PGRData/Script/matrix/xui/xuipivotcombat/XUiPivotCombatPanelEfficiency.lua

34 lines
1.2 KiB
Lua

local XUiPivotCombatPanelEfficiency = XClass(nil, "XUiPivotCombatPanelEfficiency")
local XUiPivotCombatEfficiencyGrid = require("XUi/XUiPivotCombat/XUiGrid/XUiPivotCombatEfficiencyGrid")
--===========================================================================
---@desc 详情界面-->供能描述
---@param {ui} scroll rect
--===========================================================================
function XUiPivotCombatPanelEfficiency:Ctor(ui)
XTool.InitUiObjectByUi(self, ui)
self:InitDynamicTable()
self.GridEfficiency.gameObject:SetActiveEx(false)
end
function XUiPivotCombatPanelEfficiency:Refresh(data)
self.EfficiencyData = data
self.DynamicTable:SetDataSource(self.EfficiencyData)
self.DynamicTable:ReloadDataSync(1)
end
function XUiPivotCombatPanelEfficiency:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelTargetList)
self.DynamicTable:SetProxy(XUiPivotCombatEfficiencyGrid)
self.DynamicTable:SetDelegate(self)
end
function XUiPivotCombatPanelEfficiency:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.EfficiencyData[index])
end
end
return XUiPivotCombatPanelEfficiency