3070 lines
No EOL
70 KiB
JSON
3070 lines
No EOL
70 KiB
JSON
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"The pure white world is stable and sweet."
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"The world is no longer pale as Wanshi regains consciousness. He realizes he is inside a building."
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"Params": [
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"The surrounding walls are covered with neat and orderly knife scratches as if someone was counting something. However, there are far too many scratches to count now."
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]
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"Params": [
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"Wanshi tries to send activation signals to his limbs, but his attempts are futile."
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"Id": 12,
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"Params": [
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"1",
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"Wanshi",
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"Hmph... Guess I can't move.",
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1.0
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]
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},
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{
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"Id": 14,
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"Params": [
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"2",
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{
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"Id": 15,
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"Params": [
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"Right as he tries to assess the damage to his body, his vision is filled with the black hole of a muzzle."
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]
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},
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"Id": 16,
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"1",
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"Params": [
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"2",
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"500284",
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400.0
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]
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"BeginDelay": null,
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"Params": [
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"1",
|
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"???",
|
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"I wouldn't move if I were you.",
|
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2.0
|
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"Params": [
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"Wanshi",
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"(Seeing as he didn't kill me while I was out, I'd wager he isn't a part of the same organization as that \"Gear\" thing. Maybe I...)",
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1.0
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"NextActionId": null,
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"Params": [
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"While Wanshi is thinking about what to say, the old man takes the initiative."
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"???",
|
|
"Hey, what the hell are you?",
|
|
2.0
|
|
]
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},
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{
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|
"Id": 22,
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"ActionId": 22,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Wanshi",
|
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"Huh?",
|
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1.0
|
|
]
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},
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{
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"Id": 23,
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"ActionId": 23,
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"BeginDelay": null,
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"Params": [
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"???",
|
|
"You look like a human, but there ain't a single human thing aboutcha.",
|
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2.0
|
|
]
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},
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{
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"Id": 24,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"???",
|
|
"You're obviously a machine, but you ain't acting like those crazy ****ers wanderin' around outside. Who are you and whatcha doin' here?",
|
|
2.0
|
|
]
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},
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{
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"Id": 25,
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"ActionId": 510,
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"2",
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"1"
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},
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{
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"Params": [
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"???",
|
|
"Choose your words carefully. Dependin' on your answer, you'll either be greeted with a bullet from my gun or a good mornin' kiss.",
|
|
2.0
|
|
]
|
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},
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{
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"Id": 27,
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"Params": [
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"Wanshi",
|
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"I'm just a Construct that came here by mistake...",
|
|
1.0
|
|
]
|
|
},
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{
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"Id": 28,
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"2"
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},
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"BeginDelay": null,
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"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Huh? What the hell is a Construct?",
|
|
2.0
|
|
]
|
|
},
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{
|
|
"Id": 30,
|
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"Params": [
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"And with that, the old man aims his rifle at Wanshi's forehead."
|
|
]
|
|
},
|
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{
|
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"Id": 31,
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"ActionId": 29,
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"Params": [
|
|
"Wanshi",
|
|
"Don't you know...? It's a bit of hassle to explain. In short, it is a humanoid robot made of tantalum copolymer with the help of a human consciousness module...",
|
|
1.0
|
|
]
|
|
},
|
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{
|
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"Id": 32,
|
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"ActionId": 30,
|
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Alright, alright, alright! Enough!",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 33,
|
|
"ActionId": 31,
|
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"NextActionId": null,
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"Type": 301,
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|
"BeginDelay": null,
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|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"...So, they put a human brain in this tin can?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 34,
|
|
"ActionId": 32,
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"NextActionId": null,
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"Type": 301,
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"Params": [
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"Wanshi",
|
|
"Uh... I guess you could put it like that.",
|
|
1.0
|
|
]
|
|
},
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{
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"Id": 35,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"???",
|
|
"****, ain't that some blasphemy. Do humans really wanna run around on Earth like that?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 36,
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"Params": [
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"The old man spits to the side and lowers his rifle from Wanshi's forehead."
|
|
]
|
|
},
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"Id": 37,
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"Params": [
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"???",
|
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"I ain't ever seen any fella like you before.",
|
|
2.0
|
|
]
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},
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|
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"Params": [
|
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"Arnold",
|
|
"...Construct, eh? That's a mouthful. I'll just call you by your name. Name's Arnold. What's your name?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
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"ActionId": 37,
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"NextActionId": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Wanshi",
|
|
"Uh... Wanshi.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 512,
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"NextActionId": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"2",
|
|
"1"
|
|
]
|
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},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 38,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Wanshi? ****, that ain't much better.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 513,
|
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"NextActionId": null,
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"Type": 204,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 39,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Anyways, looks like you've seen better days.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 40,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"This place has been abandoned for quite some time. I ain't seen anyone alive here in ages. How'd you end up here?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 41,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...I don't remember. I don't even know where this place is.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 42,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"All I know is that the mission I was carrying out failed, so I was en route to the evac point.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"And then... I, uh... just fell asleep.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"More like knocked the **** out. Fell asleep my ***.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"You were on a mission, eh...? Lookin' at your gear and nameplate, guessin' you're a soldier?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Don't wanna tell me who ya are? Not like it matters.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I wouldn't be goin' 'round runnin' my mouth tellin' my life story to folks I just met neither.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Sorry.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Don't mention it. Soldiers are all the same. I get it.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Oh... You were a soldier?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 560,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I just know a dumb*** war vet is all.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 53,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Sounds like you two were close...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Live long enough, and you'll find yourself a few buddies. Same goes for you, right?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Uh... You could say so.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"With wounds as bad as these, I can hear them yelling at me whenever I close my eyes...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 561,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I ain't no grease monkey, but I can sure as hell say it's a miracle you made it this far.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"If me and my buddy hadn't kept workin' on you while you were knocked out, who knows when you'da woken up.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Just like that, a small round robot appears at Wanshi's bedside. Arnold waves to the robot, and it jumps on his shoulder. It seems that this is what Arnold calls his \"buddy.\""
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500273",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500285",
|
|
400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Arnold",
|
|
"We could only patch you up a bit. After all, I ain't ever seen this kinda tech before.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Thanks... But why did you help me?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 65,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Tch... Because of a promise I made with that dumb***.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 66,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Of course, I got my own reasons. But that's in the past.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Anyways, you're safe for now.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
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"I'd eat herrin' with crispbread, potato and butter, listen to tunes, and kick up my feet in the evenin' breeze. No people makin' a ruckus and none of these buildings blockin' my view of the sky.",
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|
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|
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"Tsk, you kiddos don't understand why women used to fall head over heels for this kinda thing.",
|
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|
|
},
|
|
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|
|
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|
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|
|
]
|
|
},
|
|
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|
|
"Id": 148,
|
|
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|
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"I wonder if these monsters are actin' so strange has got somethin' to do with labelin' you as some sorta fugitive...",
|
|
2.0
|
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|
|
},
|
|
{
|
|
"Id": 149,
|
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"Yeah... I think this place is going to be crawling with danger here soon.",
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|
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{
|
|
"Id": 151,
|
|
"ActionId": 136,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"You leave while you still can, Arnold.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"ActionId": 137,
|
|
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|
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"Type": 301,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Who the hell do you think I am?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 153,
|
|
"ActionId": 138,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Think I can just leave you here in your condition and save my own hide?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 154,
|
|
"ActionId": 533,
|
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"NextActionId": null,
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"Type": 204,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 155,
|
|
"ActionId": 139,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"But you don't have to do it for a stranger...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 156,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I don't care even if we just met. I ain't gonna do it.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 157,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Do you know what it's like livin' in a prosperous and bleak metropolis?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 158,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"City-folk turn a blind eye to those around 'em. That's how awful society was like during the Golden Age.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 159,
|
|
"ActionId": 143,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Hmph. People used to care about each other.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 160,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"You won't read about that in those data files of yours.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 161,
|
|
"ActionId": 145,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Changes like that in society can't be recorded in those files with just a few words or statistics.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 162,
|
|
"ActionId": 146,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I've seen the kindness of humanity and experienced the indifference of society.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 163,
|
|
"ActionId": 147,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Human society flourished for a time, but then they became indifferent to each other.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 164,
|
|
"ActionId": 148,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I can't watch people survive in such indifference and selfishness. I ain't gonna join them, and I sure as hell ain't gonna be like them.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 165,
|
|
"ActionId": 149,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"But that don't mean I hate humanity. Quite the opposite actually. We can't just give up on others, no matter who it is.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 166,
|
|
"ActionId": 150,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Callin' it \"escaping\" sounds nice, but it's really just weakness.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 167,
|
|
"ActionId": 151,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"I don't wanna see this kinda weakness in humanity, so that's why I live here alone with my buddy.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 168,
|
|
"ActionId": 152,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"But I still can't sit by and ignore the lives of others.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 169,
|
|
"ActionId": 153,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 170,
|
|
"ActionId": 535,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 171,
|
|
"ActionId": 154,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"So ya see, it's the two of us who are gonna get outta here alive.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 172,
|
|
"ActionId": 155,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"But...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 173,
|
|
"ActionId": 156,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"But I know you can't move in your condition.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 174,
|
|
"ActionId": 157,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"So, how 'bout this. I fix ya up, and we get the hell outta Dodge?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 175,
|
|
"ActionId": 158,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Huh?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 176,
|
|
"ActionId": 159,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Don't underestimate this ol' timer. I used to be a doctor. That's how I've managed to modify this ol' body of mine and keep it up and running for so long.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 177,
|
|
"ActionId": 160,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1543"
|
|
]
|
|
},
|
|
{
|
|
"Id": 178,
|
|
"ActionId": 161,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold walks up to Wanshi and lifts up his coat, revealing numerous surgical scars covering his body."
|
|
]
|
|
},
|
|
{
|
|
"Id": 179,
|
|
"ActionId": 534,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 180,
|
|
"ActionId": 162,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...I see.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 181,
|
|
"ActionId": 163,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"But it ain't easy operatin' alone. That's why I built my partner here to lend a hand.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 182,
|
|
"ActionId": 164,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold straightens out his clothes with one hand and pats the sphere bot on his shoulder with the other."
|
|
]
|
|
},
|
|
{
|
|
"Id": 183,
|
|
"ActionId": 165,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Well then, tell me what I need to know to get up in there and fix those nuts and bolts of yours. I can't just go in blind. I wanna show you my handiwork.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 184,
|
|
"ActionId": 166,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1515"
|
|
]
|
|
},
|
|
{
|
|
"Id": 185,
|
|
"ActionId": 167,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold dusts off the workstation and wheels it over to Wanshi's bedside."
|
|
]
|
|
},
|
|
{
|
|
"Id": 186,
|
|
"ActionId": 168,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Arnold",
|
|
"Like you said, time is of the essence. Let's get this over and done with.",
|
|
2.0
|
|
]
|
|
}
|
|
] |