6950 lines
No EOL
158 KiB
JSON
6950 lines
No EOL
158 KiB
JSON
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"What can I do now?"
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]
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"1",
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"Liv",
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"(Well... I need to keep treating the wounded.)",
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1.0
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]
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},
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"What else can I do?"
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]
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},
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"Params": [
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"Liv",
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"(There are people who get injured every single day and supplies are scarce... If the source of the catastrophe is removed, all the problems will be solved, right?)",
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1.0
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]
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},
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"Params": [
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"On her way back to Conservation Area 046, Liv is reminded of the Omega Prototype."
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]
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},
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"Params": [
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"She hadn't paid much attention to it during the test because of the hasty procedure, but in retrospect, the power of the weapon is the key to saving the world."
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]
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},
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{
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"Params": [
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"If we could test it again with adequate preparation, we would surely achieve better results, right?"
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]
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"Params": [
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"...But a weapon test is dangerous and may hurt people."
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]
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},
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"With Cosette in her arms, Liv is hesitating for quite a while before she finally asks Lucia."
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"Params": [
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"1",
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"1031001",
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-400.0
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]
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"2",
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"500166",
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"5",
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400.0
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]
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},
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{
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"Params": [
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"1",
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"Liv",
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"Lucia, do you remember the Omega Prototype we tested before?",
|
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1.0
|
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]
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},
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{
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"Id": 16,
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"BeginDelay": null,
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"Params": [
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"Lucia",
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"Yes, I was thinking about that too. I remember it could absorb the Punishing Virus, something that had never happened before.",
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2.0
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]
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},
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{
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"Id": 17,
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"Params": [
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"Liv",
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"About that...",
|
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1.0
|
|
]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"Params": [
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"Liv tells Lucia what she thinks."
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]
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},
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{
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"Params": [
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"Lucia",
|
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"Apply for the testing program again?",
|
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2.0
|
|
]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"Params": [
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"She thinks about it for a moment."
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"Params": [
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"Lucia",
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"Good idea. The previous test was too hasty. If we're better prepared this time, we'll definitely get better results.",
|
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2.0
|
|
]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"Params": [
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"Lucia",
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"Once we eliminate the Punishing Virus, we'll solve many other problems too.",
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2.0
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]
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},
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{
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"Id": 23,
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"Params": [
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"Lucia",
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"Yes, I remember the look on Lee's face when he saw the test data. I'm sure he wants to try again too.",
|
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2.0
|
|
]
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},
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{
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"Params": [
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"Lucia",
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"Our top priority now is to find a way out of the predicament. We've got to be more proactive.",
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2.0
|
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]
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"Params": [
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"Liv",
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"That makes two of us.",
|
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1.0
|
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]
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"Id": 27,
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"Params": [
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"Liv",
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"Can I apply for it?",
|
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1.0
|
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]
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},
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{
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"Params": [
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"Lucia",
|
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"Are you sure?",
|
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2.0
|
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]
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},
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"Params": [
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"Liv rarely offers to do that, but Lucia smiles and is not surprised at all."
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]
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"Params": [
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"Lucia",
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"You can't wait to get it done, right?",
|
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2.0
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]
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},
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{
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"Params": [
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"Liv",
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"Yes... Waiting and mourning can't change anything.",
|
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1.0
|
|
]
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},
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{
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"Id": 33,
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"2",
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"1"
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"Params": [
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"Lucia",
|
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"I've been thinking... Liv, you're really a strong girl. Unlike those who keep to themselves, you care about what you and other people feel.",
|
|
2.0
|
|
]
|
|
},
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{
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"Params": [
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"Lucia",
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"Even if it's overwhelming for you sometimes, you can get over it and pull yourself together very soon.",
|
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2.0
|
|
]
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},
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"Params": [
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"Liv",
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"Lucia...",
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1.0
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]
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"ActionId": 38,
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"Liv used to feel powerless."
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]
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"Sadness and regret can't change anything, so she decides to move on no matter what."
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"What if the Punishing Virus is gone?"
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"The Omega Weapon can make that happen. That's what everybody has been waiting for. Liv knows she can't let this opportunity slip away."
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]
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"What if she has to die to make it happen?"
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]
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"Liv",
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"...",
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1.0
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]
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"Id": 84,
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"Liv remains silent for a moment, but eventually, she smiles in the face of this once-in-a-lifetime opportunity."
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]
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"1"
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"Liv",
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"If it really worked, I would do it.",
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1.0
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]
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},
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{
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"Celica",
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"Seriously? You really think so?",
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11.0
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]
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},
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{
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"Id": 88,
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"Liv",
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"...Yes.",
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1.0
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]
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},
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{
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"Id": 89,
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"Liv",
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"So many people died right in front of me and I could do nothing to help.",
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1.0
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]
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},
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{
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"Id": 90,
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"Liv",
|
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"Now everybody, the Task Force and humans, are trapped in this catastrophe.",
|
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1.0
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]
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},
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{
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"Id": 91,
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"Liv",
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"And no one will be spared, including the elite squads.",
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1.0
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]
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},
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"Liv",
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"If it's just a matter of time before the catastrophe kills us all, why not do something that promises to make a difference? I'd love to give it a go.",
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1.0
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]
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},
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"Id": 93,
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"Params": [
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"Liv",
|
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"Celica... I don't want to see anyone die anymore.",
|
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1.0
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|
]
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},
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{
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"Id": 94,
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"Params": [
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"Celica",
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"...",
|
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11.0
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]
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},
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{
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"Id": 95,
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"Params": [
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"Celica",
|
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"Actually... about this, the President hasn't decided whether to give you the call or not.",
|
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11.0
|
|
]
|
|
},
|
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{
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"Id": 96,
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"Params": [
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"Celica",
|
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"...Are you alone now?",
|
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11.0
|
|
]
|
|
},
|
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{
|
|
"Id": 97,
|
|
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"1"
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]
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},
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{
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"Id": 98,
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"Params": [
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"Liv",
|
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"There are only Commandant, me, and this little baby here.",
|
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1.0
|
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]
|
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},
|
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{
|
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"Id": 99,
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"Params": [
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"Celica",
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"A baby? Uh... Is it a refugee's child? Is the mother... dead?",
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11.0
|
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]
|
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},
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{
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"Id": 100,
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"Liv",
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"Yes.",
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1.0
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]
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},
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{
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"Id": 101,
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"Celica",
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"...",
|
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11.0
|
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]
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},
|
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{
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|
"Id": 102,
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"Params": [
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"Celica",
|
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"\u3010kuroname\u3011 is still in a coma?",
|
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11.0
|
|
]
|
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},
|
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{
|
|
"Id": 103,
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"Liv",
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"Yes.",
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1.0
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]
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"Params": [
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"The signal is off for a moment before Celica's face reappears on the terminal."
|
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]
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},
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"Id": 108,
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"Params": [
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"Celica",
|
|
"I'll transfer you to the Parliament Hall. Please keep your environment quiet.",
|
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11.0
|
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]
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},
|
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{
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|
"Id": 110,
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"Liv",
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"...Alright.",
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1.0
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]
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},
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"Id": 112,
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"Params": [
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"Noticing the seriousness in Celica's expression, Liv turns back to make sure Cosette is sleeping before nodding to Celica."
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]
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},
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"Params": [
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"Celica's face blurs on the dark blue screen."
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]
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"Id": 114,
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"Assets/Product/Texture/Image/BgStory/Bgstory427.jpg"
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"Params": [
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab",
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"2"
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]
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{
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"1",
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"36"
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"1",
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"77"
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"1",
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"1031001"
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{
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"EndDelay": null,
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"Params": [
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"1",
|
|
"???",
|
|
"BPN-08 Liv, Gray Raven, Task Force."
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
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"ActionId": 120,
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|
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"Params": [
|
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"???",
|
|
"On behalf of the Babylonia Parliament, I send an invitation to you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 121,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"The cold, mechanical female voice echoes in the darkness. It is uttered by nobody, yet it can be anybody."
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
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"ActionId": 122,
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"In the war against the Punishing Virus, humans have never won a true victory."
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"According to the calculation of Gestalt, no one will survive this catastrophe if effective measures are not taken."
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"At the outbreak of the catastrophe in the Pulia Forest Park Ruins, the Science Council had already made a preliminary recreation of the technology recorded in the Omega File."
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"We managed to retrieve and analyze the test data of the Omega Prototype through the contact of the Gray Raven with the Unidentified Twins."
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"The weapon's effectiveness in absorbing the Punishing Virus has been confirmed, and with its help, the infected mechanoids and Constructs can recover too."
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Even the Corrupted...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Due to technical constraints, it's not yet possible to achieve all the research objectives at this stage."
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"BPN-08, we need you to support this technology and put the Omega Weapon into use as soon as possible."
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"What do you want me to do?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Become a carrier for the Omega Weapon."
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"A carrier?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Use the latest specialized frame and its properties to \"attract\" the Punishing Virus, allowing the virus to pass through your M.I.N.D. and be completely \"absorbed\" by the Omega Weapon."
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Through my M.I.N.D.?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"That's the only way to maximize the effect of the Omega Weapon."
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 139,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"This is a dangerous task, because we can't control the rate of attraction of the virus, and once it exceeds the rate of absorption by the Omega Weapon, you'll get infected completely."
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"In addition to that, there is also a high risk that your frame won't be able to reboot again or use recall due to symptoms such as M.I.N.D. deviation and contamination."
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"But in order to reclaim Earth and go back to our common home, we must do whatever it takes to overcome the predicament."
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"BPN-08, humanity needs you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 143,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Will the Punishing Virus really be cleared and infected individuals recovered?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 145,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"This will be our first attempt at this technology. At this stage, there remains a lot of uncertainties."
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 146,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"BPN-08, we need a pioneer."
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 147,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"ActionId": 148,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...Fine, someone has to take the first step.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"ActionId": 149,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"BPN-08, does that mean you agree to our invitation?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"ActionId": 150,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Yes.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 153,
|
|
"ActionId": 151,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Please confirm that you can't quit the mission once you take it."
|
|
]
|
|
},
|
|
{
|
|
"Id": 154,
|
|
"ActionId": 152,
|
|
"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Confirm.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 155,
|
|
"ActionId": 153,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Please confirm that you are aware of the dangers of this mission."
|
|
]
|
|
},
|
|
{
|
|
"Id": 156,
|
|
"ActionId": 154,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"At the end of the experiment, your chance of survival is only 7.23%."
|
|
]
|
|
},
|
|
{
|
|
"Id": 157,
|
|
"ActionId": 155,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Confirm.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 158,
|
|
"ActionId": 156,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"BPN-08, on behalf of the Babylonia Parliament and humanity, I thank you for your service."
|
|
]
|
|
},
|
|
{
|
|
"Id": 159,
|
|
"ActionId": 157,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Please tell me what to do next.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 160,
|
|
"ActionId": 158,
|
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"Type": 301,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The hall is solemn and silent. A middle-aged man with an erect posture gets up and stands in front of a table."
|
|
]
|
|
},
|
|
{
|
|
"Id": 161,
|
|
"ActionId": 159,
|
|
"NextActionId": null,
|
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"Type": 505,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 162,
|
|
"ActionId": 160,
|
|
"NextActionId": null,
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"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
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|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500011"
|
|
]
|
|
},
|
|
{
|
|
"Id": 163,
|
|
"ActionId": 161,
|
|
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"Type": 301,
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"IsBlock": null,
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|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Hassen",
|
|
"Liv.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 164,
|
|
"ActionId": 162,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"Take Commandant \u3010kuroname\u3011 back to Babylonia.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 165,
|
|
"ActionId": 163,
|
|
"NextActionId": null,
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"Type": 301,
|
|
"IsBlock": null,
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"BeginAnim": null,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"After this talk, I'll send out a notice to all Constructs stranded on the ground to explain the situation.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 166,
|
|
"ActionId": 164,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
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"IsEnd": null,
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|
"BeginAnim": null,
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|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"After I get their consent, you'll be escorted back by them.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 167,
|
|
"ActionId": 165,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"There is an undestroyed underground base in City 047, where some transports and an airship are stored, along with the last of our supplies. They're all we've got now.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 168,
|
|
"ActionId": 166,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"I'll let you open the base.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 169,
|
|
"ActionId": 167,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"We'll talk about what to do next when you return safely.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 170,
|
|
"ActionId": 168,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 171,
|
|
"ActionId": 169,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
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"IsBlock": null,
|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1031001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 172,
|
|
"ActionId": 170,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Hold on. I have one more request.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 173,
|
|
"ActionId": 171,
|
|
"NextActionId": null,
|
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"Type": 202,
|
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"1",
|
|
1.0
|
|
]
|
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},
|
|
{
|
|
"Id": 174,
|
|
"ActionId": 172,
|
|
"NextActionId": null,
|
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"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 175,
|
|
"ActionId": 173,
|
|
"NextActionId": null,
|
|
"Type": 505,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 176,
|
|
"ActionId": 5006,
|
|
"NextActionId": null,
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"Type": 401,
|
|
"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 177,
|
|
"ActionId": 174,
|
|
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|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...Please let me... take a baby with me.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 178,
|
|
"ActionId": 175,
|
|
"NextActionId": null,
|
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"Type": 202,
|
|
"IsBlock": null,
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 179,
|
|
"ActionId": 176,
|
|
"NextActionId": null,
|
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"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 180,
|
|
"ActionId": 177,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": 1000.0,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"208"
|
|
]
|
|
},
|
|
{
|
|
"Id": 181,
|
|
"ActionId": 178,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory41.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 182,
|
|
"ActionId": 179,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"While Liv is speaking to Babylonia..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 183,
|
|
"ActionId": 180,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The Constructs that had been transferred from City 043 are talking to the Constructs that had survived the Omega Prototype delivery mission."
|
|
]
|
|
},
|
|
{
|
|
"Id": 184,
|
|
"ActionId": 181,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Seeing Lucia and Lee walk into the lounge, one of the Constructs jumps up from his chair."
|
|
]
|
|
},
|
|
{
|
|
"Id": 185,
|
|
"ActionId": 182,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500019"
|
|
]
|
|
},
|
|
{
|
|
"Id": 186,
|
|
"ActionId": 183,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Reyna",
|
|
"So you guys finished your work now?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 187,
|
|
"ActionId": 184,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"To her surprise, Lucia sees a familiar face from the initial annihilation of the Hetero-Hive Mother among the four surviving Constructs."
|
|
]
|
|
},
|
|
{
|
|
"Id": 188,
|
|
"ActionId": 185,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Reyna",
|
|
"When we got out of the transport, we didn't even have time to say hi to Captain Lucia and the other members of Gray Raven.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 189,
|
|
"ActionId": 186,
|
|
"NextActionId": null,
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"Type": 201,
|
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"IsBlock": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500028"
|
|
]
|
|
},
|
|
{
|
|
"Id": 190,
|
|
"ActionId": 187,
|
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"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"Captain Percy",
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2.0
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2.0
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1.0
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1.0
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"Liv, are you sure you can do it?",
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1.0
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1.0
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"...Lucia...",
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2.0
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"But we finally have a chance to reverse the catastrophe.",
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2.0
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]
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1.0
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"Alright, the four of us go together then.",
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1.0
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"Reyna",
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"Great, Captain! We're going back!",
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2.0
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]
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},
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1.0
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]
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},
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"I'm aware of that. But I'm sure we'll make it!",
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2.0
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]
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},
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{
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"Id": 251,
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},
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{
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"Id": 253,
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},
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{
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"1",
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"Sandra",
|
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"I want to be an escort too, even though we're very likely to be killed. Still, this is the only way to return to Babylonia.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 255,
|
|
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|
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"Sandra",
|
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"Besides, without Liv, I would have been killed already.",
|
|
3.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 256,
|
|
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"2",
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"3",
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1.0
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]
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},
|
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{
|
|
"Id": 257,
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]
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{
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|
"Id": 258,
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"500405",
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},
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{
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"Id": 259,
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"Params": [
|
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"1",
|
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"Construct Soldier 1",
|
|
"That goes for me too. Everybody in this room is alive thanks to Liv.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 260,
|
|
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|
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|
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"Params": [
|
|
"Construct Soldier 2",
|
|
"Alright then, who's going too?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 261,
|
|
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|
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"Params": [
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"1",
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"2",
|
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1.0
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]
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},
|
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{
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"Id": 262,
|
|
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|
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"Everyone in the room raises their hands."
|
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]
|
|
},
|
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{
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"Id": 263,
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"Params": [
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"Liv",
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"Thank you...",
|
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1.0
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]
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},
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{
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"Id": 265,
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"Params": [
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"1",
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"Sandra",
|
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"I still have the manual on taking care of the wounded you wrote for me, so I can work as a nurse here. But if anything dangerous is attacking this place, I won't be able to help.",
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1.0
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]
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},
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{
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"Construct Soldier 3",
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"That's right. So, what should we do now?",
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1.0
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]
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},
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"Id": 307,
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400.0
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"Id": 308,
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"2",
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"5",
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]
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{
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"Id": 309,
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"EndDelay": null,
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"Params": [
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"Lucia",
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"...",
|
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2.0
|
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]
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},
|
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{
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"Id": 310,
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"ActionId": 307,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lucia",
|
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"Shall we... stay?",
|
|
2.0
|
|
]
|
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},
|
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{
|
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"Id": 311,
|
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"ActionId": 308,
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"Params": [
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"Lucia double-checks the action plan: If she wants to protect everybody, the best option is for her and Lee to stay."
|
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]
|
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},
|
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{
|
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"Id": 312,
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"ActionId": 309,
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"Params": [
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"But a strange feeling comes to her mind, as if she has neglected something very important. Lucia frowns."
|
|
]
|
|
},
|
|
{
|
|
"Id": 313,
|
|
"ActionId": 310,
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"NextActionId": null,
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"Type": 301,
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"EndDelay": null,
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"Params": [
|
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"The last time she felt that way was when she was on her way to capture the Ascendant by order of Ravenge. Is this just a coincidence?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 314,
|
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"ActionId": 311,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Liv",
|
|
"Lucia, what's wrong?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 315,
|
|
"ActionId": 312,
|
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"NextActionId": null,
|
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"Type": 204,
|
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"2"
|
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]
|
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},
|
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{
|
|
"Id": 316,
|
|
"ActionId": 313,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Lucia",
|
|
"...I have a bad feeling about this.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 317,
|
|
"ActionId": 314,
|
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|
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"Type": 301,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Liv",
|
|
"...Lucia...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 318,
|
|
"ActionId": 315,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Lucia",
|
|
"(Does overworrying mean mistrust...)",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 319,
|
|
"ActionId": 316,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Liv calls Lucia in a pleading tone. Lucia relents."
|
|
]
|
|
},
|
|
{
|
|
"Id": 320,
|
|
"ActionId": 317,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Lucia",
|
|
"Sorry, I was overreacting. Alright, let's make a plan.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 321,
|
|
"ActionId": 318,
|
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"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Lucia",
|
|
"The President said there were plenty of supplies in the base, so I'm sure everybody wants to get their hands on them.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 322,
|
|
"ActionId": 319,
|
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|
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"Type": 301,
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"We're pretty close to the underground base and we have plenty of time to do round trips. So I suggest we take everyone there in different groups.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 323,
|
|
"ActionId": 320,
|
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"NextActionId": null,
|
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"Type": 204,
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"IsBlock": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 324,
|
|
"ActionId": 321,
|
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"NextActionId": null,
|
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"Type": 301,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"...Okay, sounds good.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 325,
|
|
"ActionId": 322,
|
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|
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"Type": 201,
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"EndDelay": null,
|
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"Params": [
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"2",
|
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"500019",
|
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-400.0
|
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]
|
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},
|
|
{
|
|
"Id": 326,
|
|
"ActionId": 323,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Reyna",
|
|
"The underground base is going to be bustling.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 327,
|
|
"ActionId": 324,
|
|
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|
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"Type": 301,
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I know. Supplies are scarce these days. People will be flocking there.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 328,
|
|
"ActionId": 325,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500407",
|
|
400.0,
|
|
-100.0,
|
|
100.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 329,
|
|
"ActionId": 326,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500019",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 330,
|
|
"ActionId": 327,
|
|
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|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Sandra",
|
|
"I'll talk to their leader about the base.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 331,
|
|
"ActionId": 328,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Construct Soldier 1",
|
|
"Okay, it's not going to be a dangerous trip, but we need escorts, just to be on the safe side. I'll stay for now. Two vehicles can't hold everybody, so I guess we'll have to make a few more trips.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 332,
|
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"ActionId": 329,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
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"Sandra",
|
|
"I'll stay here with you, Ray.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 333,
|
|
"ActionId": 330,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Ray",
|
|
"OK~",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 334,
|
|
"ActionId": 331,
|
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"Type": 202,
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"Params": [
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"1",
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"2",
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|
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]
|
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},
|
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{
|
|
"Id": 335,
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"ActionId": 332,
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"EndDelay": null,
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"Params": [
|
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"1",
|
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"500026"
|
|
]
|
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},
|
|
{
|
|
"Id": 336,
|
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"ActionId": 333,
|
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"Type": 301,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"Let's hit the road.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 337,
|
|
"ActionId": 334,
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"1",
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]
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},
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{
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"Id": 338,
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"Type": 401,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
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"36"
|
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]
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},
|
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{
|
|
"Id": 339,
|
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"ActionId": 336,
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"NextActionId": null,
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"Type": 401,
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"Params": [
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"1",
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"204"
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]
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},
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{
|
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"Id": 340,
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