20882 lines
No EOL
412 KiB
JSON
20882 lines
No EOL
412 KiB
JSON
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"1",
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"???",
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"Even if he manages to hold out, it'll take him over a month for his frame to recover.",
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1.0,
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null,
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null,
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"??",
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"...Why the special treatment?",
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2.0,
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"2",
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"???",
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"This is a declaration of war... I need to keep him alive so he can deliver my message to those bastards playing M.I.N.D. games right at my doorstep.",
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1.0,
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null,
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"2",
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"500314",
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null,
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400.0,
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null,
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"Params": [
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null,
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"1",
|
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"???",
|
|
"Forget it. I'm just trying to lure those snakes out of hiding again. After all, to them, only the dead stay quiet.",
|
|
1.0,
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null,
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null,
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null,
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null,
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"Params": [
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null,
|
|
null,
|
|
"??",
|
|
"But in the past, you did whatever you could to cover our tracks so the humans couldn't find us.",
|
|
2.0,
|
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null,
|
|
null,
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null,
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null,
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null,
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null
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{
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"Id": 162,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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null,
|
|
null,
|
|
"??",
|
|
"But now... You're bringing them right to us?",
|
|
2.0,
|
|
null,
|
|
null,
|
|
null,
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null,
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null,
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null,
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null
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},
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{
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"Id": 163,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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|
null,
|
|
null,
|
|
"???",
|
|
"This isn't the first time we've made our presence known. We just stopped for a brief period of time.",
|
|
1.0,
|
|
null,
|
|
null,
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null,
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|
null,
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null,
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{
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"Id": 164,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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null,
|
|
null,
|
|
"???",
|
|
"Ever since I first laid my eyes on the Red Tide, I knew that the future foretold by Ascnet was within our grasp.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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|
null,
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
|
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null,
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null,
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null,
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null,
|
|
null,
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null,
|
|
null
|
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]
|
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},
|
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{
|
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"Id": 165,
|
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"ActionId": 162,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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null,
|
|
null,
|
|
"???",
|
|
"Lions can't expect to capture an elephant merely waiting in the shade. Now is our time to go on the offensive.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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null,
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
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null,
|
|
null
|
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]
|
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},
|
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{
|
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"Id": 166,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
|
"Params": [
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null,
|
|
null,
|
|
"???",
|
|
"Not to mention, Alpha is going to stop at nothing to redirect humanity's spears away from Luna and onto me anyway.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
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null,
|
|
null
|
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]
|
|
},
|
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{
|
|
"Id": 167,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"Even if you kill them, the same thing will happen in the future. You could get rid of Alpha, but then Luna will just become the next ticking time bomb, and we don't know where she is.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
|
null
|
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]
|
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},
|
|
{
|
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"Id": 168,
|
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"ActionId": 165,
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"NextActionId": null,
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"Type": 301,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"I've been collecting \"food\" to feed the Red Tide. If they're willing to send us delivery, all the better.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null
|
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]
|
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},
|
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{
|
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"Id": 169,
|
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|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"I'm sure she will express her sincere gratitude for such a mutually beneficial victory.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
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null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null
|
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]
|
|
},
|
|
{
|
|
"Id": 170,
|
|
"ActionId": 167,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"??",
|
|
"...",
|
|
2.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
|
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]
|
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},
|
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{
|
|
"Id": 171,
|
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"ActionId": 168,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"Are you worried about \"him\"?",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
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null,
|
|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
|
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]
|
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},
|
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{
|
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"Id": 172,
|
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"ActionId": 169,
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"??",
|
|
"...Yes.",
|
|
2.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null
|
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]
|
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},
|
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{
|
|
"Id": 173,
|
|
"ActionId": 170,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"Relax, dear child. I've never known a human to return to Earth after arriving in Babylonia. You'll never see him again.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null
|
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]
|
|
},
|
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{
|
|
"Id": 174,
|
|
"ActionId": 171,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"??",
|
|
"Okay.",
|
|
2.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
|
|
null,
|
|
null,
|
|
null
|
|
]
|
|
},
|
|
{
|
|
"Id": 175,
|
|
"ActionId": 172,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"Our priority now is your \"mother.\"",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
|
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]
|
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},
|
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{
|
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"Id": 176,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
null,
|
|
"???",
|
|
"I'm sure that won't be the last of them. I'll leave you to protect her. I'm needed elsewhere.",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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|
null,
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null,
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null,
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|
null,
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null,
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null,
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|
null,
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|
null,
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|
null,
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|
null,
|
|
null,
|
|
null,
|
|
null
|
|
]
|
|
},
|
|
{
|
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"Id": 177,
|
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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null,
|
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"1",
|
|
"2",
|
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null,
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|
null,
|
|
null,
|
|
1.0,
|
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
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|
null,
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|
null,
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|
null
|
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]
|
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},
|
|
{
|
|
"Id": 178,
|
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
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null,
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|
null,
|
|
null,
|
|
"The girl nods, then takes the crystal pyramid from him.",
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
|
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]
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},
|
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{
|
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"Id": 179,
|
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
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"Params": [
|
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null,
|
|
"1",
|
|
"500313",
|
|
null,
|
|
-400.0,
|
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null,
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|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
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|
null,
|
|
null
|
|
]
|
|
},
|
|
{
|
|
"Id": 180,
|
|
"ActionId": 177,
|
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"Type": 201,
|
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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null,
|
|
"2",
|
|
"500314",
|
|
null,
|
|
400.0,
|
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null,
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|
null,
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|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
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null,
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|
null,
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|
null,
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|
null
|
|
]
|
|
},
|
|
{
|
|
"Id": 181,
|
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|
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"Type": 301,
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"IsBlock": null,
|
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
null,
|
|
"1",
|
|
"???",
|
|
"Do you know what this does?",
|
|
1.0,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
|
|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null
|
|
]
|
|
},
|
|
{
|
|
"Id": 182,
|
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"ActionId": 179,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"Wanshi",
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"...I thought about that too, but what the hell does it mean?",
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"Kamui",
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"In puzzle games, this sort of code normally represents a password, location, or a particular spot in a large set of data.",
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2.0,
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"Wanshi",
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"The captain couldn't have left us a clue about something none of us know about, like a lock. The closest building related to A29 is a shop.",
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"Kamui",
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"Then that only leaves one possibility.",
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2.0,
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"Wanshi",
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"The directory?",
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1.0,
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"Kamui",
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"Column A, number 29... Hey, 28 and 29 are both Asimov.",
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2.0,
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"Wanshi",
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"...Let's give it a try.",
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1.0,
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"Wanshi presses the number in the directory.",
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"...",
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"Kamui",
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"...",
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2.0,
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null,
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null,
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"As the dial tone continues to ring, a rare bead of sweat appears on Wanshi's forehead.",
|
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null,
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null,
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null,
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"Wanshi",
|
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"...If I can get the replacement parts for his frame, I can try to replace them here.",
|
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1.0,
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null,
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null,
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null,
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null,
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"Kamui",
|
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"Want to contact the captain's father? He rarely talks about his family, but I've heard others mention him.",
|
|
2.0,
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null,
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"7",
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"???",
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"Kamui",
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"Who's there? Forget it. Doesn't matter. Do you know where he is?",
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"???",
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