PGRData/Script/matrix/xentity/xrift/XRiftRole.lua
2024-09-01 22:49:41 +02:00

109 lines
3.5 KiB
Lua

-- 大秘境【角色】实例(含机器人和自用角色)
local XBaseRole = require("XEntity/XRole/XBaseRole")
local XRiftRole = XClass(XBaseRole, "XRiftRole")
function XRiftRole:Ctor(rawData)
self.RawData = rawData
self.Id = self:GetCharacterId() --方便筛选
-- 服务器下发确认的数据
self.s_AllEntityPlugInList = {} --插件实例
self.s_AllPluginIds = {}
end
-- 最终显示的战力
function XRiftRole:GetFinalShowAbility()
local orgAbility = self:GetAbility() --角色初始战力
local pluginAbility = 0 -- 插件加成战力
for k, xPlugin in pairs(self:GetPlugIns()) do
pluginAbility = pluginAbility + xPlugin:GetAbility() --插件基础战力
end
local xAttrTemplate = XDataCenter.RiftManager.GetAttrTemplate(XRiftConfig.DefaultAttrTemplateId)
return orgAbility + pluginAbility + xAttrTemplate:GetAbility()
end
-- 加点倾向(仅客户端显示,不会影响任何数据)
function XRiftRole:GetAttrTypeName()
local charId = self:GetCharacterId()
local allConfigs = XRiftConfig.GetAllConfigs(XRiftConfig.TableKey.RiftCharacterAndRobot)
local config = allConfigs[charId]
if not config then
return nil
end
local allAttr = XRiftConfig.GetAllConfigs(XRiftConfig.TableKey.RiftTeamAttribute)
local attrTypeName = allAttr[config.AttrType].Name
return attrTypeName, config.AttrType
end
-- 当前装备的总插件负载
function XRiftRole:GetCurrentLoad()
local load = 0
for i, xPlugin in pairs(self:GetPlugIns()) do
load = load + xPlugin.Config.Load
end
return load
end
-- 是否达到插件负载上限
function XRiftRole:CheckLoadLimit()
return self:GetCurrentLoad() >= XDataCenter.RiftManager.GetMaxLoad()
end
-- 加上是否达到插件负载上限
function XRiftRole:CheckLoadLimitAddPlugin(pluginId)
local addXPlugin = XDataCenter.RiftManager.GetPlugin(pluginId)
return self:GetCurrentLoad() + addXPlugin.Config.Load > XDataCenter.RiftManager.GetMaxLoad()
end
function XRiftRole:SyncPlugInIds(data)
-- 插入新的插件
self.s_AllPluginIds = data
local pluginCount = #data
if pluginCount < #self.s_AllEntityPlugInList then --删除多余的插件
for i = pluginCount + 1, #self.s_AllEntityPlugInList do
self.s_AllEntityPlugInList[i] = nil
end
end
for i, pluginId in pairs(data) do
local xPlugin = self.s_AllEntityPlugInList[i]
if xPlugin and xPlugin:GetId() == pluginId then
-- nothing
else
self.s_AllEntityPlugInList[i] = XDataCenter.RiftManager.GetPlugin(pluginId)
end
end
end
function XRiftRole:GetPlugIns()
return self.s_AllEntityPlugInList
end
function XRiftRole:GetPlugInIdList()
return self.s_AllPluginIds
end
-- 检查是否有更高级的插件获得(在成员界面里对应角色的Add按钮红点)
function XRiftRole:CheckHasUpgradePluginRedpoint()
for k, xPlugin in pairs(XDataCenter.RiftManager.GetAllPlugin()) do
if xPlugin:GetHave() and xPlugin.Config.CharacterId == self:GetCharacterId() and xPlugin:GetCharacterUpgradeRedpoint() then
return true
end
end
end
-- 清除红点提示
function XRiftRole:ClearUpgradePluginRedpoint()
for k, xPlugin in pairs(XDataCenter.RiftManager.GetAllPlugin()) do
if xPlugin:GetHave() and xPlugin.Config.CharacterId == self:GetCharacterId() then
xPlugin:SetCharacterUpgradeRedpoint(false)
end
end
end
function XRiftRole:CheckHasPlugin(pluginId)
return table.contains(self.s_AllPluginIds, pluginId)
end
return XRiftRole