"
},
{
"Key": "DormWorkPosUnLockTips",
"Text": "Unlock a new Dormitory"
},
{
"Key": "FurntiureBuildCreateCH",
"Text": "Craft"
},
{
"Key": "FurntiureBuildCreateEN",
"Text": "Basic Decor"
},
{
"Key": "FurnitureBuildRefitCH",
"Text": "Modify"
},
{
"Key": "FurnitureBuildRefitEN",
"Text": "Modify Decor"
},
{
"Key": "FurnitureRefitScore",
"Text": "Rating <size=26><color=#000000CC>{0}</color></size>"
},
{
"Key": "ActivityBranchNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityBranchOver",
"Text": "Event is over"
},
{
"Key": "ActivityBossSingleNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityBossSingleOver",
"Text": "Event is over"
},
{
"Key": "ActivityRepeatChallengeNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityRepeatChallengeOver",
"Text": "Event is over"
},
{
"Key": "ActivityBossOnlineOver",
"Text": "Opens at 01:00-04:59, 09:00-12:59 and 17:00-20:59 from 2/7 - 2/20 (UTC) daily"
},
{
"Key": "ActivityArenaOnlineOver",
"Text": "Regional Co-op Event time: 11:00-14:00 and 20:00-23:00 daily"
},
{
"Key": "BossOnlineOver",
"Text": "Boss has been refreshed"
},
{
"Key": "FurnitureWholeText",
"Text": "ALL"
},
{
"Key": "FurnitureAddType",
"Text": "Add Type"
},
{
"Key": "MaxRecommendFight",
"Text": "Construct BP must be higher than "
},
{
"Key": "AvgRecommendFight",
"Text": "Average Construct BP must be higher than "
},
{
"Key": "RecommendFight",
"Text": "Recommended BP"
},
{
"Key": "NoneBfrtMode",
"Text": "No Stronghold mode currently"
},
{
"Key": "CancelText",
"Text": "Cancel"
},
{
"Key": "DormWorkStart",
"Text": "Begin Chores"
},
{
"Key": "DormFurnitureName",
"Text": "{0} <size=28>{1}\u00b7{2}</size>"
},
{
"Key": "EquipResonanceExplainTitle",
"Text": "Equipment Resonance Guide"
},
{
"Key": "EquipResonanceExplain",
"Text": "6\u2605 Weapon Resonance-\\nEffect: Gains specific Weapon Resonance Skill\\nCost: Any 6\u2605 Weapon x1\\nNote: Binds to members; Weapon Skill resonated before changing members can be swapped without cost\\n5\u2605 Weapon Resonance-\\nEffect: Gains 2 determined basic stat bonuses\\nCost: Any 5\u2605 Weapon x1\\n6\u2605 Memory Resonance-\\nEffect: Randomly gains 1 Skill. Skill Level can be stacked.\\nCost: Same set Memory x1\\nNote: Binds to members\\n5\u2605 Memory Resonance-\\nEffect: Randomly increases 2 stats\\nCost: Same set Memory x1"
},
{
"Key": "EquipResonanceAwakeExplainTitle",
"Text": "Hypertune Instructions"
},
{
"Key": "EquipResonanceAwakeExplain",
"Text": "1. Requirements for Hypertune:\\n\u00b7It has to be a 6\u2605 memory.\\n\u00b7The memory has been overclocked and upgraded to its max level.\\n\u00b7The memory has been resonated.\\n2. Hypertune stat bonuses:\\n\u00b7Only applied to its bound character.\\n\u00b7The stat bonuses are not randomly produced.\\n\u00b7The stat bonuses are permanent. Changing the resonance will not affect the existing stat bonuses."
},
{
"Key": "EquipResonanceConsumeItemLack",
"Text": "Insufficient Resonance Items"
},
{
"Key": "EquipStrengthenBtnTxt1",
"Text": "Enhance"
},
{
"Key": "EquipStrengthenBtnTxt2",
"Text": "Level Up"
},
{
"Key": "EquipBreakthroughBtnTxt1",
"Text": "Overclock"
},
{
"Key": "EquipBreakthroughBtnTxt2",
"Text": "Level Limit"
},
{
"Key": "PusrchaseBuyTips",
"Text": "You are about to spend <color=#2275FF>${0}</color> to purchase [{1}]. Continue?"
},
{
"Key": "PurchasePayText",
"Text": "Recharge"
},
{
"Key": "PurchaseLbText",
"Text": "l Pack"
},
{
"Key": "PurchaseHK",
"Text": "Black Card"
},
{
"Key": "PurchaseYK",
"Text": "Monthly Pass"
},
{
"Key": "PurchaseErrorCantMultiplyWithDiscount",
"Text": "Purchase failed. The discount coupon cannot be used for batch purchase."
},
{
"Key": "ReportFinish",
"Text": "Player reported"
},
{
"Key": "ReportError",
"Text": "Report again in {0}s"
},
{
"Key": "PurchaseYKExChangeTab",
"Text": "Exchange"
},
{
"Key": "PurchaseYKShopTab",
"Text": "Black Card Shop"
},
{
"Key": "ReportSelectTypeError",
"Text": "Please enter report information"
},
{
"Key": "ReportTemplate",
"Text": "This player might have cheated in \"{0}\"."
},
{
"Key": "SetPlayerInfoError",
"Text": "Requests too frequent. Please try again later."
},
{
"Key": "SetAppearanceSuccess",
"Text": "Saved"
},
{
"Key": "PurchaseAddHide",
"Text": "*****"
},
{
"Key": "PurchaseRestTypeDay",
"Text": "Daily Limit {0}/{1}"
},
{
"Key": "PurchaseRestTypeWeek",
"Text": "Weekly Limit {0}/{1}"
},
{
"Key": "PurchaseRestTypeMonth",
"Text": "Monthly Limit {0}/{1}"
},
{
"Key": "PurchaseRestTypeInterval",
"Text": "Every {0} Day Limit {1}/{2}"
},
{
"Key": "PurchaseExchangeTips",
"Text": "Purchase for extra {0} {1}"
},
{
"Key": "PurchaseFirstPayTips",
"Text": "Gain an extra {0} {1} in your first purchase"
},
{
"Key": "PurchaseAddPayDes",
"Text": "You will be rewarded based on cumulative RC charged."
},
{
"Key": "PurchaseYKDes",
"Text": "[Monthly Pass A]\\n1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately.\\n\\n[Monthly Pass C]\\n1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately."
},
{
"Key": "SaveShowSetting",
"Text": "Save display settings?"
},
{
"Key": "ArenaStaSocre",
"Text": "Pt\uff1a{0}"
},
{
"Key": "ArenaRankDesc",
"Text": "(Refreshed every 30 mins)"
},
{
"Key": "ArenaHighDesc",
"Text": "{0} <size=32><color=#000000FF>(Current Highest)</color></size>"
},
{
"Key": "ArenaConnotPassTip",
"Text": "Clear prerequisite stage to unlock"
},
{
"Key": "IsNotFriend",
"Text": "Not friends"
},
{
"Key": "PurchaseBuySuccessTips",
"Text": "Purchase successful"
},
{
"Key": "BagNoOverFragment",
"Text": "No extra shards"
},
{
"Key": "DormWorkNoPerson",
"Text": "No Constructs selected"
},
{
"Key": "DormVisitBtn",
"Text": "Random Visit"
},
{
"Key": "FavorabilityMaxLevel",
"Text": "Affection is max"
},
{
"Key": "DormReNameErrorText",
"Text": "Dormitory name cannot be blank"
},
{
"Key": "DormWorkNoPerson1",
"Text": "No members available for Chores"
},
{
"Key": "PurchaseLiSellOut",
"Text": "Pack sold out"
},
{
"Key": "PurchaseSetOffTime",
"Text": "Available for {0}"
},
{
"Key": "PurchaseSetOnTime",
"Text": "Available in {0}"
},
{
"Key": "PurchaseBuyNotSet",
"Text": "Not available yet"
},
{
"Key": "PurchaseYKBuyLimt",
"Text": "Monthly Pass Limit: {0}/{1}"
},
{
"Key": "PurchaseYKSurplusDay",
"Text": "Days Left: {0}D"
},
{
"Key": "PurchaseYKMaxDay",
"Text": "Highest Total: {0}/{1}D"
},
{
"Key": "PurchaseYKGetTips",
"Text": "Gain <color=#ff8338><size=30>{0}</size></color> {1}"
},
{
"Key": "PurchaseYKDayGet",
"Text": "Continue {0}D every day for <color=#59f5ff>{1}</color> {2}"
},
{
"Key": "FavorabilityMaxGiftNum",
"Text": "Limit reached"
},
{
"Key": "PurchaseYKBuyText1",
"Text": "Purchase (<color=#ffea00>{0}</color> {1}s)"
},
{
"Key": "PurchaseYKBuyText2",
"Text": "Tap to purchase continuously"
},
{
"Key": "PurchaseYKBuyText3",
"Text": "Cannot purchase continuously"
},
{
"Key": "PurchaseYKBuyText4",
"Text": "Unlimited"
},
{
"Key": "PurchaseGiftValitimeTips1",
"Text": "Pack about to expire"
},
{
"Key": "PurchaseGiftValitimeTips2",
"Text": "Packs about to expire"
},
{
"Key": "BossSingleCannotReward",
"Text": "Point condition unmet"
},
{
"Key": "PurchaseNotBuy",
"Text": "Cannot purchase"
},
{
"Key": "BossSingleRepeartDesc",
"Text": "Challenges bosses to refresh Progress.\\nProgress does not stack."
},
{
"Key": "BossSingleScoreDesc",
"Text": "When you get <size=30><color=#BA2A2A>{1}</color></size> Progress at the <size=30><color=#BA2A2A>{0}</color></size> difficulty level,\\nthe Progress of all previous difficulty levels will become maximum."
},
{
"Key": "BossSingleAutoFightDesc1",
"Text": "No record"
},
{
"Key": "BossSingleAutoFightDesc2",
"Text": "No Auto Clear for {0} Difficulty"
},
{
"Key": "BossSingleAutoFightDesc3",
"Text": "<color=#0E70BDFF>{0}</color>/{1}"
},
{
"Key": "BossSingleAutoFightDesc4",
"Text": "{0}<size=26><color=#000000FF>/{1}</color></size>"
},
{
"Key": "BossSingleAutoFightDesc5",
"Text": "<color=#0E70BDFF>{0}</color>/{1}"
},
{
"Key": "BossSingleAutoFightDesc6",
"Text": "<color=red>{0}</color>/{1}"
},
{
"Key": "BossSingleAutoFightDesc7",
"Text": "Member has ran out of Stamina. Cannot refresh record."
},
{
"Key": "BossSingleAutoFightDesc8",
"Text": "Insufficient attempts. Cannot refresh record."
},
{
"Key": "BossSingleAutoFightDesc9",
"Text": "Refreshing your record will cost your formation Stamina and 1 daily attempt. Continue?"
},
{
"Key": "BossSingleAutoFightDesc10",
"Text": "(Max {0} Progress obtainable)"
},
{
"Key": "BossSingleAutoFightDesc11",
"Text": "Refreshing your record will cost your formation Stamina and 1 daily attempt, and will only be 80% of your saved Progress. Continue?"
},
{
"Key": "BossSingleAutoFightDesc12",
"Text": "Auto Clear Progress lower than current Progress, cannot Auto Clear"
},
{
"Key": "BossSingleNameHideDesc",
"Text": "<color=#e53632>{0}</color>"
},
{
"Key": "BossSingleNameNotHideDesc",
"Text": "<color=#0E70BDFF>{0}</color>"
},
{
"Key": "BossSingleNameHidePassDesc1",
"Text": "{0}s"
},
{
"Key": "BossSingleNameHidePassDesc2",
"Text": "The stage has not been cleared"
},
{
"Key": "BossSingleFightCharCount",
"Text": "<color=#0E70BDFF>Number of Members \u2265 {0}</color>"
},
{
"Key": "BossSingleFightCharCountHB",
"Text": "<color=#e53632>Number of Members \u2265 {0}</color>"
},
{
"Key": "BossSingleChallgeCount",
"Text": "<color=#0E70BDFF>{0}/{1}</color>"
},
{
"Key": "BossSingleChallgeCountHB",
"Text": "<color=#e53632>{0}/{1}</color>"
},
{
"Key": "DrawNotEnoughError",
"Text": "Insufficient Coins"
},
{
"Key": "CdKeyIsEmpty",
"Text": "Enter Gift Code"
},
{
"Key": "MaxCurRecommendFight",
"Text": "(Current Highest BP {0})"
},
{
"Key": "AvgCurRecommendFight",
"Text": "({0} Construct conditions unmet)"
},
{
"Key": "TaskLeftHour",
"Text": "<color=#0e70bd> {0} </color>hr left"
},
{
"Key": "TaskLeftMin",
"Text": "<color=#0e70bd> {0} </color>min left"
},
{
"Key": "TaskBeginHour",
"Text": "Starts in <color=#0e70bd> {0} </color>hr"
},
{
"Key": "TaskBeginMin",
"Text": "Starts in <color=#0e70bd> {0} </color>min"
},
{
"Key": "FightConditionError",
"Text": "Requirements unmet"
},
{
"Key": "TaskStateUnopen",
"Text": "Locked"
},
{
"Key": "TaskStateOverdue",
"Text": "Expired"
},
{
"Key": "TaskStateSkip",
"Text": "Advance"
},
{
"Key": "FightUiCustomConflict",
"Text": "The current battle UI is overlapping. Please first modify your battle UI!"
},
{
"Key": "PurchaseDirGet",
"Text": "Instantly Obtain"
},
{
"Key": "PurchaseFreeText",
"Text": "Free"
},
{
"Key": "PurchaseLBSettOff",
"Text": "Not Available"
},
{
"Key": "BattleLoseActorNum",
"Text": "Enter Member: {0}"
},
{
"Key": "PurchasePayGetText",
"Text": "Purchase for extra {0} {1}"
},
{
"Key": "BossSingleAutoSuccess",
"Text": "Auto Cleared"
},
{
"Key": "DormDrawNoOpenTips",
"Text": "Pool not available yet"
},
{
"Key": "DormWorkText",
"Text": "Chores"
},
{
"Key": "DormPersonText",
"Text": "Members"
},
{
"Key": "DormDrawText",
"Text": "Research"
},
{
"Key": "DormTaskText",
"Text": "Mission"
},
{
"Key": "DormShopText",
"Text": "Shop"
},
{
"Key": "DormWareHouseText",
"Text": "Warehouse"
},
{
"Key": "DormBuidText",
"Text": "Build"
},
{
"Key": "BossSingleReslutDesc",
"Text": "You have broken your highest Progress record. Cancel?"
},
{
"Key": "DormDisable",
"Text": "Dorm not available yet"
},
{
"Key": "PurchaseLBBuySuccessTips",
"Text": "Purchase successful"
},
{
"Key": "PurchaseSettOff",
"Text": "The pack is no longer available"
},
{
"Key": "DormNoRoomsTips",
"Text": "No Dormitory to switch"
},
{
"Key": "DormComfortLevelTips",
"Text": "Match residents' preferences to increase their Stamina and Mood Recovery."
},
{
"Key": "ConfirmText",
"Text": "Confirm"
},
{
"Key": "FurnitureColorS",
"Text": "#daa10d"
},
{
"Key": "FurnitureColorA",
"Text": "#a029c9"
},
{
"Key": "FurnitureColorB",
"Text": "#0e70bd"
},
{
"Key": "FurnitureColorC",
"Text": "#42a306"
},
{
"Key": "FurnitureQualityS",
"Text": "S"
},
{
"Key": "FurnitureQualityA",
"Text": "A"
},
{
"Key": "FurnitureQualityB",
"Text": "B"
},
{
"Key": "FurnitureQualityC",
"Text": "C"
},
{
"Key": "DormWorkingText",
"Text": "In Chores"
},
{
"Key": "DormNoPerson",
"Text": "No Omniframes"
},
{
"Key": "DormWorkSeleCount",
"Text": "Slots <size=42><color=#0f70bc>{0}/{1}</color></size>"
},
{
"Key": "GradeStarNum",
"Text": "<size=50><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "FurnitureCreateSuccess",
"Text": "Craft Success"
},
{
"Key": "FurnitureRefitSuccess",
"Text": "Modify Success"
},
{
"Key": "MainFubenProgress",
"Text": "{0}%"
},
{
"Key": "DormTaskDText",
"Text": "Dormitory Achievements"
},
{
"Key": "DormTaskNText",
"Text": "Achievement Missions"
},
{
"Key": "DormTouchDesc",
"Text": "Pat repeatedly"
},
{
"Key": "DormTouchTimeOut",
"Text": "Pat after <color=#0E70BDFF>{0}</color>s"
},
{
"Key": "FurnitureMaxCoin",
"Text": "Limit reached"
},
{
"Key": "FurnitureColorAttrA",
"Text": "#ff8a8f"
},
{
"Key": "FurnitureColorAttrB",
"Text": "#ffc259"
},
{
"Key": "FurnitureColorAttrC",
"Text": "#87afff"
},
{
"Key": "DormWorkVitTxt",
"Text": "Stamina <color=#000000FF><size=32>{0}/{1}</size></color>"
},
{
"Key": "BossSingleDesc",
"Text": "You can challenge bosses here. 3 random bosses will appear (2 in Basic).\\nBosses are divided into Groups \u03b1, \u03b2, and \u03b3, and will be refreshed.\\nDefeating a boss will earn your Progress. You will be automatically rewarded for reaching certain Progress.\\nProgress ranking will be tallied every Monday. You will be rewarded based on your ranking.\\nYou cannot challenge uncleared stages when character Stamina reaches 0. Character Stamina refreshes with every reset.\\nYou can challenge bosses 4 times from Monday to Friday and 8 times from Saturday to Sunday.\\nAuto Clear will only give you 80% of your highest previous Progress.\\nAuto Clear will still reduce character Stamina and consume attempts."
},
{
"Key": "BossSingleAutoFightDesc",
"Text": "Auto Clear will only give you 80% of your highest previous record.\\nAuto Clear will still reduce Construct Stamina and exhaust attempts.\\nAuto Clear can be used 9 times in total until the next reset."
},
{
"Key": "BossSingleAutoFightRateDesc",
"Text": "Progress is <color=#0E70BDFF>{0}</color> of your original record."
},
{
"Key": "BossSingleAutoFightCount2",
"Text": "Auto Clear {0}/{1}"
},
{
"Key": "BossSingleAutoFightCount1",
"Text": "Auto Clear"
},
{
"Key": "BossSingleAutoFightCount3",
"Text": "Insufficient Auto Clear attempts"
},
{
"Key": "ChatNotAllowed",
"Text": "(\u3003'\u25bd'\u3003)"
},
{
"Key": "DormVilityTxt",
"Text": "<color=#FFFFFFFF>Stamina: <size=20>{0}/{1}</size></color>"
},
{
"Key": "FurnitureZeroCoin",
"Text": "Insufficient Decor Coins"
},
{
"Key": "TaskStoryNoTask",
"Text": "Story mission completed"
},
{
"Key": "InTeamCantLookExhibition",
"Text": "Cannot access Member Army in Co-op room"
},
{
"Key": "InTeamCantLookDorm",
"Text": "Cannot access Dormitory in Co-op room"
},
{
"Key": "DormNullFurniture",
"Text": "No Decors"
},
{
"Key": "DormNullEnmey",
"Text": "No Corrupted Yet"
},
{
"Key": "DormNullCharacter",
"Text": "No Omniframes"
},
{
"Key": "DormNullHumman",
"Text": "No Humans at the moment"
},
{
"Key": "DormNullNiEr",
"Text": "No collab"
},
{
"Key": "DormNullInfestor",
"Text": "No Uniframes"
},
{
"Key": "DormNullDraft",
"Text": "No Blueprints"
},
{
"Key": "DormNotEnoughDraft",
"Text": "Insufficient Blueprints"
},
{
"Key": "LoginNetworkError",
"Text": "Login network error"
},
{
"Key": "LoginHttpError",
"Text": "Login network error"
},
{
"Key": "DormVitalityRecovery",
"Text": "Stamina Recovery <color=#0E70BDFF>+{0}/h</color>"
},
{
"Key": "DormMoodRecovery",
"Text": "Mood Recovery <color=#0E70BDFF>+{0}/h</color>"
},
{
"Key": "DormNextRecovery",
"Text": "Next Requirement"
},
{
"Key": "DormMaxRecovery",
"Text": "Max"
},
{
"Key": "DormNextRecovery2",
"Text": "Next Level Effect"
},
{
"Key": "DormVitalityRecovery1",
"Text": "Stamina Recovery <color=#B04141FF>-{0}/h</color>"
},
{
"Key": "DormMoodRecovery1",
"Text": "Mood Recovery <color=#B04141FF>-{0}/h</color>"
},
{
"Key": "DormRecovery1",
"Text": "<color=#0E70BDFF>{0}</color>"
},
{
"Key": "DormRecovery2",
"Text": "<color=#B04141FF>{0}</color>"
},
{
"Key": "EquipStrengthenAutoSelectEmpty",
"Text": "No Equipment to select"
},
{
"Key": "DayOfGetMedal",
"Text": "Reward Date: {0}"
},
{
"Key": "RemainTimeMedal",
"Text": "Effective Time: {0}"
},
{
"Key": "MedalNumber",
"Text": "World No. {0}"
},
{
"Key": "MedalOverdue",
"Text": "Badge has expired"
},
{
"Key": "AccumulateMonyDes",
"Text": "Total RC Bought {0}"
},
{
"Key": "PurchaseLBRewardTips",
"Text": "Continuous rewards are distributed through mail"
},
{
"Key": "ChangeNameLimitHour",
"Text": "{0} hr of rename cooldown left"
},
{
"Key": "ChangeNameLimitHourMin",
"Text": "{0} hr {1} min of rename cooldown left"
},
{
"Key": "TaskLeftDay",
"Text": "<color=#0e70bd> {0}</color>D left"
},
{
"Key": "TypeItem",
"Text": "Item"
},
{
"Key": "TypeCharacter",
"Text": "Omniframe"
},
{
"Key": "TypeIsomer",
"Text": "Uniframe"
},
{
"Key": "TypeWeapon",
"Text": "Weapon"
},
{
"Key": "TypeWafer",
"Text": "Memory"
},
{
"Key": "TypeFashion",
"Text": "Coating"
},
{
"Key": "TypeFurniture",
"Text": "Decor"
},
{
"Key": "TypeHeadPortrait",
"Text": "Portrait"
},
{
"Key": "TypeChatEmoji",
"Text": "Stamp"
},
{
"Key": "TypePartner",
"Text": "CUB"
},
{
"Key": "ToOtherThing",
"Text": "(Converted into {0})"
},
{
"Key": "DrawLogCpunt",
"Text": "Latest {0} Record"
},
{
"Key": "DrawLogTittle",
"Text": "Acquirement"
},
{
"Key": "FightQualityLowest",
"Text": "Low"
},
{
"Key": "FightQualityMiddle",
"Text": "Medium"
},
{
"Key": "FightQualityLow",
"Text": "Normal"
},
{
"Key": "FightQualityHight",
"Text": "High"
},
{
"Key": "FightQualityHightest",
"Text": "Best"
},
{
"Key": "ActivityBriefTotalTime",
"Text": "Event Time: {0}-{1}"
},
{
"Key": "ActivityBriefAloneTime",
"Text": "Event starts at: {0}"
},
{
"Key": "ActivityBriefFightTime",
"Text": "{0}-{1}"
},
{
"Key": "ActivityBriefShopTime",
"Text": "Shop Time: {0}-{1}"
},
{
"Key": "ActivityBriefLeftTime",
"Text": "Remaining time: {0}"
},
{
"Key": "ActivityBriefShopLeftTime",
"Text": "Remaining <color=#FFFFFF>{0}</color>"
},
{
"Key": "ActivityBriefTaskLeftTime",
"Text": "(Mission Remaining: {0})"
},
{
"Key": "ActivityBriefNoTask",
"Text": "No missions"
},
{
"Key": "ActivityBriefMainlineNotInTime",
"Text": "Event is unavailable"
},
{
"Key": "ActivityBriefTaskMissionInfo",
"Text": "Mission Details"
},
{
"Key": "ActivityBriefTaskDesc",
"Text": "[Dragon Jade] can be obtained from:\\n\\nFirmus: Chapter Reward\\nConfrontation: 1st Clear Reward"
},
{
"Key": "ActivityBriefPrequelNotInTime",
"Text": "Event is unavailable"
},
{
"Key": "ChannelLabel",
"Text": "Channel"
},
{
"Key": "ChannelRecruit",
"Text": "Recruit Channel"
},
{
"Key": "ChannelRecruitIdStr",
"Text": "Recruit"
},
{
"Key": "ChannelNumberLabel",
"Text": "({0} votes)"
},
{
"Key": "ChannelChanged",
"Text": "Join channel [ <color=#78e1ff>{0}</color> ]"
},
{
"Key": "DrawNewHandCount",
"Text": "Current Attempts: {0}"
},
{
"Key": "PurchasePayFirstGetText",
"Text": "1st Time\u00d72"
},
{
"Key": "BfrtStatePassed",
"Text": "Captured"
},
{
"Key": "BfrtStateNotPassed",
"Text": "Capturing"
},
{
"Key": "FurnitureBuildingListFull",
"Text": "Decor crafting space full"
},
{
"Key": "SetInputStart",
"Text": "Input (Supports Combo Buttons)"
},
{
"Key": "SetInputFirstKey",
"Text": " (Release button to reflect changes)"
},
{
"Key": "FurnitureBuildStart",
"Text": "Craft Decor"
},
{
"Key": "EquipResonanceConsumeItemCount",
"Text": "Cost x{0}"
},
{
"Key": "DormVistorFriend",
"Text": "Friend List"
},
{
"Key": "DormVistorStranger",
"Text": "Visitor List"
},
{
"Key": "UseBattery",
"Text": "Select Serum"
},
{
"Key": "RecActPoint",
"Text": "(1ml of Serum recovered in{0})"
},
{
"Key": "Forever",
"Text": "PERM"
},
{
"Key": "DormReNameErrorNoChange",
"Text": "Dormitory is the same as before"
},
{
"Key": "AutoFightDialogTitle",
"Text": "Auto Clear"
},
{
"Key": "AutoFightDialogDescription",
"Text": "You can obtain resources equal to 50%-80% of the respective Resource Missions."
},
{
"Key": "TaskDoNotFinish",
"Text": "Mission not completed"
},
{
"Key": "TaskAlreadyFinish",
"Text": "Reward Claimed"
},
{
"Key": "DrawResetTimeActivity",
"Text": "<size=40><color=#FFFFFFFF>Event time left:</color></size>{0}"
},
{
"Key": "DrawResetTimeOldActivity",
"Text": "<size=40><color=#FFFFFFFF>Event time left:</color></size>{0}"
},
{
"Key": "DisableKeyboardTip",
"Text": "The tutorial currently does not have keyboard support."
},
{
"Key": "DisableJoystickTip",
"Text": "The tutorial currently does not have controller support."
},
{
"Key": "FubenDialogTitle",
"Text": "Event Info"
},
{
"Key": "MailCountText",
"Text": "Capacity: <size=40><color=#0e70bd>{0}</color></size>/{1}"
},
{
"Key": "SetJoyStickSuccess",
"Text": "Changed successfully"
},
{
"Key": "SetJoyStickError",
"Text": "Settings saving failed. Overlapping buttons exist."
},
{
"Key": "SignLengthError",
"Text": "Message cannot be empty."
},
{
"Key": "PurchaseSettOut",
"Text": "Sold Out"
},
{
"Key": "HideStageIsOpen",
"Text": "Hidden stage [{0}] unlocked"
},
{
"Key": "ItemOverLimit",
"Text": "Items over your storage limit are sent to your mailbox"
},
{
"Key": "OverLimitCanNotUse",
"Text": "Cannot be used. Using this will go over the Serum limit."
},
{
"Key": "FunctionalMaintain",
"Text": "Function under maintenance"
},
{
"Key": "MaxNameLengthTips",
"Text": "Characters over: {0}"
},
{
"Key": "DormNameMaxNameLengthTips",
"Text": "Characters over: {0}"
},
{
"Key": "MaxSignLengthTips",
"Text": "Characters over: {0}"
},
{
"Key": "DormScoreAttrADes",
"Text": "<size=28><color=#AD3434FF>{0}</color></size>"
},
{
"Key": "DormScoreAttrBDes",
"Text": "<size=28><color=#D58216FF>{0}</color></size>"
},
{
"Key": "DormScoreAttrCDes",
"Text": "<size=28><color=#0A77b9FF>{0}</color></size>"
},
{
"Key": "FestivalNotInActivity",
"Text": "Event is over"
},
{
"Key": "DormWorkNoMoodTips",
"Text": "Insufficient Mood, cannot substitute"
},
{
"Key": "DormDaiGongWarnTips",
"Text": "Cannot Quick Substitute"
},
{
"Key": "DormTxtDaigongDes",
"Text": "Spend <color=#0f70bc>60</color> Mood to find work substitution and also gain an extra <color=#0f70bc>10</color> Decor Coins"
},
{
"Key": "BatteryLeftTime",
"Text": "Serum Bundle expires in: {0}"
},
{
"Key": "TimeLimitItemLeftTime",
"Text": "(Expiry: {0})"
},
{
"Key": "MailBoxIsFull",
"Text": "Mailbox full. To prevent unwanted overwriting of the mail in your mailbox, please reorganize your mail before trying again."
},
{
"Key": "WaferBoxIsFull",
"Text": "Memory storage full, please reorganize storage before proceeding."
},
{
"Key": "WeaponBoxIsFull",
"Text": "Weapon storage full, please reorganize storage before proceeding."
},
{
"Key": "WaferBoxWillBeFull",
"Text": "Memory limit reached in the Warehouse"
},
{
"Key": "WeaponBoxWillBeFull",
"Text": "Weapon limit reached in the Warehouse"
},
{
"Key": "ItemBoxWillBeFull",
"Text": "Amount Limit of Item Exceeded"
},
{
"Key": "ActivityBabelTowerNotInTime",
"Text": "Event is not available yet"
},
{
"Key": "ActivityBabelTowerOver",
"Text": "Event is over"
},
{
"Key": "BabelTowerSelectDifficultAbility",
"Text": "Recommended BP: {0}"
},
{
"Key": "BabelTowerUiBaseRatio",
"Text": "(Difficulty Bonus Coefficient {0})"
},
{
"Key": "BabelTowerSelectDifficultRatio",
"Text": "Bonus Coefficient: {0}"
},
{
"Key": "BabelTowerNewRoomBtnName",
"Text": "Confirm"
},
{
"Key": "BabelTowerTeamOrder",
"Text": "Team 0{0}"
},
{
"Key": "BabelTowerTeamLock",
"Text": "When all levels have a clear record of Team {0}, Team {1} will be unlocked."
},
{
"Key": "BabelTowerNoneFight",
"Text": "Project Babel challenge stage has ended"
},
{
"Key": "BabelTowerNoneOpen",
"Text": "Project Babel has ended"
},
{
"Key": "BabelTowerNotEnoughScore",
"Text": "Unlocked at {0} points{1}"
},
{
"Key": "BabelTowerCurMaxScore",
"Text": "(Highest {0})"
},
{
"Key": "BabelTowerLeftTimeDesc",
"Text": "Remaining Time: "
},
{
"Key": "BabelTowerNoneCharacter",
"Text": "No Constructs can be deployed at the moment"
},
{
"Key": "BabelTowerLevelDesc",
"Text": "Lv:{0}"
},
{
"Key": "BabelTowerResetDesc",
"Text": "Delete Logs"
},
{
"Key": "BabelTowerIsResetDesc",
"Text": "By doing so, you will delete this team's Strategic level in this stage and unlock the characters in use.\\nDelete the team record of stage [{0}]?"
},
{
"Key": "BabelTowerCharacterLock",
"Text": "A Member in your party has been locked"
},
{
"Key": "BabelTowerPleaseSelectALeader",
"Text": "Appoint a Member as the leader"
},
{
"Key": "BabelTowerPleaseSelectAFirstFight",
"Text": "Select a member as starter"
},
{
"Key": "BabelTowerPassLastGuide",
"Text": "Clear the previous rank to unlock"
},
{
"Key": "BabelTowerGuideStageCanntSelect",
"Text": "Current Target Strategy option has been locked"
},
{
"Key": "BabelTowerActivityTimeLeft",
"Text": "Remaining Event Time:"
},
{
"Key": "BabelTowerStageLevelBuffLocked",
"Text": "This affix is available for {0} or above difficulty"
},
{
"Key": "BabelTowerStageLevelBuffChanged",
"Text": "Difficulty changed. Some affix needs to be selected again."
},
{
"Key": "BabelTowerSettleLevelTips",
"Text": "Lv.{0}"
},
{
"Key": "ResidueStockText",
"Text": "Left: {0}"
},
{
"Key": "AlreadyobtainedCount",
"Text": "<size=40><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "PurchaseLimitBuy",
"Text": "Limit {0}/{1}"
},
{
"Key": "GachaIsNotOpen",
"Text": "Feature available time: {0}-{1}"
},
{
"Key": "GachaIsClose",
"Text": "Event is over"
},
{
"Key": "GachaIsNotEnough",
"Text": "Insufficient stock"
},
{
"Key": "BabelTowerStageResetSucceed",
"Text": "Stage [{0}] logs deleted"
},
{
"Key": "BabelTowerStageWipeOutSucceed",
"Text": "Stage [{0}] logs recovered"
},
{
"Key": "BabelTowerStageShowDesc",
"Text": "Highest Strategic Lv.: {0}"
},
{
"Key": "BabelTowerStageUnlockDifficulty",
"Text": "Reach Babel Tower <color=#ff6347>Floor {0}</color>\\nto unlock this difficulty"
},
{
"Key": "XSocialNameEmpty",
"Text": "Note title cannot be empty."
},
{
"Key": "SocialRemarkIsSame",
"Text": "Title of friend note cannot be the same."
},
{
"Key": "GuildDonationDes",
"Text": "Wishes Left Today"
},
{
"Key": "GuildDonationHaveDes",
"Text": "Owned: <color=#0f70bc>{0}</color>"
},
{
"Key": "GuildDonationProDes",
"Text": "<color=#0f70bc>{0}</color>/{1}"
},
{
"Key": "GuildDonationDeleDes",
"Text": "Client: <color=#0f70bc>{0}</color>"
},
{
"Key": "GuildDonationPosDes",
"Text": "Position: {0}"
},
{
"Key": "GuildRankYoukuDes",
"Text": "Members {0}/{1}"
},
{
"Key": "GuildPersonCountDes",
"Text": "<color=#0F70BCFF>{0}</color>/{1}"
},
{
"Key": "SocialDeleteRemarkSucceed",
"Text": "Note deleted"
},
{
"Key": "GuildDetailsDes",
"Text": "1. Rankings will rank Command Bureaus based on Total Contribution over 7 days.\\n2. Command Bureaus with the same Contribution will be rated based on time.\\n3. In the Command Bureau, you can switch to Personal Level Rankings."
},
{
"Key": "GuidVistorRankBtnDes",
"Text": "Ranking"
},
{
"Key": "GuidVistorApplyBtnDes",
"Text": "Send request"
},
{
"Key": "GuidVistorChannelBtnDes",
"Text": "Channel"
},
{
"Key": "GuidVistorExitBtnDes",
"Text": "Exit"
},
{
"Key": "GuildFullVistorGuildDes",
"Text": "Command Bureau full."
},
{
"Key": "GuildVistorCountFormDes",
"Text": "{0}/{1}"
},
{
"Key": "GuildAnnouncementTitle",
"Text": "Command Bureau Notice"
},
{
"Key": "GuildAnnouncementDes",
"Text": "Enter new announcement"
},
{
"Key": "GuildInterComTitle",
"Text": "Internal Comms"
},
{
"Key": "GuildInterComDes",
"Text": "You can edit the Bureau's internal comms here."
},
{
"Key": "GuildNameTitle",
"Text": "Command Bureau Name"
},
{
"Key": "GuildInfoTextRange",
"Text": "(1-{0} Charas)"
},
{
"Key": "ScreenAll",
"Text": "All"
},
{
"Key": "ScreenOther",
"Text": "Others"
},
{
"Key": "ActivityRepeatChallengeExp",
"Text": "Next Level: {0}/{1}"
},
{
"Key": "ActivityRepeatChallengeDayExp",
"Text": "Daily EXP Limit: {0}/{1}"
},
{
"Key": "ActivityRepeatChallengeLevel",
"Text": "Lv.{0}"
},
{
"Key": "ActivityRepeatChallengeNextLevelDesc",
"Text": "Lv.{0} Effect"
},
{
"Key": "ActivityRepeatChallengeMaxLevelTip",
"Text": "Max Level Reached"
},
{
"Key": "ActivityRepeatChallengeBuffDes",
"Text": "{0}"
},
{
"Key": "ActivityRepeatChallengeAddExpTip",
"Text": "Authority Level EXP increased by {0}"
},
{
"Key": "ActivityRepeatChallengeFightEnd",
"Text": "Battle time is over"
},
{
"Key": "ActivityRepeatChallengeHideBeginTime",
"Text": "Abyss Mode available in: {0}"
},
{
"Key": "ActivityRepeatChallengeCostNotEnough",
"Text": "Insufficient to enter battle"
},
{
"Key": "ActivityRepeatChallengeChapterLock",
"Text": "{0} more to unlock"
},
{
"Key": "ActivityRepeatChallengeChapterCurBtn",
"Text": "Over in {0}"
},
{
"Key": "ActivityRepeatChallengeChapterLockBtn1",
"Text": "Locked"
},
{
"Key": "ActivityRepeatChallengeChapterFinished",
"Text": "This chapter has been completed"
},
{
"Key": "ActivityRepeatChallengeChapterFinishedBtn",
"Text": "Completed"
},
{
"Key": "ActivityRepeatChallengeTaskAlreadyFinish",
"Text": "Reward Claimed"
},
{
"Key": "ItemHaveSelectedCount",
"Text": "<color=#0e70bd>{0}</color>/{1}"
},
{
"Key": "ItemSelectedCountOverLimit",
"Text": "Limit exceeded"
},
{
"Key": "MailWillFull",
"Text": "(Mail nearly full)"
},
{
"Key": "MailIsFull",
"Text": "(Mailbox full)"
},
{
"Key": "CanBuyText",
"Text": "Purchases Left"
},
{
"Key": "MaxCanBuyText",
"Text": "Limited warehouse spaces left. You can only purchase "
},
{
"Key": "GuildGiftBtnDes",
"Text": "Filter"
},
{
"Key": "GuildGiftReqTxtDes",
"Text": "Daily Request {0}/{1}"
},
{
"Key": "GuildRecommErrorTipsDes",
"Text": "You cannot leave it blank"
},
{
"Key": "GuildGiftNameDes",
"Text": "[{0}]"
},
{
"Key": "GuildGiftEmptyDes",
"Text": "No gifts"
},
{
"Key": "GuildDonationBtnDes",
"Text": "Donate"
},
{
"Key": "GuildDonationrCountFormDes",
"Text": "{0}/{1}"
},
{
"Key": "GuildCountFullDes",
"Text": "Command Bureau members at max."
},
{
"Key": "ArchiveWeaponAchievementHaveFinish",
"Text": "Completed"
},
{
"Key": "ArchiveWeaponAchievementStoryUncollectedDesc",
"Text": "Complete the collection to watch a story cutscene"
},
{
"Key": "ArchiveWeaponAchievementStoryCollectedDesc",
"Text": "Tap to play cutscene"
},
{
"Key": "ArchiveAwarenessNormal",
"Text": "Normal Memory "
},
{
"Key": "ArchiveAwarenessActivity",
"Text": "Event Memory "
},
{
"Key": "ArchiveAwarenessFliterAll",
"Text": "All"
},
{
"Key": "ArchiveAwarenessFliterTwoStar",
"Text": "2\u2605"
},
{
"Key": "ArchiveAwarenessFliterThreeStar",
"Text": "3\u2605"
},
{
"Key": "ArchiveAwarenessFliterFourStar",
"Text": "4\u2605"
},
{
"Key": "ArchiveAwarenessFliterFiveStar",
"Text": "5\u2605"
},
{
"Key": "ArchiveAwarenessFliterSixStar",
"Text": "6\u2605"
},
{
"Key": "AwarenessSiteOne",
"Text": "1"
},
{
"Key": "AwarenessSiteTwo",
"Text": "2"
},
{
"Key": "AwarenessSiteThree",
"Text": "3"
},
{
"Key": "AwarenessSiteFour",
"Text": "4"
},
{
"Key": "AwarenessSiteFive",
"Text": "5"
},
{
"Key": "AwarenessSiteSix",
"Text": "6"
},
{
"Key": "ArchiveEquipResume",
"Text": "%s <size=38><color=#0E70BDFF>%s</color></size>"
},
{
"Key": "ArchiveEquipSettingWeapon",
"Text": "Weapon Settings"
},
{
"Key": "ArchiveEquipSettingAwareness",
"Text": "Memory Settings"
},
{
"Key": "ArchiveEquipSettingNextPage",
"Text": "Next Page {0}/{1}"
},
{
"Key": "ArchiveEquipMaxLv",
"Text": "Max Level"
},
{
"Key": "ArchiveEquipMaxBreakThroughCount",
"Text": "Overclock Attempts"
},
{
"Key": "ArchiveAwarenessName",
"Text": "{0}\u00b7{1}"
},
{
"Key": "PurchaseYKExpireDes",
"Text": "Can continuously purchase Monthly Pass"
},
{
"Key": "RogueLikeAddActionPoint",
"Text": "Rest (use Support Point to recover team HP)"
},
{
"Key": "RogueLikeIntensifyBuff",
"Text": "Prep (use Support Point to upgrade effects)"
},
{
"Key": "RogueLikeRestLeave",
"Text": "Resupply at rest point and head to the next area (tap manually)"
},
{
"Key": "RogueLikeGetAssistRobot",
"Text": "Obtained Support Construct {0}"
},
{
"Key": "RogueLikeCurrentSection",
"Text": "Location cleared: {0}"
},
{
"Key": "RogueLikeCurretnActionPoint",
"Text": "Action Points: {0}/{1}"
},
{
"Key": "RogueLikeShopItemSellOut",
"Text": "This item is sold out"
},
{
"Key": "RogueLikeNotEnoughActionPoint",
"Text": "Insufficient Action Points. Use Support Construct instead."
},
{
"Key": "RogueLikeCurrentNodeFinish",
"Text": "This stage is completed"
},
{
"Key": "RogueLikeRandomRobotTitle",
"Text": "Support Construct"
},
{
"Key": "RogueLikeRandomRobotDetails",
"Text": "Get a random support Construct."
},
{
"Key": "RogueLikeAssisRobotTeam",
"Text": "Support Formation"
},
{
"Key": "RogueLikeChallengeTeam",
"Text": "Challenge Formation"
},
{
"Key": "RougeLikeNotInActivityTime",
"Text": "Outside the event period"
},
{
"Key": "RogueLikeNotInActivityFightTime",
"Text": "Outside the event challenge period"
},
{
"Key": "RogueLikeNodeTitle",
"Text": "PT-{0}"
},
{
"Key": "RogueLikeTeamMaxMember",
"Text": "Dispatched members < 3"
},
{
"Key": "FubenRepeatNotInActivityTime",
"Text": "Outside the event period"
},
{
"Key": "RogueLikeShopBuyTips",
"Text": "You will spend <color=#0E70BDFF>{0} Action Points to </color>buy [{1}]. Proceed?"
},
{
"Key": "RogueLikeTeamNeedCount",
"Text": "Required units: {0}"
},
{
"Key": "RogueLikeActionPointCost",
"Text": "Action Points: {0}/{1}"
},
{
"Key": "ActivityBriefShopLock",
"Text": "Carriage is not available yet"
},
{
"Key": "RogueLikeLeaveShopTitle",
"Text": "Tactical Supply"
},
{
"Key": "RogueLikeLeaveShopContent",
"Text": "Leave for the next target location. Confirm?"
},
{
"Key": "RogueLikeNeedActionPoint",
"Text": "1"
},
{
"Key": "RogueLikeCostItemTips",
"Text": "You need {0} more {1} to complete the event"
},
{
"Key": "RogueLikeExchangeItemTips",
"Text": "You need {0} more {1} to complete the event"
},
{
"Key": "RogueLikeBuyNotEnough",
"Text": "Insufficient items"
},
{
"Key": "RogueLikeSelectABuff",
"Text": "Select the Enhance Effect"
},
{
"Key": "RogueLikeOutOfDate",
"Text": "(Expired)"
},
{
"Key": "RogueLikeOutOfActionPoint",
"Text": "Action Points consumed are fewer than {0}"
},
{
"Key": "RogueLikeQuestResetTime",
"Text": "Remaining Reset Time: "
},
{
"Key": "RogueLikeLeaveRestTitle",
"Text": "Respite"
},
{
"Key": "RogueLikePurgatoryResetTitle",
"Text": "Reset Progress"
},
{
"Key": "RogueLikePurgatoryResetValue",
"Text": "1. You can only reset the progress once per day\\n2. Reset attempts will be consumed regardless whether you reset a single floor or all floors"
},
{
"Key": "RogueLikeSetTeamTitleNormal",
"Text": "Team Today"
},
{
"Key": "RogueLikeSetTeamTitlePurgatory",
"Text": "Team to Deploy"
},
{
"Key": "RogueLikeSetTeamPurRuleValue",
"Text": "<size=28>1. There is no Action Point limit in Trial Mode.\\n2. Get a unique collectible to record your score after clearing the Trial Mode.\\n3. Support Construct or Terminal are not available in Trial Mode.\\n4. You cannot use Cogs to revive in Trial Mode.\\n5. You may reset the progress (single floor or all floors) once per day. \\n6. If you choose to reset a single floor, all the stage progress, buffs, currencies will be reversed back to when you first arrive at this stage.\\nThe team deployed will also be reset.\\n7. You may reconfigure your team once each time you reach a new chapter.</size>"
},
{
"Key": "ArchiveLockNameText",
"Text": "? ? ?"
},
{
"Key": "TimeOnSale",
"Text": "On sale in: {0}"
},
{
"Key": "ActivityBriefShopOnSaleLock",
"Text": "Not yet on sale"
},
{
"Key": "GuildNameMaxNameLengthTips",
"Text": "Command Bureau name cannot exceed {0} characters."
},
{
"Key": "GuildNameEmptyText",
"Text": "Command Bureau name cannot be blank"
},
{
"Key": "GuildNameSpecialTips",
"Text": "Cannot contain special characters"
},
{
"Key": "GuildDelarationMaxNameLengthTips",
"Text": "Command Bureau news cannot exceed {0} characters."
},
{
"Key": "GuildDeclarationDefaultText",
"Text": "Enter new announcement"
},
{
"Key": "GuildDeclarationHintText",
"Text": "Sensitive words are strictly prohibited. The system may forcibly change the name or disband the guild if such words are detected."
},
{
"Key": "GuildDeclarationSpecialTips",
"Text": "Cannot contain special characters"
},
{
"Key": "EquipResonanceSelectAwareness",
"Text": "Select Memory"
},
{
"Key": "EquipWithSpecialCharacterIdCanNotBeReplaced",
"Text": "Cannot swap exclusive weapon"
},
{
"Key": "EquipBreakThroughPopUpAttrPrefix",
"Text": "{0} Growth/Lv."
},
{
"Key": "EquipSuitSkillPrefix2",
"Text": "2-Piece Set"
},
{
"Key": "EquipSuitSkillPrefix4",
"Text": "4-Piece Set"
},
{
"Key": "EquipSuitSkillPrefix6",
"Text": "6-Piece Set"
},
{
"Key": "EquipResonanceNotOwnCharacter",
"Text": "Resonance unavailable without this Construct"
},
{
"Key": "EquipResonance5StarWeaponRepeatTip",
"Text": "It has already been resonated"
},
{
"Key": "EquipAwakenNot",
"Text": "<color=#FF0000FF>2 and 3\u2605</color> equipment cannot be hypertuned"
},
{
"Key": "EquipReformNot",
"Text": "<color=#FF0000FF>2- and 3\u2605</color> equipment cannot be refitted"
},
{
"Key": "EquipCanNotAwakeCondition",
"Text": "Equipment must be max level to initiate a Hypertune"
},
{
"Key": "EquipAwakenItemNotEnough",
"Text": "Not enough materials"
},
{
"Key": "EquipAwakenCoinNotEnough",
"Text": "Not enough Cogs"
},
{
"Key": "EquipAutoTakeOffNotWearingEquip",
"Text": "No gear available to unequip"
},
{
"Key": "EquipBreakthroughConfirmTiltle",
"Text": "Confirm equipment Overclock"
},
{
"Key": "EquipBreakthroughConfirmContent",
"Text": "Overclock to increase level and stats."
},
{
"Key": "EquipBreakThroughDes0",
"Text": null
},
{
"Key": "EquipBreakThroughDes1",
"Text": "Overclock 1"
},
{
"Key": "ArchiveTagMaxText",
"Text": "3 tags max"
},
{
"Key": "ArchiveMonsterKillText",
"Text": "Kills: <size=38><color=#0E70BDFF>{0}</color></size>"
},
{
"Key": "BabelTowerMyRankLevel",
"Text": "<size=22> </size>%d"
},
{
"Key": "BabelTowerRankReset",
"Text": "<size=32><color=#000000FF>Ends in </color></size>%s"
},
{
"Key": "BabelTowerRankItemLevel",
"Text": "<size=22><color=#000000FF> </color></size>%d"
},
{
"Key": "Guild",
"Text": "The Bureau"
},
{
"Key": "PlayStory",
"Text": " Play Story"
},
{
"Key": "PlayBeforeStory",
"Text": " Play pre-combat Cutscene"
},
{
"Key": "PlayAfterStory",
"Text": " Play post-combat Cutscene"
},
{
"Key": "MovieSkipTipTitle",
"Text": "Story Skip Notice"
},
{
"Key": "MovieSkipTipContent",
"Text": "Skip story?"
},
{
"Key": "RogueLikeTaskLeftTime",
"Text": "Remaining time: {0}"
},
{
"Key": "RogueLikeNoneBuff",
"Text": "No obtained effects"
},
{
"Key": "RogueLikeOptionLeave",
"Text": "Leave"
},
{
"Key": "AimEquipSelectTitle",
"Text": "Selected Set Rate <size=60><color=#0F70BCFF>Up</color></size>"
},
{
"Key": "AimCharacterSelectTitle",
"Text": "Selected Member Rate <size=60><color=#0F70BCFF>Up</color></size>"
},
{
"Key": "AimPartnerSelectTitle",
"Text": "Selected CUB Rate <size=60><color=#0F70BCFF>Up</color></size>"
},
{
"Key": "DrawAimLeftTime",
"Text": "{0} left"
},
{
"Key": "HeadLeftTimeText",
"Text": "Remaining time: {0}"
},
{
"Key": "DrawAimLeftTimeOver",
"Text": "(The pool has expired)"
},
{
"Key": "HeadValidTimeText",
"Text": "Expires in {0}"
},
{
"Key": "AssignSkillPlus",
"Text": "All {0} members' {1} level +{2}"
},
{
"Key": "AssignDeployTipTitle",
"Text": "Team Tip"
},
{
"Key": "AssignDeployTipContent",
"Text": "Change {0} from {1} to {2}?"
},
{
"Key": "AssignTeamTitle",
"Text": "Battle Team [{0}]"
},
{
"Key": "AssignInfoTeamName",
"Text": "Team {0}"
},
{
"Key": "AssignSelectNotMatch",
"Text": "Character doesn't meet the requirements"
},
{
"Key": "AssignSelectIsUsed",
"Text": "This character is already stationing in another area"
},
{
"Key": "AssignFightNoMember",
"Text": "Battle team does not meet requirements"
},
{
"Key": "AssignStageUnlock",
"Text": "Complete the previous stage first"
},
{
"Key": "AssignBuffOccupyLock",
"Text": "Stationing requirements not met. Check details within the stage"
},
{
"Key": "AssignStageOccupyLock",
"Text": "Stationing requirements not met"
},
{
"Key": "AssignOccupySelected",
"Text": "Stationed"
},
{
"Key": "AssignOccupyUnselected",
"Text": "Dismissed"
},
{
"Key": "AssignChapterProgressTxt",
"Text": "Occupy area: {0}"
},
{
"Key": "PicCompositionHintText",
"Text": "<color=#878787FF>Enter message</color>"
},
{
"Key": "RegressionTabTextTask",
"Text": "Welcome Back"
},
{
"Key": "RegressionTabTextSendInvitation",
"Text": "Invite Friend"
},
{
"Key": "RegressionTabTextAcceptInvitation",
"Text": "Invite Reward"
},
{
"Key": "RegressionTaskScheduleRewardTipsTitle",
"Text": "Reward Details"
},
{
"Key": "RegressionTaskScheduleRewardHaveGet",
"Text": "Reward Claimed"
},
{
"Key": "RegressionSendInvitationRewardNeedMore",
"Text": "You cannot claim rewards yet. Invite more people to join your cause!"
},
{
"Key": "RegressionSendInvitationShareFailed",
"Text": "Sharing failed. Please check your connection and see if the application is correctly installed."
},
{
"Key": "RegressionAcceptInvitationDefaultText",
"Text": "Input Invite Code"
},
{
"Key": "RegressionAcceptInvitationCodeError",
"Text": "Invite Code error"
},
{
"Key": "RegressionAcceptInvitationCodeHaveUse",
"Text": "You have already used this Invite Code"
},
{
"Key": "RegressionAcceptInvitationCodeNotUseSelf",
"Text": "You cannot use your own Invite Code"
},
{
"Key": "RegressionAcceptInvitationCodeCopy",
"Text": "Invite Code copied to clipboard"
},
{
"Key": "RegressionAcceptInvitationUseCodeFrequently",
"Text": "Action too frequent. Please try again later."
},
{
"Key": "RegressionActivityOver",
"Text": "Event is over"
},
{
"Key": "RegressionInvitationActivityOver",
"Text": "Event is over"
},
{
"Key": "FuBenMainlineActivityNotReachChallengeTime",
"Text": "Main Event Hidden Mode unlocks in {0}"
},
{
"Key": "PicCompositionSave",
"Text": "Sketches saved ({0}/{1})"
},
{
"Key": "PicCompositionUpLoad",
"Text": "Uploading successful. Status refreshes in 30s"
},
{
"Key": "RogueLikeCostAction",
"Text": "Stage AP cost: {0}"
},
{
"Key": "RogueLikeNotCostAction",
"Text": "Support characters don't consume Action Points"
},
{
"Key": "RogueLikeDefaultSupportChar",
"Text": "By default, Support Formation shows the first 3 support characters you acquired"
},
{
"Key": "CharacterSkillLevelDetailResonanace",
"Text": "Resonance"
},
{
"Key": "CharacterSkillLevelDetailAssign",
"Text": "Border Stationing"
},
{
"Key": "CharacterSkillLevelDetail",
"Text": "\uff08+{0}\uff09"
},
{
"Key": "CharacterSkillTypeText",
"Text": "[{0}]"
},
{
"Key": "RogueLikeShopBuyItemTips",
"Text": "Spend <color=#0E70BDFF>{1} x{0}</color> to buy [{2}]?"
},
{
"Key": "RogueLikeNoneSupport",
"Text": "Support character not yet acquired"
},
{
"Key": "RogueLikeSupportCharFull",
"Text": "Support character limit reached. Cannot join team"
},
{
"Key": "RogueLikeNeed3SupportChars",
"Text": "At least 3 support characters are required to use Support Formation"
},
{
"Key": "RogueLikeEventFullRobot",
"Text": "Support character limit reached. Cannot join team"
},
{
"Key": "RogueLikeDayReset",
"Text": "Event has been reset. Set up your team again"
},
{
"Key": "PicCompositionPraise",
"Text": "Liked"
},
{
"Key": "PicCompositionAllEmpty",
"Text": "At least one message is required"
},
{
"Key": "RebootCostText",
"Text": "Cost: {0}"
},
{
"Key": "PicCompositionErrorText",
"Text": "Failed to submit. Paragraph {0} contains sensitive characters"
},
{
"Key": "FubenMainLineNoneOpen",
"Text": "Chapter locked"
},
{
"Key": "RogueLikeSetTeamTitle",
"Text": "Formation Today"
},
{
"Key": "RogueLikeSetTeamContent",
"Text": "After saving, the team to deploy will be locked. Would you like to proceed?"
},
{
"Key": "PicCompositionMemoMax",
"Text": "Draft limit reached ({0}/{1})"
},
{
"Key": "PicCompositionUpLoadTimeBefor",
"Text": "Upload not yet available"
},
{
"Key": "PicCompositionTimeOut",
"Text": "Outside the event period"
},
{
"Key": "WindowsInlayTimeOut",
"Text": "Feature not yet available"
},
{
"Key": "PicCompositionNetError",
"Text": "Connection error"
},
{
"Key": "PicCompositionHaveEmpty",
"Text": "Message cannot be blank"
},
{
"Key": "PicCompositionEdit",
"Text": "Editing successful"
},
{
"Key": "NotHaveOtherComposition",
"Text": "No works have been approved yet. Please wait"
},
{
"Key": "NotHaveMyComposition",
"Text": "You don't have a work of your own yet. Upload one!"
},
{
"Key": "RogueLikeEndTime",
"Text": "Remaining Event Time:"
},
{
"Key": "RogueLikeWeekResetTime",
"Text": "Mission Time Left: "
},
{
"Key": "OnlineFriendEffectMsg",
"Text": "Disabling the teammate effect can make the game run smoother. Disable it?"
},
{
"Key": "PicCompositionDayUpLoad",
"Text": "Upload attempts have been used up for the day"
},
{
"Key": "PicCompositionMaxUpLoad",
"Text": "Upload attempts have been used up for the event"
},
{
"Key": "PicCompositionUpLoadCount",
"Text": "Uploads left: <color=#139BFEFF>{0}</color>"
},
{
"Key": "PicCompositionUpLoadRead",
"Text": "No changes can be made after upload. Proceed?"
},
{
"Key": "PicCompositionUpLoadTimeText",
"Text": "Upload available time"
},
{
"Key": "PicCompositionUpLoadTimeAfter",
"Text": "Upload feature closed"
},
{
"Key": "PicCompositionLikeHint",
"Text": "Each work can be liked only once"
},
{
"Key": "PicCompositionPlayerName",
"Text": "From: {0}"
},
{
"Key": "PicCompositionRankReward",
"Text": "No{0}~No{1}"
},
{
"Key": "RogueLikeSupportStationCost",
"Text": "Insufficient Action Points. You will get 16 Action Points at 5am every morning."
},
{
"Key": "RogueLikeBuySupportNotEnough",
"Text": "Insufficient {0}"
},
{
"Key": "PicCompositionLikeSelf",
"Text": "Cannot like your own work"
},
{
"Key": "PicCompositionNotEnough",
"Text": "Insufficient Type II Votes"
},
{
"Key": "PicCompositionRankTop",
"Text": "TOP{0}"
},
{
"Key": "ArchiveMonsterLock",
"Text": "Insufficient data. Kill enemies to unlock"
},
{
"Key": "PicCompositionUpLoadOpenTimeCount",
"Text": "<size=24>Upload will be available in </size> <size=30> <color=#0089ff>{0}</color> </size>"
},
{
"Key": "PicCompositionUpLoadOverTimeCount",
"Text": "<size=24>Upload will be closed in </size> <size=30> <color=#0089ff>{0}</color> </size>"
},
{
"Key": "PicCompositionOverTimeCount",
"Text": "<size=24>Event will end in </size> <size=30> <color=#0089ff>{0}</color> </size>"
},
{
"Key": "PicCompositionTotalTime",
"Text": "{0}-{1}"
},
{
"Key": "PicCompositionNotSave",
"Text": "There are unsaved comments. Do you wish to save them as drafts before exiting?"
},
{
"Key": "PicCompositionTimeQver",
"Text": "Event is over"
},
{
"Key": "ActivityRogueLikeNotOpenTime",
"Text": "09/24-10/8"
},
{
"Key": "PicCompositionServerRankName",
"Text": "({0} rankings)"
},
{
"Key": "PurchaseBuyHongKaCountTips",
"Text": "Insufficient Rainbow Cards."
},
{
"Key": "PicCompositionfrequencyHint",
"Text": "Action too frequent. Try again later in {0}s"
},
{
"Key": "GuildDialogTitle",
"Text": "Command Bureau"
},
{
"Key": "GuildShopIsCostBuy",
"Text": "Spend {0} to buy a(n) {1}?"
},
{
"Key": "GuildShopNotEnoughBuyCount",
"Text": "Insufficient purchase attempts"
},
{
"Key": "GuildTourstAccess",
"Text": "You cannot do this as a guest."
},
{
"Key": "GuildInformationLimited",
"Text": "You have no authority to edit the {0}."
},
{
"Key": "GuildChangeInformationIsSame",
"Text": "Please ensure the {0} has been edited."
},
{
"Key": "GuildInformationOverCount",
"Text": "{1} over {0} character(s)"
},
{
"Key": "GuildInformationNotEmpty",
"Text": "{0} cannot be empty."
},
{
"Key": "GuildRankNameHasNotChanged",
"Text": "Please edit the defined position and save it."
},
{
"Key": "GuildNotAccessSetName",
"Text": "You cannot do this as you are not the {0}."
},
{
"Key": "GuildNotAdministor",
"Text": "You have no authority to do this."
},
{
"Key": "GuildMemberLevel",
"Text": "Level {0}"
},
{
"Key": "GuildMemberOnlineCount",
"Text": "Online: <color=#008FFF>{0}</color>"
},
{
"Key": "GuildMemberOnline",
"Text": "<color=#0E70BD>Online</color>"
},
{
"Key": "GuildGiftChangeGuildCondition",
"Text": "You cannot claim this pack as you have joined another Command Bureau recently."
},
{
"Key": "GuildGiftMaxLevel",
"Text": "The pack has reached its max level."
},
{
"Key": "GuildGiftProgressNotEnough",
"Text": "Progress incomplete"
},
{
"Key": "GuildMainRefreshCountDown",
"Text": "Refreshes in <color=#0f70bc>{0}</color>"
},
{
"Key": "GuildQuitContent",
"Text": "Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?"
},
{
"Key": "GuildBuildNotEnough",
"Text": "Insufficient Construction Progress"
},
{
"Key": "GuildNotAccessLevelUp",
"Text": "You have no authority to upgrade the Command Bureau."
},
{
"Key": "GuildLevelIsMax",
"Text": "Max Command Bureau level reached"
},
{
"Key": "GuildLevelUpContent",
"Text": "After upgrading the Command Bureau to Lv.{0}, the daily maintenance fee will become {1} Command Bureau Contribution. Are you sure?"
},
{
"Key": "GuildLevelUpHint",
"Text": "Your Command Bureau has reached <color=#0f70bc>LV.{0}</color>"
},
{
"Key": "GuildUrgentMaintain",
"Text": "Submit the emergency maintenance fee?"
},
{
"Key": "GuildDescPosition",
"Text": "Position"
},
{
"Key": "GuildLikeItemNotEnough",
"Text": "Insufficient items to give a like"
},
{
"Key": "GuildChannelTypeAll",
"Text": "[The Bureau] "
},
{
"Key": "GuildLogItemType",
"Text": "[{0}]"
},
{
"Key": "GuildSendRequestSuccess",
"Text": "Invite sent"
},
{
"Key": "GuildApplyRequestSuccess",
"Text": "Application sent"
},
{
"Key": "GuildKickMemberSuccess",
"Text": "Removed the member from your Command Bureau successfully."
},
{
"Key": "GuildIsKickMember",
"Text": "Remove this player from the Command Bureau? All the points earned by this player during the current round of simulation siege will also be removed."
},
{
"Key": "GuildRefreshRecruitInCd",
"Text": "Refresh in cool down. Please try again in {0} second(s)."
},
{
"Key": "GuildNormalShopTitle",
"Text": "Command Bureau Shop"
},
{
"Key": "GuildPurchaseShopTitle",
"Text": "Store"
},
{
"Key": "GuildPositionIsSame",
"Text": "The current position is {0} already."
},
{
"Key": "GuildPositionChangedContent",
"Text": "Change it to {0}?"
},
{
"Key": "GuildPositionChangeAdminContent",
"Text": "Only 1 player can assume this position. Hand over the position [{0}] and the Command Bureau's management authority to this player?"
},
{
"Key": "GuildDonationPublishTips",
"Text": "Insufficient wish sending attempts"
},
{
"Key": "GuildNewsAll",
"Text": "All"
},
{
"Key": "GuildNewsGuild",
"Text": "Command Bureau"
},
{
"Key": "GuildNewsMember",
"Text": "Members"
},
{
"Key": "GuildRankLevelChangeNotify",
"Text": "The current position is changed to {0}."
},
{
"Key": "GuildKickOutByAdministor",
"Text": "You were kicked out of the Command Bureau."
},
{
"Key": "GuildDonationNotEnoughCount",
"Text": "Insufficient donations"
},
{
"Key": "GuildCustomRankSelectTitle",
"Text": "Choose position name (single choice)"
},
{
"Key": "GuildCustomRankTitle",
"Text": "Define Positions"
},
{
"Key": "GuildCustomRankHasSame",
"Text": "Duplicate names appear"
},
{
"Key": "GuildDonationSuccess",
"Text": "Donated successfully"
},
{
"Key": "PurchaseBuyKaCountTips",
"Text": "Insufficient {0}"
},
{
"Key": "GuildDonationPublishSuccessTips",
"Text": "Wish sent"
},
{
"Key": "GuildWelcomeWordSuccessTips",
"Text": "Edit successful"
},
{
"Key": "GuildSetNameTitle",
"Text": "Enter a new Command Bureau name"
},
{
"Key": "GuildSetNameLength",
"Text": "({0}-{1} characters)"
},
{
"Key": "GuildSetNameFree",
"Text": "<b>*This mandatory name change is free of charge</b>"
},
{
"Key": "GuildSetNameHint",
"Text": "Please avoid using sensitive words, otherwise your guild might be disbanded forcibly."
},
{
"Key": "GuildSetNameSuccessTips",
"Text": "Guild name changed"
},
{
"Key": "GuildBuildSuccessTips",
"Text": "Command Bureau created"
},
{
"Key": "GuildAllLevels",
"Text": "All"
},
{
"Key": "GuildLevelDes",
"Text": "Lv.{0}"
},
{
"Key": "GuildVistorModeDes",
"Text": "Guest Mode {0}/{1}"
},
{
"Key": "GameNoticeTestFileName",
"Text": "5de7a87785fcb06b5b773bf1"
},
{
"Key": "GuildNowVistorModeTips",
"Text": "Currently in guest mode"
},
{
"Key": "MainLineExploreChallengeCount",
"Text": "Challenges: <size=42><color=#0F70BC>{0}</color></size>/{1}"
},
{
"Key": "OnlineBossEnterConfirmTitle",
"Text": "Tips"
},
{
"Key": "OnlineBossEnterConfirmContent",
"Text": "BP is below the recommended level of {0}. Continue anyway?"
},
{
"Key": "GuildWillRequestTips",
"Text": "Tips"
},
{
"Key": "GuildWillRequestDesTips",
"Text": "Request this item?"
},
{
"Key": "UiFashionUnlockName",
"Text": "Coating: {0}"
},
{
"Key": "GuildEmojiReplace",
"Text": "[Emoticon]"
},
{
"Key": "MusicPlayerMainUiTextDesc",
"Text": "Playing - "
},
{
"Key": "MusicPlayerAlbumSetSuccess",
"Text": "Settings saved"
},
{
"Key": "UiFashionBtnNameWeapon",
"Text": "Weapon"
},
{
"Key": "UiFashionBtnNameCharacter",
"Text": "Character"
},
{
"Key": "GuildNameMinNameLengthTips",
"Text": "Command Bureau name must be at least {0} character."
},
{
"Key": "GuildHasSendRecruit",
"Text": "Invite sent"
},
{
"Key": "GuildAcceptSucceed",
"Text": "Accepted {0}'s application"
},
{
"Key": "UiFashionDetailTitleCharacter",
"Text": "Coating"
},
{
"Key": "UiFashionDetailTitleWeapon",
"Text": "Weapon Coating"
},
{
"Key": "UiFashionDetailTipTitleCharacter",
"Text": " Coating Info"
},
{
"Key": "UiFashionDetailTipTitleWeapon",
"Text": " Weapon Coating Info"
},
{
"Key": "GivenGiftText",
"Text": "Special Communications will not be triggered for Members who have already received gifts. Proceed anyway?"
},
{
"Key": "OverGiftText",
"Text": "Only one Special Communication will be triggered no matter how many gifts are given. Proceed anyway?"
},
{
"Key": "GivenAndOverGiftText",
"Text": "Already sent a special gift to the character and Affection is full"
},
{
"Key": "SelectMultiSpecialGiftText",
"Text": "You can only sent one special gift at a time"
},
{
"Key": "WeaponFashionNotOwn",
"Text": "Weapon Coating expired"
},
{
"Key": "AwakeCharacterName",
"Text": "The current Hypertune effect can be applied to [{0}] only."
},
{
"Key": "ExFullGiftText",
"Text": "Affection is at the max level. Giving more gifts will not increase it. Proceed anyway?"
},
{
"Key": "GiftGiven",
"Text": "Gift given"
},
{
"Key": "CollectionHide",
"Text": "Unable to view collectibles"
},
{
"Key": "CollectionEmpty",
"Text": "Player does not own any collectibles"
},
{
"Key": "UnionDamageToBoss",
"Text": "Total damage dealt in the core stage: "
},
{
"Key": "UnionHadFightEventStage",
"Text": "You have already challenged this stage"
},
{
"Key": "UnionEventStageOverLimited",
"Text": "You can only clear {0} Defense Zone stage(s) during each challenge."
},
{
"Key": "UnionBlackFightPoint",
"Text": "<size=22><color=#000000FF>Operation Points </color></size>{0}"
},
{
"Key": "UnionBlackPraiseNum",
"Text": "<size=22><color=#000000FF>Likes </color></size>{0}"
},
{
"Key": "UnionRankLevel",
"Text": "Level: {0} - {1}"
},
{
"Key": "UnionKillRankTitle",
"Text": "Points Ranking"
},
{
"Key": "UnionPraiseRankTitle",
"Text": "Like Ranking"
},
{
"Key": "UnionUnRank",
"Text": "Out of the ranking"
},
{
"Key": "UnionWhiteFightPoint",
"Text": "<size=22><color=#FFFFFF>Operation Points</color></size> {0}"
},
{
"Key": "UnionWhitePraiseNum",
"Text": "<size=22><color=#FFFFFF>Like(s)</color></size> {0}"
},
{
"Key": "UnionSectionSureCount",
"Text": "Confirm ({0}s)"
},
{
"Key": "UnionGradeCountDown",
"Text": "Countdown: {0}"
},
{
"Key": "UnionMainOverdue",
"Text": "Expired"
},
{
"Key": "UnionMainRewardHasClick",
"Text": "This chest has already been claimed"
},
{
"Key": "UnionMainKillLimited",
"Text": "Kill count not reached"
},
{
"Key": "UnionKillMainNotInActivity",
"Text": "Outside the event period"
},
{
"Key": "UnionRoomHadReady",
"Text": "You cannot swap the sharing character when you are ready."
},
{
"Key": "UnionRoomEnvTitle",
"Text": "Environment: {0}"
},
{
"Key": "UnionRoomDialogTitle",
"Text": "Phalanx"
},
{
"Key": "UnionRoomExitRoom",
"Text": "You cannot return to this room after leaving. Continue?"
},
{
"Key": "UnionSelectSameRole",
"Text": "You cannot deploy duplicate characters"
},
{
"Key": "UnionRoomExitStage",
"Text": "You cannot return to this room after leaving. Continue?"
},
{
"Key": "UnionStageCondition",
"Text": "Unlocked by clearing other stages {0} time(s)"
},
{
"Key": "UnionLeaveMiddle",
"Text": "The matching has ended. Your challenge data will still be recorded."
},
{
"Key": "UnionLeaveTimeOver",
"Text": "Battle time is over"
},
{
"Key": "UnionLeaveKickOut",
"Text": "You have been removed from the team"
},
{
"Key": "UnionTipPraise",
"Text": "I borrowed your <color=#25c4ec>{0}</color> to clear the stages and already gave you a like!"
},
{
"Key": "UnionTipsFightBorrow",
"Text": "I borrowed your <color=#25c4ec>{0}</color>. Thank you so much!"
},
{
"Key": "UnionTipsBorrowOthers",
"Text": "I borrowed <color=#ff7e00>{0}</color>'s <color=#25c4ec>{1}</color>."
},
{
"Key": "UnionTipHighestPoint",
"Text": "Use assist characters to reach a new high score!"
},
{
"Key": "UnionSectionProcessCount",
"Text": "Round {0}"
},
{
"Key": "UnionInMatching",
"Text": "Player is already on the team"
},
{
"Key": "UnionKillExitRoom",
"Text": "Confirm to leave the room?"
},
{
"Key": "UnionMemberKickOut",
"Text": "You have been removed from the team"
},
{
"Key": "UnionLeaderStayTooLong",
"Text": "You have remained idle for a long time"
},
{
"Key": "UnionKillResetDesc",
"Text": "<size=26>Resets in: {0}</size>"
},
{
"Key": "UnionKillRankDesc",
"Text": "Only operation points from the core stage will be tallied"
},
{
"Key": "UnionPraiseRankDesc",
"Text": "Total Time: {0}-{1}"
},
{
"Key": "UnionSectionIsComing",
"Text": "Arrived in {0}"
},
{
"Key": "UnionCantLeaveRoom",
"Text": "You cannot do this in Phalanx"
},
{
"Key": "UnionMeFinishText",
"Text": "Becomes active after clearing this stage"
},
{
"Key": "UnionEffectiveText",
"Text": "Bonus is active"
},
{
"Key": "UnionInvalidText",
"Text": "Bonus is no longer active"
},
{
"Key": "UnionTeamFinishText",
"Text": "Becomes active after you and 1 teammate clear this stage"
},
{
"Key": "UnionRewardResetTime",
"Text": "(Reward reset time: {0})"
},
{
"Key": "UnionResetText",
"Text": "Boss defeated: {0}/{1}"
},
{
"Key": "BuyWeaponFashionIsTimeLimit",
"Text": "Selected items include Weapon Coatings that have an expiry date. If you proceed, they will be converted into the Weapon Coating Blueprints based on the remaining time. Proceed?"
},
{
"Key": "BuyWeaponFashionIsNotTimeLimit",
"Text": "Selected items include Weapon Coatings that have an expiry date. If you proceed, the Weapon Coating's remaining time will be increased based on your purchase time."
},
{
"Key": "StoryArchiveErrorHint",
"Text": "Unlock requirements not met"
},
{
"Key": "UnionDamageMax",
"Text": "#ED6104"
},
{
"Key": "UnionDamageNotMax",
"Text": "#323232"
},
{
"Key": "PicCompositionRuleText",
"Text": "Players must comply with relevant laws and rules regarding online behavior and shall not engage in the following actions:\\n\\n(1) Threatening national security, leaking national secrets, subverting state power, and sabotaging national unity.\\n(2) Damaging the national image and interests, and hurting the public interest.\\n(3) Inciting ethnic hatred, ethnic discrimination, and sabotaging the national unity.\\n(4) Advocating terrorism and extremism.\\n(5) Violating national religious policies, and advocating cults and superstition.\\n(6) Violating the constitution, laws, rules, etc.\\n(7) Spreading rumors, disrupting social order, and jeopardizing social stability.\\n(8) Spreading obscenity, pornography, gambling, violence, murder, terror, or instigating crime.\\n( 9) Endangering cyber security.\\n(10) Insulting or slandering other people, and infringing on other people's rights and interests.\\n(11) Infringing on other people's intellectual property rights and other legal rights.\\n(12) Posting any content prohibited by laws or administrative rules.\\n(13) Engaging in immoral acts.\\n(14) Posting any content that Kuro Game deems to be inappropriate or does not approve of.\\n\\nIf a player commits any of the above actions, Kuro Game has the right to terminate services for them, and the player in question will bear the legal responsibility that arises."
},
{
"Key": "PicCompositionRuleTitle",
"Text": "Note on editing"
},
{
"Key": "PicCompositionPass",
"Text": "Approved"
},
{
"Key": "PicCompositionFailedPass",
"Text": "Not approved"
},
{
"Key": "PicCompositionExamine",
"Text": "Under review"
},
{
"Key": "PicCompositionNotUpLoad",
"Text": "Not uploaded (to be approved)"
},
{
"Key": "PicCompositionWaitWord",
"Text": "Transmitting..."
},
{
"Key": "ShopItemSellOut",
"Text": "Item sold out"
},
{
"Key": "ChatRoomChannelNotOpen",
"Text": "Available after entering a room"
},
{
"Key": "UnionLeaveOffline",
"Text": "You are removed automatically due to an unstable network connection."
},
{
"Key": "UnionNetworkFluctuation",
"Text": "You are removed from the room automatically due to an unstable network connection."
},
{
"Key": "UnionCnFormatDate",
"Text": "MM/dd/yyyy"
},
{
"Key": "TimeFormatMinute",
"Text": "MM/dd HH:mm"
},
{
"Key": "ArchiveMonsterEvaluateHint",
"Text": "Submitted"
},
{
"Key": "ArenaOnlineCloseTip",
"Text": "It will be available at 05:00 (UTC), Jun 11 2020."
},
{
"Key": "ArenaOnlineCloseTip2",
"Text": "Available time: 06/11"
},
{
"Key": "GuildQuitRemovePosition",
"Text": "Please transfer Commander-in-Chief to another player before leaving the Command Bureau."
},
{
"Key": "GuildQuitLastMember",
"Text": "<size=43>Upon leaving, the Command Bureau will disband and you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>"
},
{
"Key": "GuildQuitMemberQuit",
"Text": "<size=43>Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>"
},
{
"Key": "GuildTalentConditionLevel",
"Text": "Command Bureau reaches Lv.{0}"
},
{
"Key": "GuildTalentConditionPoint",
"Text": "Any preconfigured beacon level \u2265 Lv.{0}"
},
{
"Key": "GuildTalentUpgradeComplete",
"Text": "Beacon Level upgraded"
},
{
"Key": "GuildTalentPointNotEnough",
"Text": "Insufficient Beacon Points"
},
{
"Key": "GuildTalentPointProgress",
"Text": "Beacon Points: <color=#0e70bd><size=47>{0}</size></color>/{1}"
},
{
"Key": "GuildTalentGloryDescription",
"Text": "The Command Bureau Levels Up When Its EXP Is At Max."
},
{
"Key": "GuildDissmissLeader",
"Text": "Dismiss Commander-in-Chief"
},
{
"Key": "GuildDissmissDes",
"Text": "<size=37>After successfully electing a new Commander-in-Chief, Dismiss Cost will be transferred to the original Commander-in-Chief. If the election fails, the Dismiss Cost will be returned to you.\\n\\nWhen more than one person dismisses the Commander-in-Chief, the authority of the new Commander-in-Chief will be determined according to each person's position and total contribution.</size>"
},
{
"Key": "GuildDissmissCostNotEnough",
"Text": "Insufficient items to dismiss Commander-in-Chief"
},
{
"Key": "GuildApplyLessLevel",
"Text": "Command Bureau level limit: lv.{0}"
},
{
"Key": "UiPrequelTitleProgressStrFormat",
"Text": "<color=#0f70bc><size=166>{0}</size></color>/{1}"
},
{
"Key": "GuildSendGiftSuccess",
"Text": "Gift sent to {0}"
},
{
"Key": "GuildCustomNameTooLong",
"Text": "Define Positions cannot exceed {0} characters"
},
{
"Key": "ActivityBossSingleAttention",
"Text": "Reminder"
},
{
"Key": "UnionKillFightStatus",
"Text": "Challenging: {0}"
},
{
"Key": "GuildSettingModifySucceed",
"Text": "Application Settings edited"
},
{
"Key": "GuildContributeDesc",
"Text": "Contribution <color=#1481B3>{0}</color>"
},
{
"Key": "GuildPopularityDesc",
"Text": "Popularity <color=#1481B3>{0}</color>"
},
{
"Key": "FuBenExtraChapterActivityNotReachChallengeTime",
"Text": "Extra Story hidden mode will be unlocked in {0}"
},
{
"Key": "FuBenShortStoryChapterActivityNotReachChallengeTime",
"Text": "Story hidden mode will be unlocked in {0}"
},
{
"Key": "GuildSortByContribute",
"Text": "7D Contrib."
},
{
"Key": "GuildSortByLevel",
"Text": "Lv"
},
{
"Key": "GuildSortByRankLevel",
"Text": "Command Bureau Position"
},
{
"Key": "GuildRecommendInCd",
"Text": "Command Bureau refresh recommendation on cooldown. Please try again later."
},
{
"Key": "BuyAssetPanelTitle",
"Text": "Use"
},
{
"Key": "GuildSearchGuildNotFound",
"Text": "Command Bureau not found"
},
{
"Key": "ActivityBossSingleSchedule",
"Text": "{0}/{1}"
},
{
"Key": "GuildSettingLevelLessThanZero",
"Text": "Application Settings level below 0"
},
{
"Key": "ArchiveStoryNpcLock",
"Text": "Not enough data"
},
{
"Key": "GuildBossRankPersonalTitle",
"Text": "Change to Personal Ranking"
},
{
"Key": "GuildBossRankGuildTitle",
"Text": "Change to Command Bureau Ranking"
},
{
"Key": "GuildCustomNameNotSpace",
"Text": "Define Positions cannot be blank"
},
{
"Key": "InfestorExploreSectionLeftTimeSection1",
"Text": "Time until analysis: {0}"
},
{
"Key": "InfestorExploreSectionLeftTimeSection2",
"Text": "Remaining time: {0}"
},
{
"Key": "InfestorExploreSectionLeftTime",
"Text": "Remaining time: {0}"
},
{
"Key": "InfestorExploreEnterSectionEnd",
"Text": "Exploration available once results are calculated"
},
{
"Key": "InfestorExploreName",
"Text": "Autopoiesis Maze"
},
{
"Key": "InfestorExploreDiffLevelBorder",
"Text": "{0}-{1}"
},
{
"Key": "InfestorExploreChapterLockTip",
"Text": "Prelude incomplete. Clear the previous area first."
},
{
"Key": "InfestorExploreCharacterHpPercent",
"Text": "HP: {0}%"
},
{
"Key": "InfestorExploreActionPointDes",
"Text": "Current Action Points: {0} "
},
{
"Key": "InfestorExploreTeamEmptyTip",
"Text": "No Combat Squad configured. Cannot explore this area."
},
{
"Key": "InfestorExploreTeamChangeConfirmTitle",
"Text": "Save Formation"
},
{
"Key": "InfestorExploreTeamChangeConfirmContent",
"Text": "Enter Explore to change the formation in the Safe Zone. Confirm?"
},
{
"Key": "InfestorExploreNodeFogTip",
"Text": "Unable to detect info on secret areas."
},
{
"Key": "InfestorExploreActionPointNotEnough",
"Text": "Insufficient Current Action Points. Earn <color=#0e70bd>14</color> Action Points tomorrow."
},
{
"Key": "InfestorExploreTeamForbitReplaceCharacter",
"Text": "Cannot change members while exploring"
},
{
"Key": "InfestorExploreRestNodeNotReach",
"Text": "Reach this grid to change the Combat Squad"
},
{
"Key": "InfestorExploreSupplyNodeNotReach",
"Text": "Reach this grid to claim supplies of your choice"
},
{
"Key": "InfestorExploreSupplyNodePassed",
"Text": "Supplies claimed. Unable to explore again"
},
{
"Key": "InfestorExploreSupplyNodeName",
"Text": "Material Crates"
},
{
"Key": "InfestorExploreSupplyNodeDes",
"Text": "Material Crate filled with some items. It may be of some use to you."
},
{
"Key": "InfestorExploreShopNodeName",
"Text": "Add-On Terminal"
},
{
"Key": "InfestorExploreShopNodeDes",
"Text": "Used to replenish Add-On Unit Terminals but at the cost of certain materials. (<color=#0e70bd>Use Aberrant Cubes to purchase Add-On Units</color>)"
},
{
"Key": "InfestorExploreShopNodeLeaveTitle",
"Text": "Leave"
},
{
"Key": "InfestorExploreShopNodeLeaveContent",
"Text": "Leaving the Add-On Terminal to the next location. Continue?"
},
{
"Key": "InfestorExploreShopNodePassed",
"Text": "You have already left the Add-On Terminal. Cannot rejoin."
},
{
"Key": "InfestorExploreShopNodeNotReach",
"Text": "Reach this grid to claim supplies of your choice"
},
{
"Key": "InfestorExploreShopNodeNotCurrent",
"Text": "You haven't reached this node"
},
{
"Key": "InfestorExploreShopNodeCurrentFinshed",
"Text": "You have already left the Add-On Terminal. Cannot rejoin."
},
{
"Key": "InfestorExploreShopNodeSellOut",
"Text": "Add-On Terminal sold out"
},
{
"Key": "InfestorExploreShopNodeBuyTips",
"Text": "Use <color=#0E70BDFF>{0}</color> Aberrant Cubes to purchase <color=#0E70BDFF>{1}</color>?"
},
{
"Key": "InfestorExploreShopNodeMoneyNotEnuoghRefresh",
"Text": "Not enough Aberrant Cubes to refresh"
},
{
"Key": "InfestorExploreShopNodeMoneyNotEnuogh",
"Text": "Not enough Aberrant Cubes to purchase"
},
{
"Key": "InfestorExploreRewardNodeName",
"Text": "Freight Terminal"
},
{
"Key": "InfestorExploreRewardNodeDes",
"Text": "Freight machine used for exchanging resources between blocks. If you do not place an item with it, you will be unable to take out items."
},
{
"Key": "InfestorExploreRewardNodePassed",
"Text": "Freight Terminal has finished exploring. Cannot repeat."
},
{
"Key": "InfestorExploreRewardNodeNotReach",
"Text": "Reach this grid to obtain supplies left by other Commandants"
},
{
"Key": "InfestorExploreRewardNodeDefaultPlayerName",
"Text": "Celica"
},
{
"Key": "InfestorExploreRewardNodeDefaultMessage",
"Text": "Special Babylonia Supplies have been sent~"
},
{
"Key": "InfestorExploreCoreAutoDecomposeTitle",
"Text": "Auto Deconstruct"
},
{
"Key": "InfestorExploreCoreAutoDecomposeContent",
"Text": "You already reached the max level for <color=#0E70BDFF>{0}</color>. Duplicate Add-On Units will be automatically converted into: <color=#0E70BDFF>{1}</color>x Aberrant Cubes."
},
{
"Key": "InfestorExploreRewardNodeNotSelectReward",
"Text": "Choose a reward to package"
},
{
"Key": "InfestorExploreRewardNodeSelectRewardSuc",
"Text": "Reward packaged"
},
{
"Key": "InfestorExploreRewardNodeLastPlayerSelect",
"Text": "{0}'s choice"
},
{
"Key": "InfestorExploreReset",
"Text": "Autopoiesis Maze event has reset"
},
{
"Key": "GuildBuildEnoughColor",
"Text": "#808080"
},
{
"Key": "GuildBuildNotEnoughColor",
"Text": "#ff0000"
},
{
"Key": "GuildBuildNotEnoughCosts",
"Text": "Insufficient items to create a Command Bureau"
},
{
"Key": "GuildBuildGuildTitle",
"Text": "Create"
},
{
"Key": "GuildBuildGuildContent",
"Text": "Spend {0} to create a Command Bureau?"
},
{
"Key": "GuildAlreadyInGuild",
"Text": "You are already in a Command Bureau"
},
{
"Key": "AreaOnlineInvitationDes",
"Text": "You received a recruitment invite. View?"
},
{
"Key": "GuildSettingLevelMoreThanMax",
"Text": "Application Settings are higher than max lv.{0}"
},
{
"Key": "GuildChangeScriptErrorLength",
"Text": "Failed to change welcome message as length limit is exceeded"
},
{
"Key": "GuildNoneWelcomeWord",
"Text": "Customize Message cannot be blank"
},
{
"Key": "InfestorExploreShopNodeActionPointNotEnuogh",
"Text": "Not enough Action Points to purchase"
},
{
"Key": "InfestorExploreContractBuyTips",
"Text": "Spend <color=#0E70BDFF>{0} Action Points to</color> buy {1}?"
},
{
"Key": "InfestorExploreSupplyNodeCurrent",
"Text": "Material Crate claimed"
},
{
"Key": "InfestorExploreTeamSaveSuc",
"Text": "Autopoiesis Maze Team saved"
},
{
"Key": "InfestorExploreRestNodePassed",
"Text": "You have already left the Safe Zone. Cannot rejoin."
},
{
"Key": "InfestorExploreRestNodeCurrent",
"Text": "Path blocked. Cannot advance to this grid."
},
{
"Key": "InfestorExploreRestNodeSucTitle",
"Text": "HP Recovery"
},
{
"Key": "InfestorExploreRestNodeSucContent",
"Text": "The Combat Squad made some adjustments and recovered some HP"
},
{
"Key": "InfestorExploreEventTypeTipTitle",
"Text": "Exploration Results"
},
{
"Key": "GuildNoneSelectPresent",
"Text": "No gift selected"
},
{
"Key": "GuildBossTacticsTips",
"Text": "You must set the recommended sequence for each stage"
},
{
"Key": "ArchiveNotUnLockTime",
"Text": "Cannot unlock now"
},
{
"Key": "ActivityShortStoryChapterEnd",
"Text": "Event is over"
},
{
"Key": "ActivityExtraChapterEnd",
"Text": "Event is over"
},
{
"Key": "GuildBossConfirmTips",
"Text": "Challenge stage: {0}"
},
{
"Key": "GuildBossLowClassTips",
"Text": "Low Viral Intensity Region"
},
{
"Key": "GuildBossHighClassTips",
"Text": "High Viral Intensity Region"
},
{
"Key": "GuildBossAlreadyPlayedTips",
"Text": "You have already challenge other [{0}] stages"
},
{
"Key": "InfestorFightScoreName",
"Text": " "
},
{
"Key": "InfestorExploreLeftTime",
"Text": "Time until analysis: {0}"
},
{
"Key": "InfestorExploreCurActionPoint",
"Text": "Current Action Points: {0} "
},
{
"Key": "InfestorExploreRestNodeName",
"Text": "Safe Zone"
},
{
"Key": "InfestorExploreRestNodeDes",
"Text": "A small safe area used to separate building modules. There is no specific design purpose, and therefore is not corrupted. (<color=#0E70BDFF>Replace Combat Squad members to recover HP</color>)"
},
{
"Key": "InfestorExploreFightRewardMoneyLack",
"Text": "Not enough {0} to purchase"
},
{
"Key": "InfestorExploreFightRewardConfirmTitle",
"Text": "Confirm Purchase"
},
{
"Key": "InfestorExploreFightRewardConfirmContent",
"Text": "Spend {0} {1} to buy a(n) {2}?"
},
{
"Key": "InfestorExploreOutPostNodePassed",
"Text": "Simulation battle has ended. Unable explore again."
},
{
"Key": "InfestorExploreOutPostNodeNotReach",
"Text": "Path is too far. Cannot advance to this grid."
},
{
"Key": "InfestorExploreOutPostNodeCurrent",
"Text": "Path blocked. Cannot advance to this grid."
},
{
"Key": "InfestorExploreEventNodePassed",
"Text": "This position has finished exploring. Cannot repeat."
},
{
"Key": "InfestorExploreEventNodeNotReach",
"Text": "Path is too far. Cannot advance to this grid."
},
{
"Key": "InfestorExploreEventNodeCurrent",
"Text": "Path blocked. Cannot advance to this grid."
},
{
"Key": "InfestorExploreFightNodePassed",
"Text": "Battlefield cleared. Unable to explore again."
},
{
"Key": "InfestorExploreFightNodeNotReach",
"Text": "Path is too far. Cannot advance to this grid."
},
{
"Key": "InfestorExploreFightNodeCurrent",
"Text": "Path blocked. Cannot advance to this grid."
},
{
"Key": "InfestorExploreChapterMessageEmpty",
"Text": "You cannot leave it blank"
},
{
"Key": "InfestorExploreChapterMessageSuc",
"Text": "Transmission sent"
},
{
"Key": "InfestorExploreCoreDecomposeEmpty",
"Text": "Select an Add-On Unit to deconstruct first"
},
{
"Key": "InfestorExplorLeftTimeDesSection1",
"Text": "Time until analysis: "
},
{
"Key": "InfestorExplorLeftTimeDesSection2",
"Text": "Event Time Remaining:"
},
{
"Key": "InfestorExploreCharacterReplaceTip",
"Text": "Swap configurations in the Safe Zone while exploring"
},
{
"Key": "InfestorExploreRequestChapterLeaveMsgInCD",
"Text": "Too many transmissions sent. Please wait {0}s and try again"
},
{
"Key": "InfestorExploreOutPostNodeName",
"Text": "Strategy Simulator"
},
{
"Key": "InfestorExploreRankScoreDes",
"Text": "{0}Pt"
},
{
"Key": "InfestorExploreUpDiff",
"Text": "Grade improved to <color=#34AFF9><size=77>{0}</size></color> "
},
{
"Key": "InfestorExploreUnchangeDiff",
"Text": "Grade remains at <color=#34AFF9><size=77>{0}</size></color> "
},
{
"Key": "InfestorExploreDownDiff",
"Text": "Grade reduced to <color=#34AFF9><size=77>{0}</size></color> "
},
{
"Key": "InfestorExploreRewardNodeCloseTipTitle",
"Text": "Leave"
},
{
"Key": "InfestorExploreRewardNodeCloseTipContent",
"Text": "You cannot package rewards for other Commandants after leaving. Continue?"
},
{
"Key": "InfestorExploreTeamCharacterListEmpty",
"Text": "Uniframes not obtained. Unable to play."
},
{
"Key": "FubenExtraNotOpen",
"Text": "Event is over"
},
{
"Key": "Eliminate",
"Text": "Combine a 3-ping to earn"
},
{
"Key": "EliminateFlipItemLack",
"Text": "Insufficient items. Each card flip costs x%s %s"
},
{
"Key": "EliminateNotOpen",
"Text": "Event not yet available"
},
{
"Key": "EliminateTimeOut",
"Text": "Event is over"
},
{
"Key": "EliminateResetTitle",
"Text": "Reset"
},
{
"Key": "EliminateResetContent",
"Text": "Reconfigure step count? (Return to the configuration after the last 3-ping and reimburse spent items)"
},
{
"Key": "EliminateExchangeItemLack",
"Text": "Insufficient exchange attempts. You must spend x%s %s"
},
{
"Key": "EliminateResetSuccess",
"Text": "Reset"
},
{
"Key": "EliminateCannotReset",
"Text": "Please move first"
},
{
"Key": "EliminateFlipEnd",
"Text": "Card flipping has ended"
},
{
"Key": "EliminateEnd",
"Text": "All ranks complete. Please claim your reward."
},
{
"Key": "SpecialTrainNotOpen",
"Text": "Event not yet available"
},
{
"Key": "SpecialTrainTimeOut",
"Text": "Event is over"
},
{
"Key": "ActivityBossOpenTip",
"Text": "Clear the previous level to unlock"
},
{
"Key": "GuildNoneJoinGuild",
"Text": "Not yet joined"
},
{
"Key": "ExhibitionCollectionDefaultLable",
"Text": "Collection Rate"
},
{
"Key": "ExhibitionCollectionLable1",
"Text": "Omniframe Collection Rate"
},
{
"Key": "ExhibitionCollectionLable2",
"Text": "Uniframe Collection Rate"
},
{
"Key": "ExhibitionCollectionLable3",
"Text": "Collab Collection Rate"
},
{
"Key": "ExhibitionDefaultGroupName",
"Text": "Unidentified"
},
{
"Key": "ExhibitionDefaultGroupDescription",
"Text": "No information on this force can be found in Babylonia's database."
},
{
"Key": "HeadFrameUse",
"Text": "Equip"
},
{
"Key": "HeadFrameNonUse",
"Text": "Unequip"
},
{
"Key": "HeadFrameSelect",
"Text": "Select Portrait Frame"
},
{
"Key": "HeadPortraitSelect",
"Text": "Select Portrait"
},
{
"Key": "HeadFrameNoSelectTitle",
"Text": "Not selected"
},
{
"Key": "HeadFrameNoSelectHint",
"Text": "Tap the Portrait Frame on the left to view details"
},
{
"Key": "HeadPortraitNoSelectHint",
"Text": "Tap the Portrait on the left to view details"
},
{
"Key": "GuildBossDeathDis",
"Text": "When the Siege Target reaches 0 HP, all members of the Command Bureau will receive %d Battle Points."
},
{
"Key": "HeadFrameUsecomplete",
"Text": "Equipped"
},
{
"Key": "HeadPortraitUsecomplete",
"Text": "Change successful"
},
{
"Key": "HeadFrameNonUsecomplete",
"Text": "Unequip"
},
{
"Key": "EquipAwarenessSuitPrefabCharacterTypeWrong",
"Text": "Current set has unequipable memory. Please select another set."
},
{
"Key": "GuildBossLogLine1",
"Text": "<color=#00ae9d>%s </color> challenged <color=#00ae9d>[%s]</color>"
},
{
"Key": "GuildBossLogLine2",
"Text": "Deal <color=#f58220>%s</color> DMG to the Siege Target."
},
{
"Key": "GuildBossLogLine3",
"Text": "Triggered <color=#f58220>%d</color> times in the area"
},
{
"Key": "GuildBossLogLine4",
"Text": "<color=#fdb933>(Skill activated)</color>"
},
{
"Key": "GuildBossLogLine5",
"Text": "Stage skill has dealt <color=#f58220>%s</color> DMG."
},
{
"Key": "GuildBossLogLine6",
"Text": "Area Stability reaches <color=#f58220>%d%%</color>"
},
{
"Key": "UiPanelCharacterExchangeBtnNameGouzaoti",
"Text": "Switch to Uniframe"
},
{
"Key": "UiPanelCharacterExchangeBtnNameGanranti",
"Text": "Switch to Omniframe"
},
{
"Key": "GuildBossDie",
"Text": "When the Siege Target reaches 0 HP, all members of the Command Bureau will gain {0} Personal Points."
},
{
"Key": "GuildBossCount",
"Text": "(Battle data saved: {0}/{1})"
},
{
"Key": "GuildBossDiffLv",
"Text": "Difficulty Lv.{0}"
},
{
"Key": "GuildBossDiffUnlock",
"Text": "{0}"
},
{
"Key": "GuildBossDiffHp",
"Text": "{0} HP"
},
{
"Key": "GuildBossDiffScoreAdd",
"Text": "Total Command Bureau Points +{0}%"
},
{
"Key": "GuildBossChangeGuildRankStr",
"Text": "Change to Command Bureau Ranking"
},
{
"Key": "GuildBossChangePlayerRankStr",
"Text": "Change to Personal Ranking"
},
{
"Key": "GuildBossEnterWarningTitleStr",
"Text": "Tips"
},
{
"Key": "GuildBossEnterWarningStyleStr",
"Text": "You can select more <color=#2a5caa>School Skills</color>. They can be of great help to you in battle. It is suggested to reconsider before proceeding."
},
{
"Key": "GuildBossStyleWarningCountinue",
"Text": "Proceed Anyway"
},
{
"Key": "GuildBossStyleWarningGoSelect",
"Text": "Select School"
},
{
"Key": "GuildBossEnterLowWarningStr",
"Text": "Each commandant can only select 1 <color=#2a5caa>[Regular Zone]</color> stage to challenge each round of the event. Continue?"
},
{
"Key": "GuildBossEnterHighWarningStr",
"Text": "Each commandant can only select 1 <color=#c63c26>[Special Dispatch Zone]</color> stage to challenge each round of the event. Continue?"
},
{
"Key": "GuildBossDamage",
"Text": "Deal {0} DMG to the Siege Target"
},
{
"Key": "GuildBossStyleSelectSucceess",
"Text": "School Selected"
},
{
"Key": "GuildBossStyleSkillActiveSuccess",
"Text": "Skill Activated"
},
{
"Key": "GuildBossStyleSkillUninstallSuccess",
"Text": "Skill Removed"
},
{
"Key": "GuildBossStyleSkillAllUninstall",
"Text": "All Skills Removed"
},
{
"Key": "GuildBossStyleSkillMax",
"Text": "You have reached the capacity and can't activate this skill"
},
{
"Key": "GuildBossStyleSkillHasActiveCore",
"Text": "Only one core skill can be activated at a time"
},
{
"Key": "GuildBossStyleSelectLimit",
"Text": "You must wait for the current battle to be over before you can select a school"
},
{
"Key": "ActivityGuildNotOpen",
"Text": "The event will begin after maintenance ends on August 13th"
},
{
"Key": "ActivitySpecialTrainNotOpenTime",
"Text": "08/06-08/13"
},
{
"Key": "LoginUserAgree",
"Text": "Please accept the agreements below to start the game."
},
{
"Key": "LoginUserAgreeToggle",
"Text": "I have read and agree to the <color=#34AFF8><a href=|{0}|>User Agreement</a></color>, <color=#34AFF8><a href=|{1}|>Children's Privacy Agreement</a></color>, and <color=#34AFF8><a href=|{2}|>Privacy Policy</a></color>."
},
{
"Key": "LoginUserAgreeToggleSdk",
"Text": "I have read and agree"
},
{
"Key": "LoginUserAgreeItem",
"Text": "<color=#34AFF8><a href=|{0}|>{1}</a></color>"
},
{
"Key": "LoginUserAgreeItemAnd",
"Text": ","
},
{
"Key": "Agreement",
"Text": "Protocol"
},
{
"Key": "SpecialCollectionLevel",
"Text": "Level {0}"
},
{
"Key": "GuildBossCountFull",
"Text": "Challenge attempts used up"
},
{
"Key": "GuildBossLayoutRankLevelError",
"Text": "Only {0} and {1} can use battle schemes"
},
{
"Key": "GuildBossLayoutError",
"Text": "You must set the clear sequence for all levels before publishing"
},
{
"Key": "GuildBossCountDown",
"Text": "Reset after {0}"
},
{
"Key": "GuildBossHpNote",
"Text": "While you were gone, the Command Bureau dealt {0} DMG to the Siege Target"
},
{
"Key": "GuildBossContribute",
"Text": "Guild Contribution +{0}"
},
{
"Key": "GuildBossTipTitle",
"Text": "Simulated Siege Accomplished"
},
{
"Key": "GuildBossTipDesc",
"Text": "Thanks to your Command Bureau's efforts, the target of the Simulated Siege has been destroyed. You can claim your rewards on the Simulated Siege screen."
},
{
"Key": "GuildBossRankNone",
"Text": "No. Unranked"
},
{
"Key": "GuildBossRankRewardTitle",
"Text": "Stamp Pack Reward"
},
{
"Key": "GuildBossRankRewardDesc",
"Text": "You can claim a stamp pack reward based on the rank range your guild belongs to."
},
{
"Key": "GuildBossTopPlayerScoreName",
"Text": "Pt\uff1a{0}"
},
{
"Key": "GuildBossBuffActive",
"Text": "The stage you wish to challenge has already been triggered for the maximum amount of times. It is advised that you challenge another stage. Continue anyway?"
},
{
"Key": "GuildBossHpRewardName",
"Text": "Can be claimed once the Siege Target's HP is reduced to <color=#3cd3ff>{0}%</color>."
},
{
"Key": "GuildBossSkillProgress",
"Text": "Triggered: {0}/{1}"
},
{
"Key": "GuildBossStyleSelect",
"Text": "Select School"
},
{
"Key": "GuildBossStyleSkillLock",
"Text": "Unlocks at Command Bureau Lv.{0}"
},
{
"Key": "GuildBossStyleChangeTime",
"Text": "Switch in {0}"
},
{
"Key": "GuildBossStyleSelected",
"Text": "Selected"
},
{
"Key": "ShopItemPaidGemNotEnough",
"Text": "Insufficient Black Cards"
},
{
"Key": "ShopItemHongKaNotEnough",
"Text": "Insufficient Rainbow Cards"
},
{
"Key": "WeaponFashionGetTitleInfo",
"Text": "Duplicate Weapon Coating Tips"
},
{
"Key": "WeaponFashionForeverGetAlreadyHaveForever",
"Text": "The option includes permanent Weapon Coatings you already own. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color>. Proceed?"
},
{
"Key": "WeaponFashionLimitGetAlreadyHaveForever",
"Text": "\u6240\u6301\u6e08\u306e\u6b66\u5668\u5857\u88c5\u304c\u9078\u629e\u3055\u308c\u3066\u3044\u307e\u3059\u3002\u7372\u5f97\u5f8c\u306b<color=#0E70BD>\u7372\u5f97\u3057\u305f\u6b66\u5668\u5857\u88c5\u306e\u671f\u9593</color>\u306b\u5bfe\u5fdc\u3059\u308b<color=#0E70BD>\u6b66\u5668\u5857\u88c5\u8a2d\u8a08\u56f3</color>\u306b\u5909\u63db\u3055\u308c\u307e\u3059\u3002\u7d9a\u884c\u3057\u307e\u3059\u304b"
},
{
"Key": "WeaponFashionForeverGetAlreadyHaveLimit",
"Text": "The option includes used Weapon Coatings. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color> based on their <color=#0E70BD>remaining time</color>. Proceed?"
},
{
"Key": "WeaponFashionLimitGetAlreadyHaveLimit",
"Text": "[{0}]'s usage time increased by {1}"
},
{
"Key": "ArenaRankPlayerPointTimeDesc",
"Text": "Last Challenge Time: {0}"
},
{
"Key": "NotHaveCollection",
"Text": "No Collectibles"
},
{
"Key": "NotHaveMedal",
"Text": "No Medals"
},
{
"Key": "NotOpenCollection",
"Text": "Feature is not available yet"
},
{
"Key": "TeamCharacterTypeNormalLimitText",
"Text": "Guidance: Only Omniframes can be deployed"
},
{
"Key": "TeamCharacterTypeIsomerLimitText",
"Text": "Memory Connection: Only Uniframes can be deployed"
},
{
"Key": "TeamCharacterTypeDebuffLv1LimitTextNoColor",
"Text": "Collab Hack: Uniframes' ATK decreases by 30%."
},
{
"Key": "TeamCharacterTypeDebuffLv2LimitTextNoColor",
"Text": "Chaotic Tactics: Uniframes' ATK decreases by 60%."
},
{
"Key": "TeamCharacterTypeDebuffLv1LimitTextWithColor",
"Text": "Collab Hack: <color=#D3242C>Uniframes'</color> ATK decreases by 30%"
},
{
"Key": "TeamCharacterTypeDebuffLv2LimitTextWithColor",
"Text": "Chaotic Tactics: <color=#D3242C>Uniframes'</color> ATK decreases by 60%"
},
{
"Key": "TeamCharacterTypeIsomerDebuffLimitDefaultText",
"Text": "Regular Zone: Omniframes recommended"
},
{
"Key": "TeamCharacterTypeNormalDebuffLimitDefaultText",
"Text": "Special Dispatch Zone: Uniframes recommended"
},
{
"Key": "TeamRequireCharacterNormalText",
"Text": "Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed"
},
{
"Key": "TeamRequireCharacterIsomerText",
"Text": "Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed"
},
{
"Key": "TeamRequireCharacterIsomerDebuffDefaultText",
"Text": "Regular Zone: <color=#0D70BC>Omniframes</color> recommended"
},
{
"Key": "TeamRequireCharacterNormalDebuffDefaultText",
"Text": "Special Dispatch Zone: <color=#D3242C>Uniframes</color> recommended"
},
{
"Key": "TeamSelectCharacterTypeLimitTipNormal",
"Text": "Only Omniframes can be deployed"
},
{
"Key": "TeamSelectCharacterTypeLimitTipIsomer",
"Text": "Only Uniframes can be deployed"
},
{
"Key": "TeamSelectCharacterTypeLimitTipIsomerDebuff",
"Text": "The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)"
},
{
"Key": "TeamSelectCharacterTypeLimitTipNormalDebuff",
"Text": "The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)"
},
{
"Key": "TeamPrefabCharacterTypeLimitTipIsomerDebuff",
"Text": "The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)"
},
{
"Key": "TeamPrefabCharacterTypeLimitTipNormalDebuff",
"Text": "The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)"
},
{
"Key": "TeamPrefabDefaultName",
"Text": "Team {0}"
},
{
"Key": "TeamPrefabWithoutName",
"Text": "Enter a preset team name"
},
{
"Key": "TeamPrefabRenameSuc",
"Text": "Preset team name created"
},
{
"Key": "SwapCharacterTypeIsNotMatch",
"Text": "Member type does not match the dungeon type. Cannot swap."
},
{
"Key": "SwapCharacterTypeIsDiffirent",
"Text": "You cannot have both Omniframes and Uniframes on the team. Replace and other team members will be directly cleared. Confirm?"
},
{
"Key": "CharacterTypeLimitNameNormal",
"Text": "Battlefield Command"
},
{
"Key": "CharacterTypeLimitNameIsomer",
"Text": "M.I.N.D. Connection"
},
{
"Key": "CharacterTypeLimitNameIsomerDebuff",
"Text": "Low Viral Intensity Region"
},
{
"Key": "CharacterTypeLimitNameNormalDebuff",
"Text": "Dead Zone"
},
{
"Key": "ChapterCharacterTypeLimitNormal",
"Text": "Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed to this area"
},
{
"Key": "ChapterCharacterTypeLimitIsomer",
"Text": "Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed to this area"
},
{
"Key": "ChapterCharacterTypeLimitIsomerDebuff",
"Text": "Regular Zone: <color=#D3242C>Uniframes'</color> ATK decreases by 9%"
},
{
"Key": "ChapterCharacterTypeLimitNormalDebuff",
"Text": "Special Dispatch Zone: <color=#0D70BC>Omniframes'</color> ATK decreases by 9%"
},
{
"Key": "TeamCharacterTypeNotSame",
"Text": "You cannot have both Omniframes and Uniframes on the team. Deploying the character will clear other team members. Confirm?"
},
{
"Key": "WorldBossAttributeAreaSchedule",
"Text": "Clearance Progress"
},
{
"Key": "WorldBossBossAreaSchedule",
"Text": "Remaining HP"
},
{
"Key": "WorldBossActionPoint",
"Text": "Tranquilizer: "
},
{
"Key": "WorldBossLevelDamege",
"Text": "Damage dealt to Amberia: {0}"
},
{
"Key": "WorldBossLevelAdvise",
"Text": "Recommended BP: {0}"
},
{
"Key": "ActivityExpeditionNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityFubenBossSingleNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityWorldBossNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityPuzzleNoItem",
"Text": "You do not own this puzzle piece"
},
{
"Key": "DormShareCountNotEnough",
"Text": "Insufficient attempts left"
},
{
"Key": "DormShareWaitTime",
"Text": "You can share again after {0}s"
},
{
"Key": "ActivityShopNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ActivityShopOver",
"Text": "Event is over"
},
{
"Key": "ActivityExpeditionOver",
"Text": "Event time: 2022/8/2 07:00 - 2022/8/15 06:59 (UTC)"
},
{
"Key": "ActivityWorldBossOver",
"Text": "Event is over"
},
{
"Key": "WorldBossBuffGeted",
"Text": "(Unlocked)"
},
{
"Key": "WorldBossRobotGeted",
"Text": "(Unlocked)"
},
{
"Key": "WorldBossBuffLevelLow",
"Text": "(Overwritten)"
},
{
"Key": "NewRoomSingleTeamBuffDes",
"Text": "Inver-Sync ({0}/{1})"
},
{
"Key": "ExpeditionHaveCommented",
"Text": "You have already sent a message to this member"
},
{
"Key": "ExpeditionNeedRecruitMember",
"Text": "Please recruit members first"
},
{
"Key": "ExpeditionRecruitTimes",
"Text": "Refresh Attempt \u00d7{0}"
},
{
"Key": "ExpeditionEntryBannerProcessStr",
"Text": "Stage Progress: {0}"
},
{
"Key": "ExpeditionOnClose",
"Text": "Event ended"
},
{
"Key": "ExpeditionCoinNotEnoughBuyDraw",
"Text": "<color=red> {0}</color>"
},
{
"Key": "ExpeditionActiveComboStr",
"Text": "<color=#0E70BD>{0}</color>"
},
{
"Key": "ExpeditionRoleListRoleButtonText",
"Text": " Details"
},
{
"Key": "ExpeditionDoLikeOverTime",
"Text": "Daily Like limit reached"
},
{
"Key": "ExpeditionActivityEnd",
"Text": "Event is over"
},
{
"Key": "ExpeditionRecruitTimeCountDown",
"Text": " Refresh attempts afterward <color=#0E70BD>+1</color>"
},
{
"Key": "ExpeditionNoRecruitTime",
"Text": "No refresh attempts"
},
{
"Key": "ExpeditionCharaRecruited",
"Text": "This character has already been recruited"
},
{
"Key": "ExpeditionHaveDoLike",
"Text": "Already liked this comment"
},
{
"Key": "ExpeditionMaxRank",
"Text": "MAX"
},
{
"Key": "ExpeditionActivityNotStart",
"Text": "Outside the event period"
},
{
"Key": "ExpeditionNoContentComment",
"Text": "Cannot be empty"
},
{
"Key": "ExpeditionIsPicked",
"Text": "Recruitment limit per round exceeded"
},
{
"Key": "ExpeditionFullMember",
"Text": "Recruitment slots are full. Unable to recruit more members."
},
{
"Key": "ExpeditionFireConfirmTitle",
"Text": "Warning"
},
{
"Key": "ExpeditionFireConfirmContent",
"Text": "Dismiss the member?\\nThis will <color=#ff3f3f>remove and reset</color> the member\\nand <color=#ff3f3f>not refund Recruitment Attempts</color>."
},
{
"Key": "ExpeditionDefaultTeamConfirmTitle",
"Text": "Warning"
},
{
"Key": "ExpeditionDefaultTeamConfirmContent",
"Text": "<size=36>Replace\\n<color=#ff3f3f>{0} and {1}</color>\\nwith \\n<color=#0E70BD>{2} and {3}</color>?\\nThe core members will be <color=#ff3f3f>dismissed and reset (without refunding Recruitment Attempts)</color>.\\n<color=#0E70BD>Trained new members will inherit the trained members' Stars.</color></size>"
},
{
"Key": "ExpeditionComboTipsPhaseTitle",
"Text": "Phase - {0}"
},
{
"Key": "ExpeditionDrawPRRecruitTimes",
"Text": "Refresh Attempts"
},
{
"Key": "ExpeditionNoPassStage",
"Text": null
},
{
"Key": "ExpeditionNoRanking",
"Text": null
},
{
"Key": "ExpeditionPBTitle",
"Text": "{0}\u2605 Members"
},
{
"Key": "ExpeditionDrawPRTitle",
"Text": "Recruitment Level: {0}"
},
{
"Key": "ExpeditionDrawPRPercent",
"Text": "{0}%"
},
{
"Key": "ExpeditionResetCountDown",
"Text": "<size=32><color=#000000>Remaining Event Time:</color></size> {0}"
},
{
"Key": "ExpeditionRankingWaveStr",
"Text": "INF-{0}"
},
{
"Key": "ExpeditionWarningControlName",
"Text": "Recommended Rank:"
},
{
"Key": "ExpeditionWarningCurNumText",
"Text": "Average Stars of Current Members: {0}\u2605"
},
{
"Key": "ExpeditionInfiDetail",
"Text": "Waves Cleared: {0}"
},
{
"Key": "ExpeditionRecruitLevelUp",
"Text": "Recruitment Level Upgrade"
},
{
"Key": "ExpeditionNightmareOpen",
"Text": "Nightmare Difficulty Available"
},
{
"Key": "ExpeditionRecruitLevel",
"Text": "Lv{0}"
},
{
"Key": "ExpeditionTierLock",
"Text": "Clear the prerequisite stage first"
},
{
"Key": "ExpeditionCantReset",
"Text": "Reset requirement not met"
},
{
"Key": "ExpeditionNormalNameFontColor",
"Text": "{0}"
},
{
"Key": "ExpeditionNormalTierFontColor",
"Text": "{0}"
},
{
"Key": "ExpeditionNightmareFontColor",
"Text": "<color=#943429>{0}</color>"
},
{
"Key": "ExpeditionResetTips",
"Text": "By resetting Progress, current floor Stage Progress will be reset, the record of cleared floors will be saved. A new team can be set after reset, and member recruitment level and recruitment chances will be reset as well. (Recruited {0} times)"
},
{
"Key": "ExpeditionMemberLock",
"Text": "This member has been locked. Reset corresponding stage to use."
},
{
"Key": "ExpeditionMaxLevel",
"Text": "Max Stars reached for this member"
},
{
"Key": "ExpeditionDefaultTeamTips",
"Text": "Core members have exclusive skills, <color=#0E70BD>which can be activated by deploying at least 1 member. Exclusive skills cannot be active at the same time. (Tap the icon to view details.)</color>\\n Preset team can be switched at any time after being unlocked. <color=#ff3f3f>This will dismiss the current core members</color>, and <color=#0E70BD>the new members will inherit the trained members' Stars</color>."
},
{
"Key": "ExpeditionDefaultTeamIsUnlock",
"Text": "Rest Point {0} reached"
},
{
"Key": "ExpeditionStageNotOpenTip",
"Text": "Please wait for the countdown to be over to start the stage"
},
{
"Key": "PlayerInfoCharacterEmpty",
"Text": "No members displayed"
},
{
"Key": "PlayerInfoWithoutPermission",
"Text": "Access limited by commandant"
},
{
"Key": "WorldBossBossChallengeText",
"Text": "Attempts"
},
{
"Key": "WorldBossKilled",
"Text": "Killed"
},
{
"Key": "WorldBossStageLockText",
"Text": "Dreaming node {0} is not cleared yet"
},
{
"Key": "WorldBossAttributeChallengeText",
"Text": "Area Challenge Attempts: "
},
{
"Key": "WorldBossExploreScheduleText",
"Text": "Clearance Progress"
},
{
"Key": "WorldBossMoney",
"Text": "Dream Shard"
},
{
"Key": "WorldBossReportName",
"Text": "[Notice from Celica]"
},
{
"Key": "WorldBossNoPower",
"Text": "Insufficient Tranquilizers. Cannot clear the dreaming node."
},
{
"Key": "WorldBossNoChallengeCount",
"Text": "Insufficient attempts"
},
{
"Key": "WorldBossNotInActivityTime",
"Text": "Outside the event period"
},
{
"Key": "WorldBossQuestResetTime",
"Text": "Remaining Reset Time: "
},
{
"Key": "WorldBossFashionRule",
"Text": "1. In the Elegy Of Nightmare event, whenever Amberia's HP (which is shared across the server) has dropped to a certain point, a new discount for \"Chrome FX Coating - Golden Days\" will be unlocked. (The Coating Pack will be sold at a 30% discount (168 Rainbow Cards) when it comes out, and the new discounts will be applied on top of this!)\\n\\n2. If Amberia is not defeated when the Elegy of Nightmare event ends, \"Chrome FX Coating - Golden Days\" will be released after the event. Its discount will be determined by Amberia's remaining HP.\\n\\n3. If Amberia is defeated during the event, \"Chrome FX Coating - Golden Days\" will be released immediately and offer an up to 60% discount to all players! (A 60% discount followed by a 30% discount, which means you can purchase it with only 68 Rainbow Cards!)"
},
{
"Key": "WorldBossBossAreaUnLockHint",
"Text": "Not available yet (Unlocked after clearing <color=#FEE82A>{0}/{1}</color> dreaming nodes)"
},
{
"Key": "WorldBossFinishStageFightHint",
"Text": "This dreaming node is already cleared. Still proceed to fight?"
},
{
"Key": "WorldBossAttributeStageRewrdHint",
"Text": "Clear all locations to claim <color=#FEE82A>{0}/{1}</color>"
},
{
"Key": "WorldBossFashionRuleTitle",
"Text": "Coating Event Details"
},
{
"Key": "WorldBossIsNotOpen",
"Text": "Outside the event period"
},
{
"Key": "WorldBossFashionHint",
"Text": "Coating Event Details"
},
{
"Key": "StartGame",
"Text": "Play"
},
{
"Key": "ShortStoryChapterFindNoChapterData",
"Text": "Chapter data not found"
},
{
"Key": "ExtraChapterFindNoChapterData",
"Text": "Chapter data not found"
},
{
"Key": "ActivityBriefExtraNotInTime",
"Text": "The event will start at 10:00 on Feb 4"
},
{
"Key": "ClickClearGameTaskProcess",
"Text": "<color=#00ffffff><size=64>{0}</size></color>/{1}"
},
{
"Key": "ClickClearGameOutHint",
"Text": "Leaving Tag Time <color=#0E70BDFF>will not save progress</color>. Continue?"
},
{
"Key": "ClickClearGameRewardProcess",
"Text": "{0}<size=30>/{1}</size>"
},
{
"Key": "ClickClearGameTouchWrongHeadTip",
"Text": "Tapping the wrong Construct will deduct time."
},
{
"Key": "ClickClearGameUnlock1",
"Text": "Unlocks after clearing \"East General's Find and Tag\" challenge"
},
{
"Key": "ClickClearGameUnlock2",
"Text": "Unlocks after clearing \"South General's Find and Tag\" challenge"
},
{
"Key": "ClickClearGameUnlock3",
"Text": "Unlocks after clearing \"West General's Find and Tag\" challenge"
},
{
"Key": "ClickClearGameOver",
"Text": "Event is over"
},
{
"Key": "PurchaseFashionRepeatTipsTitle",
"Text": "Duplicate Coating Tips"
},
{
"Key": "PurchaseFashionRepeatTipsContent",
"Text": "The pack you selected contains one or more Coatings that you already own. If you continue to purchase, these Coatings will be converted into Coating Blueprints instead. Continue anyway?"
},
{
"Key": "BatteryOverSelectItemNum",
"Text": "Max Serum quantity exceeded"
},
{
"Key": "ArenaAutoFightSuccess",
"Text": "Auto Clear completed"
},
{
"Key": "ArenaCannotAutoFight",
"Text": "Auto Clear is unlocked after you score full points in this area"
},
{
"Key": "ArenaMarkAlreadyMax",
"Text": "You have already scored full points in this area"
},
{
"Key": "PlayerLevelShort",
"Text": "Lv"
},
{
"Key": "PlayerLevel",
"Text": "Commandant Level"
},
{
"Key": "HonorLevelShort",
"Text": "Rank"
},
{
"Key": "HonorLevel",
"Text": "Honor Rank"
},
{
"Key": "Promote",
"Text": "Up"
},
{
"Key": "PurchaseLBHaveFashionCantBuy",
"Text": "*You already own this permanent Coating."
},
{
"Key": "PurchaseLBHaveFashion",
"Text": "*You already own one or more rewards in the pack permanently"
},
{
"Key": "PurchaseLBDontNeed",
"Text": "No need"
},
{
"Key": "PurchaseRewardAllHaveErrorTips",
"Text": "You already own all the content of this pack and do not need to purchase again"
},
{
"Key": "RogueLikeReFreshBlood",
"Text": "Use {0} Support Points to restore member HP back to {1}%?"
},
{
"Key": "RogueLikeNotActionPoint",
"Text": "You don't have enough Action Points. Please wait until tomorrow."
},
{
"Key": "WeaponFashionNotOwnTipMsg",
"Text": "Time-limited Weapon Coating [{0}] has expired"
},
{
"Key": "WeaponFashionConverseTitle",
"Text": "Duplicate Weapon Coating Conversion Reminder"
},
{
"Key": "OwnLimitBuyForeverWeaponFashionConverseText",
"Text": "This Weapon Coating has {0} remaining. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?"
},
{
"Key": "OwnLimitBuyForeverWeaponFashionGiftConverseText",
"Text": "This item contains Weapon Coating you already own ({0} remaining). After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?"
},
{
"Key": "OwnForeverBuyLimitWeaponFashionConverseText",
"Text": "This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?"
},
{
"Key": "RogueLikeTrialPoint",
"Text": "Trial Points: {0}"
},
{
"Key": "RpgTowerMemberIsLevelMax",
"Text": "Character is at max Star"
},
{
"Key": "RpgTowerFinished",
"Text": "The current cycle of Mycenaean Protocol has ended"
},
{
"Key": "RpgTowerStarDescription",
"Text": "{0}\u2605"
},
{
"Key": "RpgTowerLevelUpCostStr",
"Text": "<color=#0e70bd>{0}</color> /{1}"
},
{
"Key": "RpgTowerLevelUpCostNotEnoughStr",
"Text": "<color=#ff3f3f>{0}</color> /{1}"
},
{
"Key": "RpgTowerSkillUpDescription",
"Text": "All Skill Level {0}"
},
{
"Key": "RpgTowerTalentPiecesDes",
"Text": "Modification Points {0}"
},
{
"Key": "RpgTowerCharaTalentIsAlreadyUnlock",
"Text": "Modification Slot already activated"
},
{
"Key": "RpgTowerEnd",
"Text": "Mycenaean Protocol has ended"
},
{
"Key": "RpgTowerNotStart",
"Text": "Mycenaean Protocol has not started yet"
},
{
"Key": "RpgTowerChallengeTimeNotEnough",
"Text": "Today's challenge attempts have been used up"
},
{
"Key": "RpgTowerChallengeCountStr",
"Text": "{0}/{1}"
},
{
"Key": "RpgTowerRemainTime",
"Text": "Remaining time: {0}"
},
{
"Key": "RpgTowerNoUpgradeCondition",
"Text": "No Star Up requirement"
},
{
"Key": "RpgTowerChapterProgressStr",
"Text": "Progress: {0}/{1}"
},
{
"Key": "RpgTowerTalentPointsNotEnough",
"Text": "Insufficient Modification Points"
},
{
"Key": "RpgTowerResetTalentConfirmTitle",
"Text": "Reset"
},
{
"Key": "RpgTowerResetTalentConfirmContent",
"Text": "After reset, the modification of this character will be restored to default (all modification points used will be refunded). Do you wish to reset?"
},
{
"Key": "RpgTowerStageNotOpen",
"Text": "The stage is not available yet. Complete the previous stages first."
},
{
"Key": "RpgTowerMemberNoReachLevelUpCondition",
"Text": "Character Star Up requirement not met"
},
{
"Key": "RpgTowerMemberLevelUpItemNotEnough",
"Text": "Insufficient Promotion Certificates"
},
{
"Key": "RpgTowerReachCondition",
"Text": "Available for Star Up"
},
{
"Key": "RpgTowerTalentCannotUnlock",
"Text": "Activation failed. At least one modification slot must be activated in the last level!"
},
{
"Key": "RpgTowerNoNeedReset",
"Text": "1\u2605 character cannot be reset"
},
{
"Key": "RpgTowerCantGetSupply",
"Text": "You have already claimed today's supply. Come back tomorrow!"
},
{
"Key": "RpgTowerMaxLevel",
"Text": "At max"
},
{
"Key": "RpgTowerStageDetialRecommendLevelTips",
"Text": "Recommended for team Lv. {0} and above"
},
{
"Key": "RpgTowerTalentLevelNotEnough",
"Text": "Unlocked at team Lv. {0}"
},
{
"Key": "RpgTowerTeamLevelNotEnoughTitle",
"Text": "Insufficient team level"
},
{
"Key": "RpgTowerTeamLevelNotEnoughContent",
"Text": "Your team level is not at the recommended level, and this stage may be extremely challenging. Would you like to enter anyway? (Tip: You can claim team EXP in the supply every day)"
},
{
"Key": "RpgTowerWarningControlName",
"Text": "Recommended Level:"
},
{
"Key": "RpgTowerCurNumText",
"Text": "(Current team Lv. {0})"
},
{
"Key": "RpgTowerNeedTeamLevel",
"Text": "<color=#FFFFFF>Reach team</color> <color=#fff21f><size=32>Lv.{0}</size></color> <color=#FFFFFF>to unlock</color>"
},
{
"Key": "RpgTowerUnlockTalent",
"Text": "Activate"
},
{
"Key": "RpgTowerTalentLock",
"Text": "Locked"
},
{
"Key": "RpgTowerTalentActive",
"Text": "Activated"
},
{
"Key": "RpgTowerCharacterNotExist",
"Text": "Character to reset talent does not exist"
},
{
"Key": "RpgTowerTalentCannotActive",
"Text": "Talent reset requirement not met"
},
{
"Key": "RpgTowerStageScoreStr",
"Text": "Points: {0}W"
},
{
"Key": "RpgTowerStageScoreBiggerThenBillion",
"Text": "Points: {0} Hundred Million {1}W"
},
{
"Key": "RpgTowerResetOneTalentConfirmTitle",
"Text": "Reset individual skill"
},
{
"Key": "RpgTowerResetOneTalentConfirmContent",
"Text": "Reset cannot be commenced if this skill is the only skill activated in this talent tree and there is a skill that can be activated in the next talent tree. This skill will be reverted to its original state after reset. Confirm reset?"
},
{
"Key": "RpgTowerPreLayerNotActive",
"Text": "Activate any one of the Talents in the previous layer to activate this Talent layer."
},
{
"Key": "RpgTowerTalentAlreadySet",
"Text": "In Use"
},
{
"Key": "RpgTowerTalentSet",
"Text": "Activate Talent"
},
{
"Key": "RpgTowerTalentTypeNotActive",
"Text": "Activate this Talent category to activate this Talent layer."
},
{
"Key": "RpgTowerChangeTalentTypeTips",
"Text": "Switch the character's Talent from {0} to {1}? You will be using the character Talent in {2} afterward."
},
{
"Key": "RpgTowerSetTalentTypeTitle",
"Text": "Activate Talent Category"
},
{
"Key": "RpgTowerStageDifficultTitle1",
"Text": "EASY"
},
{
"Key": "RpgTowerStageDifficultTitle2",
"Text": "NORMAL"
},
{
"Key": "RpgTowerStageDifficultTitle3",
"Text": "HARD"
},
{
"Key": "PhotoModeNoFashion",
"Text": "You do not own this Coating"
},
{
"Key": "PhotoModeSaveSuccess",
"Text": "Photo saved"
},
{
"Key": "PhotoModeShareSuccess",
"Text": "Sharing successful"
},
{
"Key": "PhotoModeShareCancel",
"Text": "Sharing canceled"
},
{
"Key": "PhotoModeShareFailed",
"Text": "Sharing failed. Please check if this app is installed."
},
{
"Key": "PhotoModeChangeFailedNotHasBackground",
"Text": "Sync failed. You do not own the scene"
},
{
"Key": "PhotoModeChangeFailedNotHasCharacter",
"Text": "Sync failed. You do not own the character"
},
{
"Key": "PhotoModeChangeFailedNotHasFashion",
"Text": "Sync failed. You do not own the coating"
},
{
"Key": "PhotoModeChangeSuccess",
"Text": "Synced to Main Screen"
},
{
"Key": "PhotoModeNotChooseText",
"Text": "Not selected"
},
{
"Key": "DragPuzzleActivityNotOpen",
"Text": "Event not yet available"
},
{
"Key": "DragPuzzleActivityEnd",
"Text": "Event is over"
},
{
"Key": "DragPuzzleActivityPuzzleNotOpen",
"Text": "This puzzle is locked. Please complete the previous puzzles first."
},
{
"Key": "DragPuzzleActivityPuzzleProgress",
"Text": "{0}/{1}"
},
{
"Key": "DragPuzzleActivityAllPieceTaked",
"Text": "All required puzzle shards have been exchanged"
},
{
"Key": "DragPuzzleActivityItemNotEnough",
"Text": "Insufficient items to exchange for the shards"
},
{
"Key": "DragPuzzleActivityTheBlockHasPiece",
"Text": "There is already a shard"
},
{
"Key": "DragPuzzleActivityTheBlockHasCorrectPiece",
"Text": "There is already a correct shard"
},
{
"Key": "DragPuzzleActivityCanTakeReward",
"Text": "Reward requirements are not met"
},
{
"Key": "DragPuzzleActivityExchangePieceError",
"Text": "Puzzle piece exchange error"
},
{
"Key": "DragPuzzleActivityDercyptionTips",
"Text": "Tip: [{0}]"
},
{
"Key": "DragPuzzleActivityDercyptionErrorPassword",
"Text": "Incorrect password. Take a good look at the puzzle!"
},
{
"Key": "DragPuzzleActivityTryDercyption",
"Text": "All clues have been collected. Try deciphering the password now"
},
{
"Key": "DragPuzzleActivityDercyptionNeedComplete",
"Text": "You must complete the clue puzzle to solve it"
},
{
"Key": "MaintainerActionWinCount",
"Text": "Battle Mission"
},
{
"Key": "MaintainerActionBoxCount",
"Text": "Supply Crate"
},
{
"Key": "MaintainerActionDayPower",
"Text": "Daily Action Points"
},
{
"Key": "OwnForeverBuyForeverWeaponFashionConverseText",
"Text": "This item contains Weapon Coating you already own permanently. After purchase, this Weapon Coating will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?"
},
{
"Key": "MaintainerActionEventWeekUpdate",
"Text": "Event updated"
},
{
"Key": "MaintainerActionEventDayUpdate",
"Text": "Action Points have been reset"
},
{
"Key": "MaintainerActionEventOver",
"Text": "Bounty Mission is now replaced by Operation Guardians"
},
{
"Key": "MaintainerActionPowerOver",
"Text": "Daily action limit reached"
},
{
"Key": "MaintainerActionFightReward",
"Text": "Battle Miss: Win to earn"
},
{
"Key": "MaintainerActionBoxReward",
"Text": "Supply Crate: Earn supplies"
},
{
"Key": "UnUsedCouponDiscount",
"Text": "Not selected"
},
{
"Key": "DiscountCouponRemain",
"Text": "(Remaining: {0})"
},
{
"Key": "NormalDiscountIsBetter",
"Text": "You cannot use this as this pack currently has a greater discount."
},
{
"Key": "CouponCountInsufficient",
"Text": "Insufficient discount coupons ({0} needed)"
},
{
"Key": "CouponEndTime",
"Text": "(Ends in {0})"
},
{
"Key": "MaintainerActionNotStart",
"Text": "Starting Time: {0}"
},
{
"Key": "MaintainerActionLeftTime",
"Text": "Time until reset: {0}"
},
{
"Key": "MaintainerActionProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "MaintainerActionWinFightText",
"Text": "Battle Victory: {0}/{1}"
},
{
"Key": "MaintainerActionWinBoxText",
"Text": "Supply Crate: {0}/{1}"
},
{
"Key": "MaintainerActionFightCompleteText",
"Text": "Weekly battle mission completed"
},
{
"Key": "CaptainSkillLock",
"Text": " (Leader Skill locked)"
},
{
"Key": "MaintainerActionFightHint",
"Text": "You have unused Supply Crates. Would you like to start the last battle anyway?"
},
{
"Key": "WeaponFashionLimitGetInBag",
"Text": "[{0}]'s usage time increased by {1}"
},
{
"Key": "MainLineMission",
"Text": "Main Mission"
},
{
"Key": "SubLineMission",
"Text": "Side Mission"
},
{
"Key": "TRPGDefaultMainLineTargetDesc",
"Text": "Main Story completed. More secrets are yet to be unearthed."
},
{
"Key": "TRPGDefaultTargetDesc",
"Text": "The mighty Connector, all the secrets have vanished."
},
{
"Key": "TRPGEnduranceDesc",
"Text": "While exploring the main story of Fake Ascension, stamina will be consumed to clear certain [Calculation] events.\\nEven if the Connector's Combat Squad abilities meet the [Calculation] requirement, the calculation cannot be completed without stamina.\\nStamina is restored daily at 07:00 UTC, at a rate of five points each day.\\nOnce the maximum limit is reached, stamina is no longer restored."
},
{
"Key": "TRPGEnduranceTitle",
"Text": "Stamina Details"
},
{
"Key": "ShopTitle",
"Text": "Shop"
},
{
"Key": "TRPGShopTipsAlready",
"Text": "(Owned: {0})"
},
{
"Key": "TRPGShopItemOversell",
"Text": "Today's items are sold out. Please come back when items are refreshed at 07:00 UTC tomorrow."
},
{
"Key": "TRPGMemoryChip",
"Text": "Memory Shards: {0}/{1}"
},
{
"Key": "TRPGMemoryNotPlayTipsDesc",
"Text": "Collect all shards to play hidden stories"
},
{
"Key": "TRPGUseNum",
"Text": "Amount: {0}"
},
{
"Key": "TRPGHaveDesc",
"Text": "Owned: {0}"
},
{
"Key": "TRPGMainAreaCanOpenTime",
"Text": "Logic Circuit Set-up Wait: {0}"
},
{
"Key": "TRPGBossOpenTime",
"Text": "Arrival of Destruction: {0}"
},
{
"Key": "TRPGMazeCardUnReach",
"Text": "Cannot tap maze card"
},
{
"Key": "TRPGRoleUnlockTip",
"Text": "You do not own this Connector. Unable to review"
},
{
"Key": "TRPGRoleTalentResetCostLack",
"Text": "Insufficient items. Unable to reset Talent"
},
{
"Key": "TRPGRoleTalentResetNotTalentActive",
"Text": "No activated Talent. Unable to reset"
},
{
"Key": "TRPGRoleTalentNeedPreTalentActive",
"Text": "Prerequisite Talent has not been activated"
},
{
"Key": "TRPGRoleTalentActiveCostLack",
"Text": "Insufficient Talent Points. Unable to activate Talent"
},
{
"Key": "TRPGExploreTalentResetTipsTitle",
"Text": "Reset Talent?"
},
{
"Key": "TRPGExploreTalentResetTipsContent",
"Text": "{1} {0} will be consumed to reset the Connector's Talent. Continue?"
},
{
"Key": "TRPGItemCount",
"Text": "(Owned: {0})"
},
{
"Key": "TRPGItemCommited",
"Text": "Handed {0} over to the Headquarters"
},
{
"Key": "MentorSystemPreStudentHint",
"Text": "Feature is not available yet. Guide level {0} unmet"
},
{
"Key": "MentorSystemPreMentorHint",
"Text": "Feature is not available yet. Guide level {0} unmet"
},
{
"Key": "MentorSystemNoStudentHint",
"Text": "No students yet"
},
{
"Key": "MentorSystemNoMentorHint",
"Text": "No Military Instructor yet"
},
{
"Key": "TRPGMazeCardRecord",
"Text": "{0}: {1}/{2}"
},
{
"Key": "TRPGMazeMapBtnName",
"Text": "Area {0}"
},
{
"Key": "TRPGExploreExp",
"Text": "EXP\uff1a{0}/{1}"
},
{
"Key": "TRPGExploreEndurance",
"Text": "AP\uff1a{0}/{1}"
},
{
"Key": "TRPGExploreEnduranceValue",
"Text": "{0}/{1}"
},
{
"Key": "TRPGExploreExmaineTotalRound",
"Text": "Round x {0}"
},
{
"Key": "TRPGExploreExmaineUseItemReqValue",
"Text": "Calculated"
},
{
"Key": "TRPGExploreExmaineUseItemReqValueDeny",
"Text": "Missing"
},
{
"Key": "TRPGExploreExmaineUseItem",
"Text": "Use Items"
},
{
"Key": "TRPGExploreExmaineLackEndurance",
"Text": "Insufficient Stamina to calculate. Stamina will restore at 07:00 UTC tomorrow."
},
{
"Key": "TRPGExploreExmaineCostItemTips",
"Text": "Confirm spending {0} to calculate?"
},
{
"Key": "TRPGExploreExamineCostEnduranceTips",
"Text": "(Successful calculation will deduct {0} Stamina. If you fail, Stamina will be not deducted but other events will be triggered.)"
},
{
"Key": "TRPGExploreExmaineBackTipsTitle",
"Text": "Exit the calculation?"
},
{
"Key": "TRPGExploreExmaineBackTipsContent",
"Text": "Tapping Exit will end the calculation with the current results"
},
{
"Key": "TRPGExploreExmaineResetLackItem",
"Text": "Insufficient items to reset Calculation. Unable to reset"
},
{
"Key": "TRPGExploreExmaineResetDoNotNeed",
"Text": "This Connector has not cast yet. Unable to reset"
},
{
"Key": "TRPGExploreExmaineCantEnterNextRound",
"Text": "Certain Connectors have not cast yet. Unable to calculate the next round"
},
{
"Key": "TRPGExploreExmaineRoleAlreadyRolled",
"Text": "This Connector has already cast"
},
{
"Key": "TRPGExploreExmaineResetTipsTitle",
"Text": "Confirm calculating again?"
},
{
"Key": "TRPGExploreExmaineResetTipsContent",
"Text": "Consume {1} {0} to calculate again?\\nOwned: {2} {0}."
},
{
"Key": "EquipResonanceIsExist",
"Text": "Grid {0} resonated"
},
{
"Key": "EquipResonanceSelectEquipTips",
"Text": "Select a piece of equipment to consume"
},
{
"Key": "EquipResonanceSelectItemTips",
"Text": "Select an item to consume"
},
{
"Key": "EquipResonanceSelectTips",
"Text": "Please select a Resonance Skill first"
},
{
"Key": "EquipResonanceChangeSuccess",
"Text": "Resonance Skill swapped"
},
{
"Key": "EquipResonanceSelect",
"Text": "Choose Skill"
},
{
"Key": "EquipResonanceChange",
"Text": "Swap Skill"
},
{
"Key": "TRPGNotOpenTruthRoad",
"Text": "No Story to replay"
},
{
"Key": "EquipResonancePreview",
"Text": "Skill Preview"
},
{
"Key": "EquipResonanceNoEnough",
"Text": "Insufficient items"
},
{
"Key": "TRPGBossCloseTime",
"Text": "Mission Time Left: {0}"
},
{
"Key": "ChatMentorMsg",
"Text": "Guide Channel"
},
{
"Key": "MentorShipApplyedText",
"Text": "Request Sent"
},
{
"Key": "MentorShipNotApplyedText",
"Text": "Send request"
},
{
"Key": "MentorStudentFullText",
"Text": "The student list is full"
},
{
"Key": "MentorTeacherFullText",
"Text": "You already have a Military Instructor"
},
{
"Key": "MentorPlayerSearchText",
"Text": "Enter Commandant ID to search"
},
{
"Key": "MentorStudentCountText",
"Text": "{0} more student(s) can be recruited"
},
{
"Key": "MentorRecommendStudentText",
"Text": "Recommended Student"
},
{
"Key": "MentorRecommendTeacherText",
"Text": "Recommended Military Instructor"
},
{
"Key": "MentorLabelMaxText",
"Text": "Selection limit reached"
},
{
"Key": "MentorManifestoMaxText",
"Text": "Tap to edit. Less than {0} characters"
},
{
"Key": "MentorPlayerIdErrorText",
"Text": "Commandant ID format error"
},
{
"Key": "MentorFinishManifestoText",
"Text": "Announcement sent"
},
{
"Key": "NieREnd",
"Text": "Outside the event period"
},
{
"Key": "NieRNotStart",
"Text": "Event is not available yet"
},
{
"Key": "NieRChapterProgressStr",
"Text": "Main Stages: {0}/{1}"
},
{
"Key": "NieRChapterPartStr",
"Text": "PART.{0}"
},
{
"Key": "NieRChapterPercentStr",
"Text": "{0}%"
},
{
"Key": "NieRChapterPhaseStr",
"Text": "Phase {0}"
},
{
"Key": "NieStageTitleStr",
"Text": "STORY_{0}"
},
{
"Key": "ContributeScoreDesc",
"Text": "Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be rest to 0 in such case).\\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad."
},
{
"Key": "ContributeScoreNumberDesc",
"Text": "Gain {0} points to offset demotion penalty"
},
{
"Key": "ActivityNierShopLock",
"Text": "Locked"
},
{
"Key": "ActivityNierShopLeftTime",
"Text": "(Shop Remaining: {0})"
},
{
"Key": "Monday",
"Text": "Monday"
},
{
"Key": "Tuesday",
"Text": "Tuesday"
},
{
"Key": "Wednesday",
"Text": "Wednesday"
},
{
"Key": "Thursday",
"Text": "Thursday"
},
{
"Key": "Friday",
"Text": "Friday"
},
{
"Key": "Saturday",
"Text": "Saturday"
},
{
"Key": "Sunday",
"Text": "Sunday"
},
{
"Key": "TRPGAlreadyobtainedCount",
"Text": "<size=32><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "FuBenExperimentProgress",
"Text": "{0}/{1}"
},
{
"Key": "FuBenExperimentRewardIsTaked",
"Text": "Reward has been claimed"
},
{
"Key": "FuBenExperimentTakeRewardFaild",
"Text": "Failed to claim reward"
},
{
"Key": "FuBenExperimentSkinTag",
"Text": "New Coating"
},
{
"Key": "NieRMaxSingleScore",
"Text": "Max {0} points"
},
{
"Key": "NieRMaxSingleNoScore",
"Text": "No max score"
},
{
"Key": "NieRMaxAllScore",
"Text": "{0}<size=40>MAX</size>"
},
{
"Key": "NieRMaxAllHistoryScore",
"Text": "{0}<size=30>MAX</size>"
},
{
"Key": "EquipResonanceSelectItemTitle",
"Text": "{0}\u2605 Memory Resonance Material"
},
{
"Key": "EquipResonanceSelectFree",
"Text": "Weapon resonated. No materials are needed to swap skills"
},
{
"Key": "TRPGSwitchTargetComplete",
"Text": "Start tracking current missions"
},
{
"Key": "NieRPODSkillLevel",
"Text": "Lv. {0}"
},
{
"Key": "NieRPODSkillUpLevelNeed",
"Text": "Costs {0}:"
},
{
"Key": "NieRRepeatTickNotEnough",
"Text": "Insufficient amount"
},
{
"Key": "NieRPODSkillUpLevelSuccess",
"Text": "Upgraded"
},
{
"Key": "NieRChapterLock",
"Text": "Chapter not unlocked"
},
{
"Key": "NieRChapterOtherRate",
"Text": "Progress"
},
{
"Key": "ActivityConsumeRewardTime",
"Text": "{0} -- {1}"
},
{
"Key": "ActivityConsumeRewardDialogTipTitle",
"Text": "Total Spending Event"
},
{
"Key": "ActivityConsumeRewardDialogTipContent",
"Text": "New Total Spending reward activated. Go to the event screen to claim."
},
{
"Key": "MentorTeacherPhasesRewardText",
"Text": "Guide Progress"
},
{
"Key": "MentorTeacherTaskHintText",
"Text": "This student has not completed challenge or graduated"
},
{
"Key": "MentorStudentGraduateLevelText",
"Text": "Reach Commandant Level {0}"
},
{
"Key": "MentorStudentCandApplyOfGraduationedText",
"Text": "Collaboration terminated"
},
{
"Key": "MentorStudentGraduateTipTittle",
"Text": "Congratulations on completing all the drills and earning the graduation reward"
},
{
"Key": "MentorStudentGraduateTipInfo",
"Text": "- Graduation -"
},
{
"Key": "NieRActivityLeftTime",
"Text": "{0} left"
},
{
"Key": "NieRChapterBossRate",
"Text": "Decipher Progress"
},
{
"Key": "NieRActivityChapterLock",
"Text": "Activates in {0}"
},
{
"Key": "FirstRewardTitle",
"Text": "1st Clear Reward"
},
{
"Key": "DropRewardTitle",
"Text": "Drop Reward"
},
{
"Key": "NieRStageUnLockByPer",
"Text": "Unlocks after clearing {0}"
},
{
"Key": "TRPGUseItemComplete",
"Text": "Successfully used"
},
{
"Key": "SpecialPointRewardIsGet",
"Text": "Reward Claimed"
},
{
"Key": "NierAbilityLock",
"Text": "Unactivated"
},
{
"Key": "NierAbilityUnLock",
"Text": "Activated"
},
{
"Key": "NieRActivityChapterEnd",
"Text": "Current area has ended"
},
{
"Key": "AwarenessGroup",
"Text": "Memory Set "
},
{
"Key": "AwarenessGroupWithName",
"Text": "{0} Memory Set "
},
{
"Key": "TRPGAreaAleardyOpen",
"Text": "[{0}] is activated and can be explored"
},
{
"Key": "TRPGItemMaxNumCantBuy",
"Text": "Item limit reached. Unable to purchase"
},
{
"Key": "MentorStudentDoGraduateHint",
"Text": "Qualification assessment available. Are you sure you want to graduate early?"
},
{
"Key": "MentorTeacherChangeTaskHint",
"Text": "Students can select 3 missions daily, which can be swapped by the Military Instructor"
},
{
"Key": "MentorTeacherDayCanChangeTask",
"Text": "Number of missions can be changed today"
},
{
"Key": "MentorTeacherGiveItemHint",
"Text": "Instructors obtain gifts (5\u2605 Memory Shard x300) according to Weekly Activity that can be sent to students"
},
{
"Key": "MentorStudentWeekCanGetTask",
"Text": "Missions available this week"
},
{
"Key": "MentorStudentDayCanGetTask",
"Text": "Missions available today"
},
{
"Key": "MentorStudentFinishTaskNoRewardHint",
"Text": "Instructor hasn't gifted any Memory Shards yet"
},
{
"Key": "MentorStudentFinishTaskHasRewardHint",
"Text": "Gifted by Military Instructor {0}"
},
{
"Key": "MentorCanNotUseChatText",
"Text": "Guide Channel not yet available"
},
{
"Key": "MentorTeacherPhasesTaskText",
"Text": "Guide Mission Progress"
},
{
"Key": "MentorTeacherEstablishText",
"Text": "Military Instructor's Announcement"
},
{
"Key": "MentorStudentEstablishText",
"Text": "Student Announcement"
},
{
"Key": "MentorTeacherChangeTaskText",
"Text": "Swap Mission"
},
{
"Key": "MentorStudentSelectTaskText",
"Text": "Claim Mission"
},
{
"Key": "TRPGShopTipItemMaxNumCantBuy",
"Text": "The amount of purchased items has exceeded the allowed carrying limit."
},
{
"Key": "TRPGTalent",
"Text": "{0}/{1}"
},
{
"Key": "TRPGTruthRoadAreaNotOpen",
"Text": "The area's Story Replay is not available. Please complete the previous area's Main Story first."
},
{
"Key": "TRPGWorldBossOver",
"Text": "The event is over!"
},
{
"Key": "TRPGGetRewardMaxTips",
"Text": "Item limit reached. Extra items destroyed automatically."
},
{
"Key": "TRPGExploreEnduranceForActivity",
"Text": "\uff08AP\uff1a{0}/{1}\uff09"
},
{
"Key": "TRPGYingdiDesc",
"Text": "Each Connector owns 3 abilities: Combat, Perception, Arithmetic.\\nIn the event of an [Calculation event], the Connector's abilities will be verified for eligibility.\\nYou can boost the Connector's abilities by using items or Talent.\\nWhile exploring, the Connector might be injured or inflicted with ability-decreasing debuffs due to perilous incidents."
},
{
"Key": "CollectionWallNoneShow",
"Text": "No collection walls displayed"
},
{
"Key": "CollectionWallUndo",
"Text": "Reset changes?"
},
{
"Key": "CollectionWallPlaceNotCorrect",
"Text": "Please place the collectible first"
},
{
"Key": "CollectionWallEmpty",
"Text": "This player has not displayed collection wall"
},
{
"Key": "MentorSelectStudentGiveText",
"Text": "Select"
},
{
"Key": "MentorChangeStudentGiveText",
"Text": "Swap"
},
{
"Key": "MentorUnSelectStudentGiveText",
"Text": "Remove"
},
{
"Key": "MentorGiftIsSelectedText",
"Text": "Picked"
},
{
"Key": "MentorPlayerStateNoneText",
"Text": "Instructor"
},
{
"Key": "MentorPlayerStateStudyText",
"Text": "Studying"
},
{
"Key": "MentorPlayerStateGraduateText",
"Text": "Graduated"
},
{
"Key": "MentorEmptyManifestoHint",
"Text": "Announcement cannot be empty"
},
{
"Key": "MentorCantChangeTaskHint",
"Text": "You have used up daily swap attempts"
},
{
"Key": "MentorTeacherGiftEmpeyHint",
"Text": "Must contain at least one Memory"
},
{
"Key": "MentorShipComplete",
"Text": "Collaboration established"
},
{
"Key": "MentorShipDisconnectHint",
"Text": "Collaboration terminated"
},
{
"Key": "MentorShipBuildSendHint",
"Text": "Collaboration request sent"
},
{
"Key": "MentorDoMentorShipDisconnectHint",
"Text": "The other party has been online within 3 days, and the collaboration cannot be established within 12 hours after you terminate the collaboration. Are you sure to continue?"
},
{
"Key": "MentorDoCancelDeclarationHint",
"Text": "There are unsubmitted changes. Discard changes?"
},
{
"Key": "TRPGShopItemForeverOversell",
"Text": "This unique item has been sold out"
},
{
"Key": "TRPGYingdiDescTitle",
"Text": "Connector Ability Info"
},
{
"Key": "TRPGMazeLeaveTipTitle",
"Text": "Leave the area?"
},
{
"Key": "TRPGMazeLeaveTipContent",
"Text": "After leaving the current area,\\nyou will start from Lv. 1 area upon re-entering."
},
{
"Key": "TRPGMazeTipCurrentPos",
"Text": "Entering {1}"
},
{
"Key": "TRPGMazeGiveUpFightTipTitle",
"Text": "Re-confirm Quitting Battle"
},
{
"Key": "TRPGMazeGiveUpFightTipContent",
"Text": "Are you sure you want to quit battle?\\nAfter quitting, you can still move forward. <color=#ff3f3f>But you will lose 20 [Battle Support Points].</color>"
},
{
"Key": "MentorRecommendStudentEmptyHint",
"Text": "No more students for now"
},
{
"Key": "MentorRecommendTeacherEmptyHint",
"Text": "No more Military Instructors for now"
},
{
"Key": "TPRGWorldBossNotInActivityTime",
"Text": "Outside the event period"
},
{
"Key": "PokemonUpgradeItemNotEnough",
"Text": "Insufficient items"
},
{
"Key": "PokemonMonsterMaxLevel",
"Text": "Mechanoid has reached the max level"
},
{
"Key": "PokemonMonsterAutoLevelUpLackItem",
"Text": "Insufficient mechanoid level up material"
},
{
"Key": "PokemonMonsterAutoLevelUpTips",
"Text": "Spend {0} x{1}?"
},
{
"Key": "PokemonMonsterEnergyCost",
"Text": "Costs {0}"
},
{
"Key": "PokemonMonsterEnergyCostProgress",
"Text": "Available: {0}/{1}"
},
{
"Key": "PokemonMonsterRecommendCareer",
"Text": "Recommend: {0}"
},
{
"Key": "PokemonMonsterFormationMaxEnergyCost",
"Text": "Cost limit reached. Cannot deploy other mechanoids."
},
{
"Key": "PokemonMonsterFormationTeamFull",
"Text": "Team full. Cannot deploy other mechanoids."
},
{
"Key": "PokemonMonsterFormationTeamWithoutBoss",
"Text": "Core team member not deployed. Cannot start the battle."
},
{
"Key": "PokemonMonsterFormationTeamNotFull",
"Text": "Team is not full. Cannot start the battle."
},
{
"Key": "PokemonMonsterFormationTeamEmpty",
"Text": "No mechanoids in the team. Cannot undeploy."
},
{
"Key": "PokemonMonsterAllCareer",
"Text": "All Classes"
},
{
"Key": "PokemonCannotGetTimeSupply",
"Text": "Insufficient rewards to claim."
},
{
"Key": "PokemonJindu",
"Text": "Progress: {0}/{1}"
},
{
"Key": "PokemonRemainingTimeLimit",
"Text": "Insufficient attempts"
},
{
"Key": "PokemonOver",
"Text": "Outside the event period"
},
{
"Key": "PokemonMonsterSwitchSkillUnlock",
"Text": "Insufficient Stars to unlock this skill"
},
{
"Key": "PokemonMonsterLevelUpTo",
"Text": "Mechanoid has already reached lv.{0}"
},
{
"Key": "PokemonMonsterListEmpty",
"Text": "No squad members obtained"
},
{
"Key": "PokemonChapterProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "PokemonSkipTimesNotEnough",
"Text": "Insufficient Trap Dolls"
},
{
"Key": "PokemonSkipSuccessTips",
"Text": "Skip the stage by using a Trap Doll"
},
{
"Key": "PokemonResetTipsTitle",
"Text": "Level Reset Confirm"
},
{
"Key": "PokemonResetTipsContent",
"Text": "Are you sure you want to reset the mechanoid to Lv.1 and return all training resources?"
},
{
"Key": "PokemonSpeedUpTipTitle",
"Text": "Tips"
},
{
"Key": "PokemonSpeedUpTipContent",
"Text": "1. Battle actions, sound effects and background music will be played in Acceleration Mode\\n2. 2x speed can be turned off in the pause screen"
},
{
"Key": "GuardCampSupportTipsDesc",
"Text": "Add Cheering Sticks for [{0}]"
},
{
"Key": "GuardCampUnOpenTitle",
"Text": "Team Selection Start Time"
},
{
"Key": "GuardCampSupportOpenTitle",
"Text": "Cheering time remaining"
},
{
"Key": "GuardCampSupportCloseTitle",
"Text": "Result Announcement:"
},
{
"Key": "GuardCampCloseTitle",
"Text": "Ending time"
},
{
"Key": "GuardCampCardPoolCaption",
"Text": "The total number of Cheering Sticks in the reward pool equals to the number of Cheering Sticks invested by the participants + the number of Cheering Sticks in the extra reward pools unlocked"
},
{
"Key": "GuardCampCardPoolDrawLotteryCaption",
"Text": "\u203bWinning Team's Black Cards = Cheering Sticks Rewarded for Supporting the Correct Team \u00d72 + Reward Pool \u00d70.6 \u00f7 Team Size\\n\u203bLosing Team's Black Cards = Reward Pool \u00d70.4 \u00f7 Team Size\\n\u203bIf the result of (Black Cards \u00f7 Team Size) is not a whole number, then the final result will be the next lowest whole number higher than the number.\\n\u2014 For example, if the number you get is 1234.1, then 1235 Black Cards will be rewarded to everyone."
},
{
"Key": "GuardCampSupportCloseTipDesc",
"Text": "Cheering has ended"
},
{
"Key": "GuardCampSelectCampSuccess",
"Text": "Team selected"
},
{
"Key": "GuardCampSupportCampSuccess",
"Text": "Cheering successful"
},
{
"Key": "GuardCampSupportCampMax",
"Text": "Personal Cheer limit reached"
},
{
"Key": "NotPurchaseData",
"Text": "No items available for purchase"
},
{
"Key": "GuardCampUnopenTipDesc",
"Text": "Cheering event starts at {0}"
},
{
"Key": "GuardCampSelectCampTipDesc",
"Text": "Spend <color=#0E70BD>[{1}] \u00d7{0}</color>\\nto join [{2}].\\nYou cannot change your decision after joining the team."
},
{
"Key": "GuardCampMaxSupport",
"Text": "A maximum of <color=#0E70BD>[{1}] \u00d7{0}</color> can be added during the event"
},
{
"Key": "GuardCampMinSupport",
"Text": "A minimum of <color=#0E70BD>[{1}] \u00d7{0}</color> can be added"
},
{
"Key": "GuardCampSupportInsufficientQuantity",
"Text": "Insufficient Glowsticks. Please change the amount."
},
{
"Key": "GuardCampSupportTipsBtnName",
"Text": "Cheer"
},
{
"Key": "NieREasterEggAgeStr",
"Text": " years old, "
},
{
"Key": "NieREasterEggLeftBtnStr",
"Text": "Previous"
},
{
"Key": "NieREasterEggRightBtnStr",
"Text": "Next ({0}/{1})"
},
{
"Key": "NieREasterEggOkBtnStr",
"Text": "Submit"
},
{
"Key": "NieREasterEggReviveStr",
"Text": " [{0}]"
},
{
"Key": "CharacterFilterEmpty",
"Text": "No members available"
},
{
"Key": "FestivalActivityNotInActivityTime",
"Text": "Outside the event period"
},
{
"Key": "MentorStudentDeleteTaskHint",
"Text": "Deleting a mission will not restore your mission claim attempts. Delete anyway?"
},
{
"Key": "ChristmasTreeRemoveOrnamentHint",
"Text": "Remove this item?"
},
{
"Key": "ChristmasTreeSubItemInsufficientQuantity",
"Text": "Insufficient [{0}]!"
},
{
"Key": "ChristmasTreeSaveAppearanceSuccess",
"Text": "Saved!"
},
{
"Key": "ChristmasTreeRestoreHint",
"Text": "Discard changes?"
},
{
"Key": "ChristmasTreePartGroupFull",
"Text": "No space to add ornaments to the Christmas tree"
},
{
"Key": "ChristmasTreeInPreviewMode",
"Text": "You are in preview mode. Please exit first"
},
{
"Key": "ChristmasTreeOrnamentDescHead",
"Text": "Stats: {0}Overall Rating: {1}{2}"
},
{
"Key": "ChristmasTreeOrnamentFull",
"Text": "All ornaments claimed"
},
{
"Key": "ChristmasTreeOrnamentNotOwn",
"Text": "Item not owned"
},
{
"Key": "ChristmasTreeAttrDeltaPlus",
"Text": "<color=#25BF6D>+{0}</color>"
},
{
"Key": "ChristmasTreeAttrDeltaMinus",
"Text": "<color=#C62310>{0}</color>"
},
{
"Key": "ChristmasTreeSubItemLack",
"Text": "<color=#C62310>{0}/{1}</color>"
},
{
"Key": "ChristmasTreeSubItemNoNeeded",
"Text": "<color=#7F7F7F>{0}/{1}</color>"
},
{
"Key": "NieREasterEggSaveToServer",
"Text": "Sacrifice your data to help another commandant?"
},
{
"Key": "NieREasterEggLabelStr",
"Text": "{0} [{1}{2}{3}]"
},
{
"Key": "MaintainerActionBoxGetTitleText",
"Text": "Supplies"
},
{
"Key": "MaintainerActionAutoFightGetTitleText",
"Text": "Battle Reward"
},
{
"Key": "MaintainerActionBoxGetSubTitleText",
"Text": "Weekly Supplies Claim Attempts"
},
{
"Key": "MaintainerActionAutoFightGetSubTitleText",
"Text": "Weekly Battle Missions Completed"
},
{
"Key": "NieRBtnTeamNameStr",
"Text": "YoRHa Archive"
},
{
"Key": "NieRBtnPODNameStr",
"Text": "POD"
},
{
"Key": "NieRBtnRenWuNameStr",
"Text": "Abyssal Action"
},
{
"Key": "NieRBtnShopNameStr",
"Text": "Secret Exchange"
},
{
"Key": "NieRBtnRepeatNameStr",
"Text": "Reverb Archive"
},
{
"Key": "NieRShopNameStr",
"Text": "Secret Exchange"
},
{
"Key": "GachaNotEnoughSkipHint",
"Text": "Insufficient currency. Jump to the Purchase screen ?"
},
{
"Key": "TRPGLevelUpTips",
"Text": "Commandant Exploration Level upgraded to obtain more Talent Points"
},
{
"Key": "MentorMonthlyStudentCountHInt",
"Text": "Students recruited this month: {0}"
},
{
"Key": "ChessPursuitStable",
"Text": "Practice Phase"
},
{
"Key": "ChessPursuitFight",
"Text": "Combat Phase"
},
{
"Key": "ChessPursuitTimeDesc",
"Text": "Boost duration: {0}~{1}"
},
{
"Key": "ChessPursuitBuZhenEnter",
"Text": "Complete formation"
},
{
"Key": "ChessPursuitReplaceCharacterTip",
"Text": "This character is already deployed to another defense"
},
{
"Key": "ChessPursuitBloodCount",
"Text": "HP: {0}%"
},
{
"Key": "ChessPursuitBuZhenEnterFailed",
"Text": "Each defense must have a character to proceed to the next rank!"
},
{
"Key": "ChessPursuitMaxScore",
"Text": "Max: {0}"
},
{
"Key": "ChessPursuitBuZhenEnterTip",
"Text": "Complete formation?\\n(Formation cannot change during match)"
},
{
"Key": "ChessPursuitKeepCount",
"Text": "Duration: {0} round(s)"
},
{
"Key": "ChessPursuitBossHurMax",
"Text": "Highest: {0}"
},
{
"Key": "ChessPursuitSaoDangIsFistOpen",
"Text": "Suppress?\\n(The main target will instantly die. The remaining combat attempts will be calculated based on the target's position and the remaining forces.)"
},
{
"Key": "MentorStudentLevelLimitHInt",
"Text": "Level too high. Guide Mission disabled."
},
{
"Key": "BuyAssetHKNotEnoughTips",
"Text": "Insufficient Black Cards. Go to the exchange page to purchase more?"
},
{
"Key": "LottoExtraRewardProcessText",
"Text": "Progress "
},
{
"Key": "LottoTimeStr",
"Text": "{0}--{1}"
},
{
"Key": "LottoActivityOver",
"Text": "Event is over"
},
{
"Key": "ChessPursuitShopBuyTips",
"Text": "Use <color=#0E70BDFF>{0}{1}</color> to purchase [{2}]?"
},
{
"Key": "ChessPursuitEveryRoundAddCoinTips",
"Text": "Increases by {0} every turn"
},
{
"Key": "ChessPursuitCardMaxCount",
"Text": "<color=#0f70bc>{0}</color> /{1}"
},
{
"Key": "ChessPursuitPlayerRankHistory",
"Text": "Highest Rank: {0}"
},
{
"Key": "ChessPursuitMapGridNumText",
"Text": "#{0} Defense"
},
{
"Key": "ChessPursuitMaxDamageHistory",
"Text": "Highest DMG: {0}"
},
{
"Key": "ChessPursuitShopBuyCompleteTips",
"Text": "Purchased"
},
{
"Key": "ChessPursuitFinishDesc",
"Text": "Current game mode changed"
},
{
"Key": "ChessPursuitDrillItemCoinDesc",
"Text": "Initial Combat Phase increase: {0}"
},
{
"Key": "ChessPursuitNotInTime",
"Text": "Event is not available"
},
{
"Key": "ChessPursuitBossKiller",
"Text": "Main target killed!"
},
{
"Key": "ChessPursuitNotRankReward",
"Text": "No ranking rewards"
},
{
"Key": "NieRCharacterAbilityOpenTips",
"Text": "Successfully Unlocked {0}/{1}"
},
{
"Key": "NieRMainLineNewJieDuanOpenTips",
"Text": "Entering Phase 2 [Decipher]"
},
{
"Key": "NieRNewQuanXianStageOpenTips",
"Text": "Obtained Nameless Archive"
},
{
"Key": "NieRNewCharacterOpenTips",
"Text": "YorRHa Archive: {0} unlocked"
},
{
"Key": "ComposeGameShopItemIsSelled",
"Text": "Item purchased"
},
{
"Key": "ComposeGameNoCoinBuyDraw",
"Text": "<color=red> {0}</color>"
},
{
"Key": "ComposeShopRefreshCountDown",
"Text": "Later will obtain <color=#0E70BD>1</color> refresh attempt"
},
{
"Key": "ComposeGameEnd",
"Text": "Event is unavailable"
},
{
"Key": "ComposeGameCoinNotEnough",
"Text": "Insufficient tokens"
},
{
"Key": "ComposeGameGridsNotEnough",
"Text": "Insufficient inventory space"
},
{
"Key": "NewDrawMainBottomText",
"Text": "Researched "
},
{
"Key": "NewDrawSkipNotInTime",
"Text": "Research unavailable"
},
{
"Key": "MaintainerActionWarehouseGetTitleText",
"Text": "Warehouse Resources"
},
{
"Key": "MaintainerActionWarehouseGetSubTitleText",
"Text": "Weekly Resourses Claim Attempts"
},
{
"Key": "MaintainerActionWarehouseReward",
"Text": "Abandoned Warehouse: Obtain Warehouse Resources"
},
{
"Key": "MaintainerActionWinWarehouseText",
"Text": "Warehouse Resources: {0}/{1}"
},
{
"Key": "DrawNotEnoughSkipText",
"Text": "Insufficient tokens. Transferring to Token Exchange Interface."
},
{
"Key": "LottoDrawFreeText",
"Text": "Free"
},
{
"Key": "MaintainerActionMentorReward",
"Text": "Cross-check: Activate area with both instructor and student to gain rewards."
},
{
"Key": "ChessPursuitResetTipContent",
"Text": "Reset current game mode?\\n(Resets to the Formation Phase. Current progress, combat attempts, and the main target's HP will reset.)"
},
{
"Key": "ChessPursuitAutoTipContent",
"Text": "Activate auto-battle according to your highest battle log record? (Deal {0}% DMG to the main target)."
},
{
"Key": "ChessPursuitBossMaxRatio",
"Text": "Max single damage taken: {0}"
},
{
"Key": "ChessPursuitBossStep",
"Text": "Moves per turn: {0}-{1}"
},
{
"Key": "ChessPursuitInfinite",
"Text": "No limit"
},
{
"Key": "ChessPursuitActualCombatItemCoinDesc",
"Text": "Initial Combat Phase increased by {0}"
},
{
"Key": "ChessPursuitStageNotOpen",
"Text": "Unlocked after defeating the target in the prerequisite stage"
},
{
"Key": "ChessPursuitFightTimeDesc",
"Text": "Mode resets remaining:"
},
{
"Key": "ChessPursuitStableTimeDesc",
"Text": "Combat Phases remaining:"
},
{
"Key": "ChessPursuitHardOpen",
"Text": "Elite Operation Mode now available!!"
},
{
"Key": "CommonInTheTeam",
"Text": "In Team"
},
{
"Key": "CommonCoinNotEnough",
"Text": "Insufficient tokens"
},
{
"Key": "MaintainerActionMentorCount",
"Text": "Cross-check"
},
{
"Key": "MaintainerActionWarehouseCount",
"Text": "Abandoned Warehouse"
},
{
"Key": "MaintainerActionFinishHint",
"Text": "{0} complete"
},
{
"Key": "MaintainerActionTaskCount",
"Text": "Weekly Mission"
},
{
"Key": "CoupletGameNotOpen",
"Text": "Complete Couplet [{0}] to unlock"
},
{
"Key": "CoupletGameActivityNotOpen",
"Text": "Couplet Event has not started yet"
},
{
"Key": "CoupletGameActivityEnd",
"Text": "Couplet Event has ended"
},
{
"Key": "CoupletGameCoupletUnlock",
"Text": "Couplet [{0}] unlocked"
},
{
"Key": "CoupletGameItemNotEnough",
"Text": "Insufficient items"
},
{
"Key": "CoupletGameTaskNumProcess",
"Text": "<size=40><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "CoupletGameConsumeCount",
"Text": "<color=#ff1b01>{0}</color>"
},
{
"Key": "EquipRecycleSetttingCancelConfirmTitle",
"Text": "Setting Reminder"
},
{
"Key": "EquipRecycleSetttingCancelConfirmContent",
"Text": "Recycle settings have been modified. Would you like to discard the changes?"
},
{
"Key": "EquipSetRecycleConfirmTitle",
"Text": "Selection Reminder"
},
{
"Key": "EquipSetRecycleConfirmContent",
"Text": "The selected Memory for recycle is 5\u2605. Would you like to select it anyway?"
},
{
"Key": "EquipSetRecycleConfirmContentExtra",
"Text": "According to your current settings, the Memory to be recycled will be converted into <color=#0f70bc>shards</color> <color=#0f70bc>in {0} days</color>."
},
{
"Key": "EquipSetRecycleConfirmContentExtraNegative",
"Text": "According to your current settings, the Memory to be recycled will not be converted into <color=#0f70bc>shards</color>."
},
{
"Key": "ChessPursuitRankNotRecord",
"Text": "No record"
},
{
"Key": "ChessPursuitCantAuto",
"Text": "Each defense must have a battle log to use Suppress."
},
{
"Key": "SimulatedCombatProgressStr",
"Text": "Stages completed: {0}/{1}"
},
{
"Key": "SimulatedCombatMemberSelection",
"Text": "Members recruited ({0}/{1})"
},
{
"Key": "SimulatedCombatMemberSeleNotEnough",
"Text": "Members recruited (<color=#ff4343>{0}</color>/{1})"
},
{
"Key": "SimulatedCombatNormalMode",
"Text": "[Normal Mode]"
},
{
"Key": "SimulatedCombatHardMode",
"Text": "[Challenge Mode]"
},
{
"Key": "SimulatedCombatStarChallenge",
"Text": "{0}\u2605 challenge"
},
{
"Key": "SimulatedCombatStarChallengeNotFinish",
"Text": "Challenge incomplete"
},
{
"Key": "SimulatedCombatStarChallengeFinish",
"Text": "{0}\u2605 challenge completed"
},
{
"Key": "SimulatedCombatStarChallengeNoneConfirm",
"Text": "You have selected 0\u2605 difficulty\\nContinue with battle preparations?"
},
{
"Key": "SimulatedCombatOverMaxChar",
"Text": "You have already selected 3 members. Remove 1 before selecting again"
},
{
"Key": "SimulatedCombatNormalModeMinChar",
"Text": "You must recruit 3 members to form a team"
},
{
"Key": "SimulatedCombatHardModeMinChar",
"Text": "Recruit at least 1 member to form a team"
},
{
"Key": "SimulatedCombatBuySucc",
"Text": "Purchased"
},
{
"Key": "SimulatedCombatBuyNothing",
"Text": "Select at least one item to purchase"
},
{
"Key": "SimulatedCombatBuyFail",
"Text": "Insufficient operators. Complete daily missions or clear the challenge mode to obtain more Simulated Operators."
},
{
"Key": "SimulatedCombatBuffTipPrefix",
"Text": "Bonus: "
},
{
"Key": "SimulatedCombatRewardTime",
"Text": "Total reward attempts {0}"
},
{
"Key": "SimulatedCombatRewardStar",
"Text": "You are playing {0}\u2605 challenge"
},
{
"Key": "SimulatedCombatFailTips",
"Text": "Operation failed. All operators have been refunded."
},
{
"Key": "SimulatedCombatGetRewardSucc",
"Text": "Clear reward received. 1 daily reward attempt has been used."
},
{
"Key": "SimulatedCombatBackOrFailTip",
"Text": "2. All consumables will be refunded if the challenge is failed, or you leave battle halfway."
},
{
"Key": "SimulatedCombatBackConfirm",
"Text": "Leave the current stage?\\nYour purchase details are saved."
},
{
"Key": "SimulatedCombatChallengeRewardHelpTitle",
"Text": "Challenge Rewards"
},
{
"Key": "SimulatedCombatChallengeRewardHelpContent",
"Text": "You may claim the challenge mode rewards 3 times per day\\nThe rewards cannot be accumulated to the next day and are reset daily\\nChallenge mode stages provide different rewards based on the number of stars\\nHigh-star stages are more difficult and offer better rewards"
},
{
"Key": "SimulatedCombatChallengeBuyMember",
"Text": "Recruit Member"
},
{
"Key": "SimulatedCombatChallengeBuyBuff",
"Text": "Purchase Bonus"
},
{
"Key": "SimulatedCombatChallengeMemberTip",
"Text": "You must recruit 3 members to form a team"
},
{
"Key": "SimulatedCombatOverMaxCharUnableBuy",
"Text": "Team full. Remove at least one member before recruiting again"
},
{
"Key": "SimulatedCombatNoRewardTodayTip",
"Text": "No daily reward attempts remaining"
},
{
"Key": "FubenHackDailyTicket",
"Text": "Ticket"
},
{
"Key": "FubenHackDevelop",
"Text": "Simulation Buff"
},
{
"Key": "FubenHackDevelopEn",
"Text": "LINK INSPECTION"
},
{
"Key": "FubenHackDevelopBtn",
"Text": "Buff\\nList"
},
{
"Key": "FubenHackEquipBuffAvailable",
"Text": "Applicable"
},
{
"Key": "FubenHackEquipBuffUsed",
"Text": "Applied"
},
{
"Key": "FubenHackEquipBuffLock",
"Text": "<color=#ff3f3f>Unlock when Buff reaches Lv. {0}</color>"
},
{
"Key": "FubenHackEquipBuffApply",
"Text": "Apply"
},
{
"Key": "FubenHackRepeatResume",
"Text": "Repeat challenges cost no tickets"
},
{
"Key": "FubenHackUnlockTip",
"Text": "Clear the previous stage with 3\u2605 to unlock the next stage"
},
{
"Key": "FubenHackEquipBuffSucc",
"Text": "Buff effect applied"
},
{
"Key": "FubenHackBuffPosLockTip",
"Text": "The slot is unlocked when the Buff effect reaches lv. {0}"
},
{
"Key": "FubenHackEquipBuffFail",
"Text": "Buff effects have been fully applied, no space for new Buff effects"
},
{
"Key": "FubenHackTakeOffBuffSucc",
"Text": "Buff effect unequipped"
},
{
"Key": "FubenHackTicketNotEnough",
"Text": "Insufficient tickets"
},
{
"Key": "FubenHackUnlockBuffFail",
"Text": "Insufficient Buff level to unlock"
},
{
"Key": "FubenHackUnlockBuffSucc",
"Text": "Successfully Unlocked!"
},
{
"Key": "FubenHackLevelUpTitle",
"Text": "Buff level upgraded"
},
{
"Key": "FubenHackLevelUpDesc",
"Text": "Buff effect unlocked!"
},
{
"Key": "FubenHackBuffDetailTitle",
"Text": "Buff Effect"
},
{
"Key": "FubenHackLevelName",
"Text": "Buff Level Up"
},
{
"Key": "CoupleCombatTeamOverDoubleTip",
"Text": "This game mode does not support a third member"
},
{
"Key": "CoupleCombatTeamLessDoubleTip",
"Text": "Two members as a team are required to start a battle"
},
{
"Key": "CoupleCombatRobotUsed",
"Text": "This member has been locked in another stage"
},
{
"Key": "CoupleCombatResetStageTip",
"Text": "This stage will be considered not cleared after resetting it, and the corresponding character will be unlocked. Confirm reset?"
},
{
"Key": "CoupleCombatResetStageSucc",
"Text": "Stage reset!"
},
{
"Key": "CoupleCombatHardModeNotOpen",
"Text": "Unlocked once the last stage in Normal Mode is cleared"
},
{
"Key": "PartnerListIsEmpty",
"Text": "You do not have a CUB yet"
},
{
"Key": "PartnerSkillFieldIsLock",
"Text": "Evolve CUB to {0} to unlock"
},
{
"Key": "SignGiftPackTimeRemainTip",
"Text": "Remaining"
},
{
"Key": "SignGiftPackHoldTip",
"Text": "Continue"
},
{
"Key": "SignGiftPackFree",
"Text": "Free"
},
{
"Key": "PartnerSyncPartnerError",
"Text": "You are doing this too frequently. Please try again later"
},
{
"Key": "PartnerNameIsEmpty",
"Text": "Enter CUB name"
},
{
"Key": "PartnerRenameSuc",
"Text": "CUB name set"
},
{
"Key": "SpringFestivalCollectCardGetReward",
"Text": "Claim {0} time(s)"
},
{
"Key": "SpringFestivalCollectCardGuildHelp",
"Text": "Happy Chinese New Year! During the \"Spring Collect\" event, I just need a {0}. I hope someone can lend a hand!"
},
{
"Key": "SpringFestivalHasGetReward",
"Text": "Claimed"
},
{
"Key": "SpringFestivalSmashEggsHighestScore",
"Text": "Highest: {0}"
},
{
"Key": "SpringFestivalCollectWordMaxCount",
"Text": "Claim limit reached"
},
{
"Key": "SpringFestivalItemNotEnough",
"Text": "Insufficient item. Unable to select"
},
{
"Key": "SpringFestivalConvertItem",
"Text": "Points have been exchanged for Lucky Money, which has been added to your wallet."
},
{
"Key": "SpringFestivalSuccessHasItem",
"Text": "The Fortune Giver was knocked out! Lucky you! You earn {0} points and a few items."
},
{
"Key": "SpringFestivalFailWithProtect",
"Text": "The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points."
},
{
"Key": "SpringFestivalFailWithProtectAndItem",
"Text": "The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points and earned a few items."
},
{
"Key": "SpringFestivalFailNoItem",
"Text": "The Fortune Giver attacks you! Your points turned into Lucky Money!"
},
{
"Key": "SpringFestivalSuccessNoItem",
"Text": "The Fortune Giver was knocked out! You earn {0} points."
},
{
"Key": "SpringFestivalFailHasItem",
"Text": "The Fortune Giver attacks you! Your points turned into Lucky Money and you earn a few items."
},
{
"Key": "SpringFestivalRequestFriendSuccess",
"Text": "Request sent. The player can answer your quest in the Spring Collection Event's [Send \"Fu\"] interface."
},
{
"Key": "SpringFestivalGuildRequestSuccess",
"Text": "Request sent"
},
{
"Key": "SpringFestivalGuildCdTip",
"Text": "Request available: {0}"
},
{
"Key": "SpringFestivalScoreNotEnough",
"Text": "Insufficient daily point value. Cannot claim."
},
{
"Key": "SpringFestivalNotOpen",
"Text": "Outside the event period"
},
{
"Key": "SpringFestivalSequenceSuccessTip",
"Text": "You have a {0}x win streak. If you fail to attack the Fortune Giver, you'll lose all your points. Continue?"
},
{
"Key": "SpringFestivalCollectWordProcess",
"Text": "Claimed: {0}/{1}"
},
{
"Key": "SpringFestivalRewardDesc1",
"Text": "Obtain the four characters \"Yan Rang Ying Sui\" to exchange for a \"Yan Rang Ying Sui\" Gift Box."
},
{
"Key": "SpringFestivalRewardDesc2",
"Text": "Obtain the four characters \"Tu Su Nuan Chun\" to exchange for a \"Tu Su Nuan Chun\" Gift Box."
},
{
"Key": "SpringFestivalRewardDesc3",
"Text": "Obtain \"Yan Rang Ying Sui\" and \"Tu Su Nuan Chun\" 1 time for a chance to unlock a New Year Box."
},
{
"Key": "SpringFestivalNextGetRewardTime",
"Text": "Claim attempts refresh the next day at 07:00."
},
{
"Key": "SpringFestivalCanNotGetFinalReward",
"Text": "Insufficient claim attempts. You must obtain \"Ya Rang Ying Sui\" and \"Tu Su Nuan Chun\" rewards to unlock."
},
{
"Key": "SpringFestivalUniversalTips",
"Text": "Exchange {0} Super Characters for 1 reward?"
},
{
"Key": "SpringFestivalSendWordMessage",
"Text": "Happy Chinese New Year! Here's a {0} to wish you fortune in the coming year!"
},
{
"Key": "SpringFestivalSendWordSuccess",
"Text": "Sent"
},
{
"Key": "SpringFestivalGetWordSuccess",
"Text": "Claimed"
},
{
"Key": "SpringFestivalItemCantSend",
"Text": "Insufficient item. Unable to send"
},
{
"Key": "SpringFestivalFromFriend",
"Text": "Friends"
},
{
"Key": "SpringFestivalFromGuild",
"Text": "Guild"
},
{
"Key": "SpringFestivalRequestWordTip",
"Text": "Request a {0}"
},
{
"Key": "SpringFestivalSendWordTip",
"Text": "Send a {0}"
},
{
"Key": "SpringFestivalGetRewardTitle",
"Text": "Obtain"
},
{
"Key": "SpringFestivalOver",
"Text": "Event is over"
},
{
"Key": "SpringFestivalGuildRequestRefresh",
"Text": "Request status refreshed"
},
{
"Key": "StrongholdActivityNotOpen",
"Text": "Norman Revival Plan has not started"
},
{
"Key": "StrongholdActivityTimeNotOpen",
"Text": "Norman Revival Plan has not started"
},
{
"Key": "StrongholdActivityTimeActivityBegin",
"Text": "Battle starting in: {0}"
},
{
"Key": "StrongholdActivityTimeFightBegin",
"Text": "Remaining time: {0}"
},
{
"Key": "StrongholdActivityTimeFightEnd",
"Text": "Event time remaining: {0}"
},
{
"Key": "StrongholdActivityTimeFightEndExtra",
"Text": "Current event time remaining: {0}"
},
{
"Key": "StrongholdActivityProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "StrongholdActivityName",
"Text": "Norman Revival Plan"
},
{
"Key": "StrongholdActivityNameFightNormal",
"Text": "Elimination"
},
{
"Key": "StrongholdActivityNameFightHard",
"Text": "Cover Tactic"
},
{
"Key": "StrongholdActivityChapterHardFirstOpen",
"Text": "Cover Tactic Unlocked"
},
{
"Key": "StrongholdGetMianralLeft",
"Text": "{0} Ores collected"
},
{
"Key": "StrongholdMineTime",
"Text": "Collection time: {0}"
},
{
"Key": "StrongholdMineTimeDelay",
"Text": "Calculation of results is delayed to: {0}"
},
{
"Key": "StrongholdElectricTime",
"Text": "Next expansion: {0} daily"
},
{
"Key": "StrongholdElectricTimeDelay",
"Text": "Next expansion delayed to: {0}"
},
{
"Key": "StrongholdEndurance",
"Text": "(Combat points: {0})"
},
{
"Key": "StrongholdEnduranceTime",
"Text": "Points renewal: {0} daily"
},
{
"Key": "StrongholdEnduranceTimeDelay",
"Text": "Points renewal delayed to: {0}"
},
{
"Key": "StrongholdRecordAssist",
"Text": "{0} ({1} Cogs received)"
},
{
"Key": "StrongholdRewardProgress",
"Text": "<size=32><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "StrongholdUiMineActDes",
"Text": "1. Mining sector instructions 1.\\n2. Mining sector instructions 2.\\n3. You may use the \"switch\" button to change the leaderboard to ranked by level."
},
{
"Key": "StrongholdMineEfficiencyDesc",
"Text": "Individual production: {0} Ores/day"
},
{
"Key": "StrongholdMinerGrowRateDesc",
"Text": "Miners grow by {0}% every day"
},
{
"Key": "StrongholdMinerExplainOne",
"Text": "An autonomous, self-multiplying miner robot that specializes in Tantalum mining. Will join the mining sector once the Elimination battle in a particular abandoned mine is completed."
},
{
"Key": "StrongholdMinerExplainTwo",
"Text": "You may collect the Tantalum Ores produced after production is finalized every day. It will also be automatically sent to your inventory at the end of the mission."
},
{
"Key": "StrongholdJournalTips",
"Text": "Ore production is calculated at {0} every day. The production data for future days is an estimate only."
},
{
"Key": "StrongholdJournalTipsDelay",
"Text": "The calculation of daily Ore production is delayed to {0}. The production data for future days is an estimate only."
},
{
"Key": "StrongholdJournalDay",
"Text": "Day {0}"
},
{
"Key": "StrongholdSetAssistCharacterInCD",
"Text": "You may reselect the support character in {0}s"
},
{
"Key": "StrongholdRefershAssistCharacterInCD",
"Text": "You may refresh the support character in {0}s"
},
{
"Key": "StrongholdSetAssistTips",
"Text": "Support members have no restriction\\nThey can be borrowed by fellow Command Bureau members and friends\\nYou will receive Cog rewards if the borrower has successfully cleared a stage\\nThe rewards are calculated daily"
},
{
"Key": "StrongholdSetAssistRecordDuration",
"Text": "Day {0}, battle support provided for {1} min. Received rewards from Babylonia: {2}*{3}"
},
{
"Key": "StrongholdEnterChapterConfirmTitle",
"Text": "High-risk Zone Reminder"
},
{
"Key": "StrongholdEnterChapterConfirmContent",
"Text": "Only basic stronghold can be built in this mine. The electricity usage limit is further impacted and you cannot request external assistance."
},
{
"Key": "StrongholdDeployElectricTipsTitle",
"Text": "Electricity Limit Reminder"
},
{
"Key": "StrongholdDeployElectricTipsContent",
"Text": "The total electricity limit of all teams in Cloud Island is 600"
},
{
"Key": "SettleLoseSkipConfirmTitle",
"Text": "Tips"
},
{
"Key": "SettleLoseSkipConfirmContent",
"Text": "Would you like to leave this stage?"
},
{
"Key": "PurchaseCanBuyText",
"Text": "{0} purchases Left"
},
{
"Key": "PartnerQualityUpEmpty",
"Text": "Select CUB"
},
{
"Key": "PartnerCoinNotEnough",
"Text": "Insufficient Cogs"
},
{
"Key": "PartnerLevelUpMaxLevel",
"Text": "Level limit reached"
},
{
"Key": "PartnerLevelUpItemEmpty",
"Text": "Select materials"
},
{
"Key": "PartnerBreakMax",
"Text": "Overclock limit reached"
},
{
"Key": "PartnerItemNotEnough",
"Text": "Insufficient materials"
},
{
"Key": "PartnerBreakMinLevel",
"Text": "Unable to overclock: level too low"
},
{
"Key": "PartnerClipNotEnough",
"Text": "Unable to evolve: insufficient shards"
},
{
"Key": "PartnerQualityMax",
"Text": "Max quality reached"
},
{
"Key": "PartnerSkillField",
"Text": "Available Skill {0}"
},
{
"Key": "PartnerAllStarActivate",
"Text": "All nodes have been activated"
},
{
"Key": "PartnerAllStarCanActivate",
"Text": "Already sufficient to activate all nodes"
},
{
"Key": "PartnerBackItem",
"Text": "Return material"
},
{
"Key": "PartnerStoryIsLock",
"Text": "Story is still locked"
},
{
"Key": "PartnerSkillLevelCN",
"Text": "Level {0}"
},
{
"Key": "PartnerSkillLevelEN",
"Text": "Lv {0}"
},
{
"Key": "PartnerAllSkillLevelMax",
"Text": "All skills have reached max level"
},
{
"Key": "PartnerPartnerAndClipNotEnough",
"Text": "No duplicate CUB or insufficient required Shards."
},
{
"Key": "SpecialFashionShopDurationTime",
"Text": "Event Time ({0} - {1})"
},
{
"Key": "SpecialFashionShopGiftTitle",
"Text": " Gift Display"
},
{
"Key": "WhiteValenDateInvite",
"Text": "{0} invitation(s) available"
},
{
"Key": "WhiteValentineNoInviteChara",
"Text": "Select a character to invite"
},
{
"Key": "WhiteValentineCharaIsDispatching",
"Text": "Character has been dispatched"
},
{
"Key": "WhiteValentinePercentAdd",
"Text": " +{0}%"
},
{
"Key": "WhiteValentinePercentMinus",
"Text": " -{0}%"
},
{
"Key": "WhiteValentineEnergyCountDown",
"Text": "Recover 1 stamina every {0}"
},
{
"Key": "WhiteValentineCostTimeStr",
"Text": "{0}s"
},
{
"Key": "WhiteValentineNoSelectChara",
"Text": "Select a character first"
},
{
"Key": "WhiteValentineCoinNotEnough",
"Text": "Insufficient items. You cannot wander around"
},
{
"Key": "WhiteValentinePlaceDispatching",
"Text": "Event in progress"
},
{
"Key": "WhiteValentineCoinNotEnoughStr",
"Text": "<color=red> {0}</color>"
},
{
"Key": "WhiteValentineCantInvite",
"Text": "Insufficient invites or all characters have been already invited"
},
{
"Key": "WhiteValentineCancelConfirm",
"Text": "Cancel date"
},
{
"Key": "WhiteValentineCancelConfirmContent",
"Text": "Are you sure you want to cancel the date? You will not get the rewards, and consumed stamina will not recover."
},
{
"Key": "WhiteValentineEnergyNotEnough",
"Text": "Insufficient stamina. Please try again later."
},
{
"Key": "WhiteValentineEncounterPreTip",
"Text": "You spend your rest break wandering around town..."
},
{
"Key": "WhiteValentineEncounterNoMemberTip",
"Text": "You spent some Stamps and had a great afternoon."
},
{
"Key": "WhiteValentineAlreadyFinishEvent",
"Text": "The event is already completed. You can collect the rewards now."
},
{
"Key": "WhiteValentineMissionComplete",
"Text": "<color=#34AFF8>All missions completed</color>"
},
{
"Key": "WhiteValentineDateNotStart",
"Text": "The event is not available yet. Stay tuned!"
},
{
"Key": "WhiteValentineDateEnd",
"Text": "Event is over"
},
{
"Key": "WhiteValentineBlueStr",
"Text": "<color=#34AFF8>{0}</color>"
},
{
"Key": "WhiteValentinePlaceCountDownStr",
"Text": "Completing in {0}"
},
{
"Key": "WhiteValentineGrayStr",
"Text": "<color=gray>{0}</color>"
},
{
"Key": "WhiteValentineAttrCharaComplete",
"Text": "You have obtained all characters of this type"
},
{
"Key": "PartnerSelectSkillFull",
"Text": "Equipped skill limit reached"
},
{
"Key": "PartnerNoBadyCarry",
"Text": " N/A"
},
{
"Key": "PartnerSkillUnLock",
"Text": "Unlocked"
},
{
"Key": "StrongholdSetAssistRecordLendCount",
"Text": "Day {0}, battle support provided for {1} time(s). Received rewards from Command Bureau: {2}*{3}"
},
{
"Key": "StrongholdUiElectricActDes",
"Text": "1. Power Station instructions 1.\\n2. Power station instructions 2.\\n3. You may use the \"switch\" button to change the leaderboard to ranked by level."
},
{
"Key": "StrongholdUseElectricDes",
"Text": "Electricity used: {0}"
},
{
"Key": "StrongholdTotalElectricDes",
"Text": "Current Max Electricity: {0}+{1} (Generated)"
},
{
"Key": "StrongholdElectricTimeTwo",
"Text": "Next battery arriving in: {0} every day"
},
{
"Key": "StrongholdElectricTimeTwoDelay",
"Text": "Next battery arrival is delayed to: {0}"
},
{
"Key": "StrongholdElectricAdd",
"Text": "Bonus electricity limit from next battery: {0}"
},
{
"Key": "StrongholdElectricAbility",
"Text": "Current total support BP: {0}"
},
{
"Key": "StrongholdChapterProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "StrongholdChapterUnlockCondition",
"Text": "Clear {0} to unlock"
},
{
"Key": "StrongholdUiFightMainActDes",
"Text": "1. 1 combat point will be consumed to clear the stage.\\n2. Successfully clearing the Deep Hive can immediately clear all the remaining stages within the mine and get you all the 1st clear rewards, at the cost of the total combat points required to clear all the uncleared stages.\\n3. Combat points are issued every day."
},
{
"Key": "StrongholdBuffConditionDes",
"Text": "Neutralize Requirement: {0}"
},
{
"Key": "StrongholdTeamTitle",
"Text": "Combat team [{0}]"
},
{
"Key": "StrongholdTeamIndex",
"Text": "Team {0}"
},
{
"Key": "StrongholdPluginAddFail",
"Text": "No electricity available for distribution"
},
{
"Key": "StrongholdPluginAddOverLimit",
"Text": "Add-on use limit reached"
},
{
"Key": "StrongholdPluginSaveFail",
"Text": "Electricity overload. Please adjust"
},
{
"Key": "StrongholdTeamRestartConfirmTitle",
"Text": "Retreat reminder"
},
{
"Key": "StrongholdTeamRestartConfirmContent",
"Text": "After retreating, your current stage progress will be reset and the already cleared stages need to be challenged again. Retreat anyway?"
},
{
"Key": "StrongholdTeamRestartConfirmContentOther",
"Text": "Ongoing Challenge Progress found in <color=blue>{0}</color>, challenging this stage will cause the retreat of that team, all cleared stages will need to be challenged again. Confirm retreat?"
},
{
"Key": "StrongholdEnterFightConfirmTitle",
"Text": "Battle Start Tip"
},
{
"Key": "StrongholdEnterFightConfirmContent",
"Text": "Load stage with current Progress? Tap \"cancel\" to enter Elimination page."
},
{
"Key": "StrongholdElectricTeamMaxNum",
"Text": "Electricity support roster full. Remove one or more members before adjusting the roster again"
},
{
"Key": "StrongholdElectricSupportInElectricTeam",
"Text": "This member is already in the electricity team and cannot be assigned to the support team"
},
{
"Key": "StrongholdElectricSupportInTeamList",
"Text": "This member is already in one of the preset teams and cannot be assigned to the support team"
},
{
"Key": "StrongholdElectricDeployInElectricTeam",
"Text": "This character is already in the electricity support team and cannot be put in your current team"
},
{
"Key": "StrongholdElectricDeploySameCharacter",
"Text": "Unable to assign to team. A similar model of this character is already deployed"
},
{
"Key": "StrongholdElectricDeployInTeamLock",
"Text": "This character already has an existing stage progress and cannot be assigned to the team"
},
{
"Key": "StrongholdDeployTipTitle",
"Text": "Team reminder"
},
{
"Key": "StrongholdDeployTipContent",
"Text": "Move {0} from combat team {1} to {2}?"
},
{
"Key": "StrongholdEnterFightElectricOver",
"Text": "Electricity overload. Unable to enter battle"
},
{
"Key": "StrongholdEnterFightEnduranceLack",
"Text": "Insufficient combat points. Please wait for points to recover"
},
{
"Key": "StrongholdEnterFightTeamListNoCaptain",
"Text": "One or more teams have no leader assigned and cannot enter battle"
},
{
"Key": "StrongholdEnterFightTeamListNoFirstPos",
"Text": "One or more teams have no starter assigned and cannot enter battle"
},
{
"Key": "StrongholdDeployAssistantTipTitle",
"Text": "Support Character reminder"
},
{
"Key": "StrongholdDeployAssistantTipContent",
"Text": "Using this support character will cost {0}{1}. Would you like to proceed?"
},
{
"Key": "PartnerAllComposeHint",
"Text": "Would you like to combine all available CUBs?"
},
{
"Key": "PartnerIsCarringHint",
"Text": "This CUB is already carried by {0}. Would you like to move it to another member?"
},
{
"Key": "StrongholdDeployQucikDeployEmpty",
"Text": "Quick team list empty"
},
{
"Key": "PartnerComposeFinish",
"Text": "CUB combined successfully"
},
{
"Key": "PartnerComposeClipEmpty",
"Text": "Insufficient Booster Structural Parts"
},
{
"Key": "StrongholdPluginSetSaveSuc",
"Text": "Add-on setting saved"
},
{
"Key": "ElectricTeamCancelTipTitle",
"Text": "Electricity support withdrawal reminder"
},
{
"Key": "ElectricTeamCancelTipContent",
"Text": "After withdrawing, your electricity will overload, causing all Add-ons to become unavailable. Continue anyway?"
},
{
"Key": "DormCannotRecycleLockFurniture",
"Text": "Cannot recycle locked Decor"
},
{
"Key": "DormCannotRemakeLockFurniture",
"Text": "Cannot remake locked Decor"
},
{
"Key": "StrongholdBorrowCountOver",
"Text": "All stages use one common support character"
},
{
"Key": "StrongholdBorrowMaxTimes",
"Text": "Daily borrow limit reached"
},
{
"Key": "StrongholdBorrowCostLack",
"Text": "Insufficient Cogs. Unable to borrow support"
},
{
"Key": "StrongholdRobotRefusePartner",
"Text": "Cannot view the CUB of trial characters"
},
{
"Key": "StrongholdRobotRefuseFashion",
"Text": "Cannot view the Coating of trial characters"
},
{
"Key": "StrongholdRobotRefuseWeapon",
"Text": "Cannot view the weapon of trial characters"
},
{
"Key": "StrongholdRobotRefuseAwareness",
"Text": "Cannot view the Memory of trial characters"
},
{
"Key": "StrongholdQuickDeployTeamLock",
"Text": "This character already has an existing stage progress and cannot be switched"
},
{
"Key": "StrongholdTipLastGroupDebuff",
"Text": "{0} has been weakened"
},
{
"Key": "StrongholdtipNewChapter",
"Text": "{0} is unlocked"
},
{
"Key": "StrongholdAssistantFirstOpen",
"Text": "Character support is unlocked"
},
{
"Key": "MoeWarScheOpenCountdown",
"Text": "Available in {0}"
},
{
"Key": "MoeWarScheCloseCountdown",
"Text": "Ends in {0}"
},
{
"Key": "MoeWarScheIsEnd",
"Text": "Ended"
},
{
"Key": "MoeWarScheNotOpen",
"Text": "Session has not started"
},
{
"Key": "MoeWarRankPlayer",
"Text": "Total Cheer Points"
},
{
"Key": "MoeWarRankDaily",
"Text": "Total daily Cheer Points"
},
{
"Key": "MoeWarRankScore",
"Text": "<size=22><color=#000000FF>{0} </color></size>{1}"
},
{
"Key": "MoeWarMyRankScore",
"Text": "<size=22>{0} </size> {1}"
},
{
"Key": "MoeWarMatchVoteRefreshTimeSplit",
"Text": "."
},
{
"Key": "MoeWarMatchVoteRefreshTimeUnit",
"Text": "{0}"
},
{
"Key": "MoeWarMatchVoteRefresh",
"Text": "Total Cheer Points refreshed at {0} "
},
{
"Key": "MoeWarMatchVoteNoResult",
"Text": "Calculating"
},
{
"Key": "MoeWarMatchVoteNotRefresh",
"Text": "Not refreshed yet"
},
{
"Key": "MoeWarMessageThank",
"Text": "Thank Message"
},
{
"Key": "MoeWarMessageIntro",
"Text": "Vote Intro"
},
{
"Key": "MoeWarSkipAnimation",
"Text": "Skip"
},
{
"Key": "MoeWarSkipGift",
"Text": "Block Comment"
},
{
"Key": "MoeWarSupportTitle",
"Text": "Vote {0}"
},
{
"Key": "MoeWarDailyVoteItemLimitTip",
"Text": "Cannot use any more Festival Stamps on this companion today"
},
{
"Key": "MoeWarDailyVoteLimitTip",
"Text": "Daily vote limit reached"
},
{
"Key": "MoeWarDailyVoteLimitTip2",
"Text": "Reaching daily vote limit soon"
},
{
"Key": "MoeWarMatchEnd",
"Text": "Daily data update"
},
{
"Key": "MoeWarActivityOver",
"Text": "Eden Festival has ended"
},
{
"Key": "MoeWarGoVote",
"Text": "To Vote"
},
{
"Key": "MoeWarVote",
"Text": "Vote"
},
{
"Key": "MoeWarMyVote",
"Text": "My Votes:"
},
{
"Key": "MoeWarRankName",
"Text": "Cheers Ranking"
},
{
"Key": "MoeWarIntroduceName",
"Text": "Contestant Profiles"
},
{
"Key": "MoeWarGameName",
"Text": "Schedule"
},
{
"Key": "MoeWarDailyVoteItemNotEnoughTip",
"Text": "Insufficient {0}"
},
{
"Key": "MoeWarParkourQuit",
"Text": "You have left \"Speed Racer\""
},
{
"Key": "MoeWarNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "ChessPursuitQuickDeployTeamTitle",
"Text": "Defense [{0}]"
},
{
"Key": "ChessPursuitDeploySwitchTipsContent",
"Text": "This character is already deployed at Defense [{0}]. Move to the current Defense instead?"
},
{
"Key": "ChessPursuitUsePrefabTipsContent",
"Text": "{0} is already deployed at Defense [{1}]. Using the default setup will remove this character."
},
{
"Key": "ChessPursuitNotSwitchCharacter",
"Text": "Cannot deploy more than one identical characters in the same Defense"
},
{
"Key": "ChessPursuitNoCaptain",
"Text": "Unable to complete formation. Defense [{0}] has no leader."
},
{
"Key": "ChessPursuitNoFirst",
"Text": "Unable to complete formation. Defense [{0}] has no starter."
},
{
"Key": "ChessPursuitHistoryKillCount",
"Text": "Min. attempt used: {0}"
},
{
"Key": "PartnerUpLevelHint",
"Text": "Enhanced successfully"
},
{
"Key": "PartnerCanBreakthroughHint",
"Text": "Activate Overclock"
},
{
"Key": "PartnerIsMaxHint",
"Text": "CUB slot limit reached"
},
{
"Key": "PartnerCarrySuccess",
"Text": "Equipped"
},
{
"Key": "PartnerChangeSuccess",
"Text": "Swap successful"
},
{
"Key": "PartnerPutdownSuccess",
"Text": "Unequipped"
},
{
"Key": "PartnerIsTrainingHint",
"Text": "Consuming CUBs that have undergone training will return part of the items used during training. Continue?"
},
{
"Key": "PartnerStrengthenAutoSelectEmpty",
"Text": "No item available to select"
},
{
"Key": "UseNutPackage",
"Text": "Select Cog Pack"
},
{
"Key": "ChoiseNutPackageOver",
"Text": "Cog Pack selection limit reached"
},
{
"Key": "NutOverMaxCount",
"Text": "Cog limit reached"
},
{
"Key": "CommonActivityTimeStr",
"Text": "Remaining time: {0}"
},
{
"Key": "CommonRedText",
"Text": "<color=red> {0}</color>"
},
{
"Key": "FingerGuessingRuleTitle",
"Text": "{0} Turns {1} Wins"
},
{
"Key": "FingerGuessingStageNotSelect",
"Text": "Select a stage first"
},
{
"Key": "FingerGuessingStageNotOpen",
"Text": "The stage is not available yet. Complete the previous stages first."
},
{
"Key": "FingerGuessingEyeClose",
"Text": "Third Eye is disabled"
},
{
"Key": "FingerGuessingScoreStr",
"Text": "Score: {0}"
},
{
"Key": "FingerGuessingEnemyScoreStr",
"Text": "Opponent score: {0}"
},
{
"Key": "FingerGuessingHeroScoreStr",
"Text": "Your score: {0}"
},
{
"Key": "FingerGuessCoinNotEnough",
"Text": "Insufficient [Antique Mirror]"
},
{
"Key": "FingerGuessingResultDraw",
"Text": "DRAW"
},
{
"Key": "FingerGuessingResultLose",
"Text": "LOSE"
},
{
"Key": "FingerGuessingResultWin",
"Text": "WIN"
},
{
"Key": "FingerGuessingRoundStr",
"Text": "ROUND {0}"
},
{
"Key": "FingerGuessingOpenEyeRuleStr",
"Text": "Enable Third Eye to foresee {0} actions from the opponent"
},
{
"Key": "FingerGuessingHighScore",
"Text": "Highscore: {0}"
},
{
"Key": "FingerGuessingEyeOpenTipsTitle",
"Text": "Enable Third Eye"
},
{
"Key": "FingerGuessingEyeOpenTipsContent",
"Text": "Would you like to enable Third Eye?"
},
{
"Key": "FingerGuessingTurnStr",
"Text": "Round: {0}/{1}"
},
{
"Key": "FingerGuessingOpenEyeTips",
"Text": "Challenge failed. Consider enabling Third Eye before challenging again."
},
{
"Key": "ChessPursuitBattleReplaceCharacterTip",
"Text": "{0} is already deployed to {1}. Cannot swap."
},
{
"Key": "PartnerUnequipped",
"Text": "No CUB equipped"
},
{
"Key": "PartnerSeatNotLock",
"Text": "The skill slot is locked"
},
{
"Key": "PartnerSkillUnequipped",
"Text": "No skill equipped"
},
{
"Key": "PartnerMainSkill",
"Text": "Active Skill"
},
{
"Key": "CommonActivityEnd",
"Text": "Event is unavailable"
},
{
"Key": "CommonActivityNotStart",
"Text": "Event is not available yet"
},
{
"Key": "CommonSlashStr",
"Text": "{0}/{1}"
},
{
"Key": "NameplateOutTime",
"Text": "Expired"
},
{
"Key": "NameplateIsHave",
"Text": "{0}<color=#0f70bc> (Owned)</color>"
},
{
"Key": "NameplateGetTime",
"Text": "Obtained at {0}"
},
{
"Key": "NameplateLv",
"Text": "Lv{0}"
},
{
"Key": "GetNamepalteIsExpire",
"Text": "{0}<color=#0f70bc> (Expired)</color>"
},
{
"Key": "NameplateExp",
"Text": "{0}/{1}"
},
{
"Key": "NotHaveNameplate",
"Text": "No Nameplate"
},
{
"Key": "MentorStudentCurLevelText",
"Text": "Current Level: {0}"
},
{
"Key": "MentorLevelText",
"Text": "Lv{0}"
},
{
"Key": "NameplateToItemStr",
"Text": "Converted to item\u2014\u2014{0}"
},
{
"Key": "StartInTime",
"Text": "Starting in {0}"
},
{
"Key": "EndInTime",
"Text": "Ends in {0}"
},
{
"Key": "TimeUp",
"Text": "Ended"
},
{
"Key": "MoeWarPreparationCount",
"Text": "Preparation ({0}/{1})"
},
{
"Key": "MoeWarLastRecruitCount",
"Text": "{0}<size=28><color=#4E4D4D>/{1}</color></size>"
},
{
"Key": "MoeWarHelperTimeLimit",
"Text": "Deadline: {0}"
},
{
"Key": "MoeWarAnswerRecordPerctnt",
"Text": "{0}<size=30><color=#525252>/{1}</color></size>"
},
{
"Key": "MoeWarAnswerRecordRightCount",
"Text": "(<color=#1571BD>{0}</color> questions answered correctly)"
},
{
"Key": "MoeWarAssistanceRecoveryTime",
"Text": "One attempt will be resumed in {0}"
},
{
"Key": "MoeWarSupportVoteItemCount",
"Text": "Vote {0}\\n{1}/{2} in total"
},
{
"Key": "MoeWarOccupyLastTime",
"Text": "Remaining time: {0}"
},
{
"Key": "MoeWarPrepareFightNotCharcter",
"Text": "Select contestants from the left"
},
{
"Key": "MoeWarParkourFightNotCharacter",
"Text": "Please select your racer first"
},
{
"Key": "MoeWarPrepareNotHelpter",
"Text": "No Helpers available. Please contact a Helper first"
},
{
"Key": "MoeWarRecruitTipsDesc",
"Text": "Start communication?"
},
{
"Key": "MoeWarGrandTotal",
"Text": "Today's {0}"
},
{
"Key": "MoeWarConditionNotAllComplete",
"Text": "You haven't reached the max preparation level. Proceed anyway?"
},
{
"Key": "MoeWarNotDailyLimitVoteTips",
"Text": "{0} has no daily limit"
},
{
"Key": "MoeWarDailyLimitVoteTips",
"Text": "{0} has a daily limit of {1}/{2}"
},
{
"Key": "MoeWarSupportSuccess",
"Text": "Thanks for your participation, Commandant! {0}'s Festival Cheer Points have increased."
},
{
"Key": "MoeWarVoteEffectTitle",
"Text": "Increases the contestant's Cheer Points"
},
{
"Key": "MoeWarVoteRewardTitle",
"Text": "Gives event token \"Joy\""
},
{
"Key": "ArchivePartnerLock",
"Text": "Insufficient data. Obtain this CUB to unlock"
},
{
"Key": "MoeWarConditionDesc",
"Text": "Condition {0}:{1}"
},
{
"Key": "PartnerSkillLevelOverFlow",
"Text": "Cannot exceed the total skill level limit"
},
{
"Key": "MentorTaskCompletedHint",
"Text": "Mission complete"
},
{
"Key": "TeamGridSameRole",
"Text": "Identical {0} found in team"
},
{
"Key": "MoeWarBtnPrepareSmallTitle",
"Text": "Voting Stamp received"
},
{
"Key": "MaintainerActionNotOpen",
"Text": "Operation Guardians has not started"
},
{
"Key": "GachaOrganizeUnlockTips",
"Text": " Available after getting all the\\n<size=28><color=#FFF732>[Special Rewards]</color></size> in the last supply crate"
},
{
"Key": "GachaOrganizeLockNotDraw",
"Text": "You need to collect all the special rewards of the last supply crate"
},
{
"Key": "GachaOrganizeSoldOutNotDraw",
"Text": "Supply reward claimed"
},
{
"Key": "GachaOrganizeDrawCount",
"Text": "{0} supplies"
},
{
"Key": "GachaOrganizeDrawNotEnoughError",
"Text": "Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish."
},
{
"Key": "GachaOrganizeNotEnoughSkipHint",
"Text": "Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish. Advance?"
},
{
"Key": "GachaOrganizeRankTip",
"Text": "Supply Crate"
},
{
"Key": "StrongholdBatteryGetDes",
"Text": "Day 1: 1000\\nDay 2: 1000\\nDay 3: 1000\\nDay 4: 1000\\nDay 5: 1000\\nDay 6: 0\\nDay 7: 0\\nDay 8: 0\\nDay 9: 0\\nDay 10: 0\\n"
},
{
"Key": "StrongholdBtnSkipDesc",
"Text": "To {0}"
},
{
"Key": "StrongholdStageClear",
"Text": "Autonomous Miner number increased"
},
{
"Key": "StrongholdAnimationClose",
"Text": "Closing in {0}s"
},
{
"Key": "StrongholdElectricDeployUsePrefabSameCharacter",
"Text": "The default lineup consists of an identical character that is already deployed. Unable to add this character to the team."
},
{
"Key": "ActivityStateChange",
"Text": "Event status changed"
},
{
"Key": "MoeWarHelperOverExpired",
"Text": "Character expired"
},
{
"Key": "MoeWarRespondItemMaxTitle",
"Text": "<size=74>Quantity of {0} has reached limit</size>"
},
{
"Key": "MoeWarRespondItemMaxDesc",
"Text": "Please use {0} support first"
},
{
"Key": "MoeWarGoToVote",
"Text": "To Voting"
},
{
"Key": "MoeWarMainText",
"Text": "Vote for your favorite contestants. Give them all the support you have!"
},
{
"Key": "MoeWarWebName",
"Text": "Web Events"
},
{
"Key": "MoeWarWebNameEng",
"Text": "WEB"
},
{
"Key": "MoeWarRewardName",
"Text": "Remembrance Parlor"
},
{
"Key": "MoeWarRewardNameEng",
"Text": "SHOP"
},
{
"Key": "MoeWarGachaName",
"Text": "Tea Stall"
},
{
"Key": "MoeWarGachaNameEng",
"Text": "REWARD"
},
{
"Key": "MoeWarTaskName",
"Text": "Festival Journal"
},
{
"Key": "MoeWarTaskNameEng",
"Text": "TASK"
},
{
"Key": "MoeWarVoteButtonName",
"Text": "Vote"
},
{
"Key": "StrongholdGridInPrefab",
"Text": "In default"
},
{
"Key": "StrongholdAlreadySelectLevel",
"Text": "Norman Revival Plan level already selected"
},
{
"Key": "StrongholdTimeFormat",
"Text": "M/d HH:mm"
},
{
"Key": "StrongholdSectionOne",
"Text": "Preparation Phase"
},
{
"Key": "StrongholdSectionTwo",
"Text": "Battle Phase"
},
{
"Key": "StrongholdLevelLimit",
"Text": "(Lv\uff1a{0}-{1})"
},
{
"Key": "StrongholdPauseTimeAfterFightBegin",
"Text": "Extension is only available 48 hours after entering Battle Phase"
},
{
"Key": "StrongholdPauseTimeBeforeFightEnd",
"Text": "Extension is unavailable during the last 24 hours of Battle Phase"
},
{
"Key": "StrongholdPauseConfirmTitle",
"Text": "Extension reminder"
},
{
"Key": "StrongholdPauseConfirmContent",
"Text": "After extension, the calculation of resources will be delayed by 24 hours, and it will double up at the next available deadline. Would you like to continue?"
},
{
"Key": "StrongholdSetAssistRecordDelay",
"Text": "Day {0}, calculation delayed, no support rewards will be issued"
},
{
"Key": "StrongholdFirstFightConfirmTitle",
"Text": "Battle Tips"
},
{
"Key": "StrongholdFirstFightConfirmContent",
"Text": "Once the battle starts, you will enter Battle Phase. Every 24 hours, the resources are calculated, yielding bonus miners, Ore, combat points and Electricity. Would you like to start? (Battle will automatically commence in {0})"
},
{
"Key": "StrongholdRewardTipTitle",
"Text": "{0} rewards"
},
{
"Key": "StrongholdRewardTipTitleDefault",
"Text": "Current Rewards"
},
{
"Key": "StrongholdChooseLevelTypeEmpty",
"Text": "Select a difficulty first"
},
{
"Key": "DecomposePartnerConfirmTip",
"Text": "You have selected <color=#0E70BD>A-Rank or above CUB</color>.\\nYou will get approximately 50% of the training materials used from deconstruction. (Non-integer values are rounded down)"
},
{
"Key": "DecomposePartnerConfirmTitle",
"Text": "CUB deconstruct doublecheck"
},
{
"Key": "PartnerDecomposionCapacityDes",
"Text": "CUB available for deconstruct"
},
{
"Key": "PartnerCapacityDes",
"Text": "CUB owned"
},
{
"Key": "StrongholdBatteryGetTitle",
"Text": "Expected Electricity supply"
},
{
"Key": "StrongholdBatteryGetMediumDes",
"Text": "Day 1: 1000\\nDay 2: 1000\\nDay 3: 1000\\nDay 4: 1000\\nDay 5: 1000\\nDay 6: 0\\nDay 7: 0\\nDay 8: 0\\nDay 9: 0\\nDay 10: 0\\n"
},
{
"Key": "StrongholdBatteryGetHardDes",
"Text": "Day 1: 20\\nDay 2: 30\\nDay 3: 40\\nDay 4: 70\\nDay 5: 80\\nDay 6: 100\\nDay 7: 120\\nDay 8: 150\\nDay 9: 500\\nDay 10: 1500\\n"
},
{
"Key": "MovieAssembleConditionDesc",
"Text": "Condition to unlock: {0}"
},
{
"Key": "StrongholdChooseLevelTypeOne",
"Text": "Regular Battle (low difficulty, regular rewards)"
},
{
"Key": "StrongholdChooseLevelTypeTwo",
"Text": "Pioneer Battle (high difficulty, great rewards)"
},
{
"Key": "KoroCharacterActivityEnd",
"Text": "Event is over"
},
{
"Key": "MoeWarRecruitSelectReply",
"Text": "Select Reply"
},
{
"Key": "MoeWarRecruitContinueContact",
"Text": "Keep connecting"
},
{
"Key": "Close",
"Text": "Close"
},
{
"Key": "MoeWarSupportViewTitle",
"Text": "Celica Support"
},
{
"Key": "ReformStageTimeLockTip",
"Text": "Stage not yet available"
},
{
"Key": "ReformStagePassLockTip",
"Text": "Modifications can only be performed after the basic stage is cleared"
},
{
"Key": "ReformAtivityTimeEnd",
"Text": "This event is over"
},
{
"Key": "ReformMaxBuffCountTip",
"Text": "The optional bonus effect has reached the upper limit, please cancel the previous selection first"
},
{
"Key": "ReformMaxEnvCountTip",
"Text": "The optional environment effect has reached the upper limit, please cancel the previous selection first"
},
{
"Key": "ReformScoreLimitTip",
"Text": "Insufficient Challenge Points. Go collect more!"
},
{
"Key": "ReformCharDetailText",
"Text": "Details"
},
{
"Key": "ReformSettleTitleText",
"Text": "Modify level: {0}"
},
{
"Key": "ReformEvolvableStageUnlockTip",
"Text": "Requires a score of {0} on the previous stage"
},
{
"Key": "ReformEvolvableEnemyNameText",
"Text": "Enemies and Affixes"
},
{
"Key": "ReformEvolvableMemberNameText",
"Text": "Member"
},
{
"Key": "ReformEvolvableBuffNameText",
"Text": "Bonus"
},
{
"Key": "ReformEvolvableEnvNameText",
"Text": "Environment"
},
{
"Key": "ReformBaseStageUnlockText",
"Text": "Unlocks after {0}"
},
{
"Key": "ReformScoreCancelLimitTip",
"Text": "After deselecting, other modification requirements cannot be met. Please solve the Buff modification first"
},
{
"Key": "ReformPreviewLimitTip",
"Text": "It can only be previewed until the basic stage is cleared"
},
{
"Key": "ReformMaxScoreTitle",
"Text": "Accumulated Points"
},
{
"Key": "ReformEvolvableStageName0",
"Text": "Stage"
},
{
"Key": "ReformEvolvableStageName1",
"Text": "Universal Modify"
},
{
"Key": "ReformEvolvableStageName2",
"Text": "Super Modify"
},
{
"Key": "ReformEvolvableStageName3",
"Text": "Extreme Modify"
},
{
"Key": "ReformBuffPanelTopTip",
"Text": "Select bonuses to enhance the team. The more the Star bonuses, the stronger the effect"
},
{
"Key": "ReformEnvPanelTopTip",
"Text": "Tip: Amount of available environment (<color={0}>{1}</color>/{2})"
},
{
"Key": "ReformEnemyPanelTopTip",
"Text": "Tip: Add Affixes to enemies in the Affix screen"
},
{
"Key": "ReformMemberPanelTopTip",
"Text": "Tip: Use new members to create powerful teams"
},
{
"Key": "ReformMainBuffTipsTitle",
"Text": "Stage Affix"
},
{
"Key": "ReformEnemyBuffTipsTitle",
"Text": "Enemy Affix"
},
{
"Key": "ReformEnemyLevelText",
"Text": "Danger: {0}"
},
{
"Key": "ReformReadyTitleText",
"Text": "{0}\u2014{1}"
},
{
"Key": "ReformSettleScoreText",
"Text": "Points gained: {0}"
},
{
"Key": "ReformListSaveBtnName",
"Text": "Confirm Modification"
},
{
"Key": "ReformEnemyAddCountText",
"Text": "Additional enemies: {0}"
},
{
"Key": "ReformMemberAddCountText",
"Text": "Additional members: {0}"
},
{
"Key": "ReformReadyFirstDropText",
"Text": "First Clear Rewards"
},
{
"Key": "ReformReadyScoreDropText",
"Text": "Challenge Points"
},
{
"Key": "ReformSaveEvolableStageTip",
"Text": "Modification {0}-{1} saved for challenge"
},
{
"Key": "ReformMonsterOpenTip",
"Text": "You can only view enemy details until the Codex function is activated"
},
{
"Key": "ReformSettleMaxScoreTip",
"Text": "You didn't reach this stage's Highest Score <color=#828282>{0}</color>"
},
{
"Key": "ReformEvolvableDiffOpenTip",
"Text": "{0}-{1} difficulty has been activated. Modification recommended before challenging"
},
{
"Key": "ReformMemberPanelTopEvolableTip",
"Text": "<color=#828282>Tap again to unselect </color>"
},
{
"Key": "MentorDoMentorShipDisconnectFailPassHint",
"Text": "As the other party has not been online for more than 3 days, the collaboration can be directly terminated. Confirm termination?"
},
{
"Key": "MentorDoGraduateHint",
"Text": "Students above Lv.80 can only graduate by themselves after terminating a collaboration. However, a new collaboration cannot be established. If the other party has been online within 3 days, you cannot establish a collaboration within 12 hours after you terminate the collaboration. Are you sure you want to graduate by yourself?"
},
{
"Key": "MentorDoGraduateFailPassHint",
"Text": "Students above Lv.80 can only graduate by themselves after terminating a collaboration. Are you sure you want to graduate by yourself?"
},
{
"Key": "MentorDoApplyTeachaeMaxHint",
"Text": "The other party has an Instructor"
},
{
"Key": "MentorDoApplyLevelOverHint",
"Text": "The other party has established a level of collaboration"
},
{
"Key": "MentorMessageLengthTips",
"Text": "The message contains more than {0} characters"
},
{
"Key": "MentorMessageIsEmpty",
"Text": "Please enter your message here"
},
{
"Key": "LastLoginTimeText",
"Text": "Recent Log-in: {0}"
},
{
"Key": "MentorMessageSendCompleteHint",
"Text": "Message posted"
},
{
"Key": "MentorTeacherGiftEmptyHint",
"Text": "Insufficient gifts"
},
{
"Key": "MentorTeacherGiftDesc",
"Text": "The Instructor can obtain 3 gifts upon reaching 100 Mission Activity. The gifts can be sent to the students who complete Guide Missions."
},
{
"Key": "MentorTeacherGiftHint",
"Text": "All gifts can be claimed once a week. Gifts will be cleared at 07:00 every Monday"
},
{
"Key": "PokerGuessingRuleText",
"Text": "The system displays two cards at a time. One is visible, and the other is blind. Players must guess which card is higher in value (A represents 1).\\n \\nFor the first time, randomly draw a visible card out from the initial deck, then randomly draw out a blind card. When the deck is empty, reshuffle to continue.\\n \\nYou can open the Card Tracker to view the current record. They are classified by suites and displayed from smallest to largest as blind cards. The card will be flipped over when it is guessed.\\n \\nIf you would like to participate, spend Cogs to start Poker Guessing (Cogs are only required for the first game each day). Complete Daily Missions to collect Button Cells."
},
{
"Key": "PokerGuessingEmptyLibrayText",
"Text": "The deck is empty now. Reshuffle to continue"
},
{
"Key": "PokerGuessingCostItemText",
"Text": "Consume {0}"
},
{
"Key": "PokerGuessingRuleTextTitle",
"Text": "Poker Guessing Rules"
},
{
"Key": "PokerGuessingRecordTitle",
"Text": "Card Tracker"
},
{
"Key": "PokerGuessingRecordTitle2",
"Text": "Card Summary"
},
{
"Key": "PokerGuessingNewGame",
"Text": "New Turn"
},
{
"Key": "PokerGuessingTask",
"Text": "Event Mission"
},
{
"Key": "PokerGuessingShop",
"Text": "Event Shop"
},
{
"Key": "PokerGuessingStory",
"Text": "Character Story"
},
{
"Key": "PokerGuessingScoreOutRange",
"Text": "Point limit reached"
},
{
"Key": "PokerGuessingVictory",
"Text": "Victory"
},
{
"Key": "PokerGuessingFailed",
"Text": "Failed"
},
{
"Key": "PokerGuessingDraw",
"Text": "Tie"
},
{
"Key": "PokerGuessingVictoryEng",
"Text": "Victory"
},
{
"Key": "PokerGuessingFailedEng",
"Text": "Failed"
},
{
"Key": "PokerGuessingDrawEng",
"Text": "Draw"
},
{
"Key": "PokerGuessingStraightWins",
"Text": "Wins"
},
{
"Key": "PokerGuessingNotOpen",
"Text": "Event is not open yet"
},
{
"Key": "PokerGuessingActivityEnd",
"Text": "Event is over"
},
{
"Key": "PokerGuessingPlayStory",
"Text": "Play Cutscene"
},
{
"Key": "PokerGuessingUnlockStory",
"Text": "Unlock Story"
},
{
"Key": "PokerGuessingSendTitle",
"Text": "Send Gift"
},
{
"Key": "PokerGuessingSendContent",
"Text": "Sending {0} Astro-Mystery Box(es) can view the character's Double Seventh Festival story.\\nConfirm to send?"
},
{
"Key": "PokerGuessingGameNotStart",
"Text": "Game not started"
},
{
"Key": "PokerGuessingTipsCountDeficiency",
"Text": "Insufficient tip attempts"
},
{
"Key": "PokerGuessingCharacterSwitch",
"Text": "Character Switched"
},
{
"Key": "PokerGuessingUnlockItemDeficiency",
"Text": "Insufficient Astro-Mystery Boxes. To get more, please refer to the Starry Conversations instructions."
},
{
"Key": "MentorStudentGiftCompletHint",
"Text": "Gift sent"
},
{
"Key": "PartnerTeachingProgressRate",
"Text": "Complete: %s/%s"
},
{
"Key": "PartnerTeachingActivityLeftTime",
"Text": "Remaining Event Time: %s"
},
{
"Key": "PartnerTeachingActivityEnd",
"Text": "Event is over"
},
{
"Key": "PartnerTeachingTag",
"Text": "New CUB"
},
{
"Key": "InvertCardGameNotHaveSeverData",
"Text": "The game is not open yet, please wait"
},
{
"Key": "InvertCardGameTimeNotOpen",
"Text": "Game time is locked"
},
{
"Key": "InvertCardGameTimeEnd",
"Text": "Game time has expired"
},
{
"Key": "InvertCardGameStageNotOpen",
"Text": "Unlock until the [{0}] is complete"
},
{
"Key": "InvertCardGameMaxInvertConutTextBlue",
"Text": "After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. (<color=#64e7ff>{1}</color>/{2})"
},
{
"Key": "InvertCardGameMaxInvertConutTextNormal",
"Text": "After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. ({1}/{2})"
},
{
"Key": "InvertCardGameCurInvertConutText",
"Text": "Current flip: <color=#64e7ff>{0}/{1}</color>"
},
{
"Key": "InvertCardGameConstomCountBlue",
"Text": "<color=#64e7ff>{0}</color> to flip"
},
{
"Key": "InvertCardGameConstomCountRed",
"Text": "<color=#da4a4a>{0}</color> to flip"
},
{
"Key": "InvertCardGameHaveNotEnoughItem",
"Text": "You do not have sufficient [Moon Dust]."
},
{
"Key": "ActivityBriefNotOpenTips",
"Text": "Activates in {0}"
},
{
"Key": "ScratchTicketSelectChoseTips",
"Text": "Tap the option to select a line of numbers"
},
{
"Key": "ScratchTicketActivityLeftTime",
"Text": "Event time remaining:"
},
{
"Key": "ScratchTicketAllFinishTips",
"Text": "You have received all the event rewards. Stay tuned for the next event!"
},
{
"Key": "ScratchTicketGridAlreadyOpenTips",
"Text": "Cannot open the same slot again"
},
{
"Key": "ScratchTicketMaxOpenTips",
"Text": "Max No. of slots opened"
},
{
"Key": "ActivityBaseTaskSkipNotInDuring",
"Text": "Event has not started"
},
{
"Key": "RpgMakerGameStageNotOpen",
"Text": "Clear {0} to unlock"
},
{
"Key": "MentorTeacherGiftCompletHint",
"Text": "Gift sent"
},
{
"Key": "MentorTeacherSameMessageHint",
"Text": "Please confirm that the contents of the two messages are different"
},
{
"Key": "STThemeUnlock",
"Text": "Unlock after {0}"
},
{
"Key": "STSingleWavePreUnlock",
"Text": "Clear {0} to unlock"
},
{
"Key": "STMultiWavePreUnlock",
"Text": "Clear {0} Wave {1} to unlock"
},
{
"Key": "STBagPluginCapacity",
"Text": "Capacity <color=#0e70bd><size=36>+{0}</size></color>"
},
{
"Key": "STBagDecomposionNum",
"Text": "Amount: {0}"
},
{
"Key": "STBagDecomposionDataIsNull",
"Text": "Select the Add-on to scrap first"
},
{
"Key": "STStartTier",
"Text": "Begin Adventure"
},
{
"Key": "STContinueTier",
"Text": "Continue Adventure"
},
{
"Key": "STTpProgress",
"Text": "<size=55>{0}</size>/{1}"
},
{
"Key": "STTsHistoryFloorStr",
"Text": "F{0}"
},
{
"Key": "RpgMakerGamePlayMainQuickTipsDesc",
"Text": "The stage will be reset once you leave.\\nWould you like to proceed anyway?"
},
{
"Key": "RpgMakerGamePlayMainIsUseHintDesc",
"Text": "Need any tips for this action?"
},
{
"Key": "RpgMakerGameCharacterLockName",
"Text": "Unknown frame"
},
{
"Key": "RpgMakerGameCharacterLockInfoTitle",
"Text": "Construct Info"
},
{
"Key": "RpgMakerGameCharacterLockInfoDesc",
"Text": "Information encrypted"
},
{
"Key": "MineSweepingNotOpenHint",
"Text": "Event is not open yet"
},
{
"Key": "MineSweepingOverTimeHint",
"Text": "Event has ended"
},
{
"Key": "MineSweepingStageWinHint",
"Text": "Victory: Open all the safe areas ({0}/{1})"
},
{
"Key": "MineSweepingStageLoseHint",
"Text": "Failure Condition: Get frozen by \"Snowball\" {0} time(s) ({1}/{2})"
},
{
"Key": "MineSweepingChapterWinHint",
"Text": "???: The fireflies will lead the way for us even if the dark clouds cover the sky."
},
{
"Key": "MineStageUnLockHint",
"Text": "Clear STAGE {0} to unlock"
},
{
"Key": "MineChapterLockHint",
"Text": "Prerequisite chapters locked"
},
{
"Key": "KillZoneActivityNotOpen",
"Text": "Event not yet available"
},
{
"Key": "KillZoneActivityEnd",
"Text": "Event is over"
},
{
"Key": "KillZoneProcess",
"Text": "Stages completed: {0}/{1}"
},
{
"Key": "KillZoneChapterLeftTime",
"Text": "{0}"
},
{
"Key": "KillZoneChapterUnlockLeftTime",
"Text": "This area will be unlocked in {0}"
},
{
"Key": "KillZoneStageUnlockTip",
"Text": "Complete the prerequisite Stage {0} first"
},
{
"Key": "KillZoneActivityLeftTime",
"Text": "Remaining time: {0}"
},
{
"Key": "KillZoneDiffHardLockTip",
"Text": "Available after player completes challenge {0}-{1}"
},
{
"Key": "KillZoneStageMaxKillNum",
"Text": "Max Kills: {0}"
},
{
"Key": "KillZoneFarmRewardTipTitle",
"Text": "Challenge Rewards"
},
{
"Key": "KillZoneFarmRewardTipContent",
"Text": "You may claim the challenge mode rewards 3 times per day\\nThe rewards cannot be accumulated to the next day and are reset daily\\nChallenge mode stages provide different rewards based on the number of stars\\nHigh-star stages are more difficult and offer better rewards"
},
{
"Key": "KillZoneTotalStarProcess",
"Text": "{0}<size=30>/{1}</size>"
},
{
"Key": "KillZoneStarRewardProcess",
"Text": "<size=50><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "KillZoneTotalStarDescNormal",
"Text": "Rank Rewards"
},
{
"Key": "KillZoneTotalStarDescHard",
"Text": "Challenge Reward"
},
{
"Key": "KillZoneSelectPlguinEmpty",
"Text": "Go to [Edit Add-on] page to equip the Add-on"
},
{
"Key": "KillZoneSelectPlguinEmptyOperate",
"Text": "Select the Add-on to equip"
},
{
"Key": "KillZonePlguinMaxLevelSuffix",
"Text": "Lv{0}"
},
{
"Key": "KillZonePlguinMaxLevelStr",
"Text": "Max"
},
{
"Key": "KillZoneResetPlguinEmpty",
"Text": "No Add-on to reset"
},
{
"Key": "KillZoneResetPlguinTips",
"Text": "Reset Level {0}-{1} of current Add-on to locked?"
},
{
"Key": "KillZoneResetPlguinsTips",
"Text": "Reset current Add-on ({0} in total) to locked?"
},
{
"Key": "KillZonePlguinLevelUpCostLack",
"Text": "Insufficient cost to upgrade Add-on"
},
{
"Key": "KillZonePlguinActiveCostLack",
"Text": "Insufficient cost to activate Add-on"
},
{
"Key": "KillZonePlguinUnlockCostLack",
"Text": "Insufficient cost to unlock Add-on"
},
{
"Key": "KillZonePlguinResetCostLack",
"Text": "Insufficient cost to reset Add-on"
},
{
"Key": "KillZoneDailyRewardTips",
"Text": "Daily rewards will be calculated based on the player's total rank for Normal and Challenging Stages. Resets daily at 7:00 UTC."
},
{
"Key": "KillZoneSettleWinKillEnemyCount",
"Text": "Target Count: {0}"
},
{
"Key": "ScheOpenCountdown",
"Text": "Available in {0}"
},
{
"Key": "STThemeLayer",
"Text": "F{0}"
},
{
"Key": "STStageProgress",
"Text": "Progress: {0}"
},
{
"Key": "MineSweepingNotCoinHint",
"Text": "You do not have sufficient [Crumpled Paper]."
},
{
"Key": "STOverTimeHint",
"Text": "Event has ended"
},
{
"Key": "STStartTierText",
"Text": "Begin Adventure"
},
{
"Key": "STContinueTierText",
"Text": "Continue Adventure"
},
{
"Key": "STChooseEnhancerTit",
"Text": "Select the Abyssal Buff"
},
{
"Key": "STChooseEnhancerText",
"Text": "(Different Abyssal Buffs will stack in your current challenge, but a higher level buff will replace the same buff of lower levels.)"
},
{
"Key": "STGetPluginTit",
"Text": "Add-on Rewards"
},
{
"Key": "STGetPluginText",
"Text": "(Add-on rewards are sent out at the end of your challenge. You will get Add-on after every 5 floors in Infinite Abyss. The amount and quality of Add-on increase with the number of floor.)"
},
{
"Key": "FashionStoryActivityEnd",
"Text": "Event is over"
},
{
"Key": "FashionStoryTrialStageLeftTime",
"Text": "Remaining Event Time: {0}"
},
{
"Key": "FashionStoryTrialStageEnd",
"Text": "Coating experience has ended"
},
{
"Key": "FashionStoryProcess",
"Text": "Progress: {0}/{1}"
},
{
"Key": "FashionStoryEnd",
"Text": "The story event is over"
},
{
"Key": "SocialBlackTipsDesc",
"Text": "Once you block the player, you will no longer receive messages from them. The Bond between you two will be reset and the friendship will be automatically terminated. \\nWould you like to continue?"
},
{
"Key": "SocialBlackRemoveDesc",
"Text": "The commandant has been removed from the blacklist"
},
{
"Key": "SocialBlackMaxCountDesc",
"Text": "Capacity {0}/{1}"
},
{
"Key": "SocialBlackEnterSuccess",
"Text": "The player has been blocked"
},
{
"Key": "SocialBlackEnterOver",
"Text": "The player is already in your blacklist"
},
{
"Key": "DrawSelectCountText",
"Text": "Remaining attempts: {0}"
},
{
"Key": "DrawSelectNotCountText",
"Text": "No attempts available"
},
{
"Key": "DrawSelectNormalHint",
"Text": "Are you sure you want to switch the rate-up character to the one selected? <color=#ff0000>{0}</color> chance left to switch during the event."
},
{
"Key": "DrawSelectRandomHint",
"Text": "There's no Up character in the bundle to be selected. Select anyway?"
},
{
"Key": "DrawSelectCountFullText",
"Text": "<color=#ff0000>{0}</color> chance left for selecting bundle by yourself during the event"
},
{
"Key": "DrawSelectNotCountFullText",
"Text": "<color=#ff0000>Unable to switch UP characters during the event</color>"
},
{
"Key": "DrawBannerSelectCountText",
"Text": "You have <size=38px><color=#ffffff>{0} chances </color></size> to select an UP character by yourself during the event"
},
{
"Key": "DrawBannerSelectNotCountText",
"Text": "Unable to replace UP characters during the event"
},
{
"Key": "STFightFinishUsePluginText",
"Text": "Consume Add-on"
},
{
"Key": "STFightFinishUsePluginHint",
"Text": "Add-on will be consumed once you confirm to claim the rewards"
},
{
"Key": "STFightFinishSelectPluginText",
"Text": "Consume Add-on"
},
{
"Key": "STFightFinishSelectPluginHint",
"Text": " "
},
{
"Key": "STFightLoadingTeamText",
"Text": "Combat Team {0}"
},
{
"Key": "STTdEnhanceTitleMain",
"Text": "Bonus drops"
},
{
"Key": "STTdEnhanceTitleSub",
"Text": "You can get a buff in every floor of Infinite Abyss. This buff is only valid within Infinite Abyss."
},
{
"Key": "STTdPluginTitleMain",
"Text": "Add-on Drop"
},
{
"Key": "STTdPluginTitleSub",
"Text": "Add-on rewards are available at the end of Floor 5, 10, 15, and 20 of Infinite Abyss, and will be sent to you at the end of the challenge."
},
{
"Key": "STTdEnhanceLock",
"Text": "Unobtained"
},
{
"Key": "STTdPluginLock",
"Text": "F{0}"
},
{
"Key": "STTcTitle",
"Text": "Go to F{0}?"
},
{
"Key": "StrongholdTeamAutoRuneConfirmTitle",
"Text": "Energy Field configuration notice"
},
{
"Key": "StrongholdTeamAutoRuneConfirmContent",
"Text": "Some teams do not have Energy Field configured. Do you want to start with the default setup?"
},
{
"Key": "StrongholdTeamSelectSubRuneEmpty",
"Text": "No Energy Field module selected. Unable to save"
},
{
"Key": "StrongholdTeamSelectRuneConfirmTitle",
"Text": "Energy Field selection notice"
},
{
"Key": "StrongholdTeamSelectRuneConfirmContent",
"Text": "This Energy Field is used by team {0}. Would you like to swap it to this team?"
},
{
"Key": "StrongholdTeamResetStageConfirmTitle",
"Text": "Stage reset notice"
},
{
"Key": "StrongholdTeamResetStageConfirmContent",
"Text": "Once reset, this stage will become uncleared and you will need to challenge again. Confirm reset?"
},
{
"Key": "StrongholdTeamRuneLockTip",
"Text": "Energy Field already used cannot be moved to other teams"
},
{
"Key": "PassportLevelDesc",
"Text": "Lv {0}"
},
{
"Key": "PassportActivityTime",
"Text": "{0} - {1} ({2} weeks)"
},
{
"Key": "PassportActivityCurrWeekly",
"Text": "Week {0}"
},
{
"Key": "PassportSpendBuyDesc",
"Text": "<color=#0f70bc>{0}</color> to purchase"
},
{
"Key": "PassportBuyLevelUpDesc",
"Text": "to increase rating to Lv.<color=#0f70bc>{0}</color>"
},
{
"Key": "PassportLevelUnLockSupplyDesc",
"Text": "Supplies unlocked at <color=#0f70bc>Lv.{0}</color>"
},
{
"Key": "PassportLevelUnLockDesc",
"Text": "Unlock at Lv.<color=#fee82a>{0}</color>"
},
{
"Key": "BuyConfirmTipsTitle",
"Text": "Confirm purchase"
},
{
"Key": "PassportBuyPassportTipsDesc",
"Text": "Use {0} {1} to purchase <color=#0f70bc>{2}</color>?"
},
{
"Key": "SuccessfulItemPurchase",
"Text": "{0} Purchased"
},
{
"Key": "PassportBuyLevelTipsDesc",
"Text": "Use {0}{1} to purchase {2} of {3} to level up to Lv.{4}?"
},
{
"Key": "PassportBuyLevelMaxDesc",
"Text": "The rating level has already reached the maximum level available for purchase"
},
{
"Key": "PassportBtnBuyPassportDesc",
"Text": "<color=#ffea00>{0}</color>{1} purchase"
},
{
"Key": "AlreadyBuy",
"Text": "Purchased"
},
{
"Key": "STMultiTeamTeamListNoCaptain",
"Text": "One or more teams have no leader assigned and cannot enter battle"
},
{
"Key": "STMultiTeamTeamListNoFirstPos",
"Text": "One or more teams have no starter assigned and cannot enter battle"
},
{
"Key": "STPcLockText",
"Text": "In Use"
},
{
"Key": "PassportBuyExpCompleate",
"Text": "Level purchased"
},
{
"Key": "STShopRefreshTime",
"Text": "<size=26><color=#ffffff>Attempts replenished: </color></size>{0}"
},
{
"Key": "STShopRefreshBtnText",
"Text": "Refresh: {0}/{1}"
},
{
"Key": "STCostPluginNumberOver",
"Text": "Add-on equip limit exceeded"
},
{
"Key": "STHonorNameText",
"Text": "Data Track obtained:"
},
{
"Key": "SuperTowerShopOwnerText",
"Text": "Owned {0}"
},
{
"Key": "SuperSmashProgressText",
"Text": "First Opponent\\n<color=#ff8e43>{0}/{1}</color>"
},
{
"Key": "SuperSmashTeamLevel",
"Text": "Team Level: {0}"
},
{
"Key": "SuperSmashModeLock",
"Text": "Unlocks after [{0}] is available"
},
{
"Key": "SuperSmashTeamLevelMax",
"Text": "Max level reached"
},
{
"Key": "SuperSmashTeamLV",
"Text": "LV.{0}"
},
{
"Key": "STPluginCountNotEnough",
"Text": "Add-on amount does not meet the requirement"
},
{
"Key": "STMultiTeamInHint",
"Text": "Team {0}"
},
{
"Key": "STTransfiniteNotOpen",
"Text": "Ultralimit Simulation not available"
},
{
"Key": "STTransfiniteMaxLevel",
"Text": "Max Ultralimit level reached"
},
{
"Key": "STBonusCharaNotOpen",
"Text": "SP Character not available"
},
{
"Key": "SameCharacterInTeamTip",
"Text": "Duplicate characters deployed"
},
{
"Key": "IsomerLimitTip",
"Text": "No Uniframes"
},
{
"Key": "PassportAutoGetTipsTitle",
"Text": "Auto claimed"
},
{
"Key": "PassportAutoGetTipsDesc",
"Text": "Some rating missions have refreshed. The Intel points of your completed rating missions have been automatically claimed:"
},
{
"Key": "STTierCanNotPlayHint",
"Text": "Infinite Abyss with theme {0} is in progress"
},
{
"Key": "STActivityTimeEnd",
"Text": "Deep Blue Warzone has ended"
},
{
"Key": "STShopBuyItemNotEnoughTips",
"Text": "Insufficient tokens"
},
{
"Key": "STShopRefreshItemNotEnoughStyle",
"Text": "<color=#ff0000>{0}</color>"
},
{
"Key": "STPluginDetailsStarStr",
"Text": " <color=#0f70bc><size=34>{0}</size></color>"
},
{
"Key": "CommonRemainTime",
"Text": "Remaining time: {0}"
},
{
"Key": "STRoleLevelUpUsePluginTip",
"Text": "You have selected {0}\u2605 or above Add-on. Continue?"
},
{
"Key": "STRoleLevelUpNotPluginTip",
"Text": "Select Add-on to level up"
},
{
"Key": "STTierScoreStr",
"Text": "{0}/{1}"
},
{
"Key": "STMainBtnBagName",
"Text": "Add-on Inventory"
},
{
"Key": "STMainBtnShopName",
"Text": "Fusion Center"
},
{
"Key": "STMainBtnRoleName",
"Text": "CHARACTER"
},
{
"Key": "STMainBtnSpecialName",
"Text": "SP Character"
},
{
"Key": "STMainBtnGachaName",
"Text": "Tactical Supply"
},
{
"Key": "STMainBtnMapName",
"Text": "Map"
},
{
"Key": "STNoStageType",
"Text": "Stage type does not exist"
},
{
"Key": "STShopTitle",
"Text": "Add-on Fusion Center"
},
{
"Key": "STExpansionLevelTitle",
"Text": "Ultralimit"
},
{
"Key": "GachaAlreadyobtainedCount",
"Text": "{0}/{1}"
},
{
"Key": "ST3DMainThemeStageLevel",
"Text": "Stage Progress"
},
{
"Key": "ST3DMainThemeTierLevel",
"Text": "Abyssal Progress"
},
{
"Key": "MineSweepingChallengePlusHint",
"Text": "<color=#e6240a>{0}</color> extra attempts have been added"
},
{
"Key": "STShopOverCapacity",
"Text": "Cannot purchase Add-on that exceeds the remaining inventory capacity"
},
{
"Key": "STTagetFunctionTitleText",
"Text": "Privilege Target"
},
{
"Key": "STPluginUnlockTipContent",
"Text": "Use {0} stars to unlock {1} exclusive slot? Once unlocked, the exclusive slot effect of {1} can be activated in event stages."
},
{
"Key": "STBagPopText",
"Text": "Expansion items automatically used to increase inventory capacity"
},
{
"Key": "STMultiTeamRewardTitle",
"Text": "Team"
},
{
"Key": "STMultiWaveRewardTitle",
"Text": "WAVE"
},
{
"Key": "STRewardText",
"Text": "{0} rewards"
},
{
"Key": "STNoPlugin",
"Text": "No Add-on is compatible to the current character deployed"
},
{
"Key": "ExchangeTeamMemberTitle",
"Text": "Team reminder"
},
{
"Key": "ExchangeTeamMemberContent",
"Text": "Swap {0} from {1} to {2}?"
},
{
"Key": "BattleTeamTitle",
"Text": "Combat Team {0}"
},
{
"Key": "STSameCharacterNotInTeamTip",
"Text": "An identical character is already in the team"
},
{
"Key": "STNotSelectPlugin",
"Text": "No Add-on selected for this challenge"
},
{
"Key": "STNotUsePlugin",
"Text": "No Add-on has been consumed for this challenge"
},
{
"Key": "STSettleConfirmHint",
"Text": "Use Add-on to claim the challenge rewards?"
},
{
"Key": "STSettleCancelHint",
"Text": "Abandon challenge? (No Add-on will be consumed, but you cannot get any rewards)"
},
{
"Key": "STTierPrepareEnhanceTip",
"Text": "You can select an Abyssal Buff at the start of each floor based on the characters deployed. Buffs are only active during the current adventure."
},
{
"Key": "LongPressLevelUpSkill",
"Text": "Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\\nAfter upgrade, the new skill level is: {2}\\nWould you like to proceed?"
},
{
"Key": "SummerEpisodeMapSelectTitle",
"Text": "Photo scene selection"
},
{
"Key": "SummerEpisodeActivityEnd",
"Text": "Midsummer's Memorial Day has ended"
},
{
"Key": "STShopRefreshItemNotEnoughTips",
"Text": "Insufficient Cogs"
},
{
"Key": "NewRoleDrawNotOpen",
"Text": "Research Pool is not available"
},
{
"Key": "STTierStageNotFullMemember",
"Text": "You need to deploy 3 characters for this stage"
},
{
"Key": "PassportExp",
"Text": "{0}/{1}"
},
{
"Key": "PassportMaxExpText",
"Text": "Total Intel Value:"
},
{
"Key": "PassportBuyCaptionDesc",
"Text": "Purchasable until <color=#0F70BC>{0}</color> before event ends"
},
{
"Key": "RpgMakerGameSecondHintTitle",
"Text": "How can I help you?"
},
{
"Key": "FunctionNotOpen",
"Text": "Feature is not available yet"
},
{
"Key": "UiFashionBtnNameFashion",
"Text": "Coating {0}/{1}"
},
{
"Key": "UiFashionBtnNameHeadPortrait",
"Text": "Member Portrait {0}/{1}"
},
{
"Key": "UiFashionBtnNameWeaponFashion",
"Text": "Coating {0}/{1}"
},
{
"Key": "UiFashionIntroFashion",
"Text": " Coating Info"
},
{
"Key": "UiFashionIntroHeadPortrait",
"Text": " Unlock Requirements"
},
{
"Key": "UiFashionHeadPortraitConditionDefault",
"Text": "Obtain member to unlock"
},
{
"Key": "UiFashionHeadPortraitConditionLiberation",
"Text": "Upgrade Construct to Ultima to unlock"
},
{
"Key": "UiFashionHeadPortraitConditionFashion",
"Text": "Obtain Coating to unlock"
},
{
"Key": "LongPressLevelUpSkillMax",
"Text": "Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\\nAfter upgrade, the new skill level is: {2} (Max)\\nWould you like to proceed?"
},
{
"Key": "SummerEpisodePhotoScore",
"Text": "Photo Points"
},
{
"Key": "SummerEpisodeMischiefScore",
"Text": "Mischief Points"
},
{
"Key": "SummerEpisodeWorkingScore",
"Text": "Cooperation Points"
},
{
"Key": "ReportGuildFinish",
"Text": "Reported Guild"
},
{
"Key": "DlcHasDownloaded",
"Text": "Downloaded"
},
{
"Key": "DlcCanDownload",
"Text": "Downloadable"
},
{
"Key": "RpgMakerGameTipClose",
"Text": "Closing in {0}"
},
{
"Key": "SCBossOpenTimeTips",
"Text": "Available in {0}"
},
{
"Key": "SCBossActivityTimeOut",
"Text": "Event is over"
},
{
"Key": "SCBossMaxScoreText",
"Text": "Highest Record: {0}"
},
{
"Key": "SCRoleMainSkillNotChangeTips",
"Text": "Cannot switch fixed skill"
},
{
"Key": "SCRoleSkillUploadSuccess",
"Text": "Deploy success"
},
{
"Key": "SCRoleOverMaxSkillCountTips",
"Text": "Surpassed maximum skill amount {0}"
},
{
"Key": "SCRoleTimeLockTips",
"Text": "Available in {0}"
},
{
"Key": "SCRoleReceivedTips",
"Text": "Character not yet purchased"
},
{
"Key": "SCRankEmptyText",
"Text": null
},
{
"Key": "LivWarmActivityUseItemCountText",
"Text": "Consume <color={0}>{1}</color> to move Portrait position once"
},
{
"Key": "LivWarmActivityReminderLoseText",
"Text": "After moving a total of {0} times, this stage does not cost any more tokens <color=#34aff8>({1}/{2})</color> "
},
{
"Key": "LivWarmActivityStageLockTips",
"Text": "Complete [{0}] to unlock"
},
{
"Key": "LivWarmActivityItemNoEnough",
"Text": "Insufficient tokens"
},
{
"Key": "LivWarmActivityClearStage",
"Text": "Cleared"
},
{
"Key": "LivWarmTaskProgress",
"Text": "{0}/{1}"
},
{
"Key": "SCRankTotalName",
"Text": "Total Ranking"
},
{
"Key": "SCRankScoreTips",
"Text": "<size=22><color=#000000FF>Damage Points: </color></size> {0}"
},
{
"Key": "SameColorGameShuffleBallHint",
"Text": "There are no more moves, the board will be reset."
},
{
"Key": "SCStepText",
"Text": "Remaining moves: {0}"
},
{
"Key": "SCDamageText",
"Text": "Damage Points: {0}"
},
{
"Key": "SCBuffRoundText",
"Text": "{0}"
},
{
"Key": "SCTipBuffDetailName",
"Text": "Buff details"
},
{
"Key": "SCTipBossSkillDetailName",
"Text": "Skill details"
},
{
"Key": "SCTipBuffDetailDesc",
"Text": "Buff description"
},
{
"Key": "SCTipBossSkillDetailDesc",
"Text": "Skill description"
},
{
"Key": "SCWinDamageText",
"Text": "Damage Points: {0}"
},
{
"Key": "SCWinRankText",
"Text": "Required to reach {0}: {1}"
},
{
"Key": "PassportExpText",
"Text": "Intel Value:"
},
{
"Key": "PassportRewardTxtBuy",
"Text": "<color=#0f70bc>{0}</color>, increase Rating Lv. to Lv.<color=#0f70bc>{1}</color>?"
},
{
"Key": "SSBMainPointGetText",
"Text": "{0}/{1}"
},
{
"Key": "SSBMainLeftMonsters",
"Text": "Remaining opponents for the first battle: {0}"
},
{
"Key": "SSBMainLeftEnergy",
"Text": "Obtainable energy sources: {0}"
},
{
"Key": "SSBGainText",
"Text": "Energy obtained increased by {0}%"
},
{
"Key": "SSBCharaHeadCheck",
"Text": "P{0} selected"
},
{
"Key": "SSBSelectBan",
"Text": "This position is disabled"
},
{
"Key": "SSBOnlyRandom",
"Text": "This position is set to be randomized"
},
{
"Key": "SSBMonsterCanActive",
"Text": "Join battle in {0}"
},
{
"Key": "SSBMonsterLock",
"Text": "Opponent is locked"
},
{
"Key": "SSBMonsterDisable",
"Text": "Opponent is disabled"
},
{
"Key": "SSBInfoCoreAtk",
"Text": "ATK <color=#0F70BC>+{0}</color>"
},
{
"Key": "SSBInfoCoreLife",
"Text": "HP <color=#0F70BC>+{0}</color>"
},
{
"Key": "SSBSelectCoreGain",
"Text": "Amplification Extent: {0}"
},
{
"Key": "SSBReadyRankNow",
"Text": "Current Rank: <color=#31a2e7>{0}</color>"
},
{
"Key": "SSBReadyWinCount",
"Text": "Current Streak: <color=#31a2e7>{0}</color>"
},
{
"Key": "SSBMainEnergy",
"Text": "{0}<color=#ffffff><size=36>/{1}</size></color>"
},
{
"Key": "SSBNeedSelectMonster",
"Text": "Select your opponent"
},
{
"Key": "SSBOtherModeIsPlaying",
"Text": "Other divisions are in progress"
},
{
"Key": "SSBRobotCantEditEquip",
"Text": "Cannot change trial character's equipment"
},
{
"Key": "SSBEggRobotCantEditCore",
"Text": "Easter egg character cannot edit Super Cores"
},
{
"Key": "SSBCoreNotOpen",
"Text": "Super Core is not available"
},
{
"Key": "SSBNeedRoleMinPosition",
"Text": "This division needs at least {0} character(s)"
},
{
"Key": "SSBConfirmFight",
"Text": "Confirm Result"
},
{
"Key": "SSBStartFight",
"Text": "Battle"
},
{
"Key": "SSBNextFight",
"Text": "Continue fighting"
},
{
"Key": "SSBNotReachOpenTime",
"Text": "This division is not yet available. Please come back later."
},
{
"Key": "SSBNoRanking",
"Text": null
},
{
"Key": "SSBRepeatColor",
"Text": "No duplicate colors in the positions"
},
{
"Key": "SSBNoCaptain",
"Text": "Please designate a leader"
},
{
"Key": "SSBMultyCharacterTypeInTeam",
"Text": "You cannot have both Uniframes and Omniframes on the team for team vs team battles"
},
{
"Key": "SSBRepeatCharacterInTeam",
"Text": "No duplicate characters in the team"
},
{
"Key": "SSBStageNotClear",
"Text": "Uncleared"
},
{
"Key": "SSBClearTimeTitle",
"Text": "Round {0}"
},
{
"Key": "SSBBattleAbility",
"Text": "Battle Power <color=#0da6ec>{0}</color>"
},
{
"Key": "SSBExitConfirmTitle",
"Text": "Retreat reminder"
},
{
"Key": "SSBExitConfirmContent",
"Text": "Currently in battle. Save the battle progress?"
},
{
"Key": "SSBClearTimeBtnName",
"Text": "Clear Record"
},
{
"Key": "SSBCharacterBtnName",
"Text": "Member Preparation"
},
{
"Key": "SSBLockPos",
"Text": "This position is locked"
},
{
"Key": "SSBOrderSortBtnName",
"Text": "Position Adjustment"
},
{
"Key": "SSBRewardCantGet",
"Text": "Insufficient Points"
},
{
"Key": "SSBRewardAlreadyGet",
"Text": "Reward Claimed"
},
{
"Key": "SSBEntranceProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "SSBEnergyNotEnough",
"Text": "Insufficient Compressed Energy Sources. Unable to amplify."
},
{
"Key": "SSBCurrentScore",
"Text": "Current Division Points {0}"
},
{
"Key": "SSBCoreUpgradeDes",
"Text": "Sync Character's ATK increases by {0} and HP increases by {1}."
},
{
"Key": "SSBMainRewardLevel",
"Text": "{0}<color=#ffffff><size=36>/{1}</size></color>"
},
{
"Key": "SSBSelectMapTitle",
"Text": "Select map"
},
{
"Key": "SSBSelectEnviorTitle",
"Text": "Select environment"
},
{
"Key": "SSBBossNumOver",
"Text": "This division has no more than {0} boss opponent(s)."
},
{
"Key": "SSBNoRewards",
"Text": "Obtainable energy has reached its limit."
},
{
"Key": "SSBMonsterNoWords",
"Text": "This opponent has no affixes."
},
{
"Key": "TeachingActivityStageName",
"Text": "<size=26>{0}</size> {1}"
},
{
"Key": "LoginCADPANoticTittle",
"Text": "[Punishing: Gray Raven] Age Tips"
},
{
"Key": "LoginCADPANoticDesc",
"Text": "1. This game is a 3D post-apocalyptic and sci-fi action RPG. It is recommended for players aged 12 or above. Minors are advised to play this game under the supervision of adults.\\n \\n2. The game includes a main story and character stories. Advance the story by interacting in-game and clearing battles. The game has a few text-based social systems implemented and are regulated according to corresponding laws.\\n \\n3. A real-name authentication system is in place, the following restrictions will apply to minors:\\n \\n- Minors below the age of 8 may not recharge;\\n- Minors between the ages 8 to 16 may not recharge more than 50 RMB each time, and not more than 200 RMB each month;\\n- Minors above the age of 16 may not recharge more than 100 RMB each time, and not more than 400 RMB each month.\\n- The game will only provide 1 hour of service to minors from 20:00 to 21:00 on Fridays, Saturdays, Sundays, and bank holidays.\\n \\n4. The game is set in a fictional apocalyptic world where the \"Punishing Virus\" has destroyed Earth. Commandants lead Constructs to fight against the mechanical army corrupted by the \"Punishing\" in their quest to reclaim Earth. Players can experience vibrant art styles, exquisite game interfaces and high quality background music."
},
{
"Key": "ReformAwarenessSuitText",
"Text": "{0}-Piece Set"
},
{
"Key": "ReformReadyPanelMaxScoreTip",
"Text": "{0} <color=#000000><size=32>(highest: {1})</size></color>"
},
{
"Key": "ReformEnvBattlePreviewTitie",
"Text": "Environment Details"
},
{
"Key": "ReformBattlePreviewTime",
"Text": "Closing in {0}s"
},
{
"Key": "PracticeBossSettle",
"Text": "{0}\u00b7{1}"
},
{
"Key": "LivWarmExtActivityTime",
"Text": "{0} left"
},
{
"Key": "LivWarmExtActivityProgress",
"Text": "Event Reward: {0}/{1}"
},
{
"Key": "PracticeBossDangerous",
"Text": "Danger Level: {0}"
},
{
"Key": "LivWarmExtActivityExpectation",
"Text": "Stay tuned"
},
{
"Key": "LivWarmRaceStageProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "LivWarmRaceStageUnlockCondition",
"Text": "Clear {0} to unlock"
},
{
"Key": "LivWarmRaceRepeatChallengeText",
"Text": "No cost for repeated challenges"
},
{
"Key": "PickFlipRuleDropItemTitle",
"Text": "Drop Details"
},
{
"Key": "PickFlipRuleGoodSwitchBtnName",
"Text": "Drop Switching"
},
{
"Key": "PickFlipRuleProbabilitySwitchBtnName",
"Text": "Probability Switching"
},
{
"Key": "PickFlipRuleRewardLayerTitle",
"Text": "Tier {0} Rewards"
},
{
"Key": "PickFlipRuleDropItemLayerTitle",
"Text": "Tier {0} Probability"
},
{
"Key": "BabelTowerSettleTotalLevel",
"Text": "Total level {0}"
},
{
"Key": "PickFlipLayerTip",
"Text": "Tier {0}"
},
{
"Key": "PickFlipDialogTip",
"Text": "The following rewards will be added to the reward pool. They cannot be changed once confirmed. Proceed?"
},
{
"Key": "PickFlipBuySuccess",
"Text": "Exchange successful. Obtained {1} x{0}."
},
{
"Key": "BabelTowerTeamLimitCount",
"Text": "Exceeded the max number of members."
},
{
"Key": "BabelTowerTeamSelectLimit",
"Text": "It will exceed the max number of members."
},
{
"Key": "CoupleCombatRecommonTips",
"Text": "Trial characters are recommended."
},
{
"Key": "RobotRefusePartner",
"Text": "Cannot view the CUB of trial characters"
},
{
"Key": "RobotRefuseFashion",
"Text": "Cannot view the Coating of trial characters"
},
{
"Key": "RobotRefuseWeapon",
"Text": "Cannot view the weapon of trial characters"
},
{
"Key": "RobotRefuseAwareness",
"Text": "Cannot view the Memory of trial characters"
},
{
"Key": "ElectricDeploySameCharacter",
"Text": "Unable to deploy duplicate models."
},
{
"Key": "CoupleCombatStageUnlockText",
"Text": "<size=28><color=#939393>Unlocks in {0}</color></size>"
},
{
"Key": "CoupleCombatTeamNeedCount",
"Text": "Max unit: 2"
},
{
"Key": "TeamNeedCount",
"Text": "Max unit: {0}"
},
{
"Key": "BuyAssetTotalLimitText",
"Text": "Purchase Limit {0}"
},
{
"Key": "BuyAssetTotalLimitTip",
"Text": "Exceeded the purchase limit."
},
{
"Key": "BuyAssetTimeLimitTip",
"Text": "This item is outside the limited purchase time."
},
{
"Key": "BuyAssetDiscountText",
"Text": "{0}% Off"
},
{
"Key": "AreaWarActivityNotOpen",
"Text": "Event not yet available"
},
{
"Key": "AreaWarActivityEnd",
"Text": "Event is over"
},
{
"Key": "AreaWarActivityShopLeftTime",
"Text": "Remaining time: {0}"
},
{
"Key": "AreaWarHangUpTips",
"Text": "Clearing the Dark Block will improve the reward."
},
{
"Key": "AreaWarHangUpLock",
"Text": "Clear Area 1 to unlock the Dark Block."
},
{
"Key": "AreaWarPurificationLevelLock",
"Text": "Unlocked by clearing any Amplification block."
},
{
"Key": "AreaWarSpecialRoleLock",
"Text": "Unlocked by clearing any Support block."
},
{
"Key": "AreaWarSpecialRoleTips",
"Text": "After clearing a Support block of the corresponding character, you will receive the corresponding <color=#0e70bd>trial character</color> and <color=#0e70bd>Battle Amplification</color>."
},
{
"Key": "AreaWarAreaUnlockLeftTime",
"Text": "Available in {0}"
},
{
"Key": "AreaWarAreaLock",
"Text": "Locked"
},
{
"Key": "AreaWarAreaSpeicalRoleUnlockProgress",
"Text": "\uff08{0}/{1}\uff09"
},
{
"Key": "AreaWarAreaSpecialRoleRewardGot",
"Text": "Reward Claimed"
},
{
"Key": "AreaWarAreaPurificationLevelMax",
"Text": "MAX"
},
{
"Key": "AreaWarAreaUnlockSlotPurificationLevel",
"Text": "Reach Amplification Level {0} to unlock bonus slots."
},
{
"Key": "AreaWarAreaUnlockPluginPurificationLevel",
"Text": "Reach Amplification Level {0} to unlock bonuses."
},
{
"Key": "AreaWarAreaSlotEmpty",
"Text": "Select bonuses from the right."
},
{
"Key": "AreaWarAreaSlotFull",
"Text": "The slots are full. Please remove a bonus first."
},
{
"Key": "AreaWarWorldBossRankNotOpen",
"Text": "The High-risk Dark block is not yet available."
},
{
"Key": "AreaWarWorldBossUiTextNotOpen",
"Text": "Not yet available"
},
{
"Key": "AreaWarActionPointNotEnought",
"Text": "Insufficient Special Serum"
},
{
"Key": "AreaWarWorldBossOpenHour",
"Text": "Available from {0} to {1}"
},
{
"Key": "AreaWarDisapatchConfirmTitle",
"Text": "Dispatch Tips"
},
{
"Key": "AreaWarDisapatchConfirmContent",
"Text": "Some conditions are not met. Proceed anyway?"
},
{
"Key": "AreaWarDisapatchEmptyTeam",
"Text": "Select characters from the left."
},
{
"Key": "AreaWarDisapatchCondition",
"Text": "Condition Description {0}: {1}"
},
{
"Key": "AreaWarBlockLockTips",
"Text": "Unlocks after completing {0}"
},
{
"Key": "AreaWarBlockLockTipsOr",
"Text": "or completing {0}"
},
{
"Key": "AreaWarBlockUnlockTime",
"Text": "Unlocks after {0}"
},
{
"Key": "AreaWarNoBlockFighting",
"Text": "No blocks are currently in battle."
},
{
"Key": "AreaWarBlockLock",
"Text": "Locked"
},
{
"Key": "AreaWarBlockLockTimeFormat",
"Text": "M/d h"
},
{
"Key": "AreaWarBlockLockTime",
"Text": "Available in {0}\\n"
},
{
"Key": "SpecialTrainMusicMatchTipTitle",
"Text": "No rooms meet the music settings."
},
{
"Key": "SpecialTrainMusicMatchTipContent",
"Text": "Proceed to match any music?"
},
{
"Key": "NewRegressionSignInTimeTip",
"Text": "Once you have logged into the game for <color=#262626>3</color> days after the event Returning to Battle, you will receive a special reward."
},
{
"Key": "NewRegressionSignInTimeTip2",
"Text": "<size=30><color=#262626>Remaining Event Time:</color></size> {0}"
},
{
"Key": "LevelNotEnough",
"Text": "Unlocked at Commandant Lv.40"
},
{
"Key": "NewRegressionSignInRewardTip1",
"Text": "Reward Claimed"
},
{
"Key": "NewRegressionSignInRewardTip2",
"Text": "Unable to claim rewards now."
},
{
"Key": "NewRegressionGachaRewardTip1",
"Text": "Reward sets locked."
},
{
"Key": "NewRegressionGachaRewardTip2",
"Text": "All rewards have been claimed"
},
{
"Key": "MultiplayerRoomOnlyLeaderTip",
"Text": "Available for the host only."
},
{
"Key": "PickFlipSelectRewardTip1",
"Text": "Select rewards."
},
{
"Key": "PickFlipSelectRewardTip2",
"Text": "Selected"
},
{
"Key": "PickFlipWatchRewardTip1",
"Text": "View Rewards"
},
{
"Key": "PickFlipWatchRewardTip2",
"Text": "Obtained"
},
{
"Key": "PickFlipMaxRewardCountTip1",
"Text": "Exceeded the max amount."
},
{
"Key": "PickFlipMaxRewardCountTip2",
"Text": "Insufficient amount. Please select again."
},
{
"Key": "NewRegressChildActivityTimeout",
"Text": "Event expired"
},
{
"Key": "PickFlipRandomRewardTitle",
"Text": "Random Reward"
},
{
"Key": "PickFlipFixedRewardTitle",
"Text": "Rewards of Your Choice"
},
{
"Key": "PickFlipLayerMaxComsumeCountTip",
"Text": "Exchange attempts for this tier: {0}"
},
{
"Key": "BuyAssetDailyExchangeTip",
"Text": "Daily exchange attempts: "
},
{
"Key": "BuyAssetTotalExchangeTip",
"Text": "Remaining exchange attempts: "
},
{
"Key": "PickFlipLayerLimitBuyTip",
"Text": "Exchange attempts for this tier: "
},
{
"Key": "BuyAssetTotalLeftCountTip",
"Text": "(Total attempts: {0})"
},
{
"Key": "PickFlipConfigRewardTip",
"Text": "This event has 5 tiers of rewards. You can add certain rewards of your choice to each tier of the reward pool."
},
{
"Key": "PickFlipShopName",
"Text": "Shop - Tree of Life"
},
{
"Key": "NewRegressChildActivityLeftTime",
"Text": "<size=30><color=#262626>Remaining Event Time:</color></size> {0}"
},
{
"Key": "NewRegressBuyPurchaseTipsDesc",
"Text": "Use {0}{1} to purchase <color=#0f70bc>{2}</color>?"
},
{
"Key": "NewRegressFettersTime",
"Text": "Link Formation Time: {0}"
},
{
"Key": "NewRegressionSigninTimeTip3",
"Text": "Obtainable by logging in for {0}d"
},
{
"Key": "MemorySaveStageNotOpen",
"Text": "The event will commence on {0}"
},
{
"Key": "PickFlipNotConfigTip",
"Text": "Please select your rewards first."
},
{
"Key": "NewRegressBindCodeSuccess",
"Text": "Accepted {0}'s returning invitation."
},
{
"Key": "PickFlipRewardLayerFinishedTip",
"Text": "This tier has been cleared."
},
{
"Key": "PickFlipRewardLayerTip",
"Text": "Clear this tier to get"
},
{
"Key": "MainLine3dStagePrefixName",
"Text": "{0}-{1}"
},
{
"Key": "BirthdayFirstSetTips",
"Text": "<size=45>Set Commandant's birthday on <color=#ff0000>{0}</color> (MM) <color=#ff0000>{1}</color> (DD)\\n(Each account can only set birthday once)</size>"
},
{
"Key": "BirthdayChangeTips",
"Text": "<size=45>Change Commandant's birthday from <color=#2e75b6>{0}</color> (MM) <color=#2e75b6>{1}</color> (DD) to <color=#ff0000>{2}</color> (MM) <color=#ff0000>{3}</color> (DD)\\n(Each account can only change the birthday once)</size>"
},
{
"Key": "BfrtNotCaptain",
"Text": "The leader of Combat Team {0} is not set"
},
{
"Key": "BfrtNotFirstFight",
"Text": "The starters of Combat Team {0} are not set"
},
{
"Key": "MainLine3DTaskGuide",
"Text": "Clear Main Stage [{0}-{1}]"
},
{
"Key": "MainLine3DTaskGuideTitle",
"Text": "Mission Guide: "
},
{
"Key": "EmojiOverTime",
"Text": "Stamp has expired"
},
{
"Key": "MainLine3DTaskGuideComplete",
"Text": "<color=#804444>Mission guide completed</color>"
},
{
"Key": "ShopIsNotOpen",
"Text": "Shop is not open yet"
},
{
"Key": "PayPointsGetHint",
"Text": "Recharge successful. You have got {0} bonus points."
},
{
"Key": "CoupleCombatChapterLockDesc",
"Text": "<size=28><color=#939393>{0}</color></size>\\nprogress reaches {1}"
},
{
"Key": "CelicaTechDialogHintTip1",
"Text": "<size=36>We have detected that you don't have this member. Would you like to go through the tutorial first?</size>"
},
{
"Key": "CelicaTechDialogHintTip2",
"Text": "<size=36>We have detected that your BP is below 2000, and you have yet to pass Celica's Class. Would you like to go through the tutorial first?</size>"
},
{
"Key": "CelicaTechTips",
"Text": "<size=36>We have detected that you don't have this character or are relatively inexperienced with this character. Would you like to go through the tutorial first?</size>"
},
{
"Key": "CelicaTechTipsTitle",
"Text": "Tips"
},
{
"Key": "AchvPanelDefaultName",
"Text": "Achievement"
},
{
"Key": "AchvPanelDefaultSubName",
"Text": "ACHIEVEMENT"
},
{
"Key": "AchievementCount",
"Text": "Completed: {0}"
},
{
"Key": "AchvReachPanelTitle",
"Text": "Completed"
},
{
"Key": "AchievementTips",
"Text": "Congrats, you have unlocked an achievement!"
},
{
"Key": "HiddenAchievementTips",
"Text": "Congrats, you have unlocked a hidden achievement!"
},
{
"Key": "ReviewActivityNoGuild",
"Text": null
},
{
"Key": "ReviewActivityDefaultFavorName",
"Text": "Stranger"
},
{
"Key": "ReviewActivityPanelName",
"Text": "Career Record "
},
{
"Key": "DiceGameNoEnoughCoinHint",
"Text": "<color=#ff0000>{0}</color> Enameled Plum Blossom(s) required"
},
{
"Key": "DiceGameCostFlagHint",
"Text": "<color=#8DD4FF>{0}</color> Markers have been converted into <color=#8DD4FF>{1}</color> points."
},
{
"Key": "DiceGameOperationTitleVerb",
"Text": "Get"
},
{
"Key": "DiceGameOperationTitleA",
"Text": " Points equal to: Total number of dice with 1, 2 and 3 <color=#9EDCFF>\u00d7{0}</color>"
},
{
"Key": "DiceGameOperationTitleB",
"Text": " Points equal to: Total number of dice with 4 and 5 <color=#9EDCFF>\u00d7{0}</color> + <color=#9EDCFF>the number of times</color> this option is selected"
},
{
"Key": "DiceGameOperationTitleC",
"Text": " Markers equal to: Total number of dice with 6 <color=#9EDCFF>\u00d7{0}</color>"
},
{
"Key": "DiceGameOperationResultAB",
"Text": "Points Earned"
},
{
"Key": "DiceGameOperationResultC",
"Text": "Markers Earned"
},
{
"Key": "DiceGameOperationDescA",
"Text": "Get more points when there are more dice with 1, 2 and 3."
},
{
"Key": "DiceGameOperationDescB",
"Text": "Get more points when this option is selected for more times."
},
{
"Key": "DiceGameOperationDescC",
"Text": "Get <color=#8DD4FF>{1}</color> points for every <color=#8DD4FF>{0}</color> Markers."
},
{
"Key": "DiceGameOperationCountB",
"Text": "Option selected:"
},
{
"Key": "DiceGameOperationCountC",
"Text": "Current Markers:"
},
{
"Key": "TheatreTxtOngoing",
"Text": "{0} in progress..."
},
{
"Key": "TheatreLeaveTipsDesc",
"Text": "Leave the adventure temporarily? (The progress of this adventure has been automatically saved and you can resume any time.)"
},
{
"Key": "TheatreRecruitCountHasLeft",
"Text": "Recruitments available"
},
{
"Key": "NewRegressDiscountTitle",
"Text": "The returning reward event will last {0}d after you log in."
},
{
"Key": "MaverickActivityTitle",
"Text": "CORRUPTED BATTLEFRONT"
},
{
"Key": "MaverickActivityProgressStr",
"Text": "Progress: {0}/{1}"
},
{
"Key": "MaverickEnd",
"Text": "Event is over"
},
{
"Key": "MaverickNotStart",
"Text": "Event not yet available"
},
{
"Key": "MaverickPatternEnd",
"Text": "{0} mode has ended"
},
{
"Key": "MaverickPatternTimeCondition",
"Text": "Available in {0}"
},
{
"Key": "MaverickStageScore",
"Text": "Pt: {0}"
},
{
"Key": "MaverickRemainStartTime",
"Text": "{0} mode will be available in {1}"
},
{
"Key": "MaverickRankScore",
"Text": "<size=22><color=#000000>Points </color></size>{0}"
},
{
"Key": "MaverickMyRankScore",
"Text": "<size=22><color=#FFFFFF>Points </color></size>{0}"
},
{
"Key": "MaverickSkillDescTitle",
"Text": "Skill Description"
},
{
"Key": "ResetMaverickMemberConfirmTitle",
"Text": "Reset Character"
},
{
"Key": "ResetMaverickMemberConfirmContent",
"Text": "Would you like to reset the character?"
},
{
"Key": "MaverickUpgradeItemNotEnough",
"Text": "Insufficient upgrading items!"
},
{
"Key": "MaverickTalentUnlockLvCondition",
"Text": "Unlocked at character Lv.{0}"
},
{
"Key": "MaverickTalentUnlockPreTalentCondition",
"Text": "Unlocks after activating Access {0}"
},
{
"Key": "MaverickTalentActive",
"Text": "Activate"
},
{
"Key": "MaverickTalentLock",
"Text": "Locked"
},
{
"Key": "MaverickTalentInactive",
"Text": "Cancel Activation"
},
{
"Key": "MaverickTalentDescTitle",
"Text": "Access Details"
},
{
"Key": "MaverickStageScoreMax",
"Text": "{0}"
},
{
"Key": "MaverickStageHistoryScoreMax",
"Text": "{0}"
},
{
"Key": "MaverickRankTip",
"Text": "*Ranking is for display only"
},
{
"Key": "TheatreDecorationLevel",
"Text": "{0}<color=#867d7b>/{1}</color>"
},
{
"Key": "TheatreDecorationMaxLevel",
"Text": "MAX"
},
{
"Key": "TheatreDecorationTipsLevel",
"Text": "Lv.{0}"
},
{
"Key": "TheatreDecorationTipsLockDesc",
"Text": "<color=#F61414>Incomplete</color>"
},
{
"Key": "TheatreDecorationTipsUnLockDesc",
"Text": "<color=#14F64A>Completed</color>"
},
{
"Key": "CommonRestartBtnName",
"Text": "Restart"
},
{
"Key": "TheatreRestartBtnName",
"Text": "Restart ({0})"
},
{
"Key": "TheatreNotRestartTips",
"Text": "Insufficient restart attempts"
},
{
"Key": "TheatreAdventureShopBuyTips",
"Text": "Use <color=#6495ED>{0} {1}</color> to purchase <color=#6495ED>{2} {3}</color>?"
},
{
"Key": "TheatreTokenLevelUpConditionDesc",
"Text": "Equip this work to fight {0}/{1} battles"
},
{
"Key": "TheatreLockPowerFavorDesc",
"Text": "Select once in adventure to unlock"
},
{
"Key": "TheatreReadyDesc",
"Text": "Performance Effect"
},
{
"Key": "TheatreDifficultyTip",
"Text": "Confirm to select {0}?"
},
{
"Key": "TheatreSelectableCostTip",
"Text": "Cost {0}"
},
{
"Key": "TheatreTeamCountTip",
"Text": "Require {0} team(s)"
},
{
"Key": "TheatreSkillLevelDesc",
"Text": "{0} Level Up"
},
{
"Key": "TheatreGetSkillTip",
"Text": "Skill obtained"
},
{
"Key": "TheatreDifficultyRateTip",
"Text": "Difficulty Multiplier {0}"
},
{
"Key": "TheatreChapterSettleSureTitle",
"Text": "Tips"
},
{
"Key": "TheatreChapterSettleSureTip",
"Text": "End the current chapter {0}?"
},
{
"Key": "TheatrePassNode",
"Text": "Node(s) Cleared"
},
{
"Key": "TheatrePassFight",
"Text": "Battle - Interval Preparation"
},
{
"Key": "TheatrePassEvent",
"Text": "Interpretation"
},
{
"Key": "TheatrePassBoss",
"Text": "Battle - End of Act"
},
{
"Key": "TheatrePassReopen",
"Text": "Remaining Returns"
},
{
"Key": "TheatreNotSelectTokenTip",
"Text": "Are you sure you do not want to select any work? <color=#6495ED>Equipping a work</color> can <color=#6495ED>increase</color> the <color=#6495ED>chance</color> of getting the corresponding School."
},
{
"Key": "MemorySaveTreasureTip",
"Text": "Stages completed in current chapter"
},
{
"Key": "TheatreDetailRoleMaxLevel",
"Text": "/{0}"
},
{
"Key": "NotOwnCurRole",
"Text": "You do not own this character"
},
{
"Key": "TheatreRestartCount",
"Text": "Restarts: {0}"
},
{
"Key": "TheatreCurChapter",
"Text": "Scene {0}"
},
{
"Key": "TheatreRecruitRefreshNotEnough",
"Text": "Insufficient refresh attempts"
},
{
"Key": "MemberLock",
"Text": "Locked"
},
{
"Key": "TheatreUnlockOwnRoleDesc",
"Text": "Reach <color=#0f70bc><size=30>{0}</size></color> BP to use your own character"
},
{
"Key": "TheatreUnlockOwnRoleTipsDesc",
"Text": "Once your average BP reaches <color=#0f70bc>{0}</color>, you can add <color=#0f70bc>your own characters</color> to the team."
},
{
"Key": "TheatreWeekTaskRefresh",
"Text": "Periodical mission refresh reset"
},
{
"Key": "TheatreRecruitComplete",
"Text": "Member recruited"
},
{
"Key": "TheatreRecruitRefreshComplete",
"Text": "Members refreshed"
},
{
"Key": "TheatreEndShopTip",
"Text": "Would you like to end the trade?"
},
{
"Key": "TheatreUpLevelSuccess",
"Text": "Upgraded"
},
{
"Key": "DoomsdayActivityNotOpen",
"Text": "Event not yet available"
},
{
"Key": "DoomsdayActivityEnd",
"Text": "Event is over"
},
{
"Key": "DoomsdayStageStartLeftDay",
"Text": "Available after Stage {0}"
},
{
"Key": "DoomsdayStagetDetailBtnEnter",
"Text": "Enter"
},
{
"Key": "DoomsdayStagetDetailBtnResume",
"Text": "Start from Day {0}"
},
{
"Key": "DoomsdayThemeTitle",
"Text": "Day {0}"
},
{
"Key": "DoomsdayThemeContent",
"Text": "Ending in {0} day(s)"
},
{
"Key": "DoomsdayFubenMainLeftDay",
"Text": "Ending in {0} day(s)"
},
{
"Key": "DoomsdayFubenMainLeftDaySimple",
"Text": "{0} day(s)"
},
{
"Key": "DoomsdayEventTypeRemindDescMain",
"Text": "New Important Event"
},
{
"Key": "DoomsdayEventTypeRemindDescNormal",
"Text": "Tip"
},
{
"Key": "DoomsdayEventTypeRemindDescExplore",
"Text": "New Exploration Event"
},
{
"Key": "DoomsdayFubenDetailTipsSelectBuilding",
"Text": "Select a building first"
},
{
"Key": "DoomsdayFubenDetailTipsLackInhabitantToWork",
"Text": "Insufficient manpower to work"
},
{
"Key": "DoomsdayFubenDetailTipsLackInhabitantToBuild",
"Text": "Insufficient manpower to build"
},
{
"Key": "DoomsdayFubenDetailTipsBuildDay",
"Text": "Completing in {0} days"
},
{
"Key": "DoomsdayFubenDetailTipsWorkDayRuins",
"Text": "The ruin will be cleared in {0} days"
},
{
"Key": "DoomsdayFubenDetailTipsBuildLeftDay",
"Text": "Completing in {0} days"
},
{
"Key": "DoomsdayFubenDetailTipsWorkLeftDay",
"Text": "Able to work for {0} more days"
},
{
"Key": "DoomsdayFubenDetailBuildingEmptyTitle",
"Text": "Build"
},
{
"Key": "DoomsdayFubenDetailBuildingEmptyContent",
"Text": "Select a building to repair the target area and turn it into the building selected.\\nOnce the building is completed, it can unlock the corresponding feature or generate a fixed amount of supplies every day."
},
{
"Key": "DoomsdayFubenDetailBuildingInhabitantCount",
"Text": "<color=#0c65aa><size=36>{0}</size></color>/{1}"
},
{
"Key": "DoomsdayFubenDetailBuildingInhabitantCountLack",
"Text": "<color=#FF0100><size=36>{0}</size></color>/{1}"
},
{
"Key": "DoomsdayFubenDetailConsumeDaily",
"Text": "x{0}/day"
},
{
"Key": "DoomsdayRemoveBuildingConfirmTitle",
"Text": "Demolish"
},
{
"Key": "DoomsdayRemoveBuildingConfirmContent",
"Text": "Would you like to demolish this building? (All the materials used will be refunded.)"
},
{
"Key": "DoomsdayBuildingBuildDay",
"Text": "Time required: {0} days"
},
{
"Key": "DoomsdayBuildingCountLimit",
"Text": "Building limit: {0}/{1}"
},
{
"Key": "DoomsdayBuildingSelectLackResource",
"Text": "Insufficient materials to create the building"
},
{
"Key": "DoomsdayAttributeUpWithDaily",
"Text": "{0} increase <color=#1873be><size=34>+{1}</size></color>/day(s)"
},
{
"Key": "DoomsdayAttributeDownWithDaily",
"Text": "{0} decrease <color=#b32121><size=34>{1}</size></color>/day(s)"
},
{
"Key": "DoomsdayUnitDaily",
"Text": "/day(s)"
},
{
"Key": "DoomsdayUnitPeople",
"Text": "/member(s)"
},
{
"Key": "DoomsdayNumberPositiveGrowth",
"Text": "<color=#1873be>{0}</color>"
},
{
"Key": "DoomsdayNumberNegativeGrowth",
"Text": "<color=#b32121>{0}</color>"
},
{
"Key": "DoomsdayInhabitantAttrBad",
"Text": "{0}\uff1a{1}"
},
{
"Key": "DoomsdayAllotTips",
"Text": "The Health and Satiety of Scavengers decrease every day. You can give them supplies to recover these stats."
},
{
"Key": "DoomsdayAllotTipsNotFinish",
"Text": "You need to complete today's resource allocation"
},
{
"Key": "DoomsdayMainTargetProgress",
"Text": "<color=#0F70BC><size=38>{0}</size></color>/{1}"
},
{
"Key": "DoomsdayReportResource",
"Text": "{0} {1}"
},
{
"Key": "DoomsdayReportDay",
"Text": "Day {0}/{1}"
},
{
"Key": "DoomsdayInhabitantName",
"Text": "Scavenger"
},
{
"Key": "DoomsdayMainEventNotFinish",
"Text": "You have important events to resolve today"
},
{
"Key": "DoomsdayWin",
"Text": "We have survived..."
},
{
"Key": "DoomsdayFail",
"Text": "We failed..."
},
{
"Key": "DoomsdayTeamName",
"Text": "Exploration Team -{0}"
},
{
"Key": "DoomsdayTeamTipsCreate",
"Text": "Use supplies to create Exploration Teams"
},
{
"Key": "DoomsdayTeamTips",
"Text": "Return to the camp to recycle supplies"
},
{
"Key": "DoomsdayTeamDesc",
"Text": "Team carrying"
},
{
"Key": "DoomsdayTeamDescCreate",
"Text": "Supplies Cost"
},
{
"Key": "DoomsdayTeamBtn",
"Text": "Return to Camp"
},
{
"Key": "DoomsdayTeamBtnCreate",
"Text": "Confirm"
},
{
"Key": "DoomsdayDetailTeamBtn",
"Text": "Select"
},
{
"Key": "DoomsdayDetailTeamBtnCreate",
"Text": "Create team"
},
{
"Key": "DoomsdayExploreLock",
"Text": "Unlocks after building an [Outpost]"
},
{
"Key": "DoomsdayTeamBusy",
"Text": "The team is in the middle of an event. Please complete the event first."
},
{
"Key": "DoomsdayTeamLock",
"Text": "Build more [Outposts] to unlock teams"
},
{
"Key": "DoomsdayTaskMain",
"Text": "Stage Target"
},
{
"Key": "DoomsdayTaskSub",
"Text": "Secondary Target"
},
{
"Key": "DoomsdayNotSelectTeam",
"Text": "No team selected. Unable to explore."
},
{
"Key": "DoomsdayTeamInEvent",
"Text": "Team occupied by an event. Unable to move."
},
{
"Key": "DoomsdayGoExplore",
"Text": "Explore"
},
{
"Key": "DoomsdayBackCamp",
"Text": "Return to Camp"
},
{
"Key": "DoomsdayEndCurStage",
"Text": "End the stage"
},
{
"Key": "DoomsdayEndToday",
"Text": "End the day"
},
{
"Key": "DoomsdayWeatherDesc",
"Text": "Weather is {0}\\n{1}"
},
{
"Key": "DoomsdayStageHasEnd",
"Text": "Journey ended. Unable to do this."
},
{
"Key": "RewardSuccess",
"Text": "Claimed"
},
{
"Key": "TheatreUse",
"Text": "Use"
},
{
"Key": "TheatreNotSelectSkill",
"Text": "Select any School Skill"
},
{
"Key": "DoomsdayFubenDetailTipsBuildLeftDayRuins",
"Text": "Completing in {0} days"
},
{
"Key": "DoomsdayRequireNumberDown",
"Text": "<color=#E1504F>{0}</color><color=#0F70BC>/{1}</color>"
},
{
"Key": "DoomsdayRequireNumberUp",
"Text": "<color=#0F70BC>{0}/{1}</color>"
},
{
"Key": "DoomsdayBackConfirmTitle",
"Text": "Exit"
},
{
"Key": "DoomsdayBackConfirmContent",
"Text": "Are you sure you want to leave the stage?\\nYour stage progress will be saved at the beginning of <color=#0F70BC>every day</color>. After you leave, you can resume from <color=#0F70BC>this day</color>."
},
{
"Key": "DoomsdayLoseTitle",
"Text": "We failed..."
},
{
"Key": "DoomsdayFinishEndTitle",
"Text": "End"
},
{
"Key": "DoomsdayLoseReasonDieOut",
"Text": "The last person in the camp has passed away."
},
{
"Key": "DoomsdayLoseReasonCrazy",
"Text": "Everyone has lost their hope."
},
{
"Key": "DoomsdayLoseReasonTimeOut",
"Text": "Main target incomplete"
},
{
"Key": "DoomsdayMakeTeamSuc",
"Text": "No exploration teams formed"
},
{
"Key": "DoomsdayExploreTarget",
"Text": "Exploration Team is heading toward [{0}]"
},
{
"Key": "DoomsdayMakeTeamFailInhabitantLack",
"Text": "Insufficient manpower to create exploration team"
},
{
"Key": "DoomsdayMakeTeamFailInhabitantEqual",
"Text": "Unable to add all people in the camp to the team"
},
{
"Key": "DoomsdayMakeTeamFailRssLack",
"Text": "Insufficient supplies to create exploration team"
},
{
"Key": "DoomsDayDaysOfPersistence",
"Text": "Days of Perseverance: {0}"
},
{
"Key": "DoomsDayReStartDoubleCheckTips",
"Text": "Are you sure you want to <color=#FF0033>restart</color> the stage?\\nYou will start from day 1 of the stage."
},
{
"Key": "DoomsDayTodayWeatherTips",
"Text": "Today's Weather: {0}"
},
{
"Key": "DoomsdayBuildReachLimit",
"Text": "Max building limit reached"
},
{
"Key": "DoomsdayPlaceUnLockTips",
"Text": "Now Location Discovered: {0}"
},
{
"Key": "SameColorGameSkillEnergy",
"Text": "Energy {0}"
},
{
"Key": "SameColorGameColorSelect",
"Text": "Please select a colored Orb to change"
},
{
"Key": "SameColorGameAutoEnergy",
"Text": "End charging {0} at the end of each round from this round"
},
{
"Key": "SameColorGameEnergyPlus",
"Text": "Increase {0}"
},
{
"Key": "SameColorGameEnergyMinus",
"Text": "Decrease {0}"
},
{
"Key": "SameColorGameEnergyMultiply",
"Text": "Increases current Energy's {0}"
},
{
"Key": "SameColorGameEnergyDivide",
"Text": "Reduces current Energy's {0}"
},
{
"Key": "SameColorGameRankTitle",
"Text": "Score Rank - {0}"
},
{
"Key": "SameColorGameEnergyCount",
"Text": "<color=#FFFFFF><size=36>{0}</size></color><color=#898989><size=20> / {1}</size></color>"
},
{
"Key": "SameColorGameEnergyNotEnough",
"Text": "Insufficient Energy"
},
{
"Key": "WeekActivityEndTime",
"Text": "Ends in {0}"
},
{
"Key": "WeekActivityTime",
"Text": "{0}-{1}"
},
{
"Key": "PivotCombatRankScore",
"Text": "<size=22>Points</size> {0}"
},
{
"Key": "PivotCombatRankTime",
"Text": "<size=22>Clear Time</size> {0}"
},
{
"Key": "PivotCombatAreaEnergy",
"Text": "Area Energy Supply Level {0}/{1}"
},
{
"Key": "PivotCombatAreaEnergyNotEnough",
"Text": "Area(s) with 0 Energy Supply Level exist(s). Unable to start the Central Reactor!"
},
{
"Key": "PivotCombatAreaEnergyNotActive",
"Text": "Area Energy Supply not activated"
},
{
"Key": "PivotCombatProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "PivotCombatLockTimeTxt",
"Text": "Unlocks after {0}"
},
{
"Key": "PivotCombatRoleLockTips",
"Text": "Member locked in another scene"
},
{
"Key": "PivotCombatTeamLockTips",
"Text": "Team member(s) locked in other stage(s)"
},
{
"Key": "PivotCombatSameRegion",
"Text": "Already in the area"
},
{
"Key": "PivotCombatRetreatContent",
"Text": "After the departure of the garrison, the stage will be reset to the initial status and the Energy Supply will end."
},
{
"Key": "PivotCombatRetreatTitle",
"Text": "Tips"
},
{
"Key": "PivotCombatNoSpecialSkillTitle",
"Text": "Tips"
},
{
"Key": "PivotCombatNoSpecialSkillContent",
"Text": "The character hasn't acquired any Uniframe Skills. Acquire now?"
},
{
"Key": "PivotCombatTeamPrefabLockCharacter",
"Text": "The current team has characters stationed in other areas. They will be removed from those areas once deployed."
},
{
"Key": "PivotCombatTeamPrefabLockTeam",
"Text": "The current team cannot be deployed as it is stationed in another area."
},
{
"Key": "PivotCombatSelectDifficultTittle",
"Text": "Difficulty"
},
{
"Key": "PivotCombatSelectDifficultTips",
"Text": "Difficulty cannot be changed during this event period once selected."
},
{
"Key": "PivotCombatSelectDifficultNoEnhanceSkill",
"Text": "Dive-in Battle is arduous without any Uniframe that has unlocked Uniframe Skills. It is advisable to select Regular Battle."
},
{
"Key": "PivotCombatSelectDifficultNoAbilityLimit",
"Text": "Dive-in Battle is arduous with Uniframes that have less than 6,000 Battle Power. It is advisable to select Regular Battle or enhance Uniframes' Battle Power."
},
{
"Key": "TeamRobotTips",
"Text": "Some team member(s) can be replaced with high BP trial character(s)"
},
{
"Key": "SameColorGameCancelSkill",
"Text": "Your skill has been used {0} time(s) and can still be used. Exit (to enter cooldown)?"
},
{
"Key": "SameColorGameBannerTip",
"Text": "Daily Tasks: {0}/{1}"
},
{
"Key": "SameColorGameReadyTip1",
"Text": "Selected"
},
{
"Key": "SameColorGameReadyTip2",
"Text": "Battle Preparations"
},
{
"Key": "SameColorGameReadyTip3",
"Text": "Change Character"
},
{
"Key": "SameColorGameRoleTip1",
"Text": "Version: <color=#3DAAFF><size=40>{0}</size></color>"
},
{
"Key": "SameColorGameRoleTip2",
"Text": "Cooldown: {0}"
},
{
"Key": "SameColorGameRoleTip3",
"Text": "Energy Cost: {0}"
},
{
"Key": "RobotParnerTips",
"Text": "Unable to edit trial character"
},
{
"Key": "EnhanceSkillUnLockHint",
"Text": "Modification Requirement(s)"
},
{
"Key": "EnhanceSkillLevelUpHint",
"Text": "Upgrade Requirement(s)"
},
{
"Key": "HitMousePreStageLock",
"Text": "Previous stage is still locked"
},
{
"Key": "HitMousePreStageNotClear",
"Text": "Previous stage is not cleared"
},
{
"Key": "HitMouseStageLockText",
"Text": "x{0} to unlock"
},
{
"Key": "HitMouseCantFindItem",
"Text": "Failed to read event item ID"
},
{
"Key": "HitMouseItemNotEnough",
"Text": "Insufficient items to unlock"
},
{
"Key": "HitMouseComboString",
"Text": "<size={0}>{1}</size>"
},
{
"Key": "NewDrawNewHand",
"Text": "New Player Rewards"
},
{
"Key": "NewDrawCalibration",
"Text": "Calibration system active"
},
{
"Key": "SnowNextGrade",
"Text": "Next Grade"
},
{
"Key": "SnowHighestGrade",
"Text": "Highest Grade"
},
{
"Key": "SnowGradeScore",
"Text": "{0}/{1}"
},
{
"Key": "SnowGameIncrease",
"Text": "(+{0})"
},
{
"Key": "SnowGameRandomMapTip",
"Text": "Cannot create room after selecting a random map"
},
{
"Key": "SpecialTrainSnowMatchTipTitle",
"Text": "Tips"
},
{
"Key": "SpecialTrainSnowMatchTipContent",
"Text": "Too many players in the matching queue. Create room directly?"
},
{
"Key": "MultiplayerRoomOnlyHomeownerTip",
"Text": "Host Only"
},
{
"Key": "RoomTeamPrefabNotSupport",
"Text": "Mode does not support overwriting teams"
},
{
"Key": "RoomTeamPrefabEmpty",
"Text": "The deployed team doesn't have members. Overwrite and the members in the selected preset team will be cleared. Overwrite?"
},
{
"Key": "RoomTeamPrefabCover",
"Text": "Overwrite the preset team with the data of the team deployed?"
},
{
"Key": "RoomTeamPrefabSameTeam",
"Text": "Team data identical to the preset team"
},
{
"Key": "RoomTeamPrefabRoleEmptyTips",
"Text": "Please set the member of this position"
},
{
"Key": "PartnerTeamPrefabEquipTips",
"Text": "Equipped"
},
{
"Key": "PartnerTeamPrefabUnloadTips",
"Text": "Removed"
},
{
"Key": "PartnerTeamPrefabExchangeTips",
"Text": "Changed"
},
{
"Key": "PartnerTeamPrefabSkillSaveTips",
"Text": "Skill preset"
},
{
"Key": "PartnerTeamPrefabSkillNotSaveTips",
"Text": "[{0}]'s preset skill is not saved"
},
{
"Key": "PartnerTeamPrefabCoverTips",
"Text": "[Overwrite] and the deployed team will be replaced by the preset lineup"
},
{
"Key": "PartnerTeamPrefabChooseTips",
"Text": "Preset [CUB] already equipped or had skill change(s). Deploy?"
},
{
"Key": "PartnerTeamPrefabNotCharacter",
"Text": "Members not set. Cannot set CUB."
},
{
"Key": "TheatreDecorationCanLvUpTips",
"Text": "<color=#6495ED>Light up the Ballade</color> to turn the page and <color=#6495ED>enter the next phase.</color>\\nIf you continue the challenge, you will only play repeated stories. Would you like to Unveil?"
},
{
"Key": "CharacterEnhanceSkillUnLock",
"Text": "Power Leap Modification"
},
{
"Key": "CharacterEnhanceSkillLevel",
"Text": "{0}"
},
{
"Key": "CharacterSpSkillUnLock",
"Text": "Uniframe Modification"
},
{
"Key": "SameColorGameEnergyDescTitle",
"Text": "Energy Description"
},
{
"Key": "SameColorGameEnergyDescText",
"Text": "1. 1-Ping combo grants 1 Energy.\\n2. Switch between the Standard Skill and the Amplified Skill in the upper right corner of the skill. Amplified Skill consumes Energy.\\n3. Both Skills share the same cooldown."
},
{
"Key": "EscapeNotClearLayerDesc",
"Text": "Clear Floor {0} to challenge"
},
{
"Key": "EscapeActivityTime",
"Text": "Remaining Time: {0} {1}"
},
{
"Key": "InChallenge",
"Text": "In Progress"
},
{
"Key": "EscapeLayer",
"Text": "F{0}"
},
{
"Key": "EscapeChapterEnglishId",
"Text": "STAGE {0}"
},
{
"Key": "ClearStage",
"Text": "Cleared"
},
{
"Key": "EscapeWinSettleDesc",
"Text": "We're safe now!"
},
{
"Key": "EscapeWinSettleRewardTitle",
"Text": "Clear Reward"
},
{
"Key": "EscapeSettleWinTitle",
"Text": "Escape Unscathed"
},
{
"Key": "EscapeSettleWinDesc",
"Text": "We're safe now. Do you want to take on the Hard challenge, Commandant?"
},
{
"Key": "EscapeSettleLoseTitle",
"Text": "No Escape"
},
{
"Key": "EscapeSettleLoseDesc",
"Text": "There's no escape from the Punishing Virus."
},
{
"Key": "EscapeTimeCondition",
"Text": "Available in {0}"
},
{
"Key": "ExcapeInChallenge",
"Text": "Challenging {0}. Come back after the battle."
},
{
"Key": "EscapeTimeNotReached",
"Text": "Not available yet"
},
{
"Key": "EscapeResetStageTipsTitle",
"Text": "Reset Stage"
},
{
"Key": "EscapeResetStageTipsDesc",
"Text": "Your progress will be reset and the escape time will be restored to the pre-battle status.\\nReset?"
},
{
"Key": "EscapeInChallengeMode",
"Text": "Challenging {0} mode. Unable to switch."
},
{
"Key": "EscapeGiveUpTipsTitle",
"Text": "Withdraw"
},
{
"Key": "EscapeGiveUpTipsDesc",
"Text": "This will end the challenge and clear your progress. Withdraw?"
},
{
"Key": "EscapeEnterFight",
"Text": "Join Battle"
},
{
"Key": "EscapeSelectRole",
"Text": "Select Member"
},
{
"Key": "NewYearLuckTipTitle1",
"Text": "Violet Cloud Lottery Ticket Notice"
},
{
"Key": "NewYearLuckTipTitle2",
"Text": "Crimson Cloud Lottery Ticket Notice"
},
{
"Key": "NewYearLuckItemNotEnough",
"Text": "Insufficient [New Year Tokens]!"
},
{
"Key": "NewYearLuckDrawTime",
"Text": "Results Announced"
},
{
"Key": "NewYearLuckExpire",
"Text": "You missed the time. Unable to claim the Lottery Ticket."
},
{
"Key": "EscapeCount",
"Text": "{0} time(s)"
},
{
"Key": "EscapeSettleWinGrade",
"Text": " (Rating: {0})"
},
{
"Key": "EscapeNotChallenge",
"Text": "Not cleared"
},
{
"Key": "EscapeCurScore",
"Text": "Current Points: {0}"
},
{
"Key": "SpEnhanceSkillTab",
"Text": "Uniframe"
},
{
"Key": "EnhanceSkillTab",
"Text": "Leap"
},
{
"Key": "EnhanceSkillLevelUpFinishHint",
"Text": "Skill Leap Upgrade Successful"
},
{
"Key": "SpSkillLevelUpFinishHint",
"Text": "Uniframe Skill Upgrade Successful"
},
{
"Key": "TeamPrefabHasRobotTips",
"Text": "Trial frame(s) on the team. Unable to overwrite."
},
{
"Key": "EscapeCurLayerClear",
"Text": "Stage already cleared"
},
{
"Key": "YuanXiaoRandomMapTip",
"Text": "Cannot create room after selecting a random map"
},
{
"Key": "YuanXiaoNextGrade",
"Text": "Next Grade"
},
{
"Key": "YuanXiaoHighestGrade",
"Text": "Highest Grade"
},
{
"Key": "YuanXiaoGradeScore",
"Text": "{0}/{1}"
},
{
"Key": "YuanXiaoGameIncrease",
"Text": "(+{0})"
},
{
"Key": "SpecialTrainYuanXiaoMatchTipTitle",
"Text": "Tips"
},
{
"Key": "SpecialTrainYuanXiaoMatchTipContent",
"Text": "Too many players in the matching queue. Create room directly?"
},
{
"Key": "UpLevelSuccess",
"Text": "Upgraded"
},
{
"Key": "GoldenMinerItemAlreadyMax",
"Text": "Add-on is full"
},
{
"Key": "GoldenMinerStopTipsTitle",
"Text": "Pause"
},
{
"Key": "GoldenMinerStopTipsCloseText",
"Text": "Exit"
},
{
"Key": "GoldenMinerStopTipsSureText",
"Text": "Continue"
},
{
"Key": "GoldenMinerQuickTipsTitle",
"Text": "Tips"
},
{
"Key": "GoldenMinerQuickTipsDesc",
"Text": "You are leaving the current Cat Grab session. Confirm?"
},
{
"Key": "GoldenMinerPlayCurScore",
"Text": "Current Resource Points: {0}"
},
{
"Key": "GoldenMinerPlayTargetScore",
"Text": "Target Points: {0}"
},
{
"Key": "GoldenMinerCurStage",
"Text": "Stage {0}"
},
{
"Key": "EscapeFightingNotUpdateTeam",
"Text": "In battle. Unable to change members."
},
{
"Key": "BodyCombineGameTaskProgress",
"Text": "{0}<size=30>/{1}</size>"
},
{
"Key": "BodyCombineGameLock1Tips",
"Text": "Complete {0} to unlock"
},
{
"Key": "BodyCombineGameLock2Tips",
"Text": "Insufficient {0}. Requires {1} {2} to unlock"
},
{
"Key": "BodyCombineGameWrongAnswer",
"Text": "Wrong answer. Please pay attention to the <color=#34AFF9>Tag</color>, <color=#34AFF9>Silhouette</color>, and the Tip Text."
},
{
"Key": "BodyCombineGameCostTips",
"Text": "Consume <color={0}>{1}</color> to unlock"
},
{
"Key": "BodyCombineGameStageName",
"Text": "Area {0}"
},
{
"Key": "GuildWarNotGuildMaster",
"Text": "Only Commander-in-Chief and Deputy Commander can select the difficulty level."
},
{
"Key": "GuildWarNoSelectDifficulty",
"Text": "Expedition Difficulty unselected. Select one before entering Guild Expedition."
},
{
"Key": "GuildWarNoInRound",
"Text": "Battle not available yet. Please try again later."
},
{
"Key": "GuildWarIsSkip",
"Text": "You did not create a Guild in time. Unable to participate in the current Expedition."
},
{
"Key": "GuildWarActionPointNotEnough",
"Text": "Insufficient Expedition Supplies"
},
{
"Key": "GuildWarRecommendActive",
"Text": "Recommended Activity: {0}"
},
{
"Key": "GuildWarRecommendActiveNotEnough",
"Text": "Guild Activity: <color=#A52A2A>{0}</color>"
},
{
"Key": "GuildWarRoundLeftTime",
"Text": "Time for this round: <color=#34AFF9>{0}</color>"
},
{
"Key": "GuildWarRoundLeftTime2",
"Text": "Time for next round: <color=#34AFF9>{0}</color>"
},
{
"Key": "GuildWarRoundLeftTime3",
"Text": "Event remaining time: <color=#34AFF9>{0}</color>"
},
{
"Key": "GuildWarSelectDifficultAutoOpen",
"Text": "Difficulty available after {0}"
},
{
"Key": "GuildWarAutoSelectDifficultComplete",
"Text": "Difficulty auto-selected. Please enter the Command Bureau again to join the Expedition."
},
{
"Key": "GuildWarEntryDate",
"Text": "{0} - {1}"
},
{
"Key": "GuildWarSelectDifficultyConfirmTitle",
"Text": "Difficulty confirmation"
},
{
"Key": "GuildWarSelectDifficulty",
"Text": "Select Difficulty"
},
{
"Key": "GWSelectDifficultyConfirmContentNotRecommend",
"Text": "The Command Bureau had <color=#DC143C>no</color> or <color=#DC143C>low</color> Activity last round. It is suggested to select the difficulty level based on members' Activity.\\nNote: It can be changed anytime before the battle starts."
},
{
"Key": "GuildWarSelectDifficultySuccess",
"Text": "Difficulty selected"
},
{
"Key": "GuildWarCantKickMember",
"Text": "Members cannot be kicked out during Expedition"
},
{
"Key": "GuildWarCantGiveUpGuild",
"Text": "Guilds cannot be disbanded during Expedition"
},
{
"Key": "GuildWarIsOpening",
"Text": "Event in progress"
},
{
"Key": "GuildWarNextRoundTime",
"Text": "{0} until next round"
},
{
"Key": "GuildWarClose",
"Text": "Event is over"
},
{
"Key": "GuildWarNodeRankingTitle",
"Text": "{0} Attack Ranking"
},
{
"Key": "GuildWarHomeRankingTitle",
"Text": "Resource Security Member"
},
{
"Key": "GuildWarEliteNodeRankingTitle",
"Text": "Ambusher Attack Ranking"
},
{
"Key": "GuildWarPandaFire",
"Text": "When the time is up, the Base will be attacked for {0} DMG."
},
{
"Key": "GuildWarPandaHitAnother",
"Text": "Already beat. Beat the next one asap."
},
{
"Key": "GuildWarAssistantLog",
"Text": "<color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat. Additional Supply {3} granted."
},
{
"Key": "GuildWarAssistantLogWithoutReward",
"Text": "<color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat."
},
{
"Key": "GuildWarAssistantSet",
"Text": "Support Settings"
},
{
"Key": "GuildWarAssistantCD",
"Text": "Support Cooldown: {0}"
},
{
"Key": "GuildWarDamageTime",
"Text": "(Launches in {0})"
},
{
"Key": "GuildWarDifficultySelect1",
"Text": "Next Round's Choice"
},
{
"Key": "GuildWarDifficultySelect2",
"Text": "This Round's Choice"
},
{
"Key": "GuildWarRemindLastRound",
"Text": "The difficulty level cannot be changed as this is already the final battle."
},
{
"Key": "GuildWarNotQualify",
"Text": "Because this round had started before you joined the Command Bureau,\\nyou cannot participate in this round of battles."
},
{
"Key": "GuildWarNotQualifySupport",
"Text": "Unable to proceed as this round had started before you joined the Command Bureau."
},
{
"Key": "GuildWarCD",
"Text": "In Cooldown"
},
{
"Key": "GuildWarNotWeakness",
"Text": "This stage <color=#DC143C>has not been weakened</color> and <color=#DC143C>is more difficult to clear</color>. It is suggested to challenge other stages first. Confirm to continue anyway?"
},
{
"Key": "GuildWarSupplyLimit",
"Text": "{0} <size=24>(limit reached)</size>"
},
{
"Key": "GuildDormMainTopChannelName",
"Text": "Channel {0} "
},
{
"Key": "GuildDormGiftInfoCurrentContribution",
"Text": "Current Contribution: {0}"
},
{
"Key": "GuildDormGiftButtonNormal",
"Text": "<color=#FFFFFF>{0}</color>"
},
{
"Key": "GuildDormGiftButtonCanReceive",
"Text": "<color=#34AFF8>{0}</color>"
},
{
"Key": "GuildDormRoleInteracting",
"Text": "Character is in interaction. Unable to perform the action."
},
{
"Key": "GuildDormRolePlayingAction",
"Text": "Playing actions. Unable to switch characters."
},
{
"Key": "GuildDormChannelName1",
"Text": "Channel 1"
},
{
"Key": "GuildDormChannelName2",
"Text": "Channel 2"
},
{
"Key": "GuildDormChannelName3",
"Text": "Channel 3"
},
{
"Key": "GuildDormChannelName4",
"Text": "Channel 4"
},
{
"Key": "GuildDormSwitchChannelTitle",
"Text": "Switching to {0}"
},
{
"Key": "GuildDormSwitchChannelContent",
"Text": "Switch channel?"
},
{
"Key": "GuildDormDefaultInteractButtonText",
"Text": "Interact"
},
{
"Key": "GuildDormActionCDTip",
"Text": "Interaction is on cooldown"
},
{
"Key": "GuildDormSwitchSameChannelTip",
"Text": "Already in the channel"
},
{
"Key": "GuildDormNetworkTimeOutTip",
"Text": "Requesting to enter the Command Bureau Hall has timed out. Closing the access to the new Command Bureau and entering the old one.\\nIf you still want to enter the new Command Bureau, please log in and try again."
},
{
"Key": "GuildDormOverMaxReconnectTime",
"Text": "Command Bureau lobby connection timed out"
},
{
"Key": "GuildMusicEditDeleteTip",
"Text": "Song list cannot be empty"
},
{
"Key": "GuildDormMusicPlayerEditTip",
"Text": "Only Commander-in-Chief and Deputy Commander are authorized to edit."
},
{
"Key": "GuildDormMusicEditSaveSuccess",
"Text": "Playlist saved."
},
{
"Key": "GuildDormMusicEditCloseTitle",
"Text": "Exit"
},
{
"Key": "GuildDormMusicEditCloseContent",
"Text": "Save playlist changes?"
},
{
"Key": "GuildDormThemeChanged",
"Text": "Command Bureau Special Scene Expired"
},
{
"Key": "BabelTowerAffixLevelInadequateTitle",
"Text": "Affix Level insufficient"
},
{
"Key": "BabelTowerAffixLevelInadequateContent",
"Text": "Strategy Target will not be increased by completing this challenge. Continue?"
},
{
"Key": "BabelTowerAbilityWarningTitle",
"Text": "Warning"
},
{
"Key": "BabelTowerAbilityWarningContent",
"Text": "Your team BP is significantly lower than the recommended BP. <color=#ff6347>This battle will be incredibly challenging.</color>\\nWe recommend lowering Difficulty or Affix Level before challenging."
},
{
"Key": "BabelTowerPermissionUnlockTitle",
"Text": "Access unlocked"
},
{
"Key": "GuildWarNormalLog",
"Text": "{0} defeated"
},
{
"Key": "GuildWarSentinelLog",
"Text": "{0} defeated. Ambush Outpost will not spawn ambushers"
},
{
"Key": "GuildWarBuffLog",
"Text": "{0} defeated. Buff obtained"
},
{
"Key": "GuildWarGuardLog",
"Text": "{0} defeated. Affix \"Dangerous Cliff\" removed"
},
{
"Key": "GuildWarInfectLog",
"Text": "{0} defeated. Help the Command Bureau to clear this Expedition!"
},
{
"Key": "GuildWarCommonLog",
"Text": "Challenge {0} and deal {1}% DMG"
},
{
"Key": "GuildWarAreaTipDie",
"Text": "Safe Area"
},
{
"Key": "GuildWarAreaTipRevive",
"Text": "Rebuilding"
},
{
"Key": "GuildWarAreaTipAlive",
"Text": "Danger Zone"
},
{
"Key": "GuildWarSettleTipWin",
"Text": "Current Zone defeated by Command Bureau"
},
{
"Key": "GuildWarSettleTipLose",
"Text": "Current battle completed by Command Bureau"
},
{
"Key": "GuildWarBossSettleTip",
"Text": "The last {0} nodes have been cleared by Command Bureau"
},
{
"Key": "GoldenMinerUseItemCd",
"Text": "In Cooldown"
},
{
"Key": "GoldenMinerReqportScore",
"Text": "{0}/{1}<color=#0F70BC><size=28>(+{2})</size></color>"
},
{
"Key": "GoldenMinerReqportObjScore",
"Text": "{0}<color=#0F70BC><size=32>(+{1})</size></color>"
},
{
"Key": "GoldenMinerReqportTotalScore",
"Text": " <color=#0F70BC><size=32>(+{0})</size></color>"
},
{
"Key": "GuildWarRebuildTimeTip",
"Text": "Rebuilding in {0}"
},
{
"Key": "GuildWarMaxDamageTip",
"Text": "Personal Max DMG: {0}%"
},
{
"Key": "GuildWarMonsterDetails",
"Text": "Advance one node every day at 20:00 (UTC). Deal at most <color=#ff6347>{0}% DMG</color> to the base according to remaining HP upon reaching the base."
},
{
"Key": "GuildWarBornRebuildTimeTip",
"Text": "Spawning in {0}"
},
{
"Key": "GuildWarForwardTimeTip",
"Text": "Pushing forward in {0}"
},
{
"Key": "GuildWarRebuildMaxTimeTip",
"Text": "Rebuilding time limit reached\\nChallenge available in <color=#4169E1>{0}</color>"
},
{
"Key": "GuildWarSweepTip",
"Text": "Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\\nContinue?"
},
{
"Key": "GuildWarSweepTipNotWeakness",
"Text": "Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (This stage has not been weakened and Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\\nContinue?"
},
{
"Key": "GuildWarResidueNameEn",
"Text": "CanLiuQu"
},
{
"Key": "GuildWarResidueName",
"Text": "Non-Cleared Zone"
},
{
"Key": "GuildWarMyMaxRebuildTimeTip",
"Text": "Personal Max Rebuilding Time: {0}"
},
{
"Key": "GuildWarSelectDifficultyPreTotalActive",
"Text": "Last Round's Activity: {0}"
},
{
"Key": "GuildWarSweepFinished",
"Text": "Auto Clear Success!"
},
{
"Key": "GuildWarNodeIsDead",
"Text": "Node cleared. Battle not available"
},
{
"Key": "GuildWarTaskExpireName",
"Text": "Expired"
},
{
"Key": "GuildWarTaskDisableName",
"Text": "Incomplete"
},
{
"Key": "StageUnlockCondition",
"Text": "Clear {0} to unlock"
},
{
"Key": "DoubleTowersLevel",
"Text": "Rank {0}"
},
{
"Key": "DoubleTowersRankCountDown",
"Text": "<size=32><color=#000000>Remaining Event Time:</color></size> {0}"
},
{
"Key": "DoubleTowersLockPluginTips",
"Text": "Unlocked"
},
{
"Key": "DoubleTowersNoChooseSlotTips",
"Text": "Select a slot first"
},
{
"Key": "DoubleTowersMaxPluginTips",
"Text": "Max level reached"
},
{
"Key": "DoubleTowersMustLeftOne",
"Text": "Unload failed. Please keep at least 1 device."
},
{
"Key": "DoubleTowersPluginEquip",
"Text": "Loaded"
},
{
"Key": "DoubleTowersPluginTakeOff",
"Text": "Unloaded"
},
{
"Key": "DoubleTowersChooseTeamMember",
"Text": "Please first select the members to deploy"
},
{
"Key": "Upgrade",
"Text": "Level up"
},
{
"Key": "Active",
"Text": "Activate"
},
{
"Key": "Replace",
"Text": "Swap"
},
{
"Key": "DoubleTowersStageLockCondition",
"Text": "Clear {0} to unlock"
},
{
"Key": "EquipEnable",
"Text": "Equip"
},
{
"Key": "GuildWarNowActionShow",
"Text": "Current Battle Progress..."
},
{
"Key": "GuildWarHistoryActionShow",
"Text": "Past Battle Progress..."
},
{
"Key": "GuildWarPathMaxHint",
"Text": "Markers limit reached"
},
{
"Key": "GuildWarPathEditOverHint",
"Text": "Marked"
},
{
"Key": "DoubleTowersProgress",
"Text": "Progress: {0}/{1}"
},
{
"Key": "DoubleTowersPreconditionStageNotClear",
"Text": "Please first complete: {0}"
},
{
"Key": "DoubleTowersAllStageNotClear",
"Text": "Unlock after going through all Supply Stations"
},
{
"Key": "DoubleTowersStageTimeLimit",
"Text": "{0} Unlocking"
},
{
"Key": "DoubleTowersPassed",
"Text": "Cleared"
},
{
"Key": "DoubleTowersPreconditionGroupNotClear",
"Text": "Please first complete: {0}"
},
{
"Key": "RpgMakerGameOpenTime",
"Text": "{0} Unlocked"
},
{
"Key": "RpaMakerGameOnlyUseRole",
"Text": "Unable to edit team"
},
{
"Key": "GuildWarLogCount",
"Text": "Display last {0} records only"
},
{
"Key": "GuildWarLogRefreshTimeText",
"Text": "Refreshes every {0} minute(s)"
},
{
"Key": "WeekChallengeLock",
"Text": "Unlock on MM/dd/yyyy"
},
{
"Key": "ShopExchangeTip",
"Text": "You are about to spend <color=#2275ff>{0} {1}</color> to purchase [{2} {3}]. Continue?"
},
{
"Key": "GuildWarSettleFinish",
"Text": "Result Calculation completed"
},
{
"Key": "GuildWarChangeNode",
"Text": "Node"
},
{
"Key": "GuildWarChangeMonster",
"Text": "Ambusher"
},
{
"Key": "GoldenMinerKeepBattleTipsDesc",
"Text": "We detected that the result of your last session was not calculated. Your progress to the nearest node has been saved. You can continue your challenge."
},
{
"Key": "GoldenMinerShopTextLv",
"Text": "Lv.{0} Lv.{1}"
},
{
"Key": "GoldenMinerAlreadyMaxLv",
"Text": "Max level reached"
},
{
"Key": "DoubleTowersGatherSuccess",
"Text": "Item Claimed"
},
{
"Key": "DoubleTowersGatherFail",
"Text": "Item manufacturing. No item available currently"
},
{
"Key": "PurchaseYKTimeTip",
"Text": "Days Remaining: {0}"
},
{
"Key": "PurchaseYKLimitCountTip",
"Text": "Limited: {0}/{1}"
},
{
"Key": "DoubleTowersLockRank",
"Text": "Unlock after reaching the Watcher's Tower"
},
{
"Key": "RpgMakerGameLastTime",
"Text": "Event Time: {0}"
},
{
"Key": "RpgMakerGameMapTitle",
"Text": "Map Preview"
},
{
"Key": "RpgMakerGameClearHintTitle",
"Text": "Tips"
},
{
"Key": "ConsumeActivityMainCoatDesc",
"Text": "Collect 2000 \"Fortune\" to claim for free"
},
{
"Key": "ConsumeActivityLuckyTime",
"Text": "Event Time: {0} - {1}"
},
{
"Key": "ConsumeActivityShopTime",
"Text": "Remaining Time {0}"
},
{
"Key": "ConsumeActivityMainTaskProgressText",
"Text": "<color=#cb613c><size=25>{0}</size></color>/{1}"
},
{
"Key": "GuildWarRoundTimeOut",
"Text": "Resting"
},
{
"Key": "ConsumeActivityNotOpen",
"Text": "Event is not open yet"
},
{
"Key": "ConsumeActivityOver",
"Text": "Event is over"
},
{
"Key": "PurchaseBgText5",
"Text": "SUPPLYPACK"
},
{
"Key": "PurchaseBgText2",
"Text": "SUPPLYPACK"
},
{
"Key": "PurchaseBgText3",
"Text": "MONTHLYPASS"
},
{
"Key": "PurchaseBgText4",
"Text": "EXCHANGE"
},
{
"Key": "PurchaseBgText1",
"Text": "RECHARGE"
},
{
"Key": "GuildWarBuffPanelTip",
"Text": "Increase 1 level every 34% cleared (3 Levels in total)"
},
{
"Key": "AutoFightUnLock",
"Text": "Auto Clear unlocked"
},
{
"Key": "GuildWarBaseMarkHint",
"Text": "Resource Security Area cannot be marked. Please try other areas."
},
{
"Key": "GoldenMinerShopTargetScore",
"Text": "Target points for next stage: {0}"
},
{
"Key": "GoldenMinerRankTop",
"Text": "TOP100"
},
{
"Key": "GuildWarBattleStart",
"Text": "A new round of Guild Expedition has started. Enter and face new challenges!"
},
{
"Key": "GuildWarDeadSentinelLog",
"Text": "Launch an attack on the Outpost, delaying the Rebuilding progress"
},
{
"Key": "GuildWarDeadInfectLog",
"Text": "Attack a Non-Cleared Zone, gaining {0} points"
},
{
"Key": "UiBuyAssetHasNum",
"Text": "Owned <color=#106dba><size=32>{0}</size></color>"
},
{
"Key": "FubenRepeatChallengeAutoFightOpenTip",
"Text": "Auto Clear will be unlocked after the stage is cleared."
},
{
"Key": "ArenaNoGuildTips",
"Text": "No Guild"
},
{
"Key": "MultiDimFeverDesc",
"Text": "Unlock Progress"
},
{
"Key": "MultiDimFightExitTipContent",
"Text": "Support-type characters can revive teammates. You may be able to continue your fight with your teammate's assistance!\\nAre you sure you want to exit? (Return to the battlefield to check the battle progress.)"
},
{
"Key": "MultiDimFightExitTipExit",
"Text": "Exit Mission"
},
{
"Key": "MultiDimFightExitTipWait",
"Text": "Wait"
},
{
"Key": "MultiDimActivityEnd",
"Text": "Event is over"
},
{
"Key": "MultiDimActivityProgress",
"Text": "{0} Progress: {1}/{2}"
},
{
"Key": "MultiDimThemeOpenText",
"Text": "Available in\\n{0}"
},
{
"Key": "MultiDimThemeNotOpenTip",
"Text": "{0} is not yet available. Please try again later."
},
{
"Key": "MultiDimTeamFubenOpenTimeText",
"Text": "{0} - Next Day {1}"
},
{
"Key": "MultiDimMainDetailTeamNumber",
"Text": "Recommended Players: {0}"
},
{
"Key": "MultiDimMainDetailNeedJobTypeTip",
"Text": "Select {0} to start matching"
},
{
"Key": "MultiDimDifficultyAbilityText",
"Text": "Recommended BP: {0}"
},
{
"Key": "MultiDimHighDifficultyAbilityText",
"Text": "Recommended BP: {0} (Points added to the leaderboards)"
},
{
"Key": "MultiDimMainDetailRecommendDesc",
"Text": "{0}, {1}, and {2} are recommended."
},
{
"Key": "MultiDimDifficultySelectSucceed",
"Text": "Difficulty level selected"
},
{
"Key": "MultiDimMainDetailMatchTipTitle",
"Text": "Tips"
},
{
"Key": "MultiDimMainDetailMatchTipContent",
"Text": "Too many players in the matching queue. Create room directly?"
},
{
"Key": "MultiDimMainDetailNotTeamActivity",
"Text": "Outside the event period. Try again after {0}."
},
{
"Key": "MultiDimDifficultyLimitDescription",
"Text": "Clear\\n{0} to challenge"
},
{
"Key": "MultiDimPresetRoleSaveSucceed",
"Text": "Save Successful"
},
{
"Key": "MultiDimSingleStageOpenText",
"Text": "{0} Available"
},
{
"Key": "MultiDimTalentResetTitle",
"Text": "Talent Reset"
},
{
"Key": "MultiDimTalentResetContent",
"Text": "After reset, all Talent Points will be returned and can be used to unlock new Talents.\\nReset has a 24h cooldown. Confirm to reset Talents?"
},
{
"Key": "MultiDimChildTalentGrade",
"Text": "Lv.{0}"
},
{
"Key": "MultiDimCoreTalentGrade",
"Text": "<size=80>{0}</size>/3"
},
{
"Key": "MultiDimTalentNotItemCountTips",
"Text": "Insufficient {0}."
},
{
"Key": "MultiDimTalentUpgradeSucceed",
"Text": "Success"
},
{
"Key": "MultiDimTeamSingleRank",
"Text": "Personal Ranking"
},
{
"Key": "MultiDimTeamMultiRank",
"Text": "Team Ranking"
},
{
"Key": "MultiDimTeamSettleRankTip",
"Text": "Finalize ranking at {0}"
},
{
"Key": "MultiDimTeamSingleRankPoint",
"Text": "<size=22><color=#000000FF>Points </color></size>{0}"
},
{
"Key": "MultiDimTeamManyRankPoint",
"Text": "<size=22><color=#000000FF>Team Points </color></size>{0}"
},
{
"Key": "MultiDimTeamPercentDesc",
"Text": "<size=42>{0}%</size>"
},
{
"Key": "MultiDimTalentResetTimeText",
"Text": "Available after {0}"
},
{
"Key": "MultiDimThemeSelectDifficultyText",
"Text": "Selected"
},
{
"Key": "MultiDimTeamNetworkPingTitle",
"Text": "Network Test"
},
{
"Key": "MultiDimTeamNetworkPingContent",
"Text": "Your network connection is unstable, which may affect your co-op experience. Are you sure you want to proceed?"
},
{
"Key": "TaikoMasterDifficulty",
"Text": "HARD"
},
{
"Key": "TaikoMasterEasy",
"Text": "NORMAL"
},
{
"Key": "TaikoMasterDefeat",
"Text": "(Defeated {0}% of Players)"
},
{
"Key": "TaikoMasterFrame",
"Text": "{0}"
},
{
"Key": "TaikoMasterScore",
"Text": "<size=22>Highest Score</size> {0}"
},
{
"Key": "TaikoMasterCombo",
"Text": "<size=22>Combo</size> {0}"
},
{
"Key": "TaikoMasterAccuracy",
"Text": "<size=22>Accuracy</size> {0}%"
},
{
"Key": "TaikoMasterLock",
"Text": "Stage will be available on {0}"
},
{
"Key": "TaikoMasterComboPerfect",
"Text": "Perfect Combo!"
},
{
"Key": "TaikoMasterComboFull",
"Text": "Full Combo!"
},
{
"Key": "TaikoMasterEmpty",
"Text": "- - -"
},
{
"Key": "MultiDimCareer1",
"Text": "Attacker Talent"
},
{
"Key": "MultiDimCareer2",
"Text": "Tank Talent"
},
{
"Key": "MultiDimCareer3",
"Text": "Support Talent"
},
{
"Key": "CharacterQualityStar",
"Text": "Phase {0}"
},
{
"Key": "CharacterQualityTip",
"Text": "{0} {1}"
},
{
"Key": "CharacterQualitySkillTipText",
"Text": "{0}Lv{1}"
},
{
"Key": "CharacterSkillNameText",
"Text": "{0}{1}\uff1a{2}Lv{3}"
},
{
"Key": "CharacterQualitySkillText",
"Text": "Skill Growth"
},
{
"Key": "CharacterQualityAttributeText",
"Text": "Stat Growth"
},
{
"Key": "MultiDimAddLike",
"Text": "Like +{0}"
},
{
"Key": "MultiDimOnlineInviteTitle",
"Text": "Invite guild members"
},
{
"Key": "MultiDimOnlineInviteNoFriend",
"Text": "No available guild members"
},
{
"Key": "PurchaseYKIsOnBuyLimt",
"Text": "Monthly Pass purchase limit reached"
},
{
"Key": "YuanXiaoText1",
"Text": "Ranking"
},
{
"Key": "YuanXiaoText2",
"Text": "Completed"
},
{
"Key": "YuanXiaoText3",
"Text": "Trophy"
},
{
"Key": "YuanXiaoText4",
"Text": "Score"
},
{
"Key": "MoeWarGiftTipsDesc",
"Text": "Sending can restore <color=#197dcb>{0}</color> Mood to the Helper.\\nConfirm to proceed?"
},
{
"Key": "MoeWarWinnerGroup",
"Text": "Champions"
},
{
"Key": "MoeWarFailGroup",
"Text": "Underdogs"
},
{
"Key": "MoeWarRecruitReplyAgain",
"Text": "Challenge Again"
},
{
"Key": "MoeWarRecruitNotContact",
"Text": "No need to contact default members"
},
{
"Key": "MoeWarPrepareOver",
"Text": "Competition has ended"
},
{
"Key": "MoeWarPrepareNotOpen",
"Text": "Event is not available yet"
},
{
"Key": "MoeWarPrepareOverEn",
"Text": "END OF THE GAME"
},
{
"Key": "MoeWarPrepareNotOpenEn",
"Text": "START OF THE GAME"
},
{
"Key": "MoeWarVoteGainTitle",
"Text": "Grants Golden Days"
},
{
"Key": "DormSelectTooMuch",
"Text": "Recycle up to {0} Decor(s) at a time"
},
{
"Key": "AlreadyInNewGuild",
"Text": "Already in the new guild"
},
{
"Key": "AlreadyInOldGuild",
"Text": "Already in the old guild"
},
{
"Key": "MoeWarDispatchMoodLack",
"Text": "Insufficient Mood of the character. Advance to restore?"
},
{
"Key": "ReformChallengeScoreTip",
"Text": "Points Earned [Highest Modification Points: {0}]"
},
{
"Key": "ReformRecommendScoreTip",
"Text": "{0} <color=#575757><size=32>(Recommend: {1})</size></color>"
},
{
"Key": "ReformEnemyGroupName1",
"Text": "WAVE 1"
},
{
"Key": "ReformEnemyGroupName2",
"Text": "WAVE 2"
},
{
"Key": "ReformEnemyGroupName3",
"Text": "WAVE 3"
},
{
"Key": "ReformEnemyCountTip",
"Text": "Enemies: {0}/{1}"
},
{
"Key": "ReformEnemyBuffTipsTitle2",
"Text": "Affixes Selected: {0}/{1}"
},
{
"Key": "ReformMaxScoreTip",
"Text": "Total Points (Max {0})"
},
{
"Key": "ReformRecommendScoreTip2",
"Text": "Recommended Points: {0}"
},
{
"Key": "ReformLockChallengeTip",
"Text": "Cannot activate as you haven't accumulated {0} points yet"
},
{
"Key": "ReformEnemyBuffPanelTopTip",
"Text": "Stronger enemies will yield more Affix Points"
},
{
"Key": "ReformStageTimeTip",
"Text": "Adjust Stage Adjustment Duration"
},
{
"Key": "ReformEvolvableTimeNameText",
"Text": "Duration (Limit Beyond Exclusive)"
},
{
"Key": "ReformStageTimePreviewText",
"Text": "Stage Duration"
},
{
"Key": "ReformMaxTimeCountTip",
"Text": "Selection limit reached"
},
{
"Key": "StrongholdCanAutoFight",
"Text": "(Available for Auto Clear!)"
},
{
"Key": "StrongholdNotAutoFightTipsDesc",
"Text": "Auto Clear Battle is available in the current area. Continue with manual battle anyway?"
},
{
"Key": "StrongholdSuggestElectricTipsDesc",
"Text": "Electricity Used Has Gone Beyond the Recommended Value for the Chapter: <color=#0e70bd>{0} (Recommended by System) +{1} (Electricity Generated)</color>. Unable to complete some of the challenges. Start battle anyway?"
},
{
"Key": "StrongholdSuggestElectricTipsDesc2",
"Text": "Currently Electricity Used: <color=#0e70bd>{0}</color>"
},
{
"Key": "StrongholdDeployTxtPjzl",
"Text": "Average Power: <color=#{0}>{1}/</color>{2}"
},
{
"Key": "StrongholdSuggestElectricDesc",
"Text": "{0}+{1} [Generated]"
},
{
"Key": "ShopOthersDescription405",
"Text": "Weapon Enhancer"
},
{
"Key": "ShopOthersDescription404",
"Text": "Cogs, Enhancer"
},
{
"Key": "GuildDormNetworkFailed",
"Text": "Guild Dormitory network error"
},
{
"Key": "XTwoSideTowerChapterConditionProcess",
"Text": "Clear {0} to unlock"
},
{
"Key": "XTwoSideTowerChapterCleared",
"Text": "Highest Vision Points: {0}"
},
{
"Key": "XTwoSideTowerChapterNotCleared",
"Text": "Uncleared"
},
{
"Key": "XTwoSideTowerChapterTimeProcess",
"Text": "Unlocks after {0}"
},
{
"Key": "TwoSideTowerPositiveTitle",
"Text": "Downstream"
},
{
"Key": "TwoSideTowerNegativeTitle",
"Text": "Upstream"
},
{
"Key": "TwoSideTowerStageDetailTitle",
"Text": "Stage Details"
},
{
"Key": "TwoSideTowerResetTitle",
"Text": "Tips"
},
{
"Key": "TwoSideTowerResetContent",
"Text": "Resetting the chapter will <color=#e41f0a>reset your chapter progress</color>, but you will keep your highest score in the Upstream Phase.\\nAre you sure you want to start a new challenge?"
},
{
"Key": "TwoSideTowerSettleBuffDesc",
"Text": "{0}/{1}"
},
{
"Key": "TwoSideTowerSettleShieldDetail",
"Text": "You have broken through <color=#e41f0a>{1}</color> Mirage Features\\nand blocked <color=#00ffffff>{0}</color> Mirage Features in the battle of the Upstream Phase."
},
{
"Key": "TwoSideTowerSettlePoint",
"Text": "{0}/{1}"
},
{
"Key": "TwoSideTowerFightAgain",
"Text": "Challenge Again"
},
{
"Key": "TwoSideTowerAutoFightTitle",
"Text": "Tips"
},
{
"Key": "TwoSideTowerAutoFightContent",
"Text": "After resetting the chapter, you can use Auto Clear to <color=#e41f0a>skip</color> the stages that you have cleared in the Downstream Phase.\\nAre you sure you want to use Auto Clear?"
},
{
"Key": "TwoSideTowerSettleTitle",
"Text": "{0} Cleared!"
},
{
"Key": "TwoSideTowerProcess",
"Text": "Mission Completed: {0}/{1}"
},
{
"Key": "TwoSideTowerChangeTip1",
"Text": "Downstream Phase is over."
},
{
"Key": "TwoSideTowerChangeTip2",
"Text": "Entering Upstream Phase."
},
{
"Key": "GameExitMsg",
"Text": "Are you sure you want to quit the game?"
},
{
"Key": "CommonLockedTip",
"Text": "Locked"
},
{
"Key": "CourseGPAShow",
"Text": "{0}/{1}"
},
{
"Key": "CourseGPAUnlockConditionDesc",
"Text": "Total Achievement Points reached {0}"
},
{
"Key": "CourseChapterUnlockConditionDesc",
"Text": "Courses completed: {0}"
},
{
"Key": "CourseFinishUnlockLesson",
"Text": "Unlock new course: {0}"
},
{
"Key": "CourseFinishUnlockExam",
"Text": "Unlock new License Exam: {0}"
},
{
"Key": "CourseGPARewardTitle",
"Text": "Achievement Point Reward"
},
{
"Key": "BiancaTheatreNextTaskRefresh",
"Text": "Refresh in {0}"
},
{
"Key": "RewardPreview",
"Text": "Reward Preview"
},
{
"Key": "EquipGuideEquipNotExist",
"Text": "No equipment can be equipped for now."
},
{
"Key": "EquipGuideEquipCanEquips",
"Text": "Can be equipped."
},
{
"Key": "EquipGuideEquipGrowing",
"Text": "Under Training"
},
{
"Key": "EquipGuideEquipFullLevel",
"Text": "Gear Level Maxed"
},
{
"Key": "EquipGuideNotSetTarget",
"Text": "No goals have been set."
},
{
"Key": "EquipGuideSetTarget",
"Text": "Goal set."
},
{
"Key": "EquipGuideCancelTarget",
"Text": "Settings canceled."
},
{
"Key": "EquipGuideChangeTargetIdenticalRoleTips",
"Text": "Switch the Equipment Goal [Set {0}] to [Set {1}]?"
},
{
"Key": "EquipGuideChangeTargetInequalityRoleTips",
"Text": "Cancel the Equipment Goal for [{0}] and set it for [{1}]?"
},
{
"Key": "EquipGuideCancelTargetTips",
"Text": "Cancel the Equipment Goal for [{0}]?"
},
{
"Key": "EquipGuideCurTargetText",
"Text": "Current Goal"
},
{
"Key": "EquipGuideEquippedText",
"Text": "Equipped"
},
{
"Key": "EquipGuideNoTargetText",
"Text": "Set as Goal"
},
{
"Key": "GuildBossHighAreaLvLimit",
"Text": "You must reach level 52 to access Special Dispatch Area battles"
},
{
"Key": "GuildNoneJoinToPlay",
"Text": "You must join a Command Bureau to access this feature"
},
{
"Key": "SpecialTrainMatchTipTitle",
"Text": "Tips"
},
{
"Key": "SpecialTrainMatchTipContent",
"Text": "Too many players in the matching queue. Create room directly?"
},
{
"Key": "SpecialTrainRandomMapTip",
"Text": "Cannot create room after selecting a random map"
},
{
"Key": "CurLevel",
"Text": "Degraded successfully."
},
{
"Key": "DecreaseLevel",
"Text": "Degrade"
},
{
"Key": "DrawFreeTicketCoolDown",
"Text": "Expire in {0}"
},
{
"Key": "SummerSignInDefault",
"Text": "Please select to check an unopened postcard, Commandant."
},
{
"Key": "SummerSignInFinishSign",
"Text": "You have used up the check attempts today. Please come back tomorrow."
},
{
"Key": "SummerSignInChoseMessage",
"Text": "Postcard from {0} and gifted <color=#ff8105>Free Research</color>"
},
{
"Key": "SummerSignInViewCountFinishTip",
"Text": "You have used up the check attempts today. Please come back tomorrow."
},
{
"Key": "BiancaTheatreRestartTipsDesc",
"Text": "Insufficient Biomimetic Blood"
},
{
"Key": "GWSelectDifficultyConfirmContentRecommend",
"Text": "Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?"
},
{
"Key": "MultiDimFightExitTipTitle",
"Text": "Dead Characters"
},
{
"Key": "ActivityRepeatChallengeChapterLockBtn",
"Text": "Unlock at Authority Lv.{0}"
},
{
"Key": "FashionHaveOwnedTipsTitle",
"Text": "Duplicate Coating Tips"
},
{
"Key": "FashionHaveOwnedTipsContent",
"Text": "Selected items include owned Coating. If you proceed, it will be converted into the corresponding number of Coating Blueprints. Proceed?"
},
{
"Key": "ArchiveWeaponCollectionDesc",
"Text": "Collection Rate {0}"
},
{
"Key": "ArchiveWeaponCollectionRate",
"Text": "<color=#0F70BCFF>{0}%</color>"
},
{
"Key": "ArchiveWeaponCollectionProgress",
"Text": "<color=#0e70bd>{0}</color>/{1}"
},
{
"Key": "ArchiveWeaponAchivementCollectionFinishedProgress",
"Text": "<color=#34AFF8FF>%d</color>/%d"
},
{
"Key": "ArchiveWeaponAchivementCollectionNotFinishedProgress",
"Text": "<color=#34AFF8FF>%d</color>/%d"
},
{
"Key": "ArchiveAwarenessCollectionDesc",
"Text": "Collection Rate {0}"
},
{
"Key": "ArchiveAwarenessCollectionRate",
"Text": "<color=#0F70BCFF>{0}%</color>"
},
{
"Key": "ArchiveAwarenessNextStory",
"Text": "{0}, Unlock: [{1}]"
},
{
"Key": "ArchiveAwarenessNotGet",
"Text": "Have not acquired Grid {0} Memory"
},
{
"Key": "EquipNotAwakeBtn",
"Text": "Awaken"
},
{
"Key": "EquipAwakenBtn",
"Text": "Awaken Details"
},
{
"Key": "UiArchiveMonsterKillText",
"Text": "Kills: {0}"
},
{
"Key": "EquipAwakenMax",
"Text": "Max awakening level reached"
},
{
"Key": "EquipMinCritMultiple",
"Text": "Minor critical {0:P1} EXP"
},
{
"Key": "EquipMaxCritMultiple",
"Text": "Minor critical {0:P1} EXP"
},
{
"Key": "ItemTimeLimit",
"Text": "Recycle"
},
{
"Key": "BossOnlineOpenTimeTip",
"Text": "Opens: 01:00-04:59, 09:00-12:59 and 17:00-20:59 (UTC) daily"
},
{
"Key": "SelectFurniture",
"Text": "Select Decor"
},
{
"Key": "BuyAssetCurBatteryNameDesc",
"Text": "Current Serum"
},
{
"Key": "BuyAssetCurNutCaseNameDesc",
"Text": "Current Cogs"
},
{
"Key": "BuyAssetCurBatteryTxtDesc",
"Text": "Serum Obtained"
},
{
"Key": "BuyAssetCurNutCaseTxtDesc",
"Text": "Cogs Obtained"
},
{
"Key": "BuyAssetCurBatteryNoneDesc",
"Text": "No Serum Bundles to use"
},
{
"Key": "BuyAssetCurNutCaseNoneDesc",
"Text": "No Cog Boxes to use"
},
{
"Key": "PurchaseRiYuanName",
"Text": "USD"
},
{
"Key": "PurchaseBuyHeiKaDescTips",
"Text": "Purchase {1} with xxx USD?"
},
{
"Key": "PurchaseBuyHeiKaFirstTips",
"Text": "1st Recharge Doubled"
},
{
"Key": "PurchaseBuyHeiKaName",
"Text": "Black Card"
},
{
"Key": "Specificbusinesstransactionlaw",
"Text": "\u9ed2\u30d1\u30b9\u53ca\u3073\u30a2\u30a4\u30c6\u30e0\u305d\u306e\u4ed6\u306e\u30c7\u30b8\u30bf\u30eb\u30b3\u30f3\u30c6\u30f3\u30c4\u306b\u3064\u3044\u3066\\n\\n\u25c6\u8ca9\u58f2\u696d\u8005\u540d\u79f0\\nHK HERO ENTERTAINMENT CO.,LIMITED\\n\\n\u25c6\u6240\u5728\u5730\\nFLAT/RM 1903 19/F LEE GARDEN ONE 33 HYSAN AVENUE CAUSEWAY BAY, HK\\n\\n\u25c6\u304a\u554f\u3044\u5408\u308f\u305b\u5148\\n\u3010\u30ab\u30b9\u30bf\u30de\u30fc\u30b5\u30dd\u30fc\u30c8\u3011cs@grayraven.jp\\n\u203b\u304a\u554f\u3044\u5408\u308f\u305b\u3078\u306e\u56de\u7b54\u306f\u539f\u5247\u30e1\u30fc\u30eb\u3067\u306e\u5bfe\u5fdc\u3068\u306a\u308a\u307e\u3059\u3002\u4f55\u5352\u3054\u5354\u529b\u304a\u9858\u3044\u3044\u305f\u3057\u307e\u3059\u3002\\n\\n\u3010\u696d\u52d9\u5185\u5bb9\u306b\u3064\u3044\u3066\u306e\u304a\u554f\u3044\u5408\u308f\u305b\u3011bd@yingxiong.com\\n\u203b\u672c\u30a2\u30c9\u30ec\u30b9\u306f\u696d\u52d9\u9023\u7d61\u7528\u306e\u307f\u3067\u3059\u3002\\n\\n\u25c6\u4ee3\u8868\u8005\\n\u694a\u658c\\n\\n\u25c6\u8ca9\u58f2\u4fa1\u683c\\n\u8cfc\u5165\u624b\u7d9a\u304d\u306e\u969b\u3001\u90fd\u5ea6\u753b\u9762\u306b\u8868\u793a\u3044\u305f\u3057\u307e\u3059\u3002\u8868\u793a\u4fa1\u683c\u306f\u6d88\u8cbb\u7a0e\u3092\u542b\u307f\u307e\u3059\u3002\\n\\n\u25c6\u8ca9\u58f2\u4fa1\u683c\u4ee5\u5916\u306e\u8cbb\u7528\\n\u5546\u54c1\u306e\u8cfc\u5165\u3001\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9\u7b49\u306b\u5fc5\u8981\u3068\u306a\u308b\u30a4\u30f3\u30bf\u30fc\u30cd\u30c3\u30c8\u63a5\u7d9a\u6599\u91d1\u3001\u901a\u4fe1\u6599\u91d1\u7b49\u306f\u3001\u304a\u5ba2\u69d8\u306e\u3054\u8ca0\u62c5\u3068\u306a\u308a\u307e\u3059\u3002\\n\u305d\u308c\u305e\u308c\u306e\u6599\u91d1\u306f\u3001\u304a\u5ba2\u69d8\u304c\u3054\u5229\u7528\u306e\u30a4\u30f3\u30bf\u30fc\u30cd\u30c3\u30c8\u30d7\u30ed\u30d0\u30a4\u30c0\u3001\u643a\u5e2f\u96fb\u8a71\u4f1a\u793e\u7b49\u306b\u304a\u554f\u3044\u5408\u308f\u305b\u304f\u3060\u3055\u3044\u3002\\n\\n\u25c6\u304a\u652f\u6255\u6642\u671f\u53ca\u3073\u65b9\u6cd5\\n\u9ed2\u30d1\u30b9\u3092\u3054\u8cfc\u5165\u3044\u305f\u3060\u304f\u5834\u5408\u3001\u3054\u5229\u7528\u306e\u30b9\u30de\u30fc\u30c8\u30d5\u30a9\u30f3\u7aef\u672b\u306b\u3088\u3063\u3066\u3001\u304a\u652f\u6255\u3044\u65b9\u6cd5\u304c\u7570\u306a\u308a\u307e\u3059\u3002\\niPhone\u3092\u3054\u5229\u7528\u306e\u65b9\uff1a\u8cfc\u5165\u6642\u306bApp Store\u3067\u306e\u304a\u652f\u6255\u3044\u306b\u306a\u308a\u307e\u3059\u3002\\nAndroid\uff08Google Play\u30b9\u30c8\u30a2\uff09\u3092\u3054\u5229\u7528\u306e\u65b9\uff1a\u8cfc\u5165\u6642\u306bGoogle\u30a6\u30a9\u30ec\u30c3\u30c8\u3067\u306e\u304a\u652f\u6255\u3044\u306b\u306a\u308a\u307e\u3059\u3002\\n\u30a2\u30a4\u30c6\u30e0\u305d\u306e\u4ed6\u306e\u30c7\u30b8\u30bf\u30eb\u30b3\u30f3\u30c6\u30f3\u30c4\u306f\u3001\u9ed2\u30d1\u30b9\u306b\u3088\u308a\u3054\u8cfc\u5165\u3044\u305f\u3060\u304d\u307e\u3059\u3002\\n\\n\u25c6\u63d0\u4f9b\u6642\u671f\\n\u8cfc\u5165\u78ba\u5b9a\u5f8c\u3001\u3059\u3050\u306b\u3054\u5229\u7528\u3044\u305f\u3060\u3051\u307e\u3059\u3002\\n\\n\u25c6\u8fd4\u54c1\u7b49\u306b\u3064\u3044\u3066\\n\u30c7\u30b8\u30bf\u30eb\u30b3\u30f3\u30c6\u30f3\u30c4\u306e\u7279\u6027\u4e0a\u3001\u8cfc\u5165\u78ba\u5b9a\u5f8c\u306e\u8fd4\u54c1\u4ea4\u63db\u306b\u306f\u5fdc\u3058\u3089\u308c\u307e\u305b\u3093\u3002\\n\\n\u25c6\u5bfe\u5fdc\u6a5f\u7a2e\\n\u5bfe\u8c61\u306e\u30b5\u30fc\u30d3\u30b9\u304c\u52d5\u4f5c\u3059\u308bAndroid\u7aef\u672b\u3001iPhone\u7aef\u672b\u306e\u3044\u305a\u308c\u304b\u304c\u5fc5\u8981\u3067\u3059\u3002\\n\u52d5\u4f5c\u74b0\u5883\u306f\u3001\u5404\u30a2\u30d7\u30ea\u306e\u516c\u5f0f\u30b5\u30a4\u30c8\u306b\u3066\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002"
},
{
"Key": "Capitaldecisionmethod",
"Text": 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},
{
"Key": "PurchaseYKDes13",
"Text": "\u6708\u9593\u30ab\u30fc\u30c9B\u306b\u3064\u3044\u3066\uff1a\\n\u6708\u9593\u30ab\u30fc\u30c9B\u306f\u8cfc\u5165\u5f8c30\u65e5\u9593\u6709\u52b9\u3001\u6bce\u65e55:00\u306b\u514d\u75ab\u8840\u6e05\u00d790\u304a\u3088\u3073\u30ca\u30c3\u30c8\u00d7100000\u3092\u53d7\u53d6\u53ef\u80fd\u3002\\n\u7279\u5178\u306f\u30e1\u30fc\u30eb\u3067\u914d\u5e03\u3057\u307e\u3059\u3002\u5168\u3066\u306e\u7279\u5178\u30e1\u30fc\u30eb\u3092\u53d7\u53d6\u308a\u5f8c\u306b\u3001\u518d\u8cfc\u5165\u304c\u53ef\u80fd\u3067\u3059\u3002\\n\u8cfc\u5165\u5f8c\u3001\u3059\u3050\u306b\u6709\u511f\u9ed2\u30d1\u30b9610\u679a\u3092\u7372\u5f97\u3067\u304d\u307e\u3059\u3002"
},
{
"Key": "PurchaseYKDes14",
"Text": "You will receive your daily rewards through mail after your purchase. You can purchase again when all your reward mails are claimed.\\nNote: You can only buy the Novice 4-Day Pass once."
},
{
"Key": "SpecificbusinesstransactionTitle",
"Text": "Specified Commercial Transactions Act"
},
{
"Key": "CapitaldecisionmethodTitle",
"Text": "Financial Settlement Method"
},
{
"Key": "FightGradeOutput",
"Text": "Damage"
},
{
"Key": "FightGradeCure",
"Text": "Heal"
},
{
"Key": "FightGradeBreak",
"Text": "Piercing Armor"
},
{
"Key": "ChangePasswordNotOpenTip",
"Text": "Password cannot be changed."
},
{
"Key": "DiviningRewardsText",
"Text": "Reward obtained"
},
{
"Key": "NewYearChouJiang",
"Text": "Straylight Terminal"
},
{
"Key": "PurchaseYKSurplusMail",
"Text": "Days Left: {0}D"
},
{
"Key": "SetPasswordNotOpenTip",
"Text": "This function is not available yet"
},
{
"Key": "PurchaseCurrentPayTips",
"Text": "Please be patient while payment is being settled. Do not repeatedly purchase before payment is complete."
},
{
"Key": "BuyAssertSwitchButtonNameLuoMu",
"Text": "Fortune"
},
{
"Key": "UseCoinBoxNotHaveTips",
"Text": "Select Cogs Bundle"
},
{
"Key": "DrawNewYearLeftTimes",
"Text": "Insufficient event items"
},
{
"Key": "TipExitGame",
"Text": "Are you sure you want to quit?"
},
{
"Key": "PurchaseYKBuyLimitDayCardTips",
"Text": "Limit: {0}"
},
{
"Key": "BuyLimitYKButtonTips",
"Text": "Purchase limit reached"
},
{
"Key": "DrawNewYearBuyCosumeItemTitle",
"Text": "Tips"
},
{
"Key": "DrawNewYearBuyCosumeItemContent",
"Text": "Insufficient event items. Purchase now?"
},
{
"Key": "NewYearGachaCount",
"Text": "Draw {0} time(s)"
},
{
"Key": "BriefActivityEndTipText",
"Text": "Event is over"
},
{
"Key": "ShowLargeIntNumText",
"Text": "{0}k"
},
{
"Key": "RoootActivityUrlError",
"Text": "Rooot\u6d3b\u52a8\u94fe\u63a5\u51fa\u9519"
},
{
"Key": "RoootActivityNotInTime",
"Text": "\u4e0d\u5728Rooot\u6d3b\u52a8\u65f6\u95f4\u5185"
},
{
"Key": "AFDeepLinkNotTime",
"Text": "Event is not available"
},
{
"Key": "SlotMachineTimeNotOpen",
"Text": "Energy Recovery Operation is currently unavailable."
},
{
"Key": "SlotMachineTimeEnd",
"Text": "Energy Recovery Operation has ended."
},
{
"Key": "SlotMachineTimeTextDesc",
"Text": "Remaining: "
},
{
"Key": "SlotMachineTipsLock",
"Text": "Wide-Range Detector not activated"
},
{
"Key": "SlotMachineTipsUnLockDesc",
"Text": "3x Nanami guaranteed per 10x Detect"
},
{
"Key": "SlotMachineTipsUnLock",
"Text": "Current: {0}/{1}"
},
{
"Key": "SlotMachineBtnStartLockName",
"Text": "Detect 1 time"
},
{
"Key": "SlotMachineBtnStartUnLockName",
"Text": "Detect 1 time"
},
{
"Key": "SlotMachineIsLocked",
"Text": "Available after reaching max points with Common Detector"
},
{
"Key": "SlotMachineIsFinish",
"Text": "Energy Detector exhausted. Detector is now offline."
},
{
"Key": "SlotMachineTaskNumProcess",
"Text": "<size=40><color=#0f70bc>{0}</color></size>/{1}"
},
{
"Key": "SlotMachineLogNameText",
"Text": "{0} {1} {2}"
},
{
"Key": "SlotMachineLogScoreText",
"Text": "Score +{0}"
},
{
"Key": "SlotMachineExchangeTitle",
"Text": "Exchan Item"
},
{
"Key": "SlotMachineExchangeContent",
"Text": "Confirm to consume Black Card x{0} to gain Cell Battery x{1}?"
},
{
"Key": "SlotMachineExchangeSuccess",
"Text": "Exchange succeed"
},
{
"Key": "SlotMachineCellBatteryNotEnough",
"Text": "Insufficient Cell Batteries."
},
{
"Key": "FunctionalMaintenance",
"Text": "Function is undergoing maintenance. Availability will be announced shortly!"
},
{
"Key": "DisableJoystickError",
"Text": "Tutorial Stages do not support controller mode"
},
{
"Key": "PassportBuyTimeAlreadyEnd",
"Text": "\u4eca\u671f\u306e\u6226\u7565\u8a55\u4fa1\u30de\u30cb\u30e5\u30a2\u30eb\u306e\u8cfc\u5165\u306f\u7d42\u4e86\u3057\u307e\u3057\u305f"
},
{
"Key": "JPMoonCardRuleTitle",
"Text": "Monthly Pass"
},
{
"Key": "JPBusinessLawsDetails1",
"Text": "\\n\u25a0\u63d0\u4f9b\u3059\u308b\u30b5\u30fc\u30d3\u30b9\u306e\u5206\u91cf\u3001\u30b5\u30fc\u30d3\u30b9\u306e\u5bfe\u4fa1\u306f\u524d\u306e\u753b\u9762\u3067\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002\\n\u25a0\u5bfe\u4fa1\u306e\u652f\u6255\u306e\u6642\u671f\u53ca\u3073\u65b9\u6cd5\uff1a\\n\u8cfc\u5165\u6642\u00b7\u6240\u6301{0}\u306b\u3088\u308b\u304a\u652f\u6255\u3044\\n\u25a0\u63d0\u4f9b\u6642\u671f\uff1a\u5373\u6642\\n\u25a0\u8cfc\u5165\u5f8c\u306e\u30ad\u30e3\u30f3\u30bb\u30eb\u00b7\u89e3\u9664\u306f\u3067\u304d\u307e\u305b\u3093"
},
{
"Key": "JPBusinessLawsDetails2",
"Text": "\\n\u25a0\u63d0\u4f9b\u3059\u308b\u30b5\u30fc\u30d3\u30b9\u306e\u5206\u91cf\u3001\u30b5\u30fc\u30d3\u30b9\u306e\u5bfe\u4fa1\u306f\u524d\u306e\u753b\u9762\u3067\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002\\n\u203b\u8cfc\u5165\u4e0a\u9650\uff1a{0}\\n\u203b\u5546\u54c1\u4fa1\u683c\u306f\u7a0e\u8fbc\u307f\u4fa1\u683c\u3067\u3059\u3002\\n\u203b\u8cfc\u5165\u30dc\u30bf\u30f3\u62bc\u3059\u3068\u6c7a\u6e08\u753b\u9762\u306b\u79fb\u308a\u307e\u3059\u3002 \\n\u203b\u6c7a\u6e08\u753b\u9762\u306b\u3066\u8cfc\u5165\u624b\u7d9a\u304d\u3092\u3059\u308b\u3068\u5373\u6642\u6c7a\u6e08\u304c\u5b8c\u4e86\u3057\u307e\u3059\u3002\\n\u203b\u304a\u652f\u6255\u3044\u5f8c\u76f4\u3061\u306b\u63d0\u4f9b\uff08\u901a\u4fe1\u72b6\u6cc1\u306b\u3088\u308a\u6570\u5206\u7a0b\u5ea6\u306e\u9045\u5ef6\u304c\u751f\u3058\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\uff09\\n\u203b\u6c7a\u6e08\u5b8c\u4e86\u5f8c\u306e\u30ad\u30e3\u30f3\u30bb\u30eb\u306f\u3067\u304d\u307e\u305b\u3093\u3002"
},
{
"Key": "JPBusinessLawsDetails3",
"Text": "\\n\u25a0\u63d0\u4f9b\u3059\u308b\u30b5\u30fc\u30d3\u30b9\u306e\u5206\u91cf\u3001\u30b5\u30fc\u30d3\u30b9\u306e\u5bfe\u4fa1\u306f\u524d\u306e\u753b\u9762\u3067\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002\\n\u25a0\u30b5\u30fc\u30d3\u30b9\u306e\u63d0\u4f9b\u30eb\u30fc\u30eb\u3001\u8ca9\u58f2\u671f\u9593\u306f\u524d\u306e\u753b\u9762\u3067\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002\\n\u203b\u8cfc\u5165\u4e0a\u9650\uff1a{0}\\n\u203b\u5546\u54c1\u4fa1\u683c\u306f\u7a0e\u8fbc\u307f\u4fa1\u683c\u3067\u3059\u3002\\n\u203b\u8cfc\u5165\u30dc\u30bf\u30f3\u62bc\u3059\u3068\u6c7a\u6e08\u753b\u9762\u306b\u79fb\u308a\u307e\u3059\u3002 \\n\u203b\u6c7a\u6e08\u753b\u9762\u306b\u3066\u8cfc\u5165\u624b\u7d9a\u304d\u3092\u3059\u308b\u3068\u5373\u6642\u6c7a\u6e08\u304c\u5b8c\u4e86\u3057\u307e\u3059\u3002\\n\u203b\u304a\u652f\u6255\u3044\u5f8c\u76f4\u3061\u306b\u63d0\u4f9b\uff08\u901a\u4fe1\u72b6\u6cc1\u306b\u3088\u308a\u6570\u5206\u7a0b\u5ea6\u306e\u9045\u5ef6\u304c\u751f\u3058\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\uff09\\n\u203b\u6c7a\u6e08\u5b8c\u4e86\u5f8c\u306e\u30ad\u30e3\u30f3\u30bb\u30eb\u306f\u3067\u304d\u307e\u305b\u3093\u3002"
},
{
"Key": "JPBusinessLawsDetails4",
"Text": "\\n\u25a0\u63d0\u4f9b\u3059\u308b\u30b5\u30fc\u30d3\u30b9\u306e\u5206\u91cf\u3001\u30b5\u30fc\u30d3\u30b9\u306e\u5bfe\u4fa1\u306f\u524d\u306e\u753b\u9762\u3067\u3054\u78ba\u8a8d\u304f\u3060\u3055\u3044\u3002\\n\u203b\u8ca9\u58f2\u671f\u9593\uff1a{0}\\n\u203b\u8cfc\u5165\u4e0a\u9650\uff1a\u30a4\u30d9\u30f3\u30c8\u671f\u9593\u5185\u306b1\u56de\u8cfc\u5165\u9650\u5b9a\\n\u203b\u5546\u54c1\u4fa1\u683c\u306f\u7a0e\u8fbc\u307f\u4fa1\u683c\u3067\u3059\u3002\\n\u203b\u8cfc\u5165\u30dc\u30bf\u30f3\u62bc\u3059\u3068\u6c7a\u6e08\u753b\u9762\u306b\u79fb\u308a\u307e\u3059\u3002 \\n\u203b\u6c7a\u6e08\u753b\u9762\u306b\u3066\u8cfc\u5165\u624b\u7d9a\u304d\u3092\u3059\u308b\u3068\u5373\u6642\u6c7a\u6e08\u304c\u5b8c\u4e86\u3057\u307e\u3059\u3002\\n\u203b\u304a\u652f\u6255\u3044\u5f8c\u76f4\u3061\u306b\u63d0\u4f9b\uff08\u901a\u4fe1\u72b6\u6cc1\u306b\u3088\u308a\u6570\u5206\u7a0b\u5ea6\u306e\u9045\u5ef6\u304c\u751f\u3058\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\uff09\\n\u203b\u6c7a\u6e08\u5b8c\u4e86\u5f8c\u306e\u30ad\u30e3\u30f3\u30bb\u30eb\u306f\u3067\u304d\u307e\u305b\u3093\u3002"
},
{
"Key": "JPBusinessLawsBuyLimitedText01",
"Text": "\u306a\u3057"
},
{
"Key": "JPBusinessLawsBuyLimitedText02",
"Text": "{0}"
},
{
"Key": "JPBusinessLawsBuyLimitedText03",
"Text": "\u30a4\u30d9\u30f3\u30c8\u671f\u9593\u5185\u306b{0}\u56de\u8cfc\u5165\u9650\u5b9a"
},
{
"Key": "JPBusinessLawsBuyLimitedText04",
"Text": "1\u65e5\u306e\u8cfc\u5165\u4e0a\u9650{0}"
},
{
"Key": "JPBusinessLawsBuyLimitedText05",
"Text": "\u6bce\u9031\u306e\u8cfc\u5165\u4e0a\u9650{0}"
},
{
"Key": "JPBusinessLawsBuyLimitedText06",
"Text": "\u6bce\u6708\u306e\u8cfc\u5165\u4e0a\u9650{0}"
},
{
"Key": "JPBusinessLawsBuyLimitedText07",
"Text": "\u540c\u6642\u6240\u6301\u4e0a\u96501\u3001\u524d\u56de\u306e\u8cfc\u5165\u304b\u3089{0}\u65e5\u5f8c\u304b\u3089\u518d\u8cfc\u5165\u304c\u53ef\u80fd\u3067\u3059\u3002"
},
{
"Key": "JPBusinessLawsBuyLimitedText08",
"Text": "\u540c\u6642\u6240\u6301\u4e0a\u96502\u3001\u5831\u916c\u53d7\u53d6\u671f\u9593\u304c\u6b8b\u308a{0}\u65e5\u306b\u306a\u3063\u3066\u304b\u3089\u518d\u8cfc\u5165\u304c\u53ef\u80fd\u3067\u3059\u3002"
},
{
"Key": "JPBusinessLawsBuyLimitedText09",
"Text": "\u5fa9\u5e30\u671f\u9593\u5185\uff0830\u65e5\u9593\uff09\u306e\u8cfc\u5165\u4e0a\u9650{0}"
},
{
"Key": "JPBusinessLawsDetailsEnter",
"Text": "<a href=\"\"><color=#FF2D2D>\u7279\u5546\u6cd5\u7b2c12\u6761\u306e6\u306b\u95a2\u3059\u308b\u4e8b\u9805\u306f\u3053\u3061\u3089</color></a>"
},
{
"Key": "JPBlackCardFirstPurchaseGift",
"Text": "\u521d\u56de\u9650\u5b9a\u304a\u307e\u3051\\n{0}"
},
{
"Key": "JPBlackCardPurchaseGift",
"Text": "\u8cfc\u5165\u304a\u307e\u3051\\n{0}"
},
{
"Key": "JPReviewActivityButtonText",
"Text": "2nd Anniversary Review"
},
{
"Key": "JPReviewActivityButton",
"Text": "Claim"
},
{
"Key": "NormalLimitTip",
"Text": "No Omniframes"
},
{
"Key": "DoomsdayNumberUp",
"Text": "<color=#0F70BC><size=28> (+{0})</size></color>"
},
{
"Key": "DoomsdayNumberDown",
"Text": "<color=#E1504F><size=28> (-{0})</size></color>"
},
{
"Key": "Draw01",
"Text": "Research drop chance as follows:"
},
{
"Key": "Draw02",
"Text": "\u25c65\u2605: 11.5% (Orange)"
},
{
"Key": "Draw03",
"Text": "\u25c64\u2605: 8.5% (Purple)"
},
{
"Key": "Draw04",
"Text": "\u25c63\u2605: 30% (Blue)"
},
{
"Key": "Draw05",
"Text": "\u25c6Material: 50%"
},
{
"Key": "Draw06",
"Text": "At least 1 5\u2605 equipment will appear every 7 researches."
},
{
"Key": "Draw101",
"Text": "About Research:"
},
{
"Key": "Draw102",
"Text": "\u25c6Spend 360 Black Cards to research once."
},
{
"Key": "Draw103",
"Text": "\u25c6The Laboratory is under development and is subject to changes."
},
{
"Key": "Draw104",
"Text": "\u25c65\u2605 is the highest quality."
},
{
"Key": "StrongholdActivityNameFight",
"Text": "Elimination"
},
{
"Key": "STCharacterPluginUnlockTip",
"Text": " Special Enhancement Unlocked"
},
{
"Key": "RpgMakerGameStageLockTitle",
"Text": "Stage Encrypted Message"
},
{
"Key": "CongratulationsToObtain",
"Text": "Obtained"
},
{
"Key": "SameCharacterInTeam",
"Text": "Identical character found in team"
},
{
"Key": "UiFahionUnlockName",
"Text": "Coating: {0}"
},
{
"Key": "UiFahionBtnNameWeapon",
"Text": "Weapon"
},
{
"Key": "UiFahionBtnNameCharacter",
"Text": "Character"
},
{
"Key": "UiFahionDetailTitleCharacter",
"Text": "Coating"
},
{
"Key": "UiFahionDetailTitleWeapon",
"Text": "Weapon Coating"
},
{
"Key": "UiFahionDetailTipTitleCharacter",
"Text": " Coating Description"
},
{
"Key": "UiFahionDetailTipTitleWeapon",
"Text": " Weapon Coating Description"
},
{
"Key": "ChatGuilyMsg",
"Text": "Command Bureau Chat"
},
{
"Key": "GuildDeclarationEmptyText",
"Text": "Command Bureau notice cannot be blank"
},
{
"Key": "GuildChannelTypeMember",
"Text": "[Members]"
},
{
"Key": "GuildNewsPublic",
"Text": "The Bureau"
},
{
"Key": "GuildDeclarationLimited",
"Text": "You have no authority to edit the Guild Notice."
},
{
"Key": "GuildChangeDeclarationIsSame",
"Text": "Please ensure the notice has been edited."
},
{
"Key": "GuildDeclarationOverCount",
"Text": "Characters over: {0}"
},
{
"Key": "GuildDeclarationNotEmpty",
"Text": "Announcement cannot be empty."
},
{
"Key": "GuildBossRewardTitle",
"Text": "Reduce Boss HP to {0}% to claim"
},
{
"Key": "InfestorExploreNewDiff",
"Text": "Grade change to <color=#34AFF8FF><size=66>{0}</size></color>"
},
{
"Key": "BuyAssertSwitchButtonNameXueQing",
"Text": "Serum Bundle"
},
{
"Key": "AlreadySignedGuestAccount",
"Text": "You are already signed in with guest account!"
},
{
"Key": "EnKrFireworksLeveldonotenough",
"Text": "Requirement: Commandant Lv.20"
},
{
"Key": "DeepLinkNotTime",
"Text": "Event is not available"
},
{
"Key": "EnKrNotSpecialTrainDailyTime",
"Text": "Co-op opening Time: 01:00-04:59\uff0c09:00-12:59\uff0c17:00-20:59."
},
{
"Key": "BuyAssetHKNotEnoughTipsEN",
"Text": "Insufficient Rainbow Card. Go to the recharge page to purchase more?"
},
{
"Key": "SetKeyConflict",
"Text": "This key is already used by another function. Would you like to swap them?\\nCurrently used by: {0}\\nKey selected: {1}"
},
{
"Key": "SetInputStartNoCombine",
"Text": "Press Key"
},
{
"Key": "SetJoyStickNotSwap",
"Text": "This button is already occupied and cannot be used."
},
{
"Key": "SetSingleKeyConflict",
"Text": "One or more buttons selected in this combo are conflicting with another action. Please change the button of the conflicting action first.\\nButton occupied: {0}\\nConflict: {1}"
},
{
"Key": "PcKeyBoardButtonNoCusTip",
"Text": "Unable to modify this button in Keyboard & Mouse mode. Please configure in Button 2 instead."
},
{
"Key": "UiSetBtnTabTouchName",
"Text": "Button Position"
},
{
"Key": "UiSetPCBtnTabTouchName",
"Text": "UI Layout"
},
{
"Key": "EnPcRechargeCloseTip",
"Text": "In-game recharge is not available in the Ascension Test for PC version, please recharge through mobile version."
},
{
"Key": "PcControllerTypePollingIntervalTip",
"Text": "New controller detected. Please make sure the correct model is selected in Button Position > Controller Buttons."
},
{
"Key": "DefaultKeyCodesTip",
"Text": "All button settings for the current Control Type will be restored to defaults. Continue?"
},
{
"Key": "PcUnableFullScreen",
"Text": "Fullscreen mode is only available at 2560\u00d72048 resolution or below."
},
{
"Key": "PcMouseButtonAttack",
"Text": "Attack"
},
{
"Key": "PcMouseButtonDodge",
"Text": "Dodge"
},
{
"Key": "FavorabilityDropDownJPNCV",
"Text": "Japanese: "
},
{
"Key": "FavorabilityDropDownCNCV",
"Text": "Putonghua: "
},
{
"Key": "FavorabilityDropDownENCV",
"Text": "English: "
},
{
"Key": "FavorabilityDropDownHKCV",
"Text": "Cantonese: "
},
{
"Key": "ThousandEN",
"Text": "K"
},
{
"Key": "MillionEN",
"Text": "M"
},
{
"Key": "FavorabilityCastEN",
"Text": "CV:{0}"
}
]