462 lines
No EOL
18 KiB
JSON
462 lines
No EOL
18 KiB
JSON
[
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{
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"Id": 1,
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"AttType": 1,
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"SuitName": "Leeuwenhoek",
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"UseType": 1,
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"SuitEffectGroupId": 1,
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"Desc": "\u00b7 Enemy Physical DMG taken <color=#4a70b9>+120%</color>.",
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"SimpleEffectDesc": "\u00b7 Enemy takes more Physical DMG.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELiewenhukeI01001.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 2,
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"AttType": 2,
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"SuitName": "Shakespeare",
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"UseType": 1,
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"SuitEffectGroupId": 2,
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"Desc": "\u00b7 Enemy Fire DMG taken <color=#4a70b9>+120%</color>.",
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"SimpleEffectDesc": "\u00b7 Enemy takes more Fire DMG.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EShashibiyaI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 3,
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"AttType": 3,
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"SuitName": "Heisen",
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"UseType": 1,
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"SuitEffectGroupId": 3,
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"Desc": "\u00b7 Enemy Lightning DMG taken <color=#4a70b9>+120%</color>.",
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"SimpleEffectDesc": "\u00b7 Enemy takes more Lightning DMG.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EHaisenbaoI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 4,
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"AttType": 4,
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"SuitName": "Chen Jiyuan",
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"UseType": 1,
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"SuitEffectGroupId": 4,
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"Desc": "\u00b7 Enemy Ice DMG taken <color=#4a70b9>+120%</color>.",
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"SimpleEffectDesc": "\u00b7 Enemy takes more Ice DMG.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EZuwenyuanI01001.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 5,
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"AttType": 5,
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"SuitName": "Flamel",
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"UseType": 1,
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"SuitEffectGroupId": 5,
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"Desc": "\u00b7 Enemy Dark DMG taken <color=#4a70b9>+120%</color>.",
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"SimpleEffectDesc": "\u00b7 Enemy takes more Dark DMG.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELemeiI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 6,
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"AttType": 0,
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"SuitName": "Diesel",
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"UseType": 1,
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"SuitEffectGroupId": 6,
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"Desc": "\u00b7 Upon pinging an orb, additionally pings all Signal Orbs of the same color.\\n\u00b7 <color=#4a70b9>III</color> cooldown removed.",
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"SimpleEffectDesc": "\u00b7 Upon pinging an orb, additionally pings all Signal Orbs of the same color.\\n\u00b7 <color=#4a70b9>III</color> cooldown removed.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EDiseerI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 7,
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"AttType": 0,
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"SuitName": "Boone",
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"UseType": 1,
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"SuitEffectGroupId": 7,
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"Desc": "\u00b7 When casting Signature Move, has a <color=#4a70b9>50%</color> chance to restore <color=#4a70b9>100%</color> Energy consumed.",
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"SimpleEffectDesc": "\u00b7 When casting Signature Move, has a chance to restore Energy consumed.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EBuenI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 8,
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"AttType": 0,
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"SuitName": "Turing",
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"UseType": 1,
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"SuitEffectGroupId": 8,
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"Desc": "\u00b7 [Wound] max stacking limit <color=#4a70b9>+20</color>\\n\u00b7 When a battle starts, inflicts <color=#4a70b9>20</color> stacks of [Wound] on all enemies.",
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"SimpleEffectDesc": "\u00b7 [Wound] max stacking limit increases.\\n\u00b7 When a battle starts, inflicts copious stacks of [Wound] on all enemies.",
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"TraitName": [
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null,
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"Wound"
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],
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"TraitDesc": [
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null,
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"\u00b7 Upon taking Basic Attack DMG, inflicts Elemental DMG equal to the Wound stack x<color=#4a70b9>200%</color> (same element as the bearer's), with a <color=#4a70b9>4</color>s cooldown.\\n\u00b7 Wound can stack up to <color=#4a70b9>20</color> times for <color=#4a70b9>10</color>s (refreshes when obtained repeatedly)."
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ETulingI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 9,
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"AttType": 0,
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"SuitName": "Charlotte",
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"UseType": 1,
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"SuitEffectGroupId": 9,
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"Desc": "\u00b7 <color=#4a70b9>II</color>'s stacking limit increases to <color=#4a70b9>360%</color>, and the duration of each stack is changed to <color=#4a70b9>999</color>s.\\n\u00b7 For every <color=#4a70b9>5%</color> excess CRIT Rate, grants <color=#4a70b9>5%</color> CRIT DMG.",
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"SimpleEffectDesc": "\u00b7 Converts excess CRIT Rate to CRIT DMG in a certain ratio.\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color>.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EXialuodiI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 10,
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"AttType": 0,
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"SuitName": "Samantha",
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"UseType": 1,
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"SuitEffectGroupId": 10,
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"Desc": "\u00b7 <color=#4a70b9>I</color>: Processing Unit Drop Bonus increases to <color=#4a70b9>60%</color>.\\n\u00b7 <color=#4a70b9>II</color>: DMG Bonus increases to <color=#4a70b9>20%</color>.\\n\u00b7 <color=#4a70b9>III</color>: HP Bonus increases to <color=#4a70b9>5%</color>.",
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"SimpleEffectDesc": "\u00b7 Significantly enhances the effects of <color=#4a70b9>I</color>, <color=#4a70b9>II</color>, and <color=#4a70b9>III</color>.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ESamandaI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 11,
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"AttType": 0,
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"SuitName": "Fran",
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"UseType": 1,
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"SuitEffectGroupId": 11,
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"Desc": "\u00b7 Every <color=#4a70b9>5</color>s, grants <color=#4a70b9>1</color> stack of the bonus effects of all parts of the set.\\n\u00b7 <color=#4a70b9>I</color>: DMG Reduction limit increases to <color=#4a70b9>60%</color>.\\n\u00b7 <color=#4a70b9>II</color>: Extra DMG Bonus increases to <color=#4a70b9>120%</color>.\\n\u00b7 <color=#4a70b9>III</color>: The multiplier limit increases to <color=#4a70b9>2400%</color>.",
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"SimpleEffectDesc": "\u00b7 Periodically grants bonus effects of all set parts.\\n\u00b7 Effect limits of all parts increases.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFulanI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 12,
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"AttType": 0,
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"SuitName": "Tifa",
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"UseType": 1,
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"SuitEffectGroupId": 12,
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"Desc": "\u00b7 For every <color=#b73a3a>1000</color> HP lost, Max HP <color=#4a70b9>+200</color>, up to <color=#4a70b9>20000</color>.",
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"SimpleEffectDesc": "\u00b7 Increases Max HP upon HP loss.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ETifaI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 13,
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"AttType": 0,
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"SuitName": "Seraphine",
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"UseType": 1,
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"SuitEffectGroupId": 13,
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"Desc": "\u00b7 Healing DMG applies to all enemies on the field.\\n\u00b7 When there is only <color=#4a70b9>1</color> enemy, DMG <color=#4a70b9>+100%</color>.",
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"SimpleEffectDesc": "\u00b7 Healing DMG applies to all enemies on the field.\\n\u00b7 DMG increases when the enemy count is scarce.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFanniI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 15,
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"AttType": 0,
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"SuitName": "Voltaire",
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"UseType": 1,
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"SuitEffectGroupId": 15,
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"Desc": "\u00b7 When a battle ends, grants <color=#4a70b9>1</color> stack of [Execution] (permanently stackable within one run).\\n\u00b7 Grants <color=#4a70b9>4</color> stacks in a boss fight.",
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"SimpleEffectDesc": "\u00b7 When clearing battle nodes, grants permanent stacks of [Execution] in one run.\\n\u00b7 Grants additional stacks in a boss fight.",
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"TraitName": [
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null,
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"Execution"
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],
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"TraitDesc": [
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null,
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"\u00b7 Upon dealing damage, instantly executes an enemy if the target's HP Percentage is lower than the number of Execution stacks."
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFuertaiI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 16,
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"AttType": 0,
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"SuitName": "Signa",
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"UseType": 1,
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"SuitEffectGroupId": 16,
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"Desc": "\u00b7 Enemy [Poison] stack limit <color=#4a70b9>+30</color>.\\n\u00b7 When inflicting [Poison], grants <color=#4a70b9>1</color> additional stack.",
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"SimpleEffectDesc": "\u00b7 Enemy [Poison] stack limit increases.\\n\u00b7 When inflicting [Poison], grants additional stacks.",
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"TraitName": [
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null,
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"Poison"
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],
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"TraitDesc": [
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null,
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"\u00b7 When poisoned, receives True DMG equal to <color=#4a70b9>600%</color> of the bearer's ATK, stacking up to <color=#4a70b9>30</color> times for <color=#4a70b9>5</color>s (refreshes when obtained repeatedly, with each stack's DMG calculated independently)."
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EXigenaI01002.png",
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"RecommendDesc": "- Recommended Battlefield Characters -"
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},
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{
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"Id": 50,
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"AttType": 0,
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"SuitName": "Aline",
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"UseType": 2,
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"SuitEffectGroupId": 50,
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"Desc": "\u00b7 Upon dealing damage, all Elemental DMG taken by enemy <color=#4a70b9>+100%</color> for <color=#4a70b9>8</color>s.",
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"SimpleEffectDesc": "\u00b7 Upon dealing damage, increases all Elemental DMG taken by enemy for a certain duration.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYileinuoyaI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 51,
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"AttType": 0,
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"SuitName": "Richelieu",
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"UseType": 2,
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"SuitEffectGroupId": 51,
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"Desc": "\u00b7 Upon healing, the target's ATK <color=#4a70b9>+150%</color> for 8s.",
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"SimpleEffectDesc": "\u00b7 Upon healing, significantly increases the target's ATK for a certain duration.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELisailiuI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 52,
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"AttType": 0,
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"SuitName": "Ike",
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"UseType": 2,
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"SuitEffectGroupId": 52,
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"Desc": "\u00b7 The next deployed character gains the effects of all set parts (set effect not applied).\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color> to <color=#4a70b9>200%</color>.",
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"SimpleEffectDesc": "\u00b7 The next deployed character gains the effects of all set parts (set effect not applied).\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color>.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAikeI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 53,
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"AttType": 0,
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"SuitName": "Aife",
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"UseType": 2,
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"SuitEffectGroupId": 53,
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"Desc": "\u00b7 Upon entering the field, resets standby characters' switch cooldown.",
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"SimpleEffectDesc": "\u00b7 Upon entering the field, resets standby characters' switch cooldown.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAifuI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 54,
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"AttType": 0,
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"SuitName": "Elizabeth",
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"UseType": 2,
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"SuitEffectGroupId": 54,
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"Desc": "\u00b7 Increases <color=#4a70b9>I</color>'s and <color=#4a70b9>II</color>'s bonus percentage to <color=#4a70b9>100%</color>.\\n\u00b7 When a character on the field takes lethal damage, the bearer <color=#b73a3a>dies</color> instead, grants characters on the field immunity to all damage for <color=#4a70b9>2</color>s, and restores <color=#4a70b9>100%</color> HP for them.",
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"SimpleEffectDesc": "\u00b7 Increases <color=#4a70b9>I</color>'s and <color=#4a70b9>II</color>'s bonus percentage.\\n\u00b7 When a character on the field takes lethal damage, the bearer dies instead and restores HP for them.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYilishabaiI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 55,
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"AttType": 0,
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"SuitName": "Unimate",
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"UseType": 2,
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"SuitEffectGroupId": 55,
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"Desc": "\u00b7 When there is no identical class in the team, grants bonus effects of all set parts <color=#4a70b9>1</color> time.",
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"SimpleEffectDesc": "\u00b7 When there is no identical class in the team, grants bonus effects of all set parts <color=#4a70b9>1</color> time.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYounimeiteI01002.png",
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"RecommendDesc": "- Recommended Standby Characters -"
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},
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{
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"Id": 56,
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"AttType": 0,
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"SuitName": "Alice",
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"UseType": 2,
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"SuitEffectGroupId": 56,
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"Desc": "\u00b7 On standby, Max HP <color=#4a70b9>+900</color> per second, up to <color=#4a70b9>9000</color>.",
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"SimpleEffectDesc": "\u00b7 On standby, increases the bearer's Max HP over time.",
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"TraitName": [
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null,
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null
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],
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"TraitDesc": [
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null,
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null
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],
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"StoryDesc": null,
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|
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAliceI01002.png",
|
|
"RecommendDesc": "- Recommended Standby Characters -"
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"AttType": 0,
|
|
"SuitName": "Gloria",
|
|
"UseType": 2,
|
|
"SuitEffectGroupId": 57,
|
|
"Desc": "\u00b7 Grants double Missile Support with DMG multiplier increased to <color=#4a70b9>1777%</color>.\\n\u00b7 Missile Support has a <color=#4a70b9>77%</color> chance to increase DMG multiplier to <color=#4a70b9>7777%</color>.",
|
|
"SimpleEffectDesc": "\u00b7 Missile Support boost!\\n\u00b7 Chance for Missile Support to gain a super boost!!!",
|
|
"TraitName": [
|
|
null,
|
|
null
|
|
],
|
|
"TraitDesc": [
|
|
null,
|
|
null
|
|
],
|
|
"StoryDesc": null,
|
|
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EGeluodaI01002.png",
|
|
"RecommendDesc": "- Recommended Standby Characters -"
|
|
}
|
|
] |