4972 lines
No EOL
114 KiB
JSON
4972 lines
No EOL
114 KiB
JSON
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"That's great, Noan!",
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1.0
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"Hearing about what just happened, Field feels genuinely happy for Noan."
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"Noan",
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"What are you gonna do, though?",
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2.0
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"Field",
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"I'll just stay here. There are so many books I like here, and I have you coming by like this to tell me about your day, too.",
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1.0
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]
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"...",
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2.0
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"Field",
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"Hey, why the long face? I consider myself lucky for being able to stay here to wait for things to get better.",
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1.0
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"I mean, considering what my dad did...",
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1.0
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"You mean Bancroft?",
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1.0
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{
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"Id": 18,
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"Rachel",
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"His boy has got nothing to do with it, but the man himself has definitely got some issues.",
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1.0
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{
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"Params": [
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"The man himself has definitely got some issues\u2014these words punch him so hard in the belly he felt nauseous, because this is exactly how people described him and his mother just not too long ago."
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"Params": [
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"Rachel",
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"I've been looking for arms dealers to work with, but he'd always find out about it every time I made a move.",
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1.0
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{
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"Noan",
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"Arms dealers, you said?",
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2.0
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{
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"Params": [
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"Rachel",
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"Right. See, the weapons the Cargo Crew uses are things that the guys up there don't need anymore or are simply too old",
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1.0
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|
]
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},
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{
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"Params": [
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"Rachel",
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"It's a real pain in the butt fighting the Corrupted and bandits we come across on our missions with those weapons. Just try to imagine how we'd fare fighting the guys up there with them.",
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1.0
|
|
]
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"Rachel",
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"They're just going to keep coming back down here to screw us over if we don't have what it takes to stop them.",
|
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1.0
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"Noan",
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"Is that our only way out, though?",
|
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2.0
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]
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"Params": [
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"Rachel",
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"Yes, it is. The royal family is nothing but an empty shell now as it is, and the aristocrats that are still around have all sided with Ashlar. Trying to work things out peacefully with them is a waste of time because they don't give a damn about people's lives.",
|
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1.0
|
|
]
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"Rachel",
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"And given how dire the situation is out there, we can't really ask any external forces to come and help us deal with ACA\u2014in other words, we're on our own, and we need arms to fend for ourselves.",
|
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1.0
|
|
]
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"Params": [
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"Rachel",
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"Now... we need to hurry up because things are only going to work to our disadvantage if we let them drag on. About Bancroft, though...",
|
|
1.0
|
|
]
|
|
},
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"Params": [
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"Rachel",
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"Right, the kid you saved before is his son, right?",
|
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1.0
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]
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"Yes.",
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2.0
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"Rachel",
|
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"Ugh... Never mind.",
|
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1.0
|
|
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"Rachel",
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"I'm not going to ask you to stop hanging out with him, but I want you to keep your mouth zipped about what I tell you.",
|
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1.0
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|
]
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"Right, of course.",
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"Rachel",
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"I'll be away again for some time, and I want you to continue with your training while I'm away.",
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1.0
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"EndDelay": null,
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"Params": [
|
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"Field",
|
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"Right.",
|
|
3.0
|
|
]
|
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},
|
|
{
|
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"Id": 114,
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"Params": [
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"3"
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]
|
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},
|
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{
|
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"Id": 115,
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"Params": [
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"Noan",
|
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"Sir, is it true that you know Ashlar from the upper level?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
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"Bancroft",
|
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"Well, I do know those that work for Ashlar, but our relationship is mostly business-oriented. When we left our reservation area, we brought him some semi-finished products from the dilapidated factory.",
|
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1.0
|
|
]
|
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},
|
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{
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"Id": 117,
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"Params": [
|
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"Noan",
|
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"Probably a good idea to tell people that sooner than later. People down here don't exactly like those guys, so...",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
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"Bancroft",
|
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"Right, of course... Thank you.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
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|
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"Params": [
|
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"Bancroft looks away with a frown, seeming as though he was about to say more."
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
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|
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"Params": [
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"Noan",
|
|
"Sir?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 121,
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|
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"Params": [
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"Bancroft",
|
|
"Oh, hey. I mean, sure. I'll keep that in mind.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
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|
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|
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"EndDelay": null,
|
|
"Params": [
|
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"Noan",
|
|
"And please don't even lend them a hand.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 123,
|
|
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|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Worried, Noan recalls what Rachel said to him."
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 124,
|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
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"Bancroft",
|
|
"R-right.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The man now seems a little flustered."
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 126,
|
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft",
|
|
"By the way, can I ask you to take care of Field for just a few more days while I'm out on another delivery mission with Team 41?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 127,
|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Bancroft",
|
|
"I'll come here to pick him up as soon as we find ourselves a permanent spot.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 128,
|
|
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|
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"Type": 204,
|
|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 129,
|
|
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|
|
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|
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"No problem at all, sir. We're good friends.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 130,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Field",
|
|
"Yup.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Field",
|
|
"Everything going well with your missions these days, Dad?",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft frowns again when Field brings up the subject."
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Field",
|
|
"What's wrong, Dad?",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft",
|
|
"Nothing.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Field",
|
|
"You've never been good at lying, Dad.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Field",
|
|
"I probably can't help you physically, but I can still give you ideas. Kids have helped solve some of history's most difficult puzzles\u2014remember you were the one that told me this?",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 139,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"...",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft",
|
|
"You're right.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 141,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bancroft",
|
|
"Well, things don't look good these days. The cargo box we use for delivery is getting old, and it got a piece of it blown off when we got attacked the other night.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Bancroft",
|
|
"We realized we'd lost a bunch of goods when we were done cleaning up the Corrupted and checked on the cargo box.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
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|
|
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|
|
"Type": 501,
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
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"Type": 202,
|
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|
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|
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|
|
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|
|
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|
|
"Params": [
|
|
"1",
|
|
"2",
|
|
"3",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"0.7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
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|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory602.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 147,
|
|
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"Type": 201,
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"Params": [
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"1",
|
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"500518",
|
|
1.0
|
|
]
|
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},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 148,
|
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"Params": [
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"1",
|
|
"Mom",
|
|
"It's not the first time the Cargo Crew let things go missing.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
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|
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"EndDelay": null,
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"Params": [
|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
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"3"
|
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]
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},
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{
|
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"Id": 150,
|
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"Params": [
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"0"
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},
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{
|
|
"Id": 151,
|
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"ActionId": 151,
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"I had the same thought actually, but people's theory is that we just won't bother trying to catch the perps anyways even if we have them on the camcorder, because they're mostly just homeless Scavengers.",
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1.0
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1.0
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"Have you seen Barbra? I have some updates for her.",
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"Bancroft",
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1.0
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2.0
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"Noan",
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"She's probably with Assad.",
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2.0
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]
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"Id": 170,
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"Bancroft",
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"I'll be right back, then.",
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1.0
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]
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},
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{
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"The man lowers down and starts checking up on Field."
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]
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"How you doin', big guy? Got a fever?",
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1.0
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]
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},
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{
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"Id": 173,
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"No, but I've run out of the medicine.",
|
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3.0
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]
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},
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{
|
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"Id": 174,
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"Bancroft",
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"That's fine. I'll go and exchange some for you. Let's go.",
|
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1.0
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]
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},
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{
|
|
"Id": 175,
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"...Exchange?",
|
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2.0
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|
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{
|
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"Id": 176,
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"Field",
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"Yup. Only the doctor up on the upper level has the medicine I need, so we need to go to him to trade in resources for my medicine.",
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3.0
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]
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},
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"Noan",
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"Do you still have any resources left?",
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2.0
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"Bancroft",
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"Only thing we have left is my mother's bracelet... We'll visit the doctor again in three months, and I'll have to save up enough resources by then.",
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1.0
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]
|
|
},
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"...Dad...",
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3.0
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"It's okay, son. You're the only family I have left in the world and I can't afford to lose you.",
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1.0
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|
},
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"When do you have to go?",
|
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3.0
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]
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},
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{
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"Bancroft",
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"Pretty soon. I have another mission to catch tonight.",
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1.0
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|
]
|
|
},
|
|
{
|
|
"Id": 185,
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"Params": [
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"Bancroft holds Field up and waves at Noan."
|
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]
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},
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{
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"Id": 186,
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"Params": [
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"Bancroft",
|
|
"Thank you so much again. We'll see you around.",
|
|
1.0
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]
|
|
},
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{
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"Id": 187,
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"Params": [
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"Field",
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"See ya, Noan.",
|
|
3.0
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]
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},
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{
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"Id": 188,
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"Wow, says the guy who's got both his hands dirty with all the mud? Everything we're doing is breaking the rules! And don't even get me started on the shady things that a bunch of us is doing to keep our heads above water.",
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|
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"Word. And where we were just now?",
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"Seemingly perturbed, Weyland puts the sweater down on the table halfway done and makes a run for it before anyone knows what just happened."
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]
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}
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] |