PGRData/Share/Theatre3/Theatre3EquipSuit.json
2024-09-01 22:49:41 +02:00

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[
{
"Id": 1,
"AttType": 1,
"SuitName": "Leeuwenhoek",
"UseType": 1,
"SuitEffectGroupId": 1,
"Desc": "\u00b7 Enemy Physical DMG taken <color=#4a70b9>+120%</color>.",
"SimpleEffectDesc": "\u00b7 Enemy takes more Physical DMG.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELiewenhukeI01001.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 2,
"AttType": 2,
"SuitName": "Shakespeare",
"UseType": 1,
"SuitEffectGroupId": 2,
"Desc": "\u00b7 Enemy Fire DMG taken <color=#4a70b9>+120%</color>.",
"SimpleEffectDesc": "\u00b7 Enemy takes more Fire DMG.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EShashibiyaI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 3,
"AttType": 3,
"SuitName": "Heisen",
"UseType": 1,
"SuitEffectGroupId": 3,
"Desc": "\u00b7 Enemy Lightning DMG taken <color=#4a70b9>+120%</color>.",
"SimpleEffectDesc": "\u00b7 Enemy takes more Lightning DMG.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EHaisenbaoI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 4,
"AttType": 4,
"SuitName": "Chen Jiyuan",
"UseType": 1,
"SuitEffectGroupId": 4,
"Desc": "\u00b7 Enemy Ice DMG taken <color=#4a70b9>+120%</color>.",
"SimpleEffectDesc": "\u00b7 Enemy takes more Ice DMG.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EZuwenyuanI01001.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 5,
"AttType": 5,
"SuitName": "Flamel",
"UseType": 1,
"SuitEffectGroupId": 5,
"Desc": "\u00b7 Enemy Dark DMG taken <color=#4a70b9>+120%</color>.",
"SimpleEffectDesc": "\u00b7 Enemy takes more Dark DMG.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELemeiI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 6,
"AttType": 0,
"SuitName": "Diesel",
"UseType": 1,
"SuitEffectGroupId": 6,
"Desc": "\u00b7 Upon pinging an orb, additionally pings all Signal Orbs of the same color.\\n\u00b7 <color=#4a70b9>III</color> cooldown removed.",
"SimpleEffectDesc": "\u00b7 Upon pinging an orb, additionally pings all Signal Orbs of the same color.\\n\u00b7 <color=#4a70b9>III</color> cooldown removed.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EDiseerI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 7,
"AttType": 0,
"SuitName": "Boone",
"UseType": 1,
"SuitEffectGroupId": 7,
"Desc": "\u00b7 When casting Signature Move, has a <color=#4a70b9>50%</color> chance to restore <color=#4a70b9>100%</color> Energy consumed.",
"SimpleEffectDesc": "\u00b7 When casting Signature Move, has a chance to restore Energy consumed.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EBuenI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 8,
"AttType": 0,
"SuitName": "Turing",
"UseType": 1,
"SuitEffectGroupId": 8,
"Desc": "\u00b7 [Wound] max stacking limit <color=#4a70b9>+20</color>\\n\u00b7 When a battle starts, inflicts <color=#4a70b9>20</color> stacks of [Wound] on all enemies.",
"SimpleEffectDesc": "\u00b7 [Wound] max stacking limit increases.\\n\u00b7 When a battle starts, inflicts copious stacks of [Wound] on all enemies.",
"TraitName": [
null,
"Wound"
],
"TraitDesc": [
null,
"\u00b7 Upon taking Basic Attack DMG, inflicts Elemental DMG equal to the Wound stack x<color=#4a70b9>200%</color> (same element as the bearer's), with a <color=#4a70b9>4</color>s cooldown.\\n\u00b7 Wound can stack up to <color=#4a70b9>20</color> times for <color=#4a70b9>10</color>s (refreshes when obtained repeatedly)."
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ETulingI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 9,
"AttType": 0,
"SuitName": "Charlotte",
"UseType": 1,
"SuitEffectGroupId": 9,
"Desc": "\u00b7 <color=#4a70b9>II</color>'s stacking limit increases to <color=#4a70b9>360%</color>, and the duration of each stack is changed to <color=#4a70b9>999</color>s.\\n\u00b7 For every <color=#4a70b9>5%</color> excess CRIT Rate, grants <color=#4a70b9>5%</color> CRIT DMG.",
"SimpleEffectDesc": "\u00b7 Converts excess CRIT Rate to CRIT DMG in a certain ratio.\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color>.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EXialuodiI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 10,
"AttType": 0,
"SuitName": "Samantha",
"UseType": 1,
"SuitEffectGroupId": 10,
"Desc": "\u00b7 <color=#4a70b9>I</color>: Processing Unit Drop Bonus increases to <color=#4a70b9>60%</color>.\\n\u00b7 <color=#4a70b9>II</color>: DMG Bonus increases to <color=#4a70b9>20%</color>.\\n\u00b7 <color=#4a70b9>III</color>: HP Bonus increases to <color=#4a70b9>5%</color>.",
"SimpleEffectDesc": "\u00b7 Significantly enhances the effects of <color=#4a70b9>I</color>, <color=#4a70b9>II</color>, and <color=#4a70b9>III</color>.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ESamandaI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 11,
"AttType": 0,
"SuitName": "Fran",
"UseType": 1,
"SuitEffectGroupId": 11,
"Desc": "\u00b7 Every <color=#4a70b9>5</color>s, grants <color=#4a70b9>1</color> stack of the bonus effects of all parts of the set.\\n\u00b7 <color=#4a70b9>I</color>: DMG Reduction limit increases to <color=#4a70b9>60%</color>.\\n\u00b7 <color=#4a70b9>II</color>: Extra DMG Bonus increases to <color=#4a70b9>120%</color>.\\n\u00b7 <color=#4a70b9>III</color>: The multiplier limit increases to <color=#4a70b9>2400%</color>.",
"SimpleEffectDesc": "\u00b7 Periodically grants bonus effects of all set parts.\\n\u00b7 Effect limits of all parts increases.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFulanI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 12,
"AttType": 0,
"SuitName": "Tifa",
"UseType": 1,
"SuitEffectGroupId": 12,
"Desc": "\u00b7 For every <color=#b73a3a>1000</color> HP lost, Max HP <color=#4a70b9>+200</color>, up to <color=#4a70b9>20000</color>.",
"SimpleEffectDesc": "\u00b7 Increases Max HP upon HP loss.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ETifaI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 13,
"AttType": 0,
"SuitName": "Seraphine",
"UseType": 1,
"SuitEffectGroupId": 13,
"Desc": "\u00b7 Healing DMG applies to all enemies on the field.\\n\u00b7 When there is only <color=#4a70b9>1</color> enemy, DMG <color=#4a70b9>+100%</color>.",
"SimpleEffectDesc": "\u00b7 Healing DMG applies to all enemies on the field.\\n\u00b7 DMG increases when the enemy count is scarce.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFanniI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 15,
"AttType": 0,
"SuitName": "Voltaire",
"UseType": 1,
"SuitEffectGroupId": 15,
"Desc": "\u00b7 When a battle ends, grants <color=#4a70b9>1</color> stack of [Execution] (permanently stackable within one run).\\n\u00b7 Grants <color=#4a70b9>4</color> stacks in a boss fight.",
"SimpleEffectDesc": "\u00b7 When clearing battle nodes, grants permanent stacks of [Execution] in one run.\\n\u00b7 Grants additional stacks in a boss fight.",
"TraitName": [
null,
"Execution"
],
"TraitDesc": [
null,
"\u00b7 Upon dealing damage, instantly executes an enemy if the target's HP Percentage is lower than the number of Execution stacks."
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EFuertaiI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 16,
"AttType": 0,
"SuitName": "Signa",
"UseType": 1,
"SuitEffectGroupId": 16,
"Desc": "\u00b7 Enemy [Poison] stack limit <color=#4a70b9>+30</color>.\\n\u00b7 When inflicting [Poison], grants <color=#4a70b9>1</color> additional stack.",
"SimpleEffectDesc": "\u00b7 Enemy [Poison] stack limit increases.\\n\u00b7 When inflicting [Poison], grants additional stacks.",
"TraitName": [
null,
"Poison"
],
"TraitDesc": [
null,
"\u00b7 When poisoned, receives True DMG equal to <color=#4a70b9>600%</color> of the bearer's ATK, stacking up to <color=#4a70b9>30</color> times for <color=#4a70b9>5</color>s (refreshes when obtained repeatedly, with each stack's DMG calculated independently)."
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EXigenaI01002.png",
"RecommendDesc": "- Recommended Battlefield Characters -"
},
{
"Id": 50,
"AttType": 0,
"SuitName": "Aline",
"UseType": 2,
"SuitEffectGroupId": 50,
"Desc": "\u00b7 Upon dealing damage, all Elemental DMG taken by enemy <color=#4a70b9>+100%</color> for <color=#4a70b9>8</color>s.",
"SimpleEffectDesc": "\u00b7 Upon dealing damage, increases all Elemental DMG taken by enemy for a certain duration.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYileinuoyaI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 51,
"AttType": 0,
"SuitName": "Richelieu",
"UseType": 2,
"SuitEffectGroupId": 51,
"Desc": "\u00b7 Upon healing, the target's ATK <color=#4a70b9>+150%</color> for 8s.",
"SimpleEffectDesc": "\u00b7 Upon healing, significantly increases the target's ATK for a certain duration.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/ELisailiuI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 52,
"AttType": 0,
"SuitName": "Ike",
"UseType": 2,
"SuitEffectGroupId": 52,
"Desc": "\u00b7 The next deployed character gains the effects of all set parts (set effect not applied).\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color> to <color=#4a70b9>200%</color>.",
"SimpleEffectDesc": "\u00b7 The next deployed character gains the effects of all set parts (set effect not applied).\\n\u00b7 Enhances the effect of <color=#4a70b9>II</color>.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAikeI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 53,
"AttType": 0,
"SuitName": "Aife",
"UseType": 2,
"SuitEffectGroupId": 53,
"Desc": "\u00b7 Upon entering the field, resets standby characters' switch cooldown.",
"SimpleEffectDesc": "\u00b7 Upon entering the field, resets standby characters' switch cooldown.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAifuI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 54,
"AttType": 0,
"SuitName": "Elizabeth",
"UseType": 2,
"SuitEffectGroupId": 54,
"Desc": "\u00b7 Increases <color=#4a70b9>I</color>'s and <color=#4a70b9>II</color>'s bonus percentage to <color=#4a70b9>100%</color>.\\n\u00b7 When a character on the field takes lethal damage, the bearer <color=#b73a3a>dies</color> instead, grants characters on the field immunity to all damage for <color=#4a70b9>2</color>s, and restores <color=#4a70b9>100%</color> HP for them.",
"SimpleEffectDesc": "\u00b7 Increases <color=#4a70b9>I</color>'s and <color=#4a70b9>II</color>'s bonus percentage.\\n\u00b7 When a character on the field takes lethal damage, the bearer dies instead and restores HP for them.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYilishabaiI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 55,
"AttType": 0,
"SuitName": "Unimate",
"UseType": 2,
"SuitEffectGroupId": 55,
"Desc": "\u00b7 When there is no identical class in the team, grants bonus effects of all set parts <color=#4a70b9>1</color> time.",
"SimpleEffectDesc": "\u00b7 When there is no identical class in the team, grants bonus effects of all set parts <color=#4a70b9>1</color> time.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EYounimeiteI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 56,
"AttType": 0,
"SuitName": "Alice",
"UseType": 2,
"SuitEffectGroupId": 56,
"Desc": "\u00b7 On standby, Max HP <color=#4a70b9>+900</color> per second, up to <color=#4a70b9>9000</color>.",
"SimpleEffectDesc": "\u00b7 On standby, increases the bearer's Max HP over time.",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EAliceI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
},
{
"Id": 57,
"AttType": 0,
"SuitName": "Gloria",
"UseType": 2,
"SuitEffectGroupId": 57,
"Desc": "\u00b7 Grants double Missile Support with DMG multiplier increased to <color=#4a70b9>1777%</color>.\\n\u00b7 Missile Support has a <color=#4a70b9>77%</color> chance to increase DMG multiplier to <color=#4a70b9>7777%</color>.",
"SimpleEffectDesc": "\u00b7 Missile Support boost!\\n\u00b7 Chance for Missile Support to gain a super boost!!!",
"TraitName": [
null,
null
],
"TraitDesc": [
null,
null
],
"StoryDesc": null,
"Icon": "Assets/Product/Texture/Image/RoleWaferBag/EGeluodaI01002.png",
"RecommendDesc": "- Recommended Standby Characters -"
}
]