PGRData/Script/matrix/xui/xuifavorability/XUiFavorability.lua

284 lines
9.3 KiB
Lua

local XUiFavorability = XLuaUiManager.Register(XLuaUi, "UiFavorability")
local XUiPanelSignBoard = require("XUi/XUiMain/XUiChildView/XUiPanelSignBoard")
local XFavorabilityType = {
UILikeMain = 1,
UILikeSwitchRole = 2,
UILikeFile = 3,
UILikePlot = 4,
UILikeGift = 5,
}
function XUiFavorability:OnAwake()
local root = self.UiModelGo
self.PanelCamFarrExchange = root:FindTransform("PanelCamFarrExchange")
self.PanelCamNearrExchange = root:FindTransform("PanelCamNearrExchange")
self.PanelCamFarrBegin = root:FindTransform("PanelCamFarrBegin")
self.PanelCamNearBegin = root:FindTransform("PanelCamNearrBegin")
self:InitUiAfterAuto()
end
function XUiFavorability:OnStart()
self.CvType = CS.XAudioManager.CvType
self:OpenMainView(true)
XDataCenter.FavorabilityManager.BoardMutualRequest()
local characterId = self:GetCurrFavorabilityCharacter()
self.RedPointSwitchId = XRedPointManager.AddRedPointEvent(self.ImgReddot, nil, self, { XRedPointConditions.Types.CONDITION_FAVORABILITY_RED }, { CharacterId = characterId })
end
function XUiFavorability:OnEnable()
if self.SignBoard then
self.SignBoard:OnEnable()
end
self:RefreshSelectedModel()
if self.FavorabilityMain then
self.FavorabilityMain:UpdateAllInfos()
end
end
function XUiFavorability:OnDisable()
if self.SignBoard then
self.SignBoard:OnDisable()
end
end
function XUiFavorability:OnDestroy()
if self.SignBoard then
self.SignBoard:OnDestroy()
end
self.FavorabilityDocument:OnClose()
self.FavorabilityMain:OnClose()
self.CurrentCharacterId = nil
end
function XUiFavorability:SetCurrFavorabilityCharacter(characterId)
self.CurrentCharacterId = characterId
end
function XUiFavorability:GetCurrFavorabilityCharacter()
return self.CurrentCharacterId
end
function XUiFavorability:OnGetEvents()
return { XEventId.EVENT_FAVORABILITY_MAIN_REFRESH, XEventId.EVENT_FAVORABILITY_RUMORS_PREVIEW, XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED }
end
function XUiFavorability:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_FAVORABILITY_MAIN_REFRESH then
self.FavorabilityMain:UpdateAllInfos(true)
self:OnCurrentCharacterFavorabilityLevelChanged(args[1])
elseif evt == XEventId.EVENT_FAVORABILITY_RUMORS_PREVIEW then
self:OnPreView(args)
elseif evt == XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED then
self.FavorabilityMain:UpdatePreviewExp(args)
end
end
function XUiFavorability:OnBtnMainUIClick()
self:SetCurrFavorabilityCharacter(nil)
XLuaUiManager.RunMain()
end
function XUiFavorability:OnBtnMaskClick()
self.PanelPreView.gameObject:SetActive(false)
end
function XUiFavorability:InitUiAfterAuto()
local characterId = self:GetCurrFavorabilityCharacter()
characterId = (characterId == nil) and XDataCenter.DisplayManager.GetDisplayChar().Id or characterId
self:SetCurrFavorabilityCharacter(characterId)
self.FavorabilityChangeRole = XUiPanelFavorabilityExchangeRole.New(self.PanelFavorabilityExchangeRole, self)
self.FavorabilityDocument = XUiPanelFavorabilityDocument.New(self.PanelFavorabilityDocument, self)
self.FavorabilityPlot = XUiPanelFavorabilityPlot.New(self.PanelFavorabilityPlot, self)
self.FavorabilityGift = XUiPanelLikeGiveGift.New(self.PanelFavorabilityGift, self)
self.SignBoard = XUiPanelSignBoard.New(self.PanelFavorabilityBoard, self, XUiPanelSignBoard.SignBoardOpenType.FAVOR)
self.SignBoard.OperateTrigger = false
self.SignBoard:SetAutoPlay(false)
self.FavorabilityMain = XUiPanelFavorabilityMain.New(self.PanelFavorabilityMain, self)
self.BtnMask.CallBack = function() self:OnBtnMaskClick() end
self.BtnSwitch.CallBack = function() self:OnBtnSwitchClick() end
end
-- [更换模型]
function XUiFavorability:ChangeCharacterModel(templateId)
self.SignBoard:SetDisplayCharacterId(templateId)
self.SignBoard:RefreshCharacterModelById(templateId)
self.SignBoard:ResetPlayList(templateId)
end
function XUiFavorability:RefreshSelectedModel()
local characterId = self:GetCurrFavorabilityCharacter()
characterId = (characterId == nil) and XDataCenter.DisplayManager.GetDisplayChar().Id or characterId
self:SetCurrFavorabilityCharacter(characterId)
self:ChangeCharacterModel(characterId)
end
-- [预览]
function XUiFavorability:OnPreView(previewArgs)
if previewArgs and previewArgs[1] then
self.PanelPreView.gameObject:SetActive(true)
self:SetUiSprite(self.ImgPreview, previewArgs[1])
end
end
-- [标记显示的界面]
function XUiFavorability:ChangeViewType(currViewType)
self.LastViewType = self.CurrViewType
self.CurrViewType = currViewType
end
-- [打开main:isAnim是否伴随动画]
function XUiFavorability:OpenMainView(isAnim)
self:RefreshSelectedModel()
self.FavorabilityMain.GameObject:SetActive(true)
if isAnim then
self.FavorabilityMain:RefreshDatas()
else
self.FavorabilityMain:UpdateDatas()
end
self.LastViewType = self.CurrViewType or XFavorabilityType.UILikeMain
XRedPointManager.Check(self.RedPointSwitchId)
end
function XUiFavorability:UpdateCamera(isChangeRoleOpen)
self.PanelCamFarrExchange.gameObject:SetActive(not isChangeRoleOpen)
self.PanelCamNearrExchange.gameObject:SetActive(isChangeRoleOpen)
end
function XUiFavorability:UpdateBeginCamera(isOpen)
self.PanelCamFarrBegin.gameObject:SetActive(isOpen)
self.PanelCamNearBegin.gameObject:SetActive(not isOpen)
end
-- [打开切换角色]
function XUiFavorability:OpenChangeRoleView()
self:CloseOtherViewWhenExchagneRoleOpen(self.CurrViewType)
self.FavorabilityChangeRole.GameObject:SetActive(true)
self.FavorabilityChangeRole:RefreshDatas()
self:ChangeViewType(XFavorabilityType.UILikeSwitchRole)
self:UpdateCamera(true)
self.FavorabilityMain:SetTopControlActive(false)
self:PlaySaftyAnimation("CharacterExchangeEnable")
end
-- [关闭切换角色,回到上一个界面]
function XUiFavorability:CloseChangeRoleView()
self:PlaySaftyAnimation("CharacterExchangeDisable", function()
self.FavorabilityChangeRole.GameObject:SetActive(false)
self:OpenOtherViewWhenExchangeRoleClose(self.LastViewType)
self.FavorabilityMain:UpdateAllInfos()
self.FavorabilityMain:SetTopControlActive(true)
end)
end
-- [打开档案界面]
function XUiFavorability:OpenInformationView()
self.FavorabilityDocument:SetViewActive(true)
self:ChangeViewType(XFavorabilityType.UILikeFile)
self.FavorabilityPlot:SetViewActive(false)
self.FavorabilityGift:SetViewActive(false)
end
-- [打开剧情界面]
function XUiFavorability:OpenPlotView()
self.FavorabilityPlot:SetViewActive(true)
self:ChangeViewType(XFavorabilityType.UILikePlot)
self.FavorabilityDocument:SetViewActive(false)
self.FavorabilityGift:SetViewActive(false)
end
-- [打开礼物界面]
function XUiFavorability:OpenGiftView()
self.FavorabilityGift:SetViewActive(true)
self:ChangeViewType(XFavorabilityType.UILikeGift)
self.FavorabilityDocument:SetViewActive(false)
self.FavorabilityPlot:SetViewActive(false)
end
-- [关闭换人界面时打开上一个界面]
function XUiFavorability:OpenOtherViewWhenExchangeRoleClose(viewType)
if viewType == XFavorabilityType.UILikeFile then
self:OpenInformationView()
elseif viewType == XFavorabilityType.UILikePlot then
self:OpenPlotView()
elseif viewType == XFavorabilityType.UILikeGift then
self:OpenGiftView()
end
self:OpenMainView()
end
-- [打开换人界面时关闭其他界面]CloseOtherViewWhenExchagneRoleOpen
function XUiFavorability:CloseOtherViewWhenExchagneRoleOpen()
self.FavorabilityDocument:SetViewActive(false)
self.FavorabilityPlot:SetViewActive(false)
self.FavorabilityGift:SetViewActive(false)
self.FavorabilityMain:CloseFuncBtns()
end
-- [切换角色]
function XUiFavorability:OnBtnSwitchClick()
self:OpenChangeRoleView()
end
function XUiFavorability:UpdateExpFillAmount(lastLevel, lastExp, totalExp)
self.FavorabilityMain:DoFillAmountTween(lastLevel, lastExp, totalExp)
end
function XUiFavorability:PlayCvContent(cvId)
if not self.SignBoard then return end
self.SignBoard:Stop()
local content = XFavorabilityConfigs.GetCvContentByIdAndType(cvId, self.CvType)
self.SignBoard:ShowContent(content)
end
function XUiFavorability:StopCvContent()
if not self.SignBoard then return end
self.SignBoard:ShowContent(nil)
end
function XUiFavorability:OnCurrentCharacterFavorabilityLevelChanged()
local characterId = self:GetCurrFavorabilityCharacter()
local favorUp = XSignBoardConfigs.GetSignBoardConfigByRoldIdAndCondition(characterId, XSignBoardEventType.FAVOR_UP)
if favorUp and favorUp[1] and (not self.SignBoard:IsPlaying()) then
self.SignBoard:ForcePlay(favorUp[1].Id)
end
end
function XUiFavorability:PlaySubTabAnim()
self:PlaySaftyAnimation("YeMianTwo")
end
function XUiFavorability:PlayBaseTabAnim()
self:PlaySaftyAnimation("YeMianOne")
end
function XUiFavorability:PlaySaftyAnimation(animName, endCb, startCb)
self:PlayAnimation(animName, function()
if endCb then
endCb()
end
XLuaUiManager.SetMask(false)
end,
function()
if startCb then
startCb()
end
XLuaUiManager.SetMask(true)
end)
end