3282 lines
No EOL
73 KiB
JSON
3282 lines
No EOL
73 KiB
JSON
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"1",
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"Lee",
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"So your gun is not rusty, huh?",
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"1"
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"Lee takes over the small robot and puts it in his toolbox."
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"My marksmanship is as good as it ever is.",
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"7",
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"I learned it from the best, Lee.",
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8.0
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"Lee",
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"Shut up.",
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"1"
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"1",
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"Lucia",
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"We still have some work left to do. How about you go out for another walk?",
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"Id": 13,
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"EndDelay": null,
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"Params": [
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"1",
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"Liv",
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"No. I think it's best that I stay here and help.",
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"1"
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]
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},
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{
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"Id": 14,
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"Params": [
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"Well, there isn't any other place for us to go anyway.",
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"15"
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]
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},
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{
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"Id": 15,
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"2"
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"Params": [
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"1",
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"Lucia",
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"Alright. Area E3 is still waiting for you to plant something. Do you want to head there?",
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"1"
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]
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{
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"Sure.",
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"18"
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"1",
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"Liv",
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"Yes. Let's go.",
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"1"
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"Driving a transport vehicle, you deliver the seedlings to Area E3. The soil here has been plowed by gardener robots."
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"Let's get to work.",
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"25"
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"1",
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"Liv",
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"Alright.",
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"1"
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"You open the hatch of the transport vehicle and activate it. Then, the gardener robots start planting the seedlings as they are programmed."
|
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]
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"It's just like Lucia said. This isn't much of a job, really. You just have to wait here and make sure nothing goes wrong."
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]
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"Id": 32,
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"EndAnim": null,
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"BeginDelay": null,
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"Params": [
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"You watch the robots work and wait for 2 hours. The sun is already setting. Having nothing better to do, the two of you start chatting."
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]
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"1"
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"Id": 34,
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"Params": [
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"1",
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"Liv",
|
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"The soil of this garden still has the roots of some plants left in it.",
|
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"1"
|
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]
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},
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{
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"Id": 35,
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"ActionId": 35,
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"I think wild plans used to grow here.",
|
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"36"
|
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]
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},
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{
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"Id": 36,
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"Liv",
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"Yes. Plants are resilient. During those years when things just started to get better, wild plants had already been growing in most ruins.",
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"1"
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]
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},
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{
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"Liv",
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"For those who visit the amusement park for fun, these plants aren't exactly beautiful... And it can take time and effort to take care of them.",
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"1"
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"Liv",
|
|
"That's why someone has to re-plant them...",
|
|
"1"
|
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]
|
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},
|
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{
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"The girl looks at the crowd in the distance with a peaceful smile on her face. Those people seem to be having a lot of fun."
|
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]
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{
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"Id": 40,
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"Liv",
|
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"Do you feel bored doing such a tedious job?",
|
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"1"
|
|
]
|
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},
|
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{
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"It's fine.",
|
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"42",
|
|
"I don't mind so long as we are together.",
|
|
42.0
|
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]
|
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},
|
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{
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"Liv",
|
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"Right...",
|
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"1"
|
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]
|
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},
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{
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"Id": 43,
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"1"
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},
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{
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"Liv",
|
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"Do you remember? Things weren't like this in the first place.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 45,
|
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"ActionId": 45,
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|
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|
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"Params": [
|
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"I can barely remember that.",
|
|
"46"
|
|
]
|
|
},
|
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{
|
|
"Id": 46,
|
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"ActionId": 46,
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|
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"Liv",
|
|
"Had things gone the other way, you and Lucia would've been sent to a place far away to clear out potential threats. Lee would be assigned to a school to teach math. And I would take up duties at a hospital.",
|
|
"1"
|
|
]
|
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},
|
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{
|
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"Id": 47,
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Liv",
|
|
"...Perhaps that's how things were supposed to go.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
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"ActionId": 48,
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|
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Liv",
|
|
"But you insisted that... Gray Raven must stick together even if we would have different tasks to do.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
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"ActionId": 49,
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|
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|
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Liv",
|
|
"So, after we went through the first few unforgiving years, we got back together.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
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"ActionId": 50,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"But there is a price to be paid. We have to relocate according to how the rebuilding process is going. And each time we will be assigned different duties.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 51,
|
|
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|
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"Type": 302,
|
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"IsBlock": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Relocate to where?",
|
|
"52"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 52,
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Liv",
|
|
"To another place that still needs to be rebuilt.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 53,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"After all, our job is to help people rebuild...",
|
|
"54"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I guess that's just how things are.",
|
|
"55"
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 55,
|
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"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 56,
|
|
"ActionId": 56,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Actually, I don't feel bad about that. Quite the contrary, it makes me happy.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 57,
|
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|
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"Type": 302,
|
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"IsBlock": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"You like relocating?",
|
|
"58"
|
|
]
|
|
},
|
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{
|
|
"Id": 58,
|
|
"ActionId": 58,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"No, that's not it... I just like it when I see a city or a town rebuilt and restored.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 59,
|
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"Type": 202,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
1.0
|
|
]
|
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},
|
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{
|
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"Id": 60,
|
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"ActionId": 60,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"The girl holds out her hands and makes a gesture that looks like a picture frame."
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 61,
|
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"Type": 201,
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|
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"Params": [
|
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"1",
|
|
"1031001",
|
|
"1"
|
|
]
|
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},
|
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{
|
|
"Id": 62,
|
|
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|
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|
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|
|
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|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"I like it when ruins are restored to buildings and a no man's land turns into a bustling place.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
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|
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|
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|
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"Params": [
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"Liv",
|
|
"I hope we can help people rebuild more places...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 64,
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"What if one day all the rebuilding is done?",
|
|
"65"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
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|
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"Params": [
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"Liv",
|
|
"I'm sure some people will need my help even when that day comes.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"What do you want to do, Liv, except helping people?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
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|
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"Params": [
|
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"1",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
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|
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"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Me...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
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"Params": [
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"Yes, not what others want, but what you want.",
|
|
"70"
|
|
]
|
|
},
|
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{
|
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"Id": 70,
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|
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"Params": [
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"Liv",
|
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"...What I want...",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 71,
|
|
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"Params": [
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"Liv",
|
|
"...",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 72,
|
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"ActionId": 72,
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"Params": [
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"1",
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"1"
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]
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},
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{
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"Id": 73,
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"ActionId": 73,
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|
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"Params": [
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"Liv",
|
|
"I already have what I want.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 74,
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"ActionId": 74,
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"EndDelay": null,
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"Params": [
|
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"Is that so?",
|
|
"75"
|
|
]
|
|
},
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{
|
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"Id": 75,
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"ActionId": 75,
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"EndDelay": null,
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"Params": [
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"Liv",
|
|
"You and Gray Raven have made me feel belonged.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 76,
|
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"ActionId": 76,
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"EndDelay": null,
|
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"Params": [
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"Liv",
|
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"And together, we welcomed peace in our time.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 77,
|
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"ActionId": 77,
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
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"I'm very happy to live in a world without the threat of the Punishing Virus. I can't ask for more. This is exactly what I want.",
|
|
"1"
|
|
]
|
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},
|
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{
|
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"Id": 78,
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"She looks determined, her eyes as clear as shiny gems."
|
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]
|
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},
|
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{
|
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"Id": 79,
|
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"Params": [
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"Liv",
|
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"So long as we can maintain this peace, I'll be happy.",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 80,
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"That's good.",
|
|
"81",
|
|
"That makes two of us.",
|
|
81.0
|
|
]
|
|
},
|
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{
|
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"Id": 81,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
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"Well... I hope my wish isn't too much to ask from you and the others.",
|
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"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
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|
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|
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"2",
|
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"1501"
|
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|
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|
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{
|
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|
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|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Suddenly, a gardener robot in the distance starts sounding its alarm."
|
|
]
|
|
},
|
|
{
|
|
"Id": 84,
|
|
"ActionId": 84,
|
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|
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"1",
|
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"7"
|
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]
|
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|
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{
|
|
"Id": 85,
|
|
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|
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|
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|
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"Params": [
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"Liv",
|
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"...!",
|
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"1"
|
|
]
|
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},
|
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{
|
|
"Id": 86,
|
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"ActionId": 86,
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|
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|
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|
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|
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|
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"Params": [
|
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"We should check it out.",
|
|
"87"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
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|
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|
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|
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"Params": [
|
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"1",
|
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1.0
|
|
]
|
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},
|
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{
|
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"Id": 88,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"You run to the gardener robot and realize there is a wounded white bird lying in a hole where a seedling was supposed to be planted."
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
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|
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|
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"Params": [
|
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"Its wings are injured. Upon seeing people, the bird gets scared and starts struggling."
|
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]
|
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},
|
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{
|
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"Id": 90,
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"ActionId": 90,
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|
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"Without saying a word, Liv gently holds up the bird and quickly examines it."
|
|
]
|
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},
|
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{
|
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"Id": 91,
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|
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"Params": [
|
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"1",
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"1031001",
|
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"19"
|
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]
|
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},
|
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{
|
|
"Id": 92,
|
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"ActionId": 92,
|
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|
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|
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|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Its wings are broken.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 93,
|
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|
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|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"And it has a ring on its foot.",
|
|
"94"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
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|
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|
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|
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"BeginDelay": null,
|
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|
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"Params": [
|
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"Liv",
|
|
"Well, yes... I believe this bird belongs to someone. A domestic bird can't survive in the wild.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"May I try and heal it?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
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|
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"Type": 302,
|
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|
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"Params": [
|
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"Of course.",
|
|
"97"
|
|
]
|
|
},
|
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{
|
|
"Id": 97,
|
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|
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"Type": 301,
|
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"IsBlock": null,
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|
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|
|
"BeginDelay": null,
|
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|
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"Params": [
|
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"Liv",
|
|
"Okay. I'm going to use the infirmary.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
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|
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|
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|
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|
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|
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|
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"Params": [
|
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"I'm coming with you.",
|
|
"99",
|
|
"I'll stay here to get the job done.",
|
|
103.0
|
|
]
|
|
},
|
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{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
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"NextActionId": null,
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|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 100,
|
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"ActionId": 100,
|
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|
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|
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"BeginDelay": null,
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|
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"Params": [
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"Liv",
|
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"But we still have work to do here...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
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|
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|
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|
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"Params": [
|
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"It's almost done anyway.",
|
|
"102",
|
|
"We can leave it to the gardener robots.",
|
|
102.0
|
|
]
|
|
},
|
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{
|
|
"Id": 102,
|
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|
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|
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|
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"Params": [
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"Liv",
|
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"Well... Okay, then.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 103,
|
|
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|
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|
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]
|
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},
|
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|
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"Id": 104,
|
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|
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|
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|
|
"Params": [
|
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"Liv",
|
|
"Alright. I'll be right back.",
|
|
"1"
|
|
]
|
|
},
|
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|
|
"Id": 105,
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"1",
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1.0
|
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]
|
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},
|
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|
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"Id": 106,
|
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|
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"Params": [
|
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"Assets/Product/Texture/Image/BgStory/Bgstory203.png"
|
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]
|
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},
|
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{
|
|
"Id": 107,
|
|
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|
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|
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|
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|
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|
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|
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"EndAnim": null,
|
|
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|
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|
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"Params": [
|
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"It is already nighttime when it is time to leave the infirmary."
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
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|
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|
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|
|
"EndDelay": null,
|
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"Params": [
|
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"Friends and colleagues who have finished their work are returning from their posts and gathering at the entrance of the amusement park."
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
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|
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|
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|
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"1",
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"1031001"
|
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|
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},
|
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{
|
|
"Id": 110,
|
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|
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|
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|
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|
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|
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|
|
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|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"The broadcast operator told me she would help us get the word out. When the bird's owner hears it, they will contact us.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
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"Type": 204,
|
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|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"19"
|
|
]
|
|
},
|
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{
|
|
"Id": 112,
|
|
"ActionId": 112,
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|
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|
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"Params": [
|
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"Liv",
|
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"But she also told me not to get my hopes up because there have been people releasing domestic birds. They mean well, but there are consequences of what they do.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 113,
|
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"EndAnim": null,
|
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"Params": [
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"Saddened, Liv looks at the bird resting in the box."
|
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]
|
|
},
|
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{
|
|
"Id": 114,
|
|
"ActionId": 114,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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|
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"Params": [
|
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"Shall we keep it for now?",
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"What's troubling you?",
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1.0
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"198"
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]
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"...Yeah."
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]
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"Id": 201,
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}
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