1389 lines
No EOL
33 KiB
JSON
1389 lines
No EOL
33 KiB
JSON
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"After clearing the game, the group rests their controllers and sits together to discuss their impressions."
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"1",
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"Liv",
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"So this is what a game is like, huh... It's a lot more different than what I thought they were.",
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1.0
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"1",
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"Kamui",
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"So this is what a beach vacation is like in the Golden Age... I feel like trying it out for real as well! We can play real volleyball on a real beach! And even surf!",
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1.0
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"1",
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"Lee",
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"...Golden Age folks sure have a lot of ways to entertain themselves.",
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1.0
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]
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{
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"1",
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"Liv",
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"Yeah... Oh, I just looked up some info on the Golden Age database, and found more info on this game.",
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1.0
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]
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{
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"Params": [
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"Liv displays her findings on the screen. It looks like a screenshot of the page when the game was about to be launched."
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]
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},
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{
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"Params": [
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"Game Intro",
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"Memories O'n\uff5eVenus Beach is a VR casual game developed by Kuro Games."
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]
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{
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"Id": 16,
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"Params": [
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"Game Intro",
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"Immersive beach vacations with a huge variety of swimsuits is its main draw. Players can enjoy a fantastic vacation with their friends through online co-op..."
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]
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},
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{
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"Params": [
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"Game Intro",
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"Preorder will start soon! Share this post to participate in a lucky draw and stand to win a limited edition of the game, as well as the limited summer edition Shark-speare plushie..."
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]
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},
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{
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"Params": [
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"Some player comments can be seen below the re-posts."
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]
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},
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{
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"Carry2513: Honestly, this is the game I'm looking forward to the most this year. Being able to see hotties in swimmies is pog but I can't be the only one who's drawn by the \"r i c h\" strategies, can I?"
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]
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},
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{
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"Id": 20,
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"ActionId": 951563,
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"Params": [
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"sparklingPeng: Replying to @Carry2513: same"
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]
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},
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{
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"Id": 21,
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"ActionId": 951564,
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"Params": [
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"Osibov: The GOTY Costume Design Award nomination brought me here. The cloth physics and rendering are so good I can't stop playing! FeelsBadMan that there's no touch, when is Kuro gonna get touch sensors in our VR? ;)"
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]
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},
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{
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"Id": 22,
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"ActionId": 951565,
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"Params": [
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"ulelkeke: Made with a team of AAA fashion designers AND they have full creative freedom. You basically get a free swimsuit fashion show! I hope they deliver... but the price for the devices is a toll on my minimum wage"
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]
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},
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{
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"Id": 23,
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"ActionId": 951566,
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"Params": [
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"shakeit: sooo much fun! spent an entire day trying on swimsuits with my friends!! The special must be Mr. P's design, I can tell at a glance! Oh and I got my bae to play and he can wear girl swimsuits lol buy it for this"
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]
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},
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{
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"Id": 24,
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"ActionId": 951567,
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"Params": [
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"dero7: Replying to @shakeit: pog"
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]
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},
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{
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"Id": 25,
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"ActionId": 951568,
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"Params": [
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"Wurd: Replying to @shakeit: nice"
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]
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},
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{
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"Id": 26,
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"ActionId": 951569,
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"Params": [
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"jo: Replying to @shakeit: damn now where do i find a bf"
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]
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},
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{
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"Id": 27,
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"ActionId": 951570,
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"Params": [
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"Claude: Replying to @shakeit: damn now where do i find a bf"
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]
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{
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"Params": [
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"BoredBored: Replying to @shakeit: damn now where do i find a bf"
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]
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{
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"Id": 29,
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"Params": [
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"EsperaS: Replying to @shakeit: Yeah, but the preorders are basically all gone by day 1! How are you guys so fast?"
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]
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{
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"Id": 30,
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"Params": [
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"Wadead: Oh nice the arcade games in the game hall map can actually be played!!! the level of details is nuts!! I heard Shome's private water park is opening soon too. Does this mean I can play the arcade games there too"
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]
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},
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{
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"Params": [
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"..."
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},
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{
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"Params": [
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"1",
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{
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"Id": 33,
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"Params": [
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"1",
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"Liv",
|
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"...According to the available data, the game was only available for a limited pre-order once, and only a very small number of players got the game. Soon after that, the Punishing Virus happened...",
|
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1.0
|
|
]
|
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},
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{
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"Id": 34,
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"Params": [
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"1",
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"Kamui",
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"So this game was never officially released...",
|
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1.0
|
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]
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},
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{
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"Params": [
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"1",
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"Liv",
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"Seemed like a lot of people were really looking forward to it. What a pity...",
|
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1.0
|
|
]
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},
|
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{
|
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"Id": 38,
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"Params": [
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"1",
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"1041001",
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"1"
|
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]
|
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},
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{
|
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"Id": 39,
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"Params": [
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"1",
|
|
"Nanami",
|
|
"Nanami can make it more fun! THEN, it'll be popular again!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
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"Id": 40,
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"Params": [
|
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"1",
|
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"500026"
|
|
]
|
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},
|
|
{
|
|
"Id": 41,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"Lee",
|
|
"Why would this type of useless data be so complete? Also, it's difficult enough to get VR cartridges in po-pan. How did you find it?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
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"1",
|
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"1081001"
|
|
]
|
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},
|
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{
|
|
"Id": 43,
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|
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"EndDelay": null,
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"Params": [
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"1",
|
|
"Kamui",
|
|
"Some other recon teams found it when they were tracking the Ascendants. They found this thing in a very hidden place.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 37,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Kamui",
|
|
"They thought it was something important, but learning that it really was just a game, I asked for it and they gave it to me.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 38,
|
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|
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|
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"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500026"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 39,
|
|
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|
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"Type": 301,
|
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"IsEnd": null,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"I'm more concerned about the lost information in the two melons... I have a feeling that it's not something we should ignore. Well... no way to verify it now.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 40,
|
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"NextActionId": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"This has just been... a strange ride from the start to finish.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 41,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But you looked like you had fun, Lee.",
|
|
"42"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 42,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Your visual modules must be glitched... is what I'd like to say, but you don't have them, unfortunately. Otherwise, I'd like to fix them up for you.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
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"IsBlock": null,
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|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You weren't your usual self, Lee.",
|
|
"44"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"...You mean playing the game?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Instead of allowing these two to turn Babylonia upside down out of boredom, an activity I can oversee is more within control. I'm just making a choice with the safety of the HQ in mind.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"6"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"And well... I never said that I didn't like getting together with people like this.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"Sorry, Kamui, I'm late. Ah, Commandant! Everyone's here...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia, who seems to have finished her personal training, walks into the lounge and is surprised by the liveliness. Her gaze falls to the controller in Kamui's hand."
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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"BeginAnim": null,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"You completed your mission?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 53,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You pause for a few seconds, before realizing that Lucia is referring to the in-game mission."
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
"IsBlock": null,
|
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|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1081001",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"All clear! But after clearing the level, we unlocked the Nightmare difficulty level. Lucia, you need to try this!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"...Okay, then. I will break the highest score this time.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1111001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Karenina",
|
|
"Wait! Don't forget about me!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"When did you get here, Karenina?",
|
|
"61"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"I've been behind you from a while ago! How could you ignore me for so long!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You could have called out to me.",
|
|
"101"
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"...Well, I didn't want to disturb your game! I know I hate being disturbed when I'm focused on something!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"Oh right! 1v1 me! I definitely won't lose to you in a game!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 65,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
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{
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"Karenina",
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"Let me see how this thing is played first!",
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1.0
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]
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},
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{
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"Karenina",
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"...You can't like, install some explosives on this ball? Just passing it around is completely non-lethal!",
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1.0
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]
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},
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{
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"This is beach volleyball, not murder volleyball.",
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"100"
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]
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},
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"1",
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"4"
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"Params": [
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"Karenina",
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"Whatever! I won't lose anyway!",
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1.0
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]
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},
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{
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"Id": 81,
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"1",
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1.0
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]
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{
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"Params": [
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"Karenina drags Lucia into a duel of balls. Kamui and Nanami are acting as referees, and Liv and Lee are sitting on the sidelines watching."
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]
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},
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{
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"Id": 83,
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"ActionId": 73,
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"Params": [
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"...Finally. A short break in this never-ending war."
|
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]
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},
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{
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"Id": 84,
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"Params": [
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"Everyone here must have similar wishes in their hearts."
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]
|
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},
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{
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"Id": 85,
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"ActionId": 75,
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"NextActionId": null,
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"IsEnd": 1.0,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"\u2014\u2014Let this holiday go on, for a little longer."
|
|
]
|
|
}
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] |