3074 lines
No EOL
70 KiB
JSON
3074 lines
No EOL
70 KiB
JSON
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"??",
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"We did it... The last target is eliminated!"
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]
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},
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{
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"Id": 5,
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"Params": [
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"???",
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"Please wake up, Liv! Why did you do something so dangerous?!"
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]
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},
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{
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"Id": 6,
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"ActionId": 6,
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"BeginDelay": null,
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"Params": [
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"????",
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"...Let her rest. After this... there is nothing left to fight."
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]
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},
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{
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"Id": 7,
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"Params": [
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"???",
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"How can you be so cruel?!"
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]
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},
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{
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"Id": 8,
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"Params": [
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"????",
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"Cruel? Who's cruel here? There's nothing left in this world for her, is there?"
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]
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},
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{
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"Id": 9,
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"ActionId": 9,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"????",
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"How much longer do you want her to suffer the M.I.N.D. migraines and the death mirages?"
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]
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},
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{
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"Id": 10,
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"Params": [
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"???",
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"Capt..."
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]
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},
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{
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"Id": 11,
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"ActionId": 11,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"???",
|
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"...Perhaps we should be glad that even Constructs can welcome death..."
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"The sound of people crying slowly dissipates, and Liv walks onward toward the direction of the past."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"EndDelay": null,
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"Params": [
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"Assets/Product/Texture/Image/BgStory/Bgstory393.jpg"
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"Type": 301,
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"BeginAnim": "AniZhuanchangEnd",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"At the end of the road, the world turns into an ocean of flowers."
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv touches the wound on her chest, only to find it turns into a rose, scattering into the wind."
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]
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},
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{
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"Id": 16,
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"Params": [
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"???",
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"Liv...!"
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"BeginDelay": null,
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"Params": [
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"Hearing a familiar voice, Liv turns around and looks."
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Even with a badly damaged frame, Liv still recognizes Lucia."
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"Params": [
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"1",
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"500391",
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"1"
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"EndDelay": null,
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"Params": [
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"1",
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"Lucia",
|
|
"How come you're also...",
|
|
1.0
|
|
]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"NextActionId": null,
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"BeginDelay": null,
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"Params": [
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"With a wry smile, Lucia shakes her head and pulls the young man standing nearby toward her."
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]
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},
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{
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"Id": 22,
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"Params": [
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"1",
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"500401",
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"2"
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{
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"Id": 23,
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"ActionId": 23,
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"NextActionId": null,
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"Params": [
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"1",
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"Liv",
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"Oh, is that Lee?",
|
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1.0
|
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Unlike how Liv remembers him, the man before her is a black silhouette, like a cutout in three-dimensional space."
|
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]
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},
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{
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"Id": 25,
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"ActionId": 25,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Is it because Lee's path has led somewhere beyond what Liv knows?"
|
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]
|
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},
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{
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"Id": 26,
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"ActionId": 26,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
|
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"Why are you...",
|
|
1.0
|
|
]
|
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},
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{
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"Id": 27,
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"ActionId": 27,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"...It's a specialized frame, isn't it?",
|
|
1.0
|
|
]
|
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},
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{
|
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"Id": 28,
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"ActionId": 28,
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"Params": [
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"1",
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1.0
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]
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"Params": [
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"Lee does not answer her."
|
|
]
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},
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{
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"Id": 30,
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"Params": [
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"1",
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"500401",
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"2",
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-400.0
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]
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},
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{
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"Id": 31,
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"ActionId": 31,
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"Params": [
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"2",
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"500391",
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"1",
|
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400.0
|
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]
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},
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{
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"Id": 32,
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"ActionId": 32,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"Let's go. You don't have to worry about anything anymore. Commandant is waiting.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 33,
|
|
"ActionId": 33,
|
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"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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|
"Liv",
|
|
"...Commandant?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 34,
|
|
"ActionId": 34,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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|
"EndDelay": null,
|
|
"Params": [
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"Lucia",
|
|
"Look, right there.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 35,
|
|
"ActionId": 35,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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"Looking at where Lucia is pointing, Liv sees a human standing in the middle of a flower, nodding and smiling at Liv."
|
|
]
|
|
},
|
|
{
|
|
"Id": 36,
|
|
"ActionId": 36,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Liv",
|
|
"...Commandant!",
|
|
1.0
|
|
]
|
|
},
|
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{
|
|
"Id": 37,
|
|
"ActionId": 37,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Oh, \u3010kuroname\u3011 looks so much older than she remembers."
|
|
]
|
|
},
|
|
{
|
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"Id": 38,
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"ActionId": 38,
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"NextActionId": null,
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"Params": [
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"1",
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"2",
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1.0
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]
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{
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"Id": 39,
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"ActionId": 39,
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"Hippocrates",
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"Words are meaningless. I'd rather have you feel the M.I.N.D. migraine so you'd know!",
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1.0
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]
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},
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"\u3010kuroname\u3011",
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"...Fine. If that could change your mind."
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"Like this? When you can barely stand?",
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1.0
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"\u3010kuroname\u3011",
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"Yes."
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"Hippocrates",
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"...Alright then!",
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1.0
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"2"
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"What... happened after that?"
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]
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"Liv seemed to have had a long and wonderful dream afterward. In the dream, she discovered herself and what she was after."
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"But every dream ends. When she woke up from immense pain, Liv became Gray Raven's..."
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"Id": 128,
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"1031001",
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"19"
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"Id": 129,
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"1",
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"Liv",
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"...Burden.",
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1.0
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]
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},
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{
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"Id": 130,
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"1",
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1.0
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{
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"Even after Liv returned to her Eclipse frame, the M.I.N.D. migraines and death mirages followed her. The afterimages affected Liv still, making it difficult for her to participate in normal fights."
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]
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},
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{
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"After the technology on the Deep M.I.N.D. connection got refined, Liv volunteered to participate in a difficult and long rehabilitation to get used to these effects."
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]
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},
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{
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"Separated by a sheet of glass, Liv and the commandant, who also required rehabilitation, smiled wryly at each other in their own training rooms."
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]
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},
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"1",
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"1",
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"Lucia",
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"Not even a day of rest.",
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1.0
|
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]
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"Lee",
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"There's always a next fight. Even when we find a way to eliminate the Punishing Virus, there will still be other troubles."
|
|
]
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},
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{
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"0.2"
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"Years passed by and Cosette had grown up, learning about her mother's wish after talking to Liv, and she ended up as a remarkable Support-type Construct, working hard to save the wounded."
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]
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"Both Cosette and Gray Raven had found new friends and lost old ones on the way."
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"Together, they tackled many problems of the past and discovered new obstacles."
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"As Lee said\u2014there was always a next fight."
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"Gestalt predicted that there was a 0.031% chance that they could find a miracle. They could not, and humanity was forced into a new calamity."
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]
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},
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{
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"2"
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"\u3010kuroname\u3011",
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"The world has always been this way. The Punishing Virus was not the first virus that led to a catastrophic outbreak."
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]
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},
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"We solve one problem, and the next one will arise. Once we found a way to eliminate the Punishing Virus, a new disaster soon followed."
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"Do you want to meet the others?"
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"I hope you would not regret this decision."
|
|
]
|
|
}
|
|
] |