1176 lines
No EOL
26 KiB
JSON
1176 lines
No EOL
26 KiB
JSON
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"When the Demon King was finally defeated, everything around us turned blurry. I felt a force grabbed me and threw me away."
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"When I realized, it was all dark around me. There was a light spot in the distance. It was where we fought moments ago."
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"What just happened?",
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"8",
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"Where's everyone else?",
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10.0
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"Just some preparation for the ending.",
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"1"
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"Don't worry, we are all fine.",
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"1"
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"Congratulations, heroes. You have cleared this game.",
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"1"
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"Are you the Goddess, or the Demon King?",
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"1"
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"Params": [
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"1",
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"Goddess",
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"Of course I'm the Goddess. By the way, both the King and the Demon King are still alive.",
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"1"
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},
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{
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"Id": 18,
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"1",
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"Camu",
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"What? Still alive? Don't tell me we have to play one more time!",
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"1"
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},
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{
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"Id": 20,
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"Params": [
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"1",
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"Goddess",
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"I said you cleared it. This run is over. Neither the King nor the Demon King could do anything anymore.",
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"1"
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]
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},
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"1",
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"Kamui",
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"So, is the world peaceful now?",
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"1"
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{
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"Id": 24,
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"Params": [
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"1",
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"Goddess",
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"Yes, the world is peaceful, until the next time it is restarted.",
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"1"
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]
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},
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"The next restart?",
|
|
"27",
|
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"Isn't the peace forever?",
|
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28.0
|
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]
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{
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"Params": [
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"Goddess",
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"We have independent minds, but we are still a part of the game.",
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"1"
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]
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{
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"Goddess",
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"If another hero enters the game and chooses to restart, the world will change accordingly. Another Demon King, or something else, will start wreaking havoc.",
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"1"
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]
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},
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"Params": [
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"1",
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"Kamui",
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"Are you saying all our efforts are wasted?",
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"1"
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]
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},
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"Params": [
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"1",
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"Goddess",
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"But we live by such \"rules.\" Even if we keep repeating the same cycle, we are still living in this world.",
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"1"
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]
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},
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{
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"Id": 33,
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"ActionId": 33,
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"Params": [
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"Goddess",
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"Perhaps we cannot realize the changes to this world, but we are a part of the story, and we help the heroes to create the next cycle.",
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"1"
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]
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},
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{
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"Id": 34,
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"Params": [
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"Goddess",
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"That gives us a great sense of accomplishment.",
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"1"
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]
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},
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{
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"ActionId": 35,
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"The Goddess referred to everything that took place in the game as \"rules.\" She and everyone else all lived under such rules."
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]
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"And they took pride from such life... If she hated it even a little bit, she wouldn't be smiling so brilliantly."
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]
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]
|
|
},
|
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{
|
|
"Id": 38,
|
|
"ActionId": 38,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"Karenina",
|
|
"But the world will plunge into chaos once again, just because a button is pressed! Can you really accept that?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"ActionId": 39,
|
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"NextActionId": null,
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"Type": 201,
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"IsBlock": null,
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"EndDelay": null,
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"Params": [
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"1",
|
|
"500001",
|
|
"4"
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 40,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Goddess",
|
|
"Hmm, it probably will sound a bit strange, given that the Goddess is more like an \"outsider\" in the game.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 41,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"But I'll still say this.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 42,
|
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"Type": 301,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"Why not?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
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"IsEnd": null,
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|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"500180",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Karenina",
|
|
"What?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina was shocked by the Goddess' answer. She smiled again when she saw Karenina's stunned face."
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Goddess",
|
|
"Because I believe that you will still come to save this world next time.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Yes, of course.",
|
|
"49",
|
|
"I can't guarantee that...",
|
|
50.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 49,
|
|
"NextActionId": 51.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"That's a deal.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"Oh, I can ask other heroes then. I'm sure I will meet heroes like you again.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"Looks like we don't have much time left.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Time to say goodbye?",
|
|
"54"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"Yeah. The game has a safety feature that automatically kicks the players out after they have played a certain amount of time, or after the game is cleared.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Something grabbed my body, pulling me further away."
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The Goddess started talking again in the darkness."
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"I have met many heroes from the outside world. One of them told me that he would get nothing in return from saving the world in the game.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"No one was going to praise him. The items he obtained in the game could not make him stronger in the real world.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"So I asked him, \"Why do you still play this game so seriously?\"",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Goddess",
|
|
"Because this world needs a hero. Don't you think?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1081001",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"That's so cool...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500181"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Vera",
|
|
"What's cool about being a game nerd?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 65,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500173"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 66,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"This is supposed to be a touching moment... Do you really have to ruin it, Vera?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"A list of credits quickly flashed across. Many of the entries were changed into Celica's own name."
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"We were commenting on the list, until we saw..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 70,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I know a lot of things are still a mess... But thank you for playing this game."
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 71,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That was the last line I saw before leaving the game."
|
|
]
|
|
}
|
|
] |