3714 lines
No EOL
81 KiB
JSON
3714 lines
No EOL
81 KiB
JSON
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"The battle has been going on for three hours, and individual Corrupted and Hetero-Creatures are still shambling toward Medical Center 09."
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"The defenses are all damaged, the corpses of Corrupted filling every street and alley. The Punishing Virus concentration has gone from bad to worse."
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"Adding fuel to the flame, the streets outside the medical center have cracked apart. Red Tide oozes out, obstructing the ways in and out."
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"We can't evacuate. There's nowhere to go.",
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2.0
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"We're trapped?",
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1.0
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"Params": [
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"An elderly refugee walks up. His step may be sluggish, but his presence is profound."
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]
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},
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{
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"Id": 189,
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"Construct Soldier 2",
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"Why?",
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1.0
|
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]
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},
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{
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"Id": 190,
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"Params": [
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"Elder Refugee",
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"He wouldn't have mentioned the Ascendant if he wanted to run away.",
|
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3.0
|
|
]
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},
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{
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"Id": 191,
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"Params": [
|
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"Construct Soldier 6",
|
|
"So? Maybe he was protecting Talbot!",
|
|
2.0
|
|
]
|
|
},
|
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{
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"Id": 192,
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"Params": [
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"Elder Refugee",
|
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"Then Talbot can stay. He'll surely come back if he wants to protect Talbot.",
|
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3.0
|
|
]
|
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},
|
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{
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"Id": 193,
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"Params": [
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"Construct Soldier 6",
|
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"That's... But...",
|
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2.0
|
|
]
|
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},
|
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{
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"Id": 194,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Elder Refugee",
|
|
"I know we're all wary of enemies hiding in the dark, but this paranoia when we haven't even caught a glimpse of that Ascendant will only spell our defeat.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
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"Id": 195,
|
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"ActionId": 195,
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"EndDelay": null,
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"Params": [
|
|
"Elder Refugee",
|
|
"Talbot and this young man are just trying to help. They mean well, and they've yet to show any of the abilities you mentioned.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 196,
|
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"ActionId": 196,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Elder Refugee",
|
|
"There are only so few of us left... What remains if we hurt those that stand by us?",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 197,
|
|
"ActionId": 197,
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"Elder Refugee",
|
|
"Let him go. That's the only way.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 198,
|
|
"ActionId": 198,
|
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"Type": 301,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Constructs",
|
|
"...",
|
|
1.0,
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 199,
|
|
"ActionId": 199,
|
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"EndAnim": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"2",
|
|
"3",
|
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1.0
|
|
]
|
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},
|
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{
|
|
"Id": 200,
|
|
"ActionId": 200,
|
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"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"1",
|
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"500506",
|
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"4"
|
|
]
|
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},
|
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{
|
|
"Id": 201,
|
|
"ActionId": 201,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Noan",
|
|
"Please trust me. Ascendant or not, I'll never use that power to do harm.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 202,
|
|
"ActionId": 202,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan has planned for the worst\u2014if he loses control, he will do anything to stop himself from hurting others, even at the cost of his life."
|
|
]
|
|
},
|
|
{
|
|
"Id": 203,
|
|
"ActionId": 203,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"I will come back with reinforcement.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 204,
|
|
"ActionId": 204,
|
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"NextActionId": null,
|
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"Type": 203,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"0.25",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 205,
|
|
"ActionId": 205,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"2",
|
|
"500019",
|
|
400.0
|
|
]
|
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},
|
|
{
|
|
"Id": 206,
|
|
"ActionId": 206,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Construct Soldier 6",
|
|
"You know what will happen, right? You're associated with the Ascendant. The Purifying Force will come for you when you come back.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 207,
|
|
"ActionId": 207,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1"
|
|
]
|
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},
|
|
{
|
|
"Id": 208,
|
|
"ActionId": 208,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Then let me do what I can to help you all before that happens.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 209,
|
|
"ActionId": 209,
|
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"NextActionId": null,
|
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"Type": 202,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 210,
|
|
"ActionId": 210,
|
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"NextActionId": null,
|
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"Type": 203,
|
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"0.25"
|
|
]
|
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},
|
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{
|
|
"Id": 211,
|
|
"ActionId": 211,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"He knows he might be out of time."
|
|
]
|
|
},
|
|
{
|
|
"Id": 212,
|
|
"ActionId": 212,
|
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"NextActionId": null,
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"Type": 301,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"People hesitate in silence. Eventually, they nod at Noan, swayed by a tide they cannot cross and Noan's unyielding gaze."
|
|
]
|
|
},
|
|
{
|
|
"Id": 213,
|
|
"ActionId": 213,
|
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|
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"Type": 203,
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|
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|
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|
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|
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"Params": [
|
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"1",
|
|
"0.25",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 214,
|
|
"ActionId": 214,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500019",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 215,
|
|
"ActionId": 215,
|
|
"NextActionId": null,
|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Construct Soldier 1",
|
|
"...Alright, you're on. The other three will stay.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 216,
|
|
"ActionId": 216,
|
|
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|
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"Type": 202,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"2",
|
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1.0
|
|
]
|
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},
|
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{
|
|
"Id": 217,
|
|
"ActionId": 217,
|
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"Type": 203,
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|
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"Params": [
|
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"1",
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"0.25"
|
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]
|
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},
|
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{
|
|
"Id": 218,
|
|
"ActionId": 218,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Noan nods back at the rest of them and turns to face Talbot. There is much he wants to say, but now is not the time."
|
|
]
|
|
},
|
|
{
|
|
"Id": 219,
|
|
"ActionId": 219,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"All Noan can do is smile and wave at Talbot, Lillian, and Lithos."
|
|
]
|
|
},
|
|
{
|
|
"Id": 220,
|
|
"ActionId": 220,
|
|
"NextActionId": null,
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"Type": 204,
|
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"11"
|
|
]
|
|
},
|
|
{
|
|
"Id": 221,
|
|
"ActionId": 221,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Wait for me.",
|
|
1.0
|
|
]
|
|
}
|
|
] |