8734 lines
No EOL
200 KiB
JSON
8734 lines
No EOL
200 KiB
JSON
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"The remaining cleanup work progressed smoothly. Thanks to the coordinated efforts of all teams, the remnants of Hetero-Creatures on the west side were soon wiped out completely."
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"You reported the casualties and loss of equipment to Babylonia and were told the shuttle had already departed."
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"Liv stayed in the west to perform emergency treatment on the wounded soldiers. Lee and Lucia went in other directions to continue searching for survivors. Meanwhile, you are staying in the command center to help the seriously wounded Constructs stabilize their M.I.N.D."
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"The Purifying Force soldier points at the breakwater."
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"Along with the clearing battle smoke, The heavy clouds hanging overhead are gradually receding, as if they are declaring the end of the battle. The setting sun shines through the clouds, leaving a gentle hue of colors in the distant sky above the sea."
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"She sits on the edge of the breakwater, gazing at the distant sky absentmindedly. You walk next to her to look at the vast sea together."
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"..."
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"Commandant."
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"It's over.",
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"Yeah. It's all over."
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"She looks back at you and nods."
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"I guess we will witness many more losses and farewells like this one in the future."
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"She whispers softly in a complicated tone, but there is no confusion in it."
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"I think so. But we will carry on with their will.",
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"26"
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"...You're absolutely right, Commandant."
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"The blond female stands in the wind, reminding you of the Construct pulling her bow against the giant Heterozygote long ago."
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"Veritas and Stigmata look so different."
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"Bianca...",
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"You found her. But have you also found yourself?",
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"37"
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"Bianca looks a little surprised initially, but soon understands the meaning behind the inquiry. She nods, raising her hand to gently tuck a strand of hair that dances in the sea breeze. The earrings that once belonged to Chiko are glimmering at her fingertips."
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"What's this?",
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"60"
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"73"
|
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"1"
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"As for Stigmata... Its abilities have already been fully demonstrated in battle. I let Bianca change out of it because the Punishing Virus information inside the frame has yet to be completely neutralized. Using it will make her M.I.N.D. more unstable.",
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"1"
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"A thorough tuning is necessary before it can be used again.",
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"1"
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]
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{
|
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"Id": 78,
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|
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"EndDelay": null,
|
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"Params": [
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"Asimov",
|
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"As for the Phantom Tracer Bianca brought back...",
|
|
"1"
|
|
]
|
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},
|
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{
|
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"Id": 79,
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"2",
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"2566"
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]
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{
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"Id": 80,
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|
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"EndDelay": null,
|
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"Params": [
|
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"Asimov taps on the light screen. A core fragment appears in the center. Looks like it was formed from Punishing Virus Heteromers."
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
|
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"ActionId": 81,
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|
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"Params": [
|
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"Does it have anything to do with Chiko?",
|
|
"82",
|
|
"Does it have anything to do with Ascendants?",
|
|
82.0
|
|
]
|
|
},
|
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{
|
|
"Id": 82,
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|
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|
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"Params": [
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"Asimov",
|
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"No. The fragment appears to be merely a vessel for transmitting information. What really matters is the message it carries.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 83,
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Asimov",
|
|
"It almost feels like someone was purposely using the fact that the Punishing Virus could carry information... Actually, there's more than that. I must have overlooked something more important.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 84,
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Asimov",
|
|
"The encryption method is beyond my knowledge, at least for now.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
|
"ActionId": 85,
|
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|
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"Type": 204,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"8"
|
|
]
|
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},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 86,
|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov frowns. He curls his index finger to rub his temple."
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 87,
|
|
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|
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"Type": 302,
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"If it's a piece of information... Can you track its source?",
|
|
"88"
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 88,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 89,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I didn't have time to find out its true origin. The first piece of deciphered information looks like a \"message.\"",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 90,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"2566"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 91,
|
|
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|
|
"Type": 301,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov raises his hand, displaying the information to the screen. They seem like just a few pages of cryptic codes to you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
"ActionId": 92,
|
|
"NextActionId": null,
|
|
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|
|
"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Only one obscure message was deciphered from the codes."
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 93,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"This is a gift... in the name of the future.",
|
|
"94"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 94,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I don't know what it really means.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
|
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|
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"Type": 301,
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The message does not quite make sense, but that familiar gray-haired girl suddenly appears in your mind. She waves at you with a bright smile, then walks away into the dazzling light."
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Speaking of it... You haven't seen her for a long time.)",
|
|
"97"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Anyway, there are still a lot of unsolved mysteries regarding this fragment. I will continue analyzing it.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 98,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500011",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
|
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|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Hassen",
|
|
"Apart from the fragment, the production of Omega Weapons also needs to be prioritized. We have almost used up all the available inventory in this battle.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
|
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|
|
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|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...Sorry.",
|
|
"101",
|
|
"...",
|
|
101.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
|
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|
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"Type": 204,
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"But we won.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen's brow seems to have relaxed a bit. He points to the casualty rate displayed on the screen. The final number is even lower than Gestalt's estimate."
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
|
|
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|
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|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"Like you said, the people who bring us hope are our most important resources.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
|
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|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"The battle outcome is exactly like what we estimated. Most of the participants have survived. There is no better victory than this.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
|
|
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|
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"Type": 201,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500004"
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
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|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Asimov",
|
|
"The only regret is we could not retrieve Lithos' frame.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500128"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Bianca",
|
|
"I was already getting close to where Lithos sank, but a large number of Hetero-Creatures suddenly appeared from the sea. When we cleared them up, his frame had already disappeared.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bianca",
|
|
"Thinking back now, the Hetero-Creatures were probably...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"They purposely showed up to transfer Lithos' frame away before you got ahold of it."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bianca",
|
|
"Correct. The only party that could do this was...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...An agent.",
|
|
"114",
|
|
"...Other Ascendants.",
|
|
114.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 114,
|
|
"ActionId": 114,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"ActionId": 115,
|
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"NextActionId": null,
|
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"Type": 501,
|
|
"IsBlock": null,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"You hear Vanessa's voice. Unlike the mean, sarcastic impression she usually leaves, this time her hoarse voice sounds weak and lonely."
|
|
]
|
|
},
|
|
{
|
|
"Id": 386,
|
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"ActionId": 386,
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"NextActionId": null,
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"Type": 302,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
|
"It's me.",
|
|
"387",
|
|
"I'm \u3010kuroname\u3011.",
|
|
387.0
|
|
]
|
|
},
|
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{
|
|
"Id": 387,
|
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"ActionId": 387,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"What?!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 388,
|
|
"ActionId": 388,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"The voice immediately changes to another tone, as if the loneliness was just your illusion."
|
|
]
|
|
},
|
|
{
|
|
"Id": 389,
|
|
"ActionId": 389,
|
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"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"It's me. I just want to check on you.",
|
|
"390",
|
|
"I'd like to apologize and thank you.",
|
|
390.0
|
|
]
|
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},
|
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{
|
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"Id": 390,
|
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"ActionId": 390,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 391,
|
|
"ActionId": 391,
|
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"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Turn the door knob)",
|
|
"392",
|
|
"Can I come in?",
|
|
392.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 392,
|
|
"ActionId": 392,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Wait! I can't believe you are so rude."
|
|
]
|
|
},
|
|
{
|
|
"Id": 393,
|
|
"ActionId": 393,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"I said, show some sincerity and stand for at least an hour before coming in."
|
|
]
|
|
},
|
|
{
|
|
"Id": 394,
|
|
"ActionId": 394,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Not only you didn't stand long enough, you were also a full 34 minutes late."
|
|
]
|
|
},
|
|
{
|
|
"Id": 395,
|
|
"ActionId": 395,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Is that how you treat someone who saved your life, Gray Raven Commandant?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 396,
|
|
"ActionId": 396,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Just push the door open.)",
|
|
"397",
|
|
"(Wait a bit.)",
|
|
404.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 397,
|
|
"ActionId": 397,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500001",
|
|
"4"
|
|
]
|
|
},
|
|
{
|
|
"Id": 398,
|
|
"ActionId": 398,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Celica",
|
|
"Wait...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 399,
|
|
"ActionId": 399,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica stops you. She moves closer and whispers."
|
|
]
|
|
},
|
|
{
|
|
"Id": 400,
|
|
"ActionId": 400,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"Commandant Vanessa suffered serious injuries. She lost her left eye... In fact, she is close to being disfigured.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 401,
|
|
"ActionId": 401,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica has a sympathetic look on her face. She has met Vanessa a few times before this."
|
|
]
|
|
},
|
|
{
|
|
"Id": 402,
|
|
"ActionId": 402,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"She must be feeling terrible. So...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 403,
|
|
"ActionId": 403,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"407"
|
|
]
|
|
},
|
|
{
|
|
"Id": 404,
|
|
"ActionId": 404,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I heard her injuries were bad.",
|
|
"405"
|
|
]
|
|
},
|
|
{
|
|
"Id": 405,
|
|
"ActionId": 405,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500001",
|
|
"4"
|
|
]
|
|
},
|
|
{
|
|
"Id": 406,
|
|
"ActionId": 406,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Celica",
|
|
"Yes... Because she wasn't treated in time... She is almost disfigured.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 407,
|
|
"ActionId": 407,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You recall every encounter with Vanessa. She was always glamorous, beautiful, keeping her elegance even during surface missions."
|
|
]
|
|
},
|
|
{
|
|
"Id": 408,
|
|
"ActionId": 408,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"For someone with so much pride..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 409,
|
|
"ActionId": 409,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Let her calm down first.",
|
|
"410"
|
|
]
|
|
},
|
|
{
|
|
"Id": 410,
|
|
"ActionId": 410,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I'll just wait here.",
|
|
"411"
|
|
]
|
|
},
|
|
{
|
|
"Id": 411,
|
|
"ActionId": 411,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 412,
|
|
"ActionId": 412,
|
|
"NextActionId": null,
|
|
"Type": 502,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"DialogEnable"
|
|
]
|
|
},
|
|
{
|
|
"Id": 413,
|
|
"ActionId": 413,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Another half an hour has passed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 414,
|
|
"ActionId": 414,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Gently knock on the door)",
|
|
"415"
|
|
]
|
|
},
|
|
{
|
|
"Id": 415,
|
|
"ActionId": 415,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"2626"
|
|
]
|
|
},
|
|
{
|
|
"Id": 416,
|
|
"ActionId": 416,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You knock on the door again. This time, she has not rejected you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 417,
|
|
"ActionId": 417,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"...Come in."
|
|
]
|
|
},
|
|
{
|
|
"Id": 418,
|
|
"ActionId": 418,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After getting mentally prepared, you push the door open."
|
|
]
|
|
},
|
|
{
|
|
"Id": 419,
|
|
"ActionId": 419,
|
|
"NextActionId": null,
|
|
"Type": 104,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"0|0|-100",
|
|
"0.8"
|
|
]
|
|
},
|
|
{
|
|
"Id": 420,
|
|
"ActionId": 420,
|
|
"NextActionId": null,
|
|
"Type": 205,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"999",
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory524.jpg",
|
|
"0",
|
|
"1",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 421,
|
|
"ActionId": 421,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": 800.0,
|
|
"Params": [
|
|
"2",
|
|
"754"
|
|
]
|
|
},
|
|
{
|
|
"Id": 422,
|
|
"ActionId": 422,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You first smell a light fragrance, then see Vanessa sitting straight on her bed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 423,
|
|
"ActionId": 423,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
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"Vanessa is mostly the same as how you remember her, but with subtle differences. She is dressed in a glamorous gown that looks out of place and wearing near flawless makeup. You notice her delicate eyelashes and a complicated but beautiful laced eye mask on her left eye."
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"Still, you can see the horrifying scars under the mask if you look carefully."
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"She sounds as sarcastic as always."
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"You seem to be... in good spirits.",
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"431",
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"I think I know why you kept me waiting for an hour.",
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432.0
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"Vanessa",
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"That has nothing to do with you though.",
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"1"
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{
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"Vanessa",
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"Definitely not for you.",
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"1"
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"Vanessa throws back a sarcastic remark without mercy."
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"...",
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"Vanessa",
|
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"You are an idiot who couldn't even protect yourself. Even your Constructs were eager to throw their lives away. If not for me, you wouldn't be able to stand here.",
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|
"1"
|
|
]
|
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},
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"Id": 436,
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"Vanessa",
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"Do you even know how messed up you looked when you lay on a junk bed in the basement? Do you know how much hassle you caused?",
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"1"
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]
|
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},
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"Her words sound more aggressive than ever, as if you have triggered something."
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]
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},
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"Id": 438,
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"(Feels like she is just taking it out on me...)",
|
|
"439"
|
|
]
|
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},
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{
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"Id": 439,
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"1",
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"13"
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{
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"Id": 440,
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"Vanessa",
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"Weren't you going to push the door in? Why aren't you talking now?",
|
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"1"
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{
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"Vanessa seems in a good mood as she begins to smile. She elegantly reaches out for water on the table in front."
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]
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},
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{
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"Id": 442,
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|
|
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"Params": [
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"1"
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|
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},
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{
|
|
"Id": 443,
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|
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|
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|
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|
|
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|
|
"Params": [
|
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"\u2014But she fails to pick up the white porcelain cup. Her hand, wrapped in bandage, just moves past the cup and misses it."
|
|
]
|
|
},
|
|
{
|
|
"Id": 444,
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|
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|
|
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|
|
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"1",
|
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"3"
|
|
]
|
|
},
|
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{
|
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"Id": 445,
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"She pulls the hand back out of instinct, splashing water that soaks the bandage on her purlicue."
|
|
]
|
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},
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{
|
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|
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{
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"Id": 447,
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|
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{
|
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"Id": 448,
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"Vanessa",
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"...Forget about it. It's already cold.",
|
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"1"
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|
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|
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{
|
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"Id": 449,
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"She quickly conceals it, but you still see a moment of frailty in her eyes."
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]
|
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},
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{
|
|
"Id": 450,
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|
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|
|
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|
|
"Params": [
|
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"You grab the cup and pour her another cup of warm water, then pass it to her hand."
|
|
]
|
|
},
|
|
{
|
|
"Id": 451,
|
|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Here's a hot one.",
|
|
"452"
|
|
]
|
|
},
|
|
{
|
|
"Id": 452,
|
|
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|
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|
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|
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|
|
"1",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 453,
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|
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|
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"Vanessa gives you a peculiar look. She has not rejected your offer\u2014which is quite unusual\u2014and holds the cup with both hands."
|
|
]
|
|
},
|
|
{
|
|
"Id": 454,
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|
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|
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{
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"Id": 455,
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"Vanessa",
|
|
"Hah... Gray Raven Commandant being so submissive and obedient to me? This is definitely a new experience. I'm not used to this.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 456,
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|
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},
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{
|
|
"Id": 457,
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|
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|
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|
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"EndAnim": "AniZhuanchangBegin",
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|
"BeginDelay": null,
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|
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|
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"Params": [
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"She looks at her reflection in the cup and turns silent."
|
|
]
|
|
},
|
|
{
|
|
"Id": 458,
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|
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|
|
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"Type": 202,
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|
|
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|
|
"Params": [
|
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"1",
|
|
1.0
|
|
]
|
|
},
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{
|
|
"Id": 459,
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|
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|
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"Params": [
|
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"2",
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"2626"
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},
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{
|
|
"Id": 460,
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|
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"After what seems like an eternity, the silence is interrupted by door-knocking sounds."
|
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]
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},
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{
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"Type": 201,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"3",
|
|
"500019",
|
|
"600",
|
|
1.0
|
|
]
|
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},
|
|
{
|
|
"Id": 540,
|
|
"ActionId": 540,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
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"But right now, they can stand together and walk forward like this."
|
|
]
|
|
},
|
|
{
|
|
"Id": 541,
|
|
"ActionId": 541,
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"Type": 301,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Something is changing, quietly but surely, just like burning flames."
|
|
]
|
|
},
|
|
{
|
|
"Id": 542,
|
|
"ActionId": 542,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"One day, all the encounters and separations will turn into a spark to light up the silent sea and guide the way to hope."
|
|
]
|
|
}
|
|
] |